diff --git a/db/re/item_db_usable.yml b/db/re/item_db_usable.yml index b260263bbd..ccb3e12038 100644 --- a/db/re/item_db_usable.yml +++ b/db/re/item_db_usable.yml @@ -65303,6 +65303,12 @@ Body: BuyingStore: true Script: | laphine_synthesis(); + - Id: 101355 + AegisName: OS_Weapon_Reform + Name: OS Weapon Modification Box + Type: DelayConsume + Script: | + item_reform(); - Id: 101359 AegisName: MajorAutoSpell_Up Name: Major Auto Spell Shadow Spellbook diff --git a/db/re/item_randomopt_group.yml b/db/re/item_randomopt_group.yml index 0e2402b4e4..6f4e76a216 100644 --- a/db/re/item_randomopt_group.yml +++ b/db/re/item_randomopt_group.yml @@ -12285,3 +12285,5 @@ Body: MinValue: 1 MaxValue: 5 Chance: 769 + - Id: 145 + Group: Group_0 # Note: this group is left empty. It can be used to remove the current options, when applied. diff --git a/db/re/item_reform.yml b/db/re/item_reform.yml index 058518c5e9..d3598484a7 100644 --- a/db/re/item_reform.yml +++ b/db/re/item_reform.yml @@ -3109,7 +3109,7 @@ Body: CardsAllowed: false ResultItem: Club_ ChangeRefine: 2 - #RandomOptionGroup: G0 # TODO: translate to our group names + RandomOptionGroup: Group_0 ClearSlots: true RemoveGrade: true - BaseItem: Avd_Knife @@ -3139,11 +3139,11 @@ Body: CardsAllowed: false ResultItem: Tsurugi ChangeRefine: -20 - #RandomOptionGroup: G0 # TODO: translate to our group names + RandomOptionGroup: Group_0 - BaseItem: C_Hill_Wind_Mask ResultItem: Katar ChangeRefine: 5 - #RandomOptionGroup: G0 # TODO: translate to our group names + RandomOptionGroup: Group_0 RemoveGrade: true - BaseItem: SeeOtter_Fan Materials: @@ -4589,200 +4589,200 @@ Body: # Amount: 10 # ResultItem: D_Glacier_M_Mace # ChangeRefine: 1 -# - Item: OS_Weapon_Reform -# BaseItems: -# - BaseItem: Beam_Claymore_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Beam_Claymore_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Meuchler_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Meuchler_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Blasti_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Blasti_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Virtual_Bow_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Virtual_Bow_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: MH_P89_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: MH_P89_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: AC_B44_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: AC_B44_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: HR_S55_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: HR_S55_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Burning_Knuckle_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Burning_Knuckle_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Cannon_Rapier_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Cannon_Rapier_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Saphir_Hall_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Saphir_Hall_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Ultio_Spes_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Ultio_Spes_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Rutilus_Stick_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Rutilus_Stick_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: ElectricFox_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: ElectricFox_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Circuit_Board_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Circuit_Board_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Kuroiro_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Kuroiro_AD -# RandomOptionGroup: G0 # TODO: translate to our group names -# - BaseItem: Boost_Lance_OS -# MinimumRefine: 7 -# CardsAllowed: false -# Materials: -# - Material: EP17_1_EVT02 -# Amount: 200 -# - Material: EP17_1_EVT39 -# Amount: 40 -# - Material: Weapon_Stone_1 -# Amount: 70 -# ResultItem: Boost_Lance_AD -# RandomOptionGroup: G0 # TODO: translate to our group names + - Item: OS_Weapon_Reform + BaseItems: + - BaseItem: Beam_Claymore_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Beam_Claymore_AD + RandomOptionGroup: Group_0 + - BaseItem: Meuchler_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Meuchler_AD + RandomOptionGroup: Group_0 + - BaseItem: Blasti_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Blasti_AD + RandomOptionGroup: Group_0 + - BaseItem: Virtual_Bow_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Virtual_Bow_AD + RandomOptionGroup: Group_0 + - BaseItem: MH_P89_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: MH_P89_AD + RandomOptionGroup: Group_0 + - BaseItem: AC_B44_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: AC_B44_AD + RandomOptionGroup: Group_0 + - BaseItem: HR_S55_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: HR_S55_AD + RandomOptionGroup: Group_0 + - BaseItem: Burning_Knuckle_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Burning_Knuckle_AD + RandomOptionGroup: Group_0 + - BaseItem: Cannon_Rapier_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Cannon_Rapier_AD + RandomOptionGroup: Group_0 + - BaseItem: Saphir_Hall_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Saphir_Hall_AD + RandomOptionGroup: Group_0 + - BaseItem: Ultio_Spes_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Ultio_Spes_AD + RandomOptionGroup: Group_0 + - BaseItem: Rutilus_Stick_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Rutilus_Stick_AD + RandomOptionGroup: Group_0 + - BaseItem: ElectricFox_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: ElectricFox_AD + RandomOptionGroup: Group_0 + - BaseItem: Circuit_Board_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Circuit_Board_AD + RandomOptionGroup: Group_0 + - BaseItem: Kuroiro_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Kuroiro_AD + RandomOptionGroup: Group_0 + - BaseItem: Boost_Lance_OS + MinimumRefine: 7 + CardsAllowed: false + Materials: + - Material: EP17_1_EVT02 + Amount: 200 + - Material: EP17_1_EVT39 + Amount: 40 + - Material: Weapon_Stone_1 + Amount: 70 + ResultItem: Boost_Lance_AD + RandomOptionGroup: Group_0 - Item: Hero_Weapon_Up_Box_5 BaseItems: - BaseItem: Up_Blade_Katar diff --git a/db/re/mob_db.yml b/db/re/mob_db.yml index 5c8bd79c85..0322deb490 100644 --- a/db/re/mob_db.yml +++ b/db/re/mob_db.yml @@ -95045,8 +95045,9 @@ Body: # AegisName: MD_ED_LGTHIGHGUARD # - Id: 20542 # AegisName: MD_ED_LGTGUARD -# - Id: 20543 -# AegisName: MD_ED_M_SCIENCE + - Id: 20543 + AegisName: MD_ED_M_SCIENCE + Name: MD_ED_M_SCIENCE # - Id: 20544 # AegisName: MINERAL_R_MJ # - Id: 20545 diff --git a/npc/re/merchants/barters.yml b/npc/re/merchants/barters.yml index acfbc73036..62bf9a37c2 100644 --- a/npc/re/merchants/barters.yml +++ b/npc/re/merchants/barters.yml @@ -55,3 +55,4 @@ Footer: - Path: npc/re/merchants/barters/refine.yml - Path: npc/re/merchants/barters/enchantgrade.yml - Path: npc/re/merchants/barters/cashmall.yml + - Path: npc/re/merchants/barters/rgsr_in.yml diff --git a/npc/re/merchants/barters/rgsr_in.yml b/npc/re/merchants/barters/rgsr_in.yml new file mode 100644 index 0000000000..d196449b81 --- /dev/null +++ b/npc/re/merchants/barters/rgsr_in.yml @@ -0,0 +1,219 @@ +# This file is a part of rAthena. +# Copyright(C) 2022 rAthena Development Team +# https://rathena.org - https://github.com/rathena +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . +# +########################################################################### +# Barter Database +########################################################################### +# +# Barter Settings +# +########################################################################### +# - Name NPC name. +# Map Map name. (Default: not on a map) +# X Map x coordinate. (Default: 0) +# Y Map y coordinate. (Default: 0) +# Direction Direction the NPC is looking. (Default: North) +# Sprite Sprite name of the NPC. (Default: FakeNpc) +# Items: List of sold items. +# - Index Index of the item inside the shop. (0-...) +# Maximum index depends on client. +# Item Aegis name of the item. +# Stock Amount of item in stock. 0 means unlimited. (Default: 0) +# Zeny Cost of them item in Zeny. (Default: 0) +# RequiredItems: List of required items (Optional) +# - Index Index of the required item. (0-4) +# Item Aegis name of required item. +# Amount Amount of required item. (Default: 1) +# Refine Refine level of required item. (Default: 0) +########################################################################### + +Header: + Type: BARTER_DB + Version: 1 + +Body: + - Name: barter_rgsr_in_1 + Items: + - Index: 0 + Item: Weapon_Stone_1 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Weapon_Ore_1 + Amount: 5 + - Index: 1 + Item: Armor_Stone_1 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Armor_Ore_1 + Amount: 5 + - Index: 2 + Item: Acc_Stone_1 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Acc_Ore_1 + Amount: 5 + - Index: 3 + Item: Weapon_Stone_2 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Weapon_Ore_2 + Amount: 5 + - Index: 4 + Item: Armor_Stone_2 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Armor_Ore_2 + Amount: 5 + - Index: 5 + Item: Acc_Stone_2 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Acc_Ore_2 + Amount: 5 + - Index: 6 + Item: Weapon_Stone_3 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Weapon_Ore_3 + Amount: 5 + - Index: 7 + Item: Armor_Stone_3 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Armor_Ore_3 + Amount: 5 + - Index: 8 + Item: Acc_Stone_3 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Acc_Ore_3 + Amount: 5 + - Index: 9 + Item: Weapon_Stone_4 + Zeny: 100000 + RequiredItems: + - Index: 0 + Item: Weapon_Ore_4 + Amount: 5 + - Index: 10 + Item: Armor_Stone_4 + Zeny: 100000 + RequiredItems: + - Index: 0 + Item: Armor_Ore_4 + Amount: 5 + - Index: 11 + Item: Acc_Stone_4 + Zeny: 100000 + RequiredItems: + - Index: 0 + Item: Acc_Ore_4 + Amount: 5 + - Name: barter_rgsr_in_2 + Items: + - Index: 0 + Item: Weapon_Stone_2 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Weapon_Stone_1 + Amount: 3 + - Index: 1 + Item: Armor_Stone_2 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Armor_Stone_1 + Amount: 3 + - Index: 2 + Item: Acc_Stone_2 + Zeny: 10000 + RequiredItems: + - Index: 0 + Item: Acc_Stone_1 + Amount: 3 + - Index: 3 + Item: Weapon_Stone_3 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Weapon_Stone_2 + Amount: 3 + - Index: 4 + Item: Armor_Stone_3 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Armor_Stone_2 + Amount: 3 + - Index: 5 + Item: Acc_Stone_3 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Acc_Stone_2 + Amount: 3 + - Index: 6 + Item: Weapon_Stone_4 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Weapon_Stone_3 + Amount: 3 + - Index: 7 + Item: Armor_Stone_4 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Armor_Stone_3 + Amount: 3 + - Index: 8 + Item: Acc_Stone_4 + Zeny: 50000 + RequiredItems: + - Index: 0 + Item: Acc_Stone_3 + Amount: 3 + - Name: barter_rgsr_in_3 + Items: + - Index: 0 + Item: Weapon_Stone_1 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Shadowdecon + - Index: 1 + Item: Armor_Stone_1 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Shadowdecon + - Index: 2 + Item: Acc_Stone_1 + Zeny: 20000 + RequiredItems: + - Index: 0 + Item: Shadowdecon diff --git a/npc/re/merchants/rgsr_in.txt b/npc/re/merchants/rgsr_in.txt new file mode 100644 index 0000000000..db751b47cf --- /dev/null +++ b/npc/re/merchants/rgsr_in.txt @@ -0,0 +1,451 @@ +//===== rAthena Script ======================================= +//= Reform NPCs in rgsr_in +//===== Changelogs: ========================================== +//= 1.0 First Version. [Capuche] +//============================================================ + +itemmall,14,50,3 script Equipment Reform PR Agent#it01 4_F_ZONDAGIRL,{ + mes "[Equipment Reform PR Agent]"; + mes "Hello, adventurer!"; + mes "Are you unhappy with your equipment now?"; + mes "Don't you want to try a new modification than just any other normal method?"; + mes "Join the Regenschirm Institute!"; + next; + switch( select( "Let's go.", "Listen to the explanation.", "Quit." ) ) { + case 1: + mes "[Equipment Reform PR Agent]"; + mes "Good! Other facilities in the institute are confidential and are not accessible, so we will guide you on a special path where you outsiders can enter!"; + close2; + warp "rgsr_in",125,170; + end; + case 2: + mes "[Equipment Reform PR Agent]"; + mes "All around the world research is being conducted at the Regenschirm Institute to modify weapons, armor, accessories and other equipment items..."; + mes "We're still collecting data and researching modifications, so we need a lot of adventurer's equipment to increase our modification research."; + next; + mes "[Equipment Reform PR Agent]"; + mes "Research is ongoing, so please look forward to the addition of multiple new equipment as soon as it is completed!"; + close; + case 3: + mes "[Equipment Reform PR Agent]"; + mes "If you're interested later, come back!"; + close; + } +} +lighthalzen,99,156,3 duplicate(Equipment Reform PR Agent#it01) Equipment Reform PR Agent#lh01 4_F_ZONDAGIRL + +rgsr_in,112,167,7 script Enchant Researcher#rg02-1 MD_ED_M_SCIENCE,{ + mes "[Torus]"; + mes "Huh? Do you have anyone else to see on our team other than the team leader?"; + mes "Then that's me~"; + mes "I am in charge of Enchants."; + mes "Let's see what you got?"; + next; + if (select( "Modified OS Weapon Enchant", "Quit" ) == 2) { + mes "[Torus]"; + mes "Come back whenever you need it."; + mes "And we need the research."; + close; + } + mes "[Torus]"; + mes "Where..."; + close2; + item_enchant(33); + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad" ); + end; +} + +rgsr_in,115,169,5 script Weapon Researcher#rg02 MD_ED_M_SCIENCE,{ + mes "[Frasa]"; + mes "Let's see... You're a guest."; + mes "I like people who are sure what they want."; + mes "Modifiable items can also be read as [List]9163."; + mes "I will try to answer any questions you have."; + next; + switch( select( "Thanos Weapons", "OS Weapons", "Quit" ) ) { + case 1: + mes "[Frasa]"; + mes "^0000FFThanos weapon^000000 mods have lower and intermediate levels in the modification method."; + next; + switch( select( "Lower mods", "Intermediate mods", "Quit" ) ) { + case 1: + mes "[Frasa]"; + mes "Thanos weapon lower modification."; + mes "^FF0000Refine level is reduced by 5^000000, but consumes less materials."; + mes "And for mods, the weapon needs to be refine level +9 or higher."; + close2; + item_reform("Thanos_W_Reform_1"); + end; + case 2: + mes "[Frasa]"; + mes "Thanos Weapon intermediate modification."; + mes "^FF0000Refine level is reduced by 1^000000, but consumes more material."; + mes "And for mods, the weapon needs to be refine level +9 or higher."; + close2; + item_reform("Thanos_W_Reform_2"); + end; + case 3: + mes "[Frasa]"; + mes "If you need mods, come back."; + mes "You are welcome any time you help us with our research."; + close; + } + end; + case 2: + mes "[Frasa]"; + mes "^0000FFOS Weapons^000000..."; + mes "For modification, the refine level must be +7 or higher."; + mes "Refine level does not decrease."; + mes "Did you bring the stuff?"; + next; + if (select( "Convert", "Quit" ) == 2) { + mes "[Frasa]"; + mes "If you need mods, come back."; + mes "You are welcome any time you help us with our research."; + close; + } + mes "[Frasa]"; + mes "Let's see what you brought."; + close2; + item_reform("OS_Weapon_Reform"); + end; + case 3: + mes "[Frasa]"; + mes "If you need mods, come back."; + mes "You are welcome any time you help us with our research."; + close; + } + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad"); + end; +} + +rgsr_in,115,180,5 script Armor Researcher#rg02 MD_ED_M_SCIENCE,{ + mes "[Algebra]"; + mes "Ah, we've come this far, but our team's research is still lacking in experiments."; + mes "I'll improve it a bit next time and get the captain's permission, then let's proceed."; + mes "Okay?"; + npctalk "Grimace.", "", bc_self; + close; + +OnInit: + setunittitle( getnpcid(0), "Team Fresa" ); + end; +} + +rgsr_in,135,186, 7 script Assistant#rg02 4_M_ALCHE_D,{ + npctalk "Assistant: Don't touch it... It's dangerous...", "", bc_self; + sleep2 300; + npctalk "Assistant: ...Oh..............", "Assistant#rg04", bc_self; + npctalk "Assistant: Don't worry, it's nothing...", "Assistant#rg03", bc_self; + end; +} + +rgsr_in,135,189,5 script Assistant#rg03 4_M_REPAIR,{ + npctalk "Assistant: ...Paycheck... Give it to me...? Then ask unnecessary questions...", "", bc_self; + npctalk "Assistant: Of course...", "Assistant#rg02", bc_self; + end; +} + +rgsr_in,137,187,3 script Assistant#rg04 4_F_HUWOMAN,{ + npctalk "Assistant: No, not that.... That's it. That's it...", "", bc_self; + sleep2 300; + npctalk "Assistant: Hick... It was almost a big day... You didn't see him, did you?", "Assistant#rg02", bc_self; + npctalk "Grid: ?", "Ore Researcher#rg02", bc_self; + end; +} + +rgsr_in,146,169,3 script Assistant#rg05 4_M_REPAIR,{ + npctalk "Assistant: Quiet... I'm...", "", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Licht"); + end; +} + +rgsr_in,146,167,3 script Assistant#rg06 4_M_REPAIR,{ + npctalk "Assistant: Our leader is a great guy. I'm still young...", "", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Licht"); + end; +} + +rgsr_in,144,170,5 script Assistant#rg07 4_M_REPAIR,{ + npctalk "Assistant: Hey, this data was really cool. I was wise to follow you.", "", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Licht"); + end; +} + +rgsr_in,106,167,5 script Assistant#rg11 4_M_REPAIR,{ + npctalk "Assistant: Can we move to a larger lab one day after we do more research?", "", bc_self; + sleep2 300; + npctalk "Assistant: ....Hang.", "Assistant#rg10", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad" ); + end; +} + +rgsr_in,109,167,3 script Assistant#rg10 4_M_REPAIR,{ + npctalk "Assistant: ....I'm.", "", bc_self; + sleep2 300; + npctalk "Assistant: Adventurer, please walk carefully. The building is old and the floor is a little creaky.", "Assistant#rg11", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad" ); + end; +} + +rgsr_in,146,178,3 script Assistant#rg20 4_M_REPAIR,{ + npctalk "Assistant: Ask our lead about any questions you have.", "", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad" ); + end; +} + +rgsr_in,143,180,5 script Assistant#rg21 4_M_REPAIR,{ + npctalk "Assistant: Isn't it a little noisy outside?", "", bc_self; + sleep2 200; + npctalk "Assistant: I wish I could move to a good soundproofed place.", "Assistant#rg20", bc_self; + end; + +OnInit: + setunittitle( getnpcid(0), "Team Atnad" ); + end; +} + +rgsr_in,131,187,5 script Ore Researcher#rg02 MD_ED_M_SCIENCE,{ + mes "[Grid]"; + mes "Come on."; + mes "It's a low-budget lab, so it's always like this."; + mes "My assistants and I refine the gemstones used in this lab. For a fee."; + next; + switch( select( "View the exchange list", "What are you exchanging?", "Quit" ) ) { + case 1: + mes "[Grid]"; + mes "Let's see..."; + mes "Now there are these things."; + next; + switch( select( "Gemstone refining", "Top ore exchange", "Buy additional ore", "Cancel" ) ) { + case 1: + mes "[Grid]"; + mes "Gemstone refining."; + close2; + callshop("barter_rgsr_in_1"); + end; + case 2: + mes "[Grid]"; + mes "Top ore exchange."; + close2; + callshop("barter_rgsr_in_2"); + end; + case 3: + mes "[Grid]"; + mes "Don't have enough ore? Then there's something I'm specifically collecting..."; + mes "Do you have a shadow decon?"; + close2; + callshop("barter_rgsr_in_3"); + end; + case 4: + mes "[Grid]"; + mes "If you need anything, come again."; + close; + } + end; + case 2: + mes "[Grid]"; + mes "As we see in our research, the materials are very rare. There are adventurers hired by our team, but the material is not comparable to the amount we need."; + mes "So when the adventurers came with the materials, they decided to provide the corresponding research value."; + next; + mes "[Grid]"; + mes "Luckily, we do the research and adventurers who come to us provide materials to use our technology."; + mes "If you want to modify something you only need to bring the presented materials."; + next; + mes "[Grid]"; + mes "You're an adventurer, so you know what that means?"; + close; + case 3: + mes "[Grid]"; + mes "If you need anything, come again."; + close; + } +} + +rgsr_in,137,178,3 script Accessories Researcher#rg02 MD_ED_M_SCIENCE,{ + mes "[Champ]"; + mes "Finally, I talked to an adventurer and asked him to confirm my research, was that you?"; + mes "Unfortunately, our team hasn't done enough to get out there yet."; + next; + mes "[Champ]"; + mes "It's still incomplete."; + mes "I'll see you next time I get permission from the captain."; + close; + +OnInit: + setunittitle( getnpcid(0), "Team Zerter"); + end; +} + +rgsr_in,136,171,5 script Special Equipment Researcher#rg02 MD_ED_M_SCIENCE,{ + mes "[Stack]"; + mes "See Team Licht's performance?"; + mes "We're proud of this lab."; + mes "Which one do you want to modify?"; + mes "Modifiable items are located in [List]9166."; + next; + switch( select( "Non-standard armor", "Non-standard weapon", "Quit" ) ) { + case 1: + mes "[Stack]"; + mes "^0000FFNon-standard armor^000000, there are Lower, Intermediate, and Upper levels of the modification method."; + mes "Non-refineable armor is only capable of Upper modification."; + next; + switch( select( "Lower mods", "Intermediate mods", "Upper mods", "Quit" ) ) { + case 1: + mes "[Stack]"; + mes "Armor Lower Mods? Okay."; + mes "^FF0000Refine level is reduced by 5^000000, but consumes less material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + close2; + item_reform("C_Armor_Reform_1"); + end; + case 2: + mes "[Stack]"; + mes "Armor Intermediate Mods? Okay."; + mes "^FF0000Refine level is reduced by 1^000000, but consumes more material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + close2; + item_reform("C_Armor_Reform_2"); + end; + case 3: + mes "[Stack]"; + mes "Armor Upper Mods? Okay."; + mes "^FF0000Refine level increases by 1^000000, but consumes more material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + mes "^FF0000Non-refineable equipment^000000 can also be granted with advanced modifications, but the refine level does not increase."; + close2; + item_reform("C_Armor_Reform_3"); + end; + case 4: + mes "[Stack]"; + mes "Already going?"; + mes "You need to see more of our outstanding performance!"; + close; + } + case 2: + mes "[Stack]"; + mes "^0000FFNon-standard weapon^000000, there are Lower, Intermediate, and Upper levels of the modification method."; + next; + switch( select( "Lower mods", "Intermediate mods", "Upper mods", "Quit" ) ) { + case 1: + mes "[Stack]"; + mes "Weapon Lower Mods? Okay."; + mes "^FF0000Refine level is reduced by 5^000000, but consumes less material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + close2; + item_reform("C_Weapon_Reform_1"); + end; + case 2: + mes "[Stack]"; + mes "Weapon Intermediate Mods? Okay."; + mes "^FF0000Refine level is reduced by 1^000000, but consumes more material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + close2; + item_reform("C_Weapon_Reform_2"); + end; + case 3: + mes "[Stack]"; + mes "Weapon Advanced Mods? Okay."; + mes "^FF0000Refine level increases by 1^000000, but consumes more material."; + mes "And for modification, the equipment must have a refine level of +9 or higher."; + close2; + item_reform("C_Weapon_Reform_3"); + end; + case 4: + mes "[Stack]"; + mes "Already going?"; + mes "You need to see more of our outstanding performance!"; + close; + } + end; + case 3: + mes "[Stack]"; + mes "Already going?"; + mes "You need to see more of our outstanding performance!"; + close; + } + end; + +OnInit: + setunittitle( getnpcid(0), "Team Licht"); + end; +} + +rgsr_in,128,174,5 script Director#rg02 1_M_LIBRARYMASTER,{ + mes "[Director]"; + mes "...Come on."; + mes "You may have heard the explanation when you came, but to briefly introduce you to this place, there is still a long way to go. We are working on converting many weapons, armor, accessories, etc. into something different."; + next; + mes "[Director]"; + mes "It is essential to cut the refine of the equipment to be converted, but it is a labor for greater power."; + next; + mes "[Director]"; + mes "Research is ongoing, so it is not known when and where something will suddenly be completed and offered to adventurers."; + mes "It is... As soon as the data is collected, it will be somehow."; + next; + mes "[Director]"; + mes "And this time, Team Licht achieved it."; + mes "If you're interested, check out what research was done."; + next; + mes "[Director]"; + mes "Everyone likes it quiet, so don't talk too loud."; + close; +} + +rgsr_in,122,160,5 script Exit Guard#rg01 4_M_LGTGUARD,{ + mes "[Exit guard]"; + mes "Are you done?"; + mes "^FF0000Return to Lighthalzen^000000?"; + next; + if (select( "Return.", "Work remaining." ) == 2) { + mes "[Exit guard]"; + mes "Please tell us at any time when you are finished."; + close; + } + mes "[Exit guard]"; + mes "Let me guide you on the way back."; + close2; + warp "lighthalzen",101,156; + end; +} + +rgsr_in,129,160,3 script Exit Guard#rg02 4_M_LGTGUARD,{ + mes "[Exit guard]"; + mes "Are you done?"; + mes "^FF0000Return to Item Mall^000000?"; + next; + if (select( "Return.", "Work remaining." ) == 2) { + mes "[Exit guard]"; + mes "Please tell us at any time when you are finished."; + close; + } + mes "[Exit guard]"; + mes "Let me guide you on the way back."; + close2; + warp "itemmall",16,47; + end; +} diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf index 893f8e39d4..376955979d 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts_athena.conf @@ -151,6 +151,7 @@ npc: npc/re/merchants/pet_trader.txt npc: npc/re/merchants/quivers.txt npc: npc/re/merchants/refine.txt npc: npc/re/merchants/renters.txt +npc: npc/re/merchants/rgsr_in.txt npc: npc/re/merchants/shops.txt npc: npc/re/merchants/Slot_Move_Card_Sales.txt npc: npc/re/merchants/socket_enchant2.txt