- Fixed walk-delay bug when a player is attacked in disguise causing inaccurate client position

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15458 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
epoque11 2012-01-14 18:46:28 +00:00
parent a1c87268c7
commit 65b7f95e31

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@ -1015,6 +1015,11 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break; case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break;
} }
if( target->type == BL_PC && ((TBL_PC*)target)->disguise && src )
{// stop walking when attacked in disguise to prevent walk-delay bug
unit_stop_walking( target, 1 );
}
if( status->hp || (flag&8) ) if( status->hp || (flag&8) )
{ //Still lives or has been dead before this damage. { //Still lives or has been dead before this damage.
if (walkdelay) if (walkdelay)