Updated the Taekwon Master quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11813 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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======
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======
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2007/11/26
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2007/11/26
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* Rev. 11813 Updated the Taekwon Master quest. [L0ne_W0lf]
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* Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf]
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* Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf]
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- And no, this does NOT fix the Emperium spawning issue.
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- And no, this does NOT fix the Emperium spawning issue.
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* Rev. 11810 Updated trigger area of Payon's West exit/entrance. [L0ne_W0lf]
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* Rev. 11810 Updated trigger area of Payon's West exit/entrance. [L0ne_W0lf]
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@ -3,9 +3,9 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Celestria, Samuray22
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//= Celestria, Samuray22
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.1c
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//= 1.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= [Aegis Conversion]
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//= Job Change quest for Star Gladiator class.
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//= Job Change quest for Star Gladiator class.
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@ -14,22 +14,23 @@
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//= 1.1a Corrected a minor error respect to the header. [Samuray22]
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//= 1.1a Corrected a minor error respect to the header. [Samuray22]
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//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
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//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
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//= 1.1c Changed item names to item IDs. [Samuray22]
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//= 1.1c Changed item names to item IDs. [Samuray22]
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//= 1.2 Another round of updates to the script. [L0ne_W0lf]
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//= Removes the use of labels, and correcets other errors.
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//============================================================
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//============================================================
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payon,215,102,5 script Moohyun#job_star 828,3,3,{
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payon,215,102,3 script Moohyun#job_star 828,3,3,{
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if (Class == Job_Taekwon) {
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if (Class == Job_Taekwon) {
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if (STGL_Q == 0) {
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if (STGL_Q == 0) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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if( Sex == 1) {
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if (Sex)
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mes "Hey, Taekwon Boy!";
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mes "Hey, Taekwon Boy!";
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} else {
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else
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mes "Hey, Taekwon Girl!";
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mes "Hey, Taekwon Girl!";
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}
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mes "Come here for a minute.";
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mes "Come here for a minute.";
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mes "I've got a proposition";
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mes "I've got a proposition";
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mes "for you if you'll listen!";
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mes "for you if you'll listen!";
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next;
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next;
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if(select( "Sure.","No, thanks!") == 1) {
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if (select( "Sure.","No, thanks!") == 1) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Alright, kid.";
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mes "Alright, kid.";
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mes "What's your name?";
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mes "What's your name?";
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@ -64,8 +65,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "Cool, huh? Anyway, interested";
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mes "Cool, huh? Anyway, interested";
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mes "in being a Taekwon Master?";
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mes "in being a Taekwon Master?";
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next;
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next;
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if(select( "Yes, I am!","No, not so much.") == 1) {
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if (select("Yes, I am!:No, not so much.") == 1) {
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if(BaseLevel > 39) {
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if (JobLevel > 39) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Great, great~ I knew you'd";
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mes "Great, great~ I knew you'd";
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mes "see things my way. Alright,";
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mes "see things my way. Alright,";
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@ -80,7 +81,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "If you do, I'll introduce you to somebody who can help";
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mes "If you do, I'll introduce you to somebody who can help";
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mes "you accomplish that goal.";
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mes "you accomplish that goal.";
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next;
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next;
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if( select( "Yes, I do.","Let me think about it...") == 1) {
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if (select("Yes, I do.","Let me think about it...") == 1) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Excellent! Now, as you may";
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mes "Excellent! Now, as you may";
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mes "have guessed, Taekwon Masters";
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mes "have guessed, Taekwon Masters";
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@ -101,7 +102,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
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mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
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mes "letter of recommendation that";
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mes "letter of recommendation that";
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mes "I'll send to him for you.";
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mes "I'll send to him for you.";
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set STGL_Q, 1;
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set STGL_Q,1;
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close;
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close;
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}
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}
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mes "[Moohyun]";
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mes "[Moohyun]";
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@ -149,7 +150,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "to listen to my spiel. Come";
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mes "to listen to my spiel. Come";
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mes "on, just hear me out...";
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mes "on, just hear me out...";
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close;
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close;
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} else if(STGL_Q == 1) {
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}
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else if (STGL_Q == 1) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "I've already sent him my";
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mes "I've already sent him my";
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mes "letter of recommendation";
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mes "letter of recommendation";
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@ -158,14 +160,24 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "He'll start training you to";
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mes "He'll start training you to";
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mes "become a Taekwon Master.";
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mes "become a Taekwon Master.";
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close;
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close;
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} else if(STGL_Q == 7) {
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}
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else if (STGL_Q == 7) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "So how's the testing";
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mes "So how's the testing";
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mes "coming along? Oh hey, you";
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mes "coming along? Oh hey, you";
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mes "look worried. Are you in";
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mes "look worried. Are you in";
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mes "some kind of trouble?";
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mes "some kind of trouble?";
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next;
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next;
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if( select( "No, I'm fine.","About Beeryu's riddle...") == 2) {
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if (select("No, I'm fine.:About Beeryu's riddle...") == 1) {
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mes "[Moohyun]";
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mes "It's alright to be independent";
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mes "and solve problems on your";
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mes "own, but you should elicit help";
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mes "when you really need it. There";
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mes "is no shame in being unable to";
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mes "accomplish something alone...";
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close;
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}
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Ah, that. Beeryu has";
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mes "Ah, that. Beeryu has";
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mes "given you that riddle";
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mes "given you that riddle";
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@ -190,7 +202,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "do you say to yourself when";
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mes "do you say to yourself when";
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mes "your life seems hopeless?";
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mes "your life seems hopeless?";
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next;
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next;
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if( select("I will not give up!","I... I don't know?") == 1) {
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if (select("I will not give up!:I... I don't know?") == 1) {
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mes "[" + strcharinfo(0) + "]";
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mes "[" + strcharinfo(0) + "]";
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mes "I will not give up!";
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mes "I will not give up!";
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mes "I'll make my dreams";
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mes "I'll make my dreams";
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@ -212,7 +224,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "back to the Moon Room. Soon,";
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mes "back to the Moon Room. Soon,";
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mes "maybe we'll be able to greet";
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mes "maybe we'll be able to greet";
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mes "each other as Taekwon Masters!";
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mes "each other as Taekwon Masters!";
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set STGL_Q, 8;
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set STGL_Q,8;
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close;
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close;
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}
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}
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mes "[Moohyun]";
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mes "[Moohyun]";
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@ -230,15 +242,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "might be useful for now.";
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mes "might be useful for now.";
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close;
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close;
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}
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}
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mes "[Moohyun]";
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else if (STGL_Q == 8) {
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mes "It's alright to be independent";
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mes "and solve problems on your";
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mes "own, but you should elicit help";
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mes "when you really need it. There";
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mes "is no shame in being unable to";
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mes "accomplish something alone...";
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close;
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} else if(STGL_Q == 8) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Great, I think you're";
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mes "Great, I think you're";
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mes "ready now. Please go";
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mes "ready now. Please go";
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@ -255,7 +259,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "a great Taekwon Master, so";
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mes "a great Taekwon Master, so";
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mes "I'm expecting great things.";
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mes "I'm expecting great things.";
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close;
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close;
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} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator) {
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}
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else if (BaseJob == Job_Star_Gladiator) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Hey, how have you";
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mes "Hey, how have you";
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mes "been doing? Attuned";
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mes "been doing? Attuned";
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@ -264,7 +269,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "isn't the cosmos such";
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mes "isn't the cosmos such";
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mes "a wonderful thing?";
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mes "a wonderful thing?";
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close;
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close;
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} else if(Class == Job_Novice) {
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}
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else if (Class== Job_Novice) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Hey, kid. Do you want";
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mes "Hey, kid. Do you want";
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mes "to learn Taekwon Do?";
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mes "to learn Taekwon Do?";
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@ -290,12 +296,13 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Dude...";
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mes "Dude...";
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mes "Whaddya want?";
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mes "Whaddya want?";
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if(Sex == 1) {
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if (Sex) {
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mes "You wanna join up";
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mes "You wanna join up";
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mes "with my martial arts";
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mes "with my martial arts";
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mes "school? It's too late";
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mes "school? It's too late";
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mes "for you, sorry pal~";
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mes "for you, sorry pal~";
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} else {
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}
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else {
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mes "Oh, I didn't realize tha--";
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mes "Oh, I didn't realize tha--";
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mes "Y-you're such a beautiful";
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mes "Y-you're such a beautiful";
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mes "lady! I guess I oughta, you";
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mes "lady! I guess I oughta, you";
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@ -317,9 +324,10 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
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mes "my way. I'll make sure that";
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mes "my way. I'll make sure that";
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mes "they meet the right people~";
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mes "they meet the right people~";
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close;
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close;
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OnTouch:
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OnTouch:
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if(Class == Job_Taekwon) {
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if (Class == Job_Taekwon) {
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if(STGL_Q == 0) {
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if (STGL_Q == 0) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "Hm...? Oh, you're just";
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mes "Hm...? Oh, you're just";
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mes "the kind of person I'm";
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mes "the kind of person I'm";
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@ -328,7 +336,8 @@ OnTouch:
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mes "you're willing to listen...";
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mes "you're willing to listen...";
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close;
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close;
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}
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}
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} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
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}
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else if (BaseJob == Job_Star_Gladiator) {
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mes "[Moohyun]";
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mes "[Moohyun]";
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mes "How's it going, warrior?";
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mes "How's it going, warrior?";
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mes "Please continue to use";
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mes "Please continue to use";
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@ -344,7 +353,7 @@ OnTouch:
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close;
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close;
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}
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}
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comodo,172,230,5 script Wandering Master#job_sta 730,{
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comodo,172,230,3 script Wandering Master#job_sta 730,{
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if (Class == Job_Taekwon) {
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if (Class == Job_Taekwon) {
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if (STGL_Q == 1) {
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if (STGL_Q == 1) {
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mes "[Moogang]";
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mes "[Moogang]";
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@ -362,17 +371,16 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
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mes "Are you ready for the first test, to use your fists and legs in the";
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mes "Are you ready for the first test, to use your fists and legs in the";
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mes "service of the grand cosmos?";
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mes "service of the grand cosmos?";
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next;
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next;
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if(select("Yes, let me take the test!","Wait, I need to think about this!") == 1) {
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if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) {
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if (SkillPoint != 0) {
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if (SkillPoint) {
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mes "[Moogang]";
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mes "[Moogang]";
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mes "Hm? You still have Skill";
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mes "Hm? You still have Skill";
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mes "Points that you haven't yet";
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mes "Points that you haven't yet";
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mes "allocated. Use them, learn";
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mes "allocated. Use them, learn";
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if(Sex == 0) {
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if (Sex == 0)
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mes "and improve your Taekwon Girl";
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mes "and improve your Taekwon Girl";
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} else {
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else
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mes "and improve your Taekwon Boy";
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mes "and improve your Taekwon Boy";
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}
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mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
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mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
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close;
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close;
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}
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}
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@ -412,7 +420,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
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mes "^4D4DFFMystic Frozen^000000 and";
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mes "^4D4DFFMystic Frozen^000000 and";
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mes "^4D4DFFFlame Heart^000000.";
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mes "^4D4DFFFlame Heart^000000.";
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mes "Now go...";
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mes "Now go...";
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set STGL_Q, 2;
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set STGL_Q,2;
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close;
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close;
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}
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}
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mes "[Moogang]";
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mes "[Moogang]";
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@ -423,8 +431,9 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
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mes "changes must occur according";
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mes "changes must occur according";
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mes "to the grand scheme of things.";
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mes "to the grand scheme of things.";
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close;
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close;
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} else if(STGL_Q == 2) {
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}
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if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) {
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else if (STGL_Q == 2) {
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if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
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mes "[Moogang]";
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mes "[Moogang]";
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mes "Ah, you've completed the";
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mes "Ah, you've completed the";
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mes "task I've set for you. Very";
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mes "task I've set for you. Very";
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@ -471,11 +480,11 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
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mes "and all things. Now, when you";
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mes "and all things. Now, when you";
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mes "are ready for the next test, then^FFFFFF ^000000";
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mes "are ready for the next test, then^FFFFFF ^000000";
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mes "I shall guide you to the altar.";
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mes "I shall guide you to the altar.";
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delitem 994, 1; //Flame Heart
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delitem 996,1; //Rough_Wind
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delitem 995, 1; //Mystic Frozen
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delitem 997,1; //Great_Nature
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delitem 996, 1; //Rough Wind
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delitem 995,1; //Mistic_Frozen
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delitem 997, 1; //Great Nature
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delitem 994,1; //Flame_Heart
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set STGL_Q, 3;
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set STGL_Q,3;
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close;
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close;
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}
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}
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mes "[Moogang]";
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mes "[Moogang]";
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@ -493,14 +502,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
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mes "^4D4DFFFlame Heart^000000.";
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mes "^4D4DFFFlame Heart^000000.";
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mes "Now go...";
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mes "Now go...";
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close;
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close;
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} else if(STGL_Q == 3) {
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}
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else if (STGL_Q == 3) {
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mes "[Moogang]";
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mes "[Moogang]";
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mes "Are you ready for";
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mes "Are you ready for";
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mes "the next test to become";
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mes "the next test to become";
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mes "a Taekwon Master? Then,";
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mes "a Taekwon Master? Then,";
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mes "I shall guide you to the altar.";
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mes "I shall guide you to the altar.";
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next;
|
next;
|
||||||
if(select( "Wait, I need more time!","Yes, I am ready.") == 1) {
|
if (select("Wait, I need more time!:Yes, I am ready.") == 1) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "I see. Well then, please";
|
mes "I see. Well then, please";
|
||||||
mes "let me know when you";
|
mes "let me know when you";
|
||||||
@ -516,7 +526,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",34,12;
|
warp "job_star",34,12;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q > 3 && STGL_Q < 7) {
|
}
|
||||||
|
else if (STGL_Q > 3 && STGL_Q < 7) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "How very strange...";
|
mes "How very strange...";
|
||||||
mes "You cannot have completed";
|
mes "You cannot have completed";
|
||||||
@ -527,7 +538,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",34,12;
|
warp "job_star",34,12;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 7) {
|
}
|
||||||
|
else if (STGL_Q == 7) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Hmm...";
|
mes "Hmm...";
|
||||||
mes "You seem troubled.";
|
mes "You seem troubled.";
|
||||||
@ -552,7 +564,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "I can send you back to the";
|
mes "I can send you back to the";
|
||||||
mes "Moon Room for testing.";
|
mes "Moon Room for testing.";
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 8) {
|
}
|
||||||
|
else if (STGL_Q == 8) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Ah, I see that Moohyun";
|
mes "Ah, I see that Moohyun";
|
||||||
mes "has helped you achieve a";
|
mes "has helped you achieve a";
|
||||||
@ -563,14 +576,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 9 || STGL_Q == 11) {
|
}
|
||||||
|
else if (STGL_Q == 9 || STGL_Q == 11) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Would you like to";
|
mes "Would you like to";
|
||||||
mes "return to the Star Room";
|
mes "return to the Star Room";
|
||||||
mes "to complete your Taekwon";
|
mes "to complete your Taekwon";
|
||||||
mes "Master testing and training?";
|
mes "Master testing and training?";
|
||||||
next;
|
next;
|
||||||
if(select( "Yes, please.","Maybe later.") == 1) {
|
if (select("Yes, please.:Maybe later.") == 1) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Don't lose heart...";
|
mes "Don't lose heart...";
|
||||||
mes "I expect that you will";
|
mes "I expect that you will";
|
||||||
@ -587,14 +601,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "spirit are prepared, please";
|
mes "spirit are prepared, please";
|
||||||
mes "come and talk to me again.";
|
mes "come and talk to me again.";
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 10) {
|
}
|
||||||
|
else if (STGL_Q == 10) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Ah, you have come here in";
|
mes "Ah, you have come here in";
|
||||||
mes "order to speak to Cheehee.";
|
mes "order to speak to Cheehee.";
|
||||||
mes "Would you like me to send";
|
mes "Would you like me to send";
|
||||||
mes "you to the Star Room now?";
|
mes "you to the Star Room now?";
|
||||||
next;
|
next;
|
||||||
if(select( "Yes, please.","Maybe later.") == 1) {
|
if (select("Yes, please.:Maybe later.") == 1) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Don't lose heart...";
|
mes "Don't lose heart...";
|
||||||
mes "I expect that you will";
|
mes "I expect that you will";
|
||||||
@ -611,7 +626,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "spirit are prepared, please";
|
mes "spirit are prepared, please";
|
||||||
mes "come and talk to me again.";
|
mes "come and talk to me again.";
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 12) {
|
}
|
||||||
|
else if (STGL_Q == 12) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Ah, you've returned";
|
mes "Ah, you've returned";
|
||||||
mes "wiser and more attuned";
|
mes "wiser and more attuned";
|
||||||
@ -713,7 +729,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "that you might possibly";
|
mes "that you might possibly";
|
||||||
mes "be the warrior I'm seeking!";
|
mes "be the warrior I'm seeking!";
|
||||||
close;
|
close;
|
||||||
} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
|
}
|
||||||
|
else if (BaseJob == Job_Star_Gladiator) {
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Oh, it's very nice to";
|
mes "Oh, it's very nice to";
|
||||||
mes "see you again. So where";
|
mes "see you again. So where";
|
||||||
@ -737,7 +754,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "that you wish. Would you like";
|
mes "that you wish. Would you like";
|
||||||
mes "to visit any of them now?";
|
mes "to visit any of them now?";
|
||||||
next;
|
next;
|
||||||
switch(select( "Maybe next time.","To the Room of the Sun!","To the Moon Room!","To the Star Room!")) {
|
switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Alright. I'll always be";
|
mes "Alright. I'll always be";
|
||||||
@ -756,7 +773,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "right away...";
|
mes "right away...";
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",34,12;
|
warp "job_star",34,12;
|
||||||
break;
|
end;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Hm? Have you need";
|
mes "Hm? Have you need";
|
||||||
@ -766,7 +783,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "its calming influence...";
|
mes "its calming influence...";
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
break;
|
end;
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Moogang]";
|
mes "[Moogang]";
|
||||||
mes "Ah, there are countless";
|
mes "Ah, there are countless";
|
||||||
@ -776,7 +793,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
mes "to the Star Room right away~";
|
mes "to the Star Room right away~";
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",166,29;
|
warp "job_star",166,29;
|
||||||
break;
|
end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mes "[Wandering Martial Artist]";
|
mes "[Wandering Martial Artist]";
|
||||||
@ -796,8 +813,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
job_star,29,33,8 script Daru#job_star 59,{
|
job_star,29,33,0 script Daru#job_star 59,{
|
||||||
if(Class == Job_Taekwon) {
|
if (Class == Job_Taekwon) {
|
||||||
if (STGL_Q == 3) {
|
if (STGL_Q == 3) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Ah, greetings.";
|
mes "Ah, greetings.";
|
||||||
@ -812,29 +829,29 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "What is it";
|
mes "What is it";
|
||||||
mes "that you see?";
|
mes "that you see?";
|
||||||
next;
|
next;
|
||||||
switch(select("The Sun.","The Moon.","The Stars.","I have no idea.")) {
|
switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Yes! It is the sun!";
|
mes "Yes! It is the sun!";
|
||||||
mes "I suppose you can think";
|
mes "I suppose you can think";
|
||||||
mes "of mankind as the sons of";
|
mes "of mankind as the sons of";
|
||||||
mes "the sun. Good, very good...";
|
mes "the sun. Good, very good...";
|
||||||
set .@sun_point, 10;
|
set .@sun_point,.@sun_point+10;
|
||||||
goto L_question;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "The... The moon?";
|
mes "The... The moon?";
|
||||||
mes "Mm. But this is the";
|
mes "Mm. But this is the";
|
||||||
mes "Sun Room. Hmmm...";
|
mes "Sun Room. Hmmm...";
|
||||||
goto L_question;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "The Stars. Well, hmm.";
|
mes "The Stars. Well, hmm.";
|
||||||
mes "I suppose you can think of";
|
mes "I suppose you can think of";
|
||||||
mes "the Sun as one of thousands";
|
mes "the Sun as one of thousands";
|
||||||
mes "of stars in the universe...";
|
mes "of stars in the universe...";
|
||||||
set .@sun_point, 5;
|
set .@sun_point,.@sun_point+5;
|
||||||
goto L_question;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "No... idea?";
|
mes "No... idea?";
|
||||||
@ -843,16 +860,15 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "well as your eyes.";
|
mes "well as your eyes.";
|
||||||
mes "It wouldn't hurt to";
|
mes "It wouldn't hurt to";
|
||||||
mes "try to guess an answer...";
|
mes "try to guess an answer...";
|
||||||
next;
|
|
||||||
}
|
}
|
||||||
L_question:
|
next;
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Now, there is nothing";
|
mes "Now, there is nothing";
|
||||||
mes "that can live without the";
|
mes "that can live without the";
|
||||||
mes "sun. Do you know what one";
|
mes "sun. Do you know what one";
|
||||||
mes "needs most from the sun?";
|
mes "needs most from the sun?";
|
||||||
next;
|
next;
|
||||||
switch(select( "Warmth","Comfort","Light","Nothing")) {
|
switch(select("Warmth:Comfort:Light:Nothing")) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "That is right.";
|
mes "That is right.";
|
||||||
@ -861,7 +877,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "not only be cold, but it";
|
mes "not only be cold, but it";
|
||||||
mes "would be completely lifeless.";
|
mes "would be completely lifeless.";
|
||||||
set .@sun_point,.@sun_point+10;
|
set .@sun_point,.@sun_point+10;
|
||||||
goto L_question1;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Comfort...?";
|
mes "Comfort...?";
|
||||||
@ -870,7 +886,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "And without comfort, is life";
|
mes "And without comfort, is life";
|
||||||
mes "truly worth living? Good answer. ^FFFFFF ^000000";
|
mes "truly worth living? Good answer. ^FFFFFF ^000000";
|
||||||
set .@sun_point,.@sun_point+10;
|
set .@sun_point,.@sun_point+10;
|
||||||
goto L_question1;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Yes. Without the";
|
mes "Yes. Without the";
|
||||||
@ -879,7 +895,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "We would know nothing.";
|
mes "We would know nothing.";
|
||||||
mes "We would be nothing.";
|
mes "We would be nothing.";
|
||||||
set .@sun_point,.@sun_point+10;
|
set .@sun_point,.@sun_point+10;
|
||||||
goto L_question1;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Mmm...";
|
mes "Mmm...";
|
||||||
@ -888,9 +904,9 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "rather than your mind.";
|
mes "rather than your mind.";
|
||||||
mes "Everyone needs something";
|
mes "Everyone needs something";
|
||||||
mes "from the sun. Let's see now...";
|
mes "from the sun. Let's see now...";
|
||||||
next;
|
break;
|
||||||
}
|
}
|
||||||
L_question1:
|
next;
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "There is a song that goes,";
|
mes "There is a song that goes,";
|
||||||
mes "''^4D4DFFThe Sun shines on even days.";
|
mes "''^4D4DFFThe Sun shines on even days.";
|
||||||
@ -911,13 +927,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "shines brightest among ";
|
mes "shines brightest among ";
|
||||||
mes "them all? Think carefully...";
|
mes "them all? Think carefully...";
|
||||||
next;
|
next;
|
||||||
switch(select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves")) {
|
if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2)
|
||||||
case 2:
|
|
||||||
set .@sun_point,.@sun_point+10;
|
set .@sun_point,.@sun_point+10;
|
||||||
case 1:
|
|
||||||
case 3:
|
|
||||||
case 4:
|
|
||||||
}
|
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Well, that will be all.";
|
mes "Well, that will be all.";
|
||||||
mes "I cannot possibly know all";
|
mes "I cannot possibly know all";
|
||||||
@ -926,7 +937,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "But this should suit our";
|
mes "But this should suit our";
|
||||||
mes "purposes for now.";
|
mes "purposes for now.";
|
||||||
next;
|
next;
|
||||||
if(.@sun_point == 30) {
|
if (.@sun_point == 30) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "I admit that I am impressed";
|
mes "I admit that I am impressed";
|
||||||
mes "with your understanding of";
|
mes "with your understanding of";
|
||||||
@ -934,11 +945,12 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "all life, the origin of warmth";
|
mes "all life, the origin of warmth";
|
||||||
mes "and comfort. Now, let me lead";
|
mes "and comfort. Now, let me lead";
|
||||||
mes "you to the Moon Room.";
|
mes "you to the Moon Room.";
|
||||||
set STGL_Q, 4;
|
set STGL_Q,4;
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
end;
|
end;
|
||||||
} else if(.@sun_point == 25) {
|
}
|
||||||
|
else if (.@sun_point == 25) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Although your understanding";
|
mes "Although your understanding";
|
||||||
mes "of the Sun is not perfect, you";
|
mes "of the Sun is not perfect, you";
|
||||||
@ -952,8 +964,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "more attuned with the power of";
|
mes "more attuned with the power of";
|
||||||
mes "the cosmos. Now, please come";
|
mes "the cosmos. Now, please come";
|
||||||
mes "this way to the Moon Room...";
|
mes "this way to the Moon Room...";
|
||||||
set STGL_Q, 4;
|
set STGL_Q,4;
|
||||||
close;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -972,9 +984,10 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "to speak to me once again.";
|
mes "to speak to me once again.";
|
||||||
mes "Contemplate the infinite";
|
mes "Contemplate the infinite";
|
||||||
mes "power of the sun...";
|
mes "power of the sun...";
|
||||||
set STGL_Q, 5;
|
set STGL_Q,5;
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 4) {
|
}
|
||||||
|
else if (STGL_Q == 4) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "There is no longer any";
|
mes "There is no longer any";
|
||||||
mes "need for us to remain";
|
mes "need for us to remain";
|
||||||
@ -983,8 +996,9 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 5) {
|
}
|
||||||
if (rand(5) == 3) {
|
else if (STGL_Q == 5) {
|
||||||
|
if (rand(1,5) == 3) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Hmmm. I believe you've";
|
mes "Hmmm. I believe you've";
|
||||||
mes "spent enough time reflecting";
|
mes "spent enough time reflecting";
|
||||||
@ -1004,7 +1018,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "against your eyelids as you";
|
mes "against your eyelids as you";
|
||||||
mes "meditate on its role in the world and your place in the cosmos.";
|
mes "meditate on its role in the world and your place in the cosmos.";
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 6) {
|
}
|
||||||
|
else if (STGL_Q == 6) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Hm? The time for you";
|
mes "Hm? The time for you";
|
||||||
mes "to be in the Room of the";
|
mes "to be in the Room of the";
|
||||||
@ -1013,7 +1028,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",166,29;
|
warp "job_star",166,29;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 7) {
|
}
|
||||||
|
else if (STGL_Q == 7) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Ah, Beeryu must have";
|
mes "Ah, Beeryu must have";
|
||||||
mes "given you his riddle to";
|
mes "given you his riddle to";
|
||||||
@ -1024,7 +1040,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
close2;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 8) {
|
}
|
||||||
|
else if (STGL_Q == 8) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Hm? Beeryu is expecting";
|
mes "Hm? Beeryu is expecting";
|
||||||
mes "you in the Moon Room. Let";
|
mes "you in the Moon Room. Let";
|
||||||
@ -1032,7 +1049,8 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",100,13;
|
warp "job_star",100,13;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q > 8 && STGL_Q < 12) {
|
}
|
||||||
|
else if (STGL_Q > 8 && STGL_Q < 12) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "Hm. I cannot blame";
|
mes "Hm. I cannot blame";
|
||||||
mes "you if you enjoy the";
|
mes "you if you enjoy the";
|
||||||
@ -1063,7 +1081,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
mes "job change test. So, would";
|
mes "job change test. So, would";
|
||||||
mes "you like to return to town?";
|
mes "you like to return to town?";
|
||||||
next;
|
next;
|
||||||
if(select( "Return to Payon","Cancel") == 1) {
|
if (select("Return to Payon:Cancel") == 1) {
|
||||||
mes "[Daru]";
|
mes "[Daru]";
|
||||||
mes "I see. Let me";
|
mes "I see. Let me";
|
||||||
mes "guide you back";
|
mes "guide you back";
|
||||||
@ -1080,7 +1098,7 @@ job_star,29,33,8 script Daru#job_star 59,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
job_star,95,33,8 script Beeryu#job_star 106,{
|
job_star,95,33,0 script Beeryu#job_star 106,{
|
||||||
if (Class == Job_Taekwon) {
|
if (Class == Job_Taekwon) {
|
||||||
if (STGL_Q == 4) {
|
if (STGL_Q == 4) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
@ -1098,14 +1116,14 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "moon, and how it changes";
|
mes "moon, and how it changes";
|
||||||
mes "on certain nights.";
|
mes "on certain nights.";
|
||||||
next;
|
next;
|
||||||
switch(select("Red Moon","Blue Moon","Gold Moon","...?")) {
|
switch(select("Red Moon:Blue Moon:Gold Moon:...?")) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "The Red Moon...?";
|
mes "The Red Moon...?";
|
||||||
mes "It's a fearsome sight,";
|
mes "It's a fearsome sight,";
|
||||||
mes "usually likened to drenching the sky with the color of blood.";
|
mes "usually likened to drenching the sky with the color of blood.";
|
||||||
mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
|
mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
|
||||||
goto L_question2;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "The Blue Moon...?";
|
mes "The Blue Moon...?";
|
||||||
@ -1113,8 +1131,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "gentle moon whose soft";
|
mes "gentle moon whose soft";
|
||||||
mes "light helps you think clearly.";
|
mes "light helps you think clearly.";
|
||||||
mes "It's a moon of peaceful rest...";
|
mes "It's a moon of peaceful rest...";
|
||||||
set .@moon_point, 10;
|
set .@moon_point,.@moon_point+10;
|
||||||
goto L_question2;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "The Gold Moon...?";
|
mes "The Gold Moon...?";
|
||||||
@ -1123,8 +1141,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "to aspire to attain prosperity";
|
mes "to aspire to attain prosperity";
|
||||||
mes "is natural, and to fulfill your";
|
mes "is natural, and to fulfill your";
|
||||||
mes "aspirations is life's pinnacle.";
|
mes "aspirations is life's pinnacle.";
|
||||||
set .@moon_point, 10;
|
set .@moon_point,.@moon_point+10;
|
||||||
goto L_question2;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Hmm...?";
|
mes "Hmm...?";
|
||||||
@ -1133,9 +1151,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "You should be confident";
|
mes "You should be confident";
|
||||||
mes "and tell me which shade";
|
mes "and tell me which shade";
|
||||||
mes "of the moon that you like...";
|
mes "of the moon that you like...";
|
||||||
next;
|
|
||||||
}
|
}
|
||||||
L_question2:
|
next;
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Now, if the shadows";
|
mes "Now, if the shadows";
|
||||||
mes "of the Moon were to";
|
mes "of the Moon were to";
|
||||||
@ -1144,7 +1161,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "use the power of the";
|
mes "use the power of the";
|
||||||
mes "Lunar cosmos?";
|
mes "Lunar cosmos?";
|
||||||
next;
|
next;
|
||||||
switch(select( "Justice","Self Practice","Preservation of Nature","Revenge")) {
|
switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Yes. Justice is always an";
|
mes "Yes. Justice is always an";
|
||||||
@ -1153,8 +1170,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "both power and compassion";
|
mes "both power and compassion";
|
||||||
mes "are required to enact the";
|
mes "are required to enact the";
|
||||||
mes "truest form of justice.";
|
mes "truest form of justice.";
|
||||||
set .@moon_point, .@moon_point+10;
|
set .@moon_point,.@moon_point+10;
|
||||||
goto L_question3;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Self training?";
|
mes "Self training?";
|
||||||
@ -1163,8 +1180,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "never forget your reasons";
|
mes "never forget your reasons";
|
||||||
mes "for attaining mastery of the";
|
mes "for attaining mastery of the";
|
||||||
mes "self, else you lose your way.";
|
mes "self, else you lose your way.";
|
||||||
set .@moon_point, .@moon_point+10;
|
set .@moon_point,.@moon_point+10;
|
||||||
goto L_question3;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "The preservation of";
|
mes "The preservation of";
|
||||||
@ -1173,7 +1190,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "I was expecting a different";
|
mes "I was expecting a different";
|
||||||
mes "answer in terms of Taekwon";
|
mes "answer in terms of Taekwon";
|
||||||
mes "Mastery as a martial art...";
|
mes "Mastery as a martial art...";
|
||||||
goto L_question3;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Sometimes, revenge may";
|
mes "Sometimes, revenge may";
|
||||||
@ -1190,9 +1207,9 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "When you let your rage burn";
|
mes "When you let your rage burn";
|
||||||
mes "away at you, you inflict the";
|
mes "away at you, you inflict the";
|
||||||
mes "most harm to yourself...";
|
mes "most harm to yourself...";
|
||||||
next;
|
break;
|
||||||
}
|
}
|
||||||
L_question3:
|
next;
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Now, listen carefully";
|
mes "Now, listen carefully";
|
||||||
mes "to the lyrics of this";
|
mes "to the lyrics of this";
|
||||||
@ -1219,19 +1236,13 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "strongly evokes the";
|
mes "strongly evokes the";
|
||||||
mes "light of the moon?";
|
mes "light of the moon?";
|
||||||
next;
|
next;
|
||||||
switch(select( "2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves")) {
|
if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4)
|
||||||
case 4:
|
set .@moon_point,.@moon_point+10;
|
||||||
set .@moon_point, .@moon_point+10;
|
|
||||||
case 1:
|
|
||||||
case 2:
|
|
||||||
case 3:
|
|
||||||
next;
|
|
||||||
}
|
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Well, I've asked the";
|
mes "Well, I've asked the";
|
||||||
mes "questions I wanted to set";
|
mes "questions I wanted to set";
|
||||||
mes "before you. You must learn";
|
mes "before you. You must learn";
|
||||||
if(.@moon_point > 20) {
|
if (.@moon_point > 20) {
|
||||||
mes "the bond between the moonlight";
|
mes "the bond between the moonlight";
|
||||||
mes "with the shadows of the moon.";
|
mes "with the shadows of the moon.";
|
||||||
mes "Then, you will become a master.";
|
mes "Then, you will become a master.";
|
||||||
@ -1250,7 +1261,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "Now, the time has come for you";
|
mes "Now, the time has come for you";
|
||||||
mes "to enter the Star Room. Come,";
|
mes "to enter the Star Room. Come,";
|
||||||
mes "follow me this way...";
|
mes "follow me this way...";
|
||||||
set STGL_Q, 6;
|
set STGL_Q,6;
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",166,29;
|
warp "job_star",166,29;
|
||||||
end;
|
end;
|
||||||
@ -1281,11 +1292,12 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "of patience^000000. Then, when you're";
|
mes "of patience^000000. Then, when you're";
|
||||||
mes "ready, please talk to Moogang";
|
mes "ready, please talk to Moogang";
|
||||||
mes "so that he can send you to me.";
|
mes "so that he can send you to me.";
|
||||||
set STGL_Q, 7;
|
set STGL_Q,7;
|
||||||
close2;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 5) {
|
}
|
||||||
|
else if (STGL_Q == 5) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Hm. You must first pass";
|
mes "Hm. You must first pass";
|
||||||
mes "testing the Room of the Sun";
|
mes "testing the Room of the Sun";
|
||||||
@ -1295,7 +1307,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",34,12;
|
warp "job_star",34,12;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 6) {
|
}
|
||||||
|
else if (STGL_Q == 6) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "How are you still here?";
|
mes "How are you still here?";
|
||||||
mes "The light of the full moon";
|
mes "The light of the full moon";
|
||||||
@ -1306,7 +1319,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
close2;
|
close2;
|
||||||
warp "job_star",166,29;
|
warp "job_star",166,29;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 7) {
|
}
|
||||||
|
else if (STGL_Q == 7) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "I want you to bring me";
|
mes "I want you to bring me";
|
||||||
mes "proof that you understand";
|
mes "proof that you understand";
|
||||||
@ -1324,7 +1338,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
close2;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 8) {
|
}
|
||||||
|
else if (STGL_Q == 8) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Ah, you've finally";
|
mes "Ah, you've finally";
|
||||||
mes "returned. I can see in";
|
mes "returned. I can see in";
|
||||||
@ -1348,11 +1363,12 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "pride without hubris. You're";
|
mes "pride without hubris. You're";
|
||||||
mes "ready for the Star Room, so";
|
mes "ready for the Star Room, so";
|
||||||
mes "I'll send you to Cheehee now.";
|
mes "I'll send you to Cheehee now.";
|
||||||
set STGL_Q, 6;
|
set STGL_Q,6;
|
||||||
close2;
|
close2;
|
||||||
warp "job_star",166,29;
|
warp "job_star",166,29;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q > 8 && STGL_Q < 12) {
|
}
|
||||||
|
else if (STGL_Q > 8 && STGL_Q < 12) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "You should be";
|
mes "You should be";
|
||||||
mes "receiving Cheehee's";
|
mes "receiving Cheehee's";
|
||||||
@ -1381,7 +1397,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
mes "Ah, and let me know when";
|
mes "Ah, and let me know when";
|
||||||
mes "you want to return to Payon.";
|
mes "you want to return to Payon.";
|
||||||
next;
|
next;
|
||||||
if(select("Return to Payon","Cancel") == 1) {
|
if (select("Return to Payon:Cancel") == 1) {
|
||||||
mes "[Beeryu]";
|
mes "[Beeryu]";
|
||||||
mes "Be safe!";
|
mes "Be safe!";
|
||||||
close2;
|
close2;
|
||||||
@ -1394,7 +1410,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
job_star,161,33,2 script Cheehee#job_star 77,{
|
job_star,161,33,0 script Cheehee#job_star 77,{
|
||||||
if (Class == Job_Taekwon) {
|
if (Class == Job_Taekwon) {
|
||||||
if (STGL_Q == 6) {
|
if (STGL_Q == 6) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
@ -1405,15 +1421,16 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "pitch black night sky...";
|
mes "pitch black night sky...";
|
||||||
set STGL_Q,9;
|
set STGL_Q,9;
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 9) {
|
}
|
||||||
if(rand(5) == 3) {
|
else if (STGL_Q == 9) {
|
||||||
|
if (rand(1,5) == 3) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "The test I have for";
|
mes "The test I have for";
|
||||||
mes "you is simple. Just";
|
mes "you is simple. Just";
|
||||||
mes "bring me the items on";
|
mes "bring me the items on";
|
||||||
mes "this earth that come from";
|
mes "this earth that come from";
|
||||||
mes "the stars. Bring me a piece of a star and the sand of a star...";
|
mes "the stars. Bring me a piece of a star and the sand of a star...";
|
||||||
set STGL_Q, 10;
|
set STGL_Q,10;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
@ -1424,8 +1441,9 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "staring at the sky as if she were counting each and every single";
|
mes "staring at the sky as if she were counting each and every single";
|
||||||
mes "shining star in the heavens.^000000";
|
mes "shining star in the heavens.^000000";
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 10) {
|
}
|
||||||
if(countitem(1000) > 0 && countitem(1001) > 0) {
|
else if (STGL_Q == 10) {
|
||||||
|
if (countitem(1000) > 0 && countitem(1001) > 0) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "Oh? You've brought exactly";
|
mes "Oh? You've brought exactly";
|
||||||
mes "what I've asked you to bring.";
|
mes "what I've asked you to bring.";
|
||||||
@ -1441,9 +1459,9 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "Occasionally, the stars can";
|
mes "Occasionally, the stars can";
|
||||||
mes "be saddening, but it's a very";
|
mes "be saddening, but it's a very";
|
||||||
mes "sweet kind of sadness...";
|
mes "sweet kind of sadness...";
|
||||||
delitem 1000, 1; //Star Crumb
|
delitem 1000,1; //Star_Crumb
|
||||||
delitem 1001, 1; //Star Dust
|
delitem 1001,1; //Sparkling_Dust
|
||||||
set STGL_Q, 11;
|
set STGL_Q,11;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
@ -1454,7 +1472,8 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
close2;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
} else if(STGL_Q == 11) {
|
}
|
||||||
|
else if (STGL_Q == 11) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "Have you given any thought";
|
mes "Have you given any thought";
|
||||||
mes "to the idea of feeling sadness";
|
mes "to the idea of feeling sadness";
|
||||||
@ -1482,8 +1501,7 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "groups shines brightest";
|
mes "groups shines brightest";
|
||||||
mes "with starlight?";
|
mes "with starlight?";
|
||||||
next;
|
next;
|
||||||
switch(select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights")) {
|
if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) {
|
||||||
case 3:
|
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "You're right. The combination";
|
mes "You're right. The combination";
|
||||||
mes "of the 25th day, a multiple of";
|
mes "of the 25th day, a multiple of";
|
||||||
@ -1512,11 +1530,8 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "Moogang again. I will";
|
mes "Moogang again. I will";
|
||||||
mes "let him know that you";
|
mes "let him know that you";
|
||||||
mes "completed our testing.";
|
mes "completed our testing.";
|
||||||
set STGL_Q, 12;
|
set STGL_Q,12;
|
||||||
close;
|
close;
|
||||||
case 4:
|
|
||||||
case 1:
|
|
||||||
case 2:
|
|
||||||
}
|
}
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "Hmm...";
|
mes "Hmm...";
|
||||||
@ -1547,19 +1562,20 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "Moogang again. I will";
|
mes "Moogang again. I will";
|
||||||
mes "let him know that you";
|
mes "let him know that you";
|
||||||
mes "completed our testing.";
|
mes "completed our testing.";
|
||||||
set STGL_Q, 12;
|
set STGL_Q,12;
|
||||||
close;
|
close;
|
||||||
} else if(STGL_Q == 12) {
|
}
|
||||||
|
else if (STGL_Q == 12) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "Do you wish to";
|
mes "Do you wish to";
|
||||||
mes "leave the Star Room?";
|
mes "leave the Star Room?";
|
||||||
next;
|
next;
|
||||||
if(select("Yes","No") == 1) {
|
if (select("Yes:No") == 1) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "Then, I shall guide";
|
mes "Then, I shall guide";
|
||||||
mes "you to Payon, the closest";
|
mes "you to Payon, the closest";
|
||||||
mes "town. Farewell for now...";
|
mes "town. Farewell for now...";
|
||||||
close;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -1569,6 +1585,26 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "starlight in this room...";
|
mes "starlight in this room...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
mes "[Cheehee]";
|
||||||
|
mes "The stars certainly";
|
||||||
|
mes "are beautiful, aren't";
|
||||||
|
mes "they? Would you like";
|
||||||
|
mes "to return to Payon now?";
|
||||||
|
next;
|
||||||
|
if (select("Yes:No") == 1) {
|
||||||
|
mes "[Cheehee]";
|
||||||
|
mes "I see.";
|
||||||
|
mes "Let me guide";
|
||||||
|
mes "you back to Payon.";
|
||||||
|
close2;
|
||||||
|
warp "payon",164,58;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
mes "[Cheehee]";
|
||||||
|
mes "Please, take your";
|
||||||
|
mes "time and enjoy the";
|
||||||
|
mes "starlight in this room...";
|
||||||
|
close;
|
||||||
}
|
}
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "The stars certainly";
|
mes "The stars certainly";
|
||||||
@ -1576,12 +1612,12 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
|||||||
mes "they? Would you like";
|
mes "they? Would you like";
|
||||||
mes "to return to Payon now?";
|
mes "to return to Payon now?";
|
||||||
next;
|
next;
|
||||||
if(select("Yes","No") == 1) {
|
if (select("Yes:No") == 1) {
|
||||||
mes "[Cheehee]";
|
mes "[Cheehee]";
|
||||||
mes "I see.";
|
mes "I see.";
|
||||||
mes "Let me guide";
|
mes "Let me guide";
|
||||||
mes "you back to Payon.";
|
mes "you back to Payon.";
|
||||||
close;
|
close2;
|
||||||
warp "payon",164,58;
|
warp "payon",164,58;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user