* Allow Potion Pitcher to be able to cast on yourself
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1112 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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02/15
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* Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
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about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
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* Added Wallex's changes for weapon skills to read list_num from the skill_db
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when calculating damage [celest]
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* Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
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45
Dev/bugs.txt
45
Dev/bugs.txt
@ -7,19 +7,10 @@ Problem: Stats nor skills don't downgrade when your level gets reverted due to e
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Assigned: N/A
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Progess: 0%
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Problem: You can hit yourself with your own spider web.
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Assigned: N/A
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Progess: 90% - should be fixed, but please test!
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Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
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Assigned: Celest
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Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
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Problem: Monster hp view only shows but does not go down with a hit.
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Assigned: Celest
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Progess: 100% (Yep... would be better to use party hp view)
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Note: Could it be fixed using the party hp view?
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Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
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Assigned: N/A
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Progess: 0%
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@ -35,7 +26,9 @@ Progress: 0%
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Problem: MVP cast spells w/o showing "prepare cast line"
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Assigned: N/A
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Progress: 0%
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Progress: jA's mob skill DB itself already has skills that have no cast time,
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does the same problem happen in jA? Perhaps it should read right from
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skill_cast_db instead? [celest]
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Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
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Assigned: MouseJstr
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@ -72,22 +65,6 @@ Progress: 0%
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1002,1039,2 // makes a poring a small bapho
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effect id or something
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Problem: The last line of NPC files isn't read, or is mis-handled
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Assigned: N/A
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Progress: 0%
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Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
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Problem: Berserk disallows you to talk and never turns off
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Assigned: N/A
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Progress: 0%
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Notes: Doesn't it stop when you have only 100 hp left? [Celest]
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Problem: Auto Berserk doesn't automatically start when you get < 25% HP
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Assigned: N/A
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Progress: -
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Notes: It works differently now, you have to use it once to *allow* it to
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activate, and once again to stop it from activating. ^^; [Celest]
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Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
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Assigned: MouseJstr
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Progress: 100%
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@ -212,17 +189,13 @@ Progress: 0%
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Problem: Older Clients are unable to log into the server, period.
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Even if the packet_db is set to use the older clients, they still are unable to connect.
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Assigned: Celest
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Progress: 0%
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Notes: I *still* need to know which version is the client, because problem is,
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I did not make major changes to client detecting in clif.c so i can't
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find out where went wrong yet, and all exes (0906-0110... not 12xx of
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course however) in my laptop can login ^^;
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It would be even better if you could send me the client in question so
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i can test it.
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Progress: ~100%
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Notes: Fixed. A typo caused the code to block packet version 5 clients
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Problem: Fire Pillar doesn't consume GEMS!
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Assigned: N/A
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Progress: 0%
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Progress: N/A
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Notes: It isn't supposed to for level 1-5 ^^ [Celest]
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Problem: Friends List doesn't save / load again. It used to work 2 months ago.
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Let's use Freya's Friends solution (faster, better)
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@ -272,8 +245,8 @@ Progress: 0%
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Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
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you can AGAIN call the 1st skill... So there's no time limit... etc.
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Assigned: N/A
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Progress: 0%
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Assigned: Celest
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Progress: 100% - Fixed
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Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
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Assigned: N/A
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@ -3983,10 +3983,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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struct block_list tbl;
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int i,x,hp = 0,sp = 0;
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if(sd) {
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if(sd==dstsd) { // cancel use on oneself
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map_freeblock_unlock();
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return 1;
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}
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x = skilllv%11 - 1;
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i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
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if(i < 0 || skill_db[skillid].itemid[x] <= 0) {
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