- Updated the range of BioExplosion and Self Destruction so they count as ranged skills.
- Removed old script bonuses bMatk, bMatk1, bMatk2 - Fixed char-server not sending online notification when a party member logs in. - When skill range by distance is set, the distance checked for is now 5 cells rather than 3. - Fixed bMatkRate bonuses not applying to status earned modifications to int/matk. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9816 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/07
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* Removed old script bonuses bMatk, bMatk1, bMatk2.
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* Fixed char-server not sending online notification when a party member
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logs in.
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* When skill range by distance is set, the distance checked for is now 5
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cells rather than 3.
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* Fixed bMatkRate bonuses not applying to status earned modifications to
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int/matk. [Skotlex]
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* Removed deprecated console code.
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* Moved CHAT_SIZE back to map.h because log_atcommand uses it on sql
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builds. (moved to clif.c in r9811) [FlavioJS]
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@ -20,6 +20,9 @@
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========================
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02/07
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* Updated the range of BioExplosion and Self Destruction so they count as
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ranged skills.
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02/05
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* Updated comments and inf2 values of the skill_db to use the new format.
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* Soul Change now can't be casted on self.
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@ -261,8 +261,6 @@ bDex 17
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bLuk 18
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bAtk 41
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bAtk2 42
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bMatk1 43
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bMatk2 44
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bDef 45
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bDef2 46
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bMdef 47
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@ -299,7 +297,6 @@ bNearAtkDef 1020
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bLongAtkDef 1021
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bDoubleRate 1022
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bDoubleAddRate 1023
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bMatk 1024
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bMatkRate 1025
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bIgnoreDefEle 1026
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bIgnoreDefRace 1027
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@ -204,7 +204,7 @@
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170,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
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171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
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172,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
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173,1,6,4,3,2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
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173,5,6,4,3,2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
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174,-1,6,1,-1,2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
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175,0,0,4,0,1,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide#
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176,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack#
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@ -612,7 +612,7 @@
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8013,9,6,1,0,0,0,5,1:2:3:4:5,no,0,0,0,magic,0 //HVAN_CAPRICE
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8014,0,6,4,0,1,0,5,0,no,0,0,0,none,0 //HVAN_CHAOTIC
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8015,0,0,0,0,1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT
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8016,0,6,4,-1,2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION
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8016,5,6,4,-1,2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION
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10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval#
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10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract#
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@ -413,6 +413,8 @@ int inter_party_logged(int party_id, int account_id, int char_id)
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if(p->party.member[i].lv < p->min_lv ||
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p->party.member[i].lv > p->max_lv)
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int_party_check_lv(p);
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//Send online update to map servers
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mapif_party_membermoved(&p->party, i);
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break;
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}
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return 0;
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@ -483,6 +483,8 @@ int inter_party_logged(int party_id, int account_id, int char_id)
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if(p->party.member[i].lv < p->min_lv ||
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p->party.member[i].lv > p->max_lv)
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int_party_check_lv(p);
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//Send online update to map servers
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mapif_party_membermoved(&p->party, i);
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}
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break;
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}
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@ -959,7 +959,7 @@ static struct Damage battle_calc_weapon_attack(
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if (battle_config.skillrange_by_distance &&
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(src->type&battle_config.skillrange_by_distance)
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) { //based on distance between src/target [Skotlex]
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if (check_distance_bl(src, target, 3))
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if (check_distance_bl(src, target, 5))
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wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
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@ -2204,7 +2204,7 @@ struct Damage battle_calc_magic_attack(
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if (battle_config.skillrange_by_distance &&
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(src->type&battle_config.skillrange_by_distance)
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) { //based on distance between src/target [Skotlex]
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if (check_distance_bl(src, target, 3))
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if (check_distance_bl(src, target, 5))
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ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
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@ -2581,7 +2581,7 @@ struct Damage battle_calc_misc_attack(
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if (battle_config.skillrange_by_distance &&
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(src->type&battle_config.skillrange_by_distance)
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) { //based on distance between src/target [Skotlex]
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if (check_distance_bl(src, target, 3))
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if (check_distance_bl(src, target, 5))
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md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
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@ -1180,7 +1180,7 @@ enum _sp {
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SP_ADDEFF, SP_RESEFF, // 1012-1013
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SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
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SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
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SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
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SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_FREE2, SP_MATK_RATE, // 1022-1025
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SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
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SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
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SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
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@ -1211,9 +1211,9 @@ enum _sp {
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SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
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SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
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//Before adding another, note that
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//1077 (SP_FREE, previously disguise),
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//are available!
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//Before adding another, note that these are free:
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//1024 (SP_FREE2, previous matk)
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//1077 (SP_FREE, previously disguise)
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};
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enum _look {
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27
src/map/pc.c
27
src/map/pc.c
@ -1338,26 +1338,6 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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status->batk = cap_value(bonus, 0, USHRT_MAX);
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}
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break;
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case SP_MATK1:
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if(sd->state.lr_flag != 2) {
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bonus = status->matk_max + val;
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status->matk_max = cap_value(bonus, 0, USHRT_MAX);
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}
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break;
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case SP_MATK2:
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if(sd->state.lr_flag != 2) {
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bonus = status->matk_min + val;
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status->matk_min = cap_value(bonus, 0, USHRT_MAX);
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}
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break;
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case SP_MATK:
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if(sd->state.lr_flag != 2) {
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bonus = status->matk_max + val;
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status->matk_max = cap_value(bonus, 0, USHRT_MAX);
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bonus = status->matk_min + val;
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status->matk_min = cap_value(bonus, 0, USHRT_MAX);
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}
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break;
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case SP_DEF1:
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if(sd->state.lr_flag != 2) {
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bonus = status->def + val;
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@ -4639,10 +4619,9 @@ int pc_resetlvl(struct map_session_data* sd,int type)
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pc_unequipitem(sd,sd->equip_index[i],2);
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}
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if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) {
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//Send map-change packet to do a level range check and break party settings. [Skotlex]
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party_send_movemap(sd);
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}
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if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
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party_send_levelup(sd);
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status_calc_pc(sd,0);
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clif_skillinfoblock(sd);
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//Non players get the value set, players need to stack with previous bonuses.
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if (bl->type != BL_PC)
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status->batk =
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status->matk_min = status->matk_max =
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status->hit = status->flee =
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status->def2 = status->mdef2 =
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status->cri = status->flee2 = 0;
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status->matk_min += status_base_matk_min(status);
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status->matk_max += status_base_matk_max(status);
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status->matk_min = status_base_matk_min(status);
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status->matk_max = status_base_matk_max(status);
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status->hit += level + status->dex;
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status->flee += level + status->agi;
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@ -2665,8 +2664,10 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
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status->matk_max = status_base_matk_max(status);
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//Bonuses from previous matk
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status->matk_max += b_status->matk_max - status_base_matk_max(b_status);
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status->matk_min += b_status->matk_min - status_base_matk_min(b_status);
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if(sd->matk_rate != 100){
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status->matk_max = status->matk_max * sd->matk_rate/100;
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status->matk_min = status->matk_min * sd->matk_rate/100;
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}
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status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min);
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status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max);
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