Updated the Taekwon Master quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11813 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-11-27 03:25:02 +00:00
parent 7bfaec4529
commit 669ebdc9dd
2 changed files with 682 additions and 645 deletions

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@ -1,6 +1,7 @@
Date Added Date Added
====== ======
2007/11/26 2007/11/26
* Rev. 11813 Updated the Taekwon Master quest. [L0ne_W0lf]
* Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf] * Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf]
- And no, this does NOT fix the Emperium spawning issue. - And no, this does NOT fix the Emperium spawning issue.
* Rev. 11810 Updated trigger area of Payon's West exit/entrance. [L0ne_W0lf] * Rev. 11810 Updated trigger area of Payon's West exit/entrance. [L0ne_W0lf]

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@ -3,9 +3,9 @@
//===== By: ================================================== //===== By: ==================================================
//= Celestria, Samuray22 //= Celestria, Samuray22
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1c //= 1.2
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0 + //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
//= [Aegis Conversion] //= [Aegis Conversion]
//= Job Change quest for Star Gladiator class. //= Job Change quest for Star Gladiator class.
@ -14,22 +14,23 @@
//= 1.1a Corrected a minor error respect to the header. [Samuray22] //= 1.1a Corrected a minor error respect to the header. [Samuray22]
//= 1.1b Corrected NPC name length warning. [L0ne_W0lf] //= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
//= 1.1c Changed item names to item IDs. [Samuray22] //= 1.1c Changed item names to item IDs. [Samuray22]
//= 1.2 Another round of updates to the script. [L0ne_W0lf]
//= Removes the use of labels, and correcets other errors.
//============================================================ //============================================================
payon,215,102,5 script Moohyun#job_star 828,3,3,{ payon,215,102,3 script Moohyun#job_star 828,3,3,{
if (Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if (STGL_Q == 0) { if (STGL_Q == 0) {
mes "[Moohyun]"; mes "[Moohyun]";
if( Sex == 1) { if (Sex)
mes "Hey, Taekwon Boy!"; mes "Hey, Taekwon Boy!";
} else { else
mes "Hey, Taekwon Girl!"; mes "Hey, Taekwon Girl!";
}
mes "Come here for a minute."; mes "Come here for a minute.";
mes "I've got a proposition"; mes "I've got a proposition";
mes "for you if you'll listen!"; mes "for you if you'll listen!";
next; next;
if(select( "Sure.","No, thanks!") == 1) { if (select( "Sure.","No, thanks!") == 1) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Alright, kid."; mes "Alright, kid.";
mes "What's your name?"; mes "What's your name?";
@ -64,8 +65,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "Cool, huh? Anyway, interested"; mes "Cool, huh? Anyway, interested";
mes "in being a Taekwon Master?"; mes "in being a Taekwon Master?";
next; next;
if(select( "Yes, I am!","No, not so much.") == 1) { if (select("Yes, I am!:No, not so much.") == 1) {
if(BaseLevel > 39) { if (JobLevel > 39) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Great, great~ I knew you'd"; mes "Great, great~ I knew you'd";
mes "see things my way. Alright,"; mes "see things my way. Alright,";
@ -80,7 +81,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "If you do, I'll introduce you to somebody who can help"; mes "If you do, I'll introduce you to somebody who can help";
mes "you accomplish that goal."; mes "you accomplish that goal.";
next; next;
if( select( "Yes, I do.","Let me think about it...") == 1) { if (select("Yes, I do.","Let me think about it...") == 1) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Excellent! Now, as you may"; mes "Excellent! Now, as you may";
mes "have guessed, Taekwon Masters"; mes "have guessed, Taekwon Masters";
@ -101,7 +102,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a"; mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
mes "letter of recommendation that"; mes "letter of recommendation that";
mes "I'll send to him for you."; mes "I'll send to him for you.";
set STGL_Q, 1; set STGL_Q,1;
close; close;
} }
mes "[Moohyun]"; mes "[Moohyun]";
@ -149,7 +150,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "to listen to my spiel. Come"; mes "to listen to my spiel. Come";
mes "on, just hear me out..."; mes "on, just hear me out...";
close; close;
} else if(STGL_Q == 1) { }
else if (STGL_Q == 1) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "I've already sent him my"; mes "I've already sent him my";
mes "letter of recommendation"; mes "letter of recommendation";
@ -158,14 +160,24 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "He'll start training you to"; mes "He'll start training you to";
mes "become a Taekwon Master."; mes "become a Taekwon Master.";
close; close;
} else if(STGL_Q == 7) { }
else if (STGL_Q == 7) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "So how's the testing"; mes "So how's the testing";
mes "coming along? Oh hey, you"; mes "coming along? Oh hey, you";
mes "look worried. Are you in"; mes "look worried. Are you in";
mes "some kind of trouble?"; mes "some kind of trouble?";
next; next;
if( select( "No, I'm fine.","About Beeryu's riddle...") == 2) { if (select("No, I'm fine.:About Beeryu's riddle...") == 1) {
mes "[Moohyun]";
mes "It's alright to be independent";
mes "and solve problems on your";
mes "own, but you should elicit help";
mes "when you really need it. There";
mes "is no shame in being unable to";
mes "accomplish something alone...";
close;
}
mes "[Moohyun]"; mes "[Moohyun]";
mes "Ah, that. Beeryu has"; mes "Ah, that. Beeryu has";
mes "given you that riddle"; mes "given you that riddle";
@ -190,7 +202,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "do you say to yourself when"; mes "do you say to yourself when";
mes "your life seems hopeless?"; mes "your life seems hopeless?";
next; next;
if( select("I will not give up!","I... I don't know?") == 1) { if (select("I will not give up!:I... I don't know?") == 1) {
mes "[" + strcharinfo(0) + "]"; mes "[" + strcharinfo(0) + "]";
mes "I will not give up!"; mes "I will not give up!";
mes "I'll make my dreams"; mes "I'll make my dreams";
@ -212,7 +224,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "back to the Moon Room. Soon,"; mes "back to the Moon Room. Soon,";
mes "maybe we'll be able to greet"; mes "maybe we'll be able to greet";
mes "each other as Taekwon Masters!"; mes "each other as Taekwon Masters!";
set STGL_Q, 8; set STGL_Q,8;
close; close;
} }
mes "[Moohyun]"; mes "[Moohyun]";
@ -230,15 +242,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "might be useful for now."; mes "might be useful for now.";
close; close;
} }
mes "[Moohyun]"; else if (STGL_Q == 8) {
mes "It's alright to be independent";
mes "and solve problems on your";
mes "own, but you should elicit help";
mes "when you really need it. There";
mes "is no shame in being unable to";
mes "accomplish something alone...";
close;
} else if(STGL_Q == 8) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Great, I think you're"; mes "Great, I think you're";
mes "ready now. Please go"; mes "ready now. Please go";
@ -255,7 +259,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "a great Taekwon Master, so"; mes "a great Taekwon Master, so";
mes "I'm expecting great things."; mes "I'm expecting great things.";
close; close;
} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator) { }
else if (BaseJob == Job_Star_Gladiator) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Hey, how have you"; mes "Hey, how have you";
mes "been doing? Attuned"; mes "been doing? Attuned";
@ -264,7 +269,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "isn't the cosmos such"; mes "isn't the cosmos such";
mes "a wonderful thing?"; mes "a wonderful thing?";
close; close;
} else if(Class == Job_Novice) { }
else if (Class== Job_Novice) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Hey, kid. Do you want"; mes "Hey, kid. Do you want";
mes "to learn Taekwon Do?"; mes "to learn Taekwon Do?";
@ -290,12 +296,13 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "[Moohyun]"; mes "[Moohyun]";
mes "Dude..."; mes "Dude...";
mes "Whaddya want?"; mes "Whaddya want?";
if(Sex == 1) { if (Sex) {
mes "You wanna join up"; mes "You wanna join up";
mes "with my martial arts"; mes "with my martial arts";
mes "school? It's too late"; mes "school? It's too late";
mes "for you, sorry pal~"; mes "for you, sorry pal~";
} else { }
else {
mes "Oh, I didn't realize tha--"; mes "Oh, I didn't realize tha--";
mes "Y-you're such a beautiful"; mes "Y-you're such a beautiful";
mes "lady! I guess I oughta, you"; mes "lady! I guess I oughta, you";
@ -317,9 +324,10 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "my way. I'll make sure that"; mes "my way. I'll make sure that";
mes "they meet the right people~"; mes "they meet the right people~";
close; close;
OnTouch: OnTouch:
if(Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if(STGL_Q == 0) { if (STGL_Q == 0) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "Hm...? Oh, you're just"; mes "Hm...? Oh, you're just";
mes "the kind of person I'm"; mes "the kind of person I'm";
@ -328,7 +336,8 @@ OnTouch:
mes "you're willing to listen..."; mes "you're willing to listen...";
close; close;
} }
} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { }
else if (BaseJob == Job_Star_Gladiator) {
mes "[Moohyun]"; mes "[Moohyun]";
mes "How's it going, warrior?"; mes "How's it going, warrior?";
mes "Please continue to use"; mes "Please continue to use";
@ -344,7 +353,7 @@ OnTouch:
close; close;
} }
comodo,172,230,5 script Wandering Master#job_sta 730,{ comodo,172,230,3 script Wandering Master#job_sta 730,{
if (Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if (STGL_Q == 1) { if (STGL_Q == 1) {
mes "[Moogang]"; mes "[Moogang]";
@ -362,17 +371,16 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "Are you ready for the first test, to use your fists and legs in the"; mes "Are you ready for the first test, to use your fists and legs in the";
mes "service of the grand cosmos?"; mes "service of the grand cosmos?";
next; next;
if(select("Yes, let me take the test!","Wait, I need to think about this!") == 1) { if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) {
if (SkillPoint != 0) { if (SkillPoint) {
mes "[Moogang]"; mes "[Moogang]";
mes "Hm? You still have Skill"; mes "Hm? You still have Skill";
mes "Points that you haven't yet"; mes "Points that you haven't yet";
mes "allocated. Use them, learn"; mes "allocated. Use them, learn";
if(Sex == 0) { if (Sex == 0)
mes "and improve your Taekwon Girl"; mes "and improve your Taekwon Girl";
} else { else
mes "and improve your Taekwon Boy"; mes "and improve your Taekwon Boy";
}
mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training."; mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
close; close;
} }
@ -412,7 +420,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "^4D4DFFMystic Frozen^000000 and"; mes "^4D4DFFMystic Frozen^000000 and";
mes "^4D4DFFFlame Heart^000000."; mes "^4D4DFFFlame Heart^000000.";
mes "Now go..."; mes "Now go...";
set STGL_Q, 2; set STGL_Q,2;
close; close;
} }
mes "[Moogang]"; mes "[Moogang]";
@ -423,8 +431,9 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "changes must occur according"; mes "changes must occur according";
mes "to the grand scheme of things."; mes "to the grand scheme of things.";
close; close;
} else if(STGL_Q == 2) { }
if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) { else if (STGL_Q == 2) {
if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
mes "[Moogang]"; mes "[Moogang]";
mes "Ah, you've completed the"; mes "Ah, you've completed the";
mes "task I've set for you. Very"; mes "task I've set for you. Very";
@ -471,11 +480,11 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "and all things. Now, when you"; mes "and all things. Now, when you";
mes "are ready for the next test, then^FFFFFF ^000000"; mes "are ready for the next test, then^FFFFFF ^000000";
mes "I shall guide you to the altar."; mes "I shall guide you to the altar.";
delitem 994, 1; //Flame Heart delitem 996,1; //Rough_Wind
delitem 995, 1; //Mystic Frozen delitem 997,1; //Great_Nature
delitem 996, 1; //Rough Wind delitem 995,1; //Mistic_Frozen
delitem 997, 1; //Great Nature delitem 994,1; //Flame_Heart
set STGL_Q, 3; set STGL_Q,3;
close; close;
} }
mes "[Moogang]"; mes "[Moogang]";
@ -493,14 +502,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "^4D4DFFFlame Heart^000000."; mes "^4D4DFFFlame Heart^000000.";
mes "Now go..."; mes "Now go...";
close; close;
} else if(STGL_Q == 3) { }
else if (STGL_Q == 3) {
mes "[Moogang]"; mes "[Moogang]";
mes "Are you ready for"; mes "Are you ready for";
mes "the next test to become"; mes "the next test to become";
mes "a Taekwon Master? Then,"; mes "a Taekwon Master? Then,";
mes "I shall guide you to the altar."; mes "I shall guide you to the altar.";
next; next;
if(select( "Wait, I need more time!","Yes, I am ready.") == 1) { if (select("Wait, I need more time!:Yes, I am ready.") == 1) {
mes "[Moogang]"; mes "[Moogang]";
mes "I see. Well then, please"; mes "I see. Well then, please";
mes "let me know when you"; mes "let me know when you";
@ -516,7 +526,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close2; close2;
warp "job_star",34,12; warp "job_star",34,12;
end; end;
} else if(STGL_Q > 3 && STGL_Q < 7) { }
else if (STGL_Q > 3 && STGL_Q < 7) {
mes "[Moogang]"; mes "[Moogang]";
mes "How very strange..."; mes "How very strange...";
mes "You cannot have completed"; mes "You cannot have completed";
@ -527,7 +538,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close2; close2;
warp "job_star",34,12; warp "job_star",34,12;
end; end;
} else if(STGL_Q == 7) { }
else if (STGL_Q == 7) {
mes "[Moogang]"; mes "[Moogang]";
mes "Hmm..."; mes "Hmm...";
mes "You seem troubled."; mes "You seem troubled.";
@ -552,7 +564,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "I can send you back to the"; mes "I can send you back to the";
mes "Moon Room for testing."; mes "Moon Room for testing.";
close; close;
} else if(STGL_Q == 8) { }
else if (STGL_Q == 8) {
mes "[Moogang]"; mes "[Moogang]";
mes "Ah, I see that Moohyun"; mes "Ah, I see that Moohyun";
mes "has helped you achieve a"; mes "has helped you achieve a";
@ -563,14 +576,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close2; close2;
warp "job_star",100,13; warp "job_star",100,13;
end; end;
} else if(STGL_Q == 9 || STGL_Q == 11) { }
else if (STGL_Q == 9 || STGL_Q == 11) {
mes "[Moogang]"; mes "[Moogang]";
mes "Would you like to"; mes "Would you like to";
mes "return to the Star Room"; mes "return to the Star Room";
mes "to complete your Taekwon"; mes "to complete your Taekwon";
mes "Master testing and training?"; mes "Master testing and training?";
next; next;
if(select( "Yes, please.","Maybe later.") == 1) { if (select("Yes, please.:Maybe later.") == 1) {
mes "[Moogang]"; mes "[Moogang]";
mes "Don't lose heart..."; mes "Don't lose heart...";
mes "I expect that you will"; mes "I expect that you will";
@ -587,14 +601,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "spirit are prepared, please"; mes "spirit are prepared, please";
mes "come and talk to me again."; mes "come and talk to me again.";
close; close;
} else if(STGL_Q == 10) { }
else if (STGL_Q == 10) {
mes "[Moogang]"; mes "[Moogang]";
mes "Ah, you have come here in"; mes "Ah, you have come here in";
mes "order to speak to Cheehee."; mes "order to speak to Cheehee.";
mes "Would you like me to send"; mes "Would you like me to send";
mes "you to the Star Room now?"; mes "you to the Star Room now?";
next; next;
if(select( "Yes, please.","Maybe later.") == 1) { if (select("Yes, please.:Maybe later.") == 1) {
mes "[Moogang]"; mes "[Moogang]";
mes "Don't lose heart..."; mes "Don't lose heart...";
mes "I expect that you will"; mes "I expect that you will";
@ -611,7 +626,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "spirit are prepared, please"; mes "spirit are prepared, please";
mes "come and talk to me again."; mes "come and talk to me again.";
close; close;
} else if(STGL_Q == 12) { }
else if (STGL_Q == 12) {
mes "[Moogang]"; mes "[Moogang]";
mes "Ah, you've returned"; mes "Ah, you've returned";
mes "wiser and more attuned"; mes "wiser and more attuned";
@ -713,7 +729,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "that you might possibly"; mes "that you might possibly";
mes "be the warrior I'm seeking!"; mes "be the warrior I'm seeking!";
close; close;
} else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { }
else if (BaseJob == Job_Star_Gladiator) {
mes "[Moogang]"; mes "[Moogang]";
mes "Oh, it's very nice to"; mes "Oh, it's very nice to";
mes "see you again. So where"; mes "see you again. So where";
@ -737,7 +754,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "that you wish. Would you like"; mes "that you wish. Would you like";
mes "to visit any of them now?"; mes "to visit any of them now?";
next; next;
switch(select( "Maybe next time.","To the Room of the Sun!","To the Moon Room!","To the Star Room!")) { switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) {
case 1: case 1:
mes "[Moogang]"; mes "[Moogang]";
mes "Alright. I'll always be"; mes "Alright. I'll always be";
@ -756,7 +773,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "right away..."; mes "right away...";
close2; close2;
warp "job_star",34,12; warp "job_star",34,12;
break; end;
case 3: case 3:
mes "[Moogang]"; mes "[Moogang]";
mes "Hm? Have you need"; mes "Hm? Have you need";
@ -766,7 +783,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "its calming influence..."; mes "its calming influence...";
close2; close2;
warp "job_star",100,13; warp "job_star",100,13;
break; end;
case 4: case 4:
mes "[Moogang]"; mes "[Moogang]";
mes "Ah, there are countless"; mes "Ah, there are countless";
@ -776,7 +793,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "to the Star Room right away~"; mes "to the Star Room right away~";
close2; close2;
warp "job_star",166,29; warp "job_star",166,29;
break; end;
} }
} }
mes "[Wandering Martial Artist]"; mes "[Wandering Martial Artist]";
@ -796,8 +813,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close; close;
} }
job_star,29,33,8 script Daru#job_star 59,{ job_star,29,33,0 script Daru#job_star 59,{
if(Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if (STGL_Q == 3) { if (STGL_Q == 3) {
mes "[Daru]"; mes "[Daru]";
mes "Ah, greetings."; mes "Ah, greetings.";
@ -812,29 +829,29 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "What is it"; mes "What is it";
mes "that you see?"; mes "that you see?";
next; next;
switch(select("The Sun.","The Moon.","The Stars.","I have no idea.")) { switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) {
case 1: case 1:
mes "[Daru]"; mes "[Daru]";
mes "Yes! It is the sun!"; mes "Yes! It is the sun!";
mes "I suppose you can think"; mes "I suppose you can think";
mes "of mankind as the sons of"; mes "of mankind as the sons of";
mes "the sun. Good, very good..."; mes "the sun. Good, very good...";
set .@sun_point, 10; set .@sun_point,.@sun_point+10;
goto L_question; break;
case 2: case 2:
mes "[Daru]"; mes "[Daru]";
mes "The... The moon?"; mes "The... The moon?";
mes "Mm. But this is the"; mes "Mm. But this is the";
mes "Sun Room. Hmmm..."; mes "Sun Room. Hmmm...";
goto L_question; break;
case 3: case 3:
mes "[Daru]"; mes "[Daru]";
mes "The Stars. Well, hmm."; mes "The Stars. Well, hmm.";
mes "I suppose you can think of"; mes "I suppose you can think of";
mes "the Sun as one of thousands"; mes "the Sun as one of thousands";
mes "of stars in the universe..."; mes "of stars in the universe...";
set .@sun_point, 5; set .@sun_point,.@sun_point+5;
goto L_question; break;
case 4: case 4:
mes "[Daru]"; mes "[Daru]";
mes "No... idea?"; mes "No... idea?";
@ -843,16 +860,15 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "well as your eyes."; mes "well as your eyes.";
mes "It wouldn't hurt to"; mes "It wouldn't hurt to";
mes "try to guess an answer..."; mes "try to guess an answer...";
next;
} }
L_question: next;
mes "[Daru]"; mes "[Daru]";
mes "Now, there is nothing"; mes "Now, there is nothing";
mes "that can live without the"; mes "that can live without the";
mes "sun. Do you know what one"; mes "sun. Do you know what one";
mes "needs most from the sun?"; mes "needs most from the sun?";
next; next;
switch(select( "Warmth","Comfort","Light","Nothing")) { switch(select("Warmth:Comfort:Light:Nothing")) {
case 1: case 1:
mes "[Daru]"; mes "[Daru]";
mes "That is right."; mes "That is right.";
@ -861,7 +877,7 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "not only be cold, but it"; mes "not only be cold, but it";
mes "would be completely lifeless."; mes "would be completely lifeless.";
set .@sun_point,.@sun_point+10; set .@sun_point,.@sun_point+10;
goto L_question1; break;
case 2: case 2:
mes "[Daru]"; mes "[Daru]";
mes "Comfort...?"; mes "Comfort...?";
@ -870,7 +886,7 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "And without comfort, is life"; mes "And without comfort, is life";
mes "truly worth living? Good answer. ^FFFFFF ^000000"; mes "truly worth living? Good answer. ^FFFFFF ^000000";
set .@sun_point,.@sun_point+10; set .@sun_point,.@sun_point+10;
goto L_question1; break;
case 3: case 3:
mes "[Daru]"; mes "[Daru]";
mes "Yes. Without the"; mes "Yes. Without the";
@ -879,7 +895,7 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "We would know nothing."; mes "We would know nothing.";
mes "We would be nothing."; mes "We would be nothing.";
set .@sun_point,.@sun_point+10; set .@sun_point,.@sun_point+10;
goto L_question1; break;
case 4: case 4:
mes "[Daru]"; mes "[Daru]";
mes "Mmm..."; mes "Mmm...";
@ -888,9 +904,9 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "rather than your mind."; mes "rather than your mind.";
mes "Everyone needs something"; mes "Everyone needs something";
mes "from the sun. Let's see now..."; mes "from the sun. Let's see now...";
next; break;
} }
L_question1: next;
mes "[Daru]"; mes "[Daru]";
mes "There is a song that goes,"; mes "There is a song that goes,";
mes "''^4D4DFFThe Sun shines on even days."; mes "''^4D4DFFThe Sun shines on even days.";
@ -911,13 +927,8 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "shines brightest among "; mes "shines brightest among ";
mes "them all? Think carefully..."; mes "them all? Think carefully...";
next; next;
switch(select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves")) { if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2)
case 2:
set .@sun_point,.@sun_point+10; set .@sun_point,.@sun_point+10;
case 1:
case 3:
case 4:
}
mes "[Daru]"; mes "[Daru]";
mes "Well, that will be all."; mes "Well, that will be all.";
mes "I cannot possibly know all"; mes "I cannot possibly know all";
@ -926,7 +937,7 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "But this should suit our"; mes "But this should suit our";
mes "purposes for now."; mes "purposes for now.";
next; next;
if(.@sun_point == 30) { if (.@sun_point == 30) {
mes "[Daru]"; mes "[Daru]";
mes "I admit that I am impressed"; mes "I admit that I am impressed";
mes "with your understanding of"; mes "with your understanding of";
@ -934,11 +945,12 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "all life, the origin of warmth"; mes "all life, the origin of warmth";
mes "and comfort. Now, let me lead"; mes "and comfort. Now, let me lead";
mes "you to the Moon Room."; mes "you to the Moon Room.";
set STGL_Q, 4; set STGL_Q,4;
close2; close2;
warp "job_star",100,13; warp "job_star",100,13;
end; end;
} else if(.@sun_point == 25) { }
else if (.@sun_point == 25) {
mes "[Daru]"; mes "[Daru]";
mes "Although your understanding"; mes "Although your understanding";
mes "of the Sun is not perfect, you"; mes "of the Sun is not perfect, you";
@ -952,8 +964,8 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "more attuned with the power of"; mes "more attuned with the power of";
mes "the cosmos. Now, please come"; mes "the cosmos. Now, please come";
mes "this way to the Moon Room..."; mes "this way to the Moon Room...";
set STGL_Q, 4; set STGL_Q,4;
close; close2;
warp "job_star",100,13; warp "job_star",100,13;
end; end;
} }
@ -972,9 +984,10 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "to speak to me once again."; mes "to speak to me once again.";
mes "Contemplate the infinite"; mes "Contemplate the infinite";
mes "power of the sun..."; mes "power of the sun...";
set STGL_Q, 5; set STGL_Q,5;
close; close;
} else if(STGL_Q == 4) { }
else if (STGL_Q == 4) {
mes "[Daru]"; mes "[Daru]";
mes "There is no longer any"; mes "There is no longer any";
mes "need for us to remain"; mes "need for us to remain";
@ -983,8 +996,9 @@ job_star,29,33,8 script Daru#job_star 59,{
close2; close2;
warp "job_star",100,13; warp "job_star",100,13;
end; end;
} else if(STGL_Q == 5) { }
if (rand(5) == 3) { else if (STGL_Q == 5) {
if (rand(1,5) == 3) {
mes "[Daru]"; mes "[Daru]";
mes "Hmmm. I believe you've"; mes "Hmmm. I believe you've";
mes "spent enough time reflecting"; mes "spent enough time reflecting";
@ -1004,7 +1018,8 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "against your eyelids as you"; mes "against your eyelids as you";
mes "meditate on its role in the world and your place in the cosmos."; mes "meditate on its role in the world and your place in the cosmos.";
close; close;
} else if(STGL_Q == 6) { }
else if (STGL_Q == 6) {
mes "[Daru]"; mes "[Daru]";
mes "Hm? The time for you"; mes "Hm? The time for you";
mes "to be in the Room of the"; mes "to be in the Room of the";
@ -1013,7 +1028,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2; close2;
warp "job_star",166,29; warp "job_star",166,29;
end; end;
} else if(STGL_Q == 7) { }
else if (STGL_Q == 7) {
mes "[Daru]"; mes "[Daru]";
mes "Ah, Beeryu must have"; mes "Ah, Beeryu must have";
mes "given you his riddle to"; mes "given you his riddle to";
@ -1024,7 +1040,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} else if(STGL_Q == 8) { }
else if (STGL_Q == 8) {
mes "[Daru]"; mes "[Daru]";
mes "Hm? Beeryu is expecting"; mes "Hm? Beeryu is expecting";
mes "you in the Moon Room. Let"; mes "you in the Moon Room. Let";
@ -1032,7 +1049,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2; close2;
warp "job_star",100,13; warp "job_star",100,13;
end; end;
} else if(STGL_Q > 8 && STGL_Q < 12) { }
else if (STGL_Q > 8 && STGL_Q < 12) {
mes "[Daru]"; mes "[Daru]";
mes "Hm. I cannot blame"; mes "Hm. I cannot blame";
mes "you if you enjoy the"; mes "you if you enjoy the";
@ -1063,7 +1081,7 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "job change test. So, would"; mes "job change test. So, would";
mes "you like to return to town?"; mes "you like to return to town?";
next; next;
if(select( "Return to Payon","Cancel") == 1) { if (select("Return to Payon:Cancel") == 1) {
mes "[Daru]"; mes "[Daru]";
mes "I see. Let me"; mes "I see. Let me";
mes "guide you back"; mes "guide you back";
@ -1080,7 +1098,7 @@ job_star,29,33,8 script Daru#job_star 59,{
close; close;
} }
job_star,95,33,8 script Beeryu#job_star 106,{ job_star,95,33,0 script Beeryu#job_star 106,{
if (Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if (STGL_Q == 4) { if (STGL_Q == 4) {
mes "[Beeryu]"; mes "[Beeryu]";
@ -1098,14 +1116,14 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "moon, and how it changes"; mes "moon, and how it changes";
mes "on certain nights."; mes "on certain nights.";
next; next;
switch(select("Red Moon","Blue Moon","Gold Moon","...?")) { switch(select("Red Moon:Blue Moon:Gold Moon:...?")) {
case 1: case 1:
mes "[Beeryu]"; mes "[Beeryu]";
mes "The Red Moon...?"; mes "The Red Moon...?";
mes "It's a fearsome sight,"; mes "It's a fearsome sight,";
mes "usually likened to drenching the sky with the color of blood."; mes "usually likened to drenching the sky with the color of blood.";
mes "The Red Moon stirs dark feelings that we shouldn't fully embrace..."; mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
goto L_question2; break;
case 2: case 2:
mes "[Beeryu]"; mes "[Beeryu]";
mes "The Blue Moon...?"; mes "The Blue Moon...?";
@ -1113,8 +1131,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "gentle moon whose soft"; mes "gentle moon whose soft";
mes "light helps you think clearly."; mes "light helps you think clearly.";
mes "It's a moon of peaceful rest..."; mes "It's a moon of peaceful rest...";
set .@moon_point, 10; set .@moon_point,.@moon_point+10;
goto L_question2; break;
case 3: case 3:
mes "[Beeryu]"; mes "[Beeryu]";
mes "The Gold Moon...?"; mes "The Gold Moon...?";
@ -1123,8 +1141,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "to aspire to attain prosperity"; mes "to aspire to attain prosperity";
mes "is natural, and to fulfill your"; mes "is natural, and to fulfill your";
mes "aspirations is life's pinnacle."; mes "aspirations is life's pinnacle.";
set .@moon_point, 10; set .@moon_point,.@moon_point+10;
goto L_question2; break;
case 4: case 4:
mes "[Beeryu]"; mes "[Beeryu]";
mes "Hmm...?"; mes "Hmm...?";
@ -1133,9 +1151,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "You should be confident"; mes "You should be confident";
mes "and tell me which shade"; mes "and tell me which shade";
mes "of the moon that you like..."; mes "of the moon that you like...";
next;
} }
L_question2: next;
mes "[Beeryu]"; mes "[Beeryu]";
mes "Now, if the shadows"; mes "Now, if the shadows";
mes "of the Moon were to"; mes "of the Moon were to";
@ -1144,7 +1161,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "use the power of the"; mes "use the power of the";
mes "Lunar cosmos?"; mes "Lunar cosmos?";
next; next;
switch(select( "Justice","Self Practice","Preservation of Nature","Revenge")) { switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) {
case 1: case 1:
mes "[Beeryu]"; mes "[Beeryu]";
mes "Yes. Justice is always an"; mes "Yes. Justice is always an";
@ -1153,8 +1170,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "both power and compassion"; mes "both power and compassion";
mes "are required to enact the"; mes "are required to enact the";
mes "truest form of justice."; mes "truest form of justice.";
set .@moon_point, .@moon_point+10; set .@moon_point,.@moon_point+10;
goto L_question3; break;
case 2: case 2:
mes "[Beeryu]"; mes "[Beeryu]";
mes "Self training?"; mes "Self training?";
@ -1163,8 +1180,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "never forget your reasons"; mes "never forget your reasons";
mes "for attaining mastery of the"; mes "for attaining mastery of the";
mes "self, else you lose your way."; mes "self, else you lose your way.";
set .@moon_point, .@moon_point+10; set .@moon_point,.@moon_point+10;
goto L_question3; break;
case 3: case 3:
mes "[Beeryu]"; mes "[Beeryu]";
mes "The preservation of"; mes "The preservation of";
@ -1173,7 +1190,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "I was expecting a different"; mes "I was expecting a different";
mes "answer in terms of Taekwon"; mes "answer in terms of Taekwon";
mes "Mastery as a martial art..."; mes "Mastery as a martial art...";
goto L_question3; break;
case 4: case 4:
mes "[Beeryu]"; mes "[Beeryu]";
mes "Sometimes, revenge may"; mes "Sometimes, revenge may";
@ -1190,9 +1207,9 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "When you let your rage burn"; mes "When you let your rage burn";
mes "away at you, you inflict the"; mes "away at you, you inflict the";
mes "most harm to yourself..."; mes "most harm to yourself...";
next; break;
} }
L_question3: next;
mes "[Beeryu]"; mes "[Beeryu]";
mes "Now, listen carefully"; mes "Now, listen carefully";
mes "to the lyrics of this"; mes "to the lyrics of this";
@ -1219,19 +1236,13 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "strongly evokes the"; mes "strongly evokes the";
mes "light of the moon?"; mes "light of the moon?";
next; next;
switch(select( "2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves")) { if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4)
case 4: set .@moon_point,.@moon_point+10;
set .@moon_point, .@moon_point+10;
case 1:
case 2:
case 3:
next;
}
mes "[Beeryu]"; mes "[Beeryu]";
mes "Well, I've asked the"; mes "Well, I've asked the";
mes "questions I wanted to set"; mes "questions I wanted to set";
mes "before you. You must learn"; mes "before you. You must learn";
if(.@moon_point > 20) { if (.@moon_point > 20) {
mes "the bond between the moonlight"; mes "the bond between the moonlight";
mes "with the shadows of the moon."; mes "with the shadows of the moon.";
mes "Then, you will become a master."; mes "Then, you will become a master.";
@ -1250,7 +1261,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "Now, the time has come for you"; mes "Now, the time has come for you";
mes "to enter the Star Room. Come,"; mes "to enter the Star Room. Come,";
mes "follow me this way..."; mes "follow me this way...";
set STGL_Q, 6; set STGL_Q,6;
close2; close2;
warp "job_star",166,29; warp "job_star",166,29;
end; end;
@ -1281,11 +1292,12 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "of patience^000000. Then, when you're"; mes "of patience^000000. Then, when you're";
mes "ready, please talk to Moogang"; mes "ready, please talk to Moogang";
mes "so that he can send you to me."; mes "so that he can send you to me.";
set STGL_Q, 7; set STGL_Q,7;
close2; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} else if(STGL_Q == 5) { }
else if (STGL_Q == 5) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "Hm. You must first pass"; mes "Hm. You must first pass";
mes "testing the Room of the Sun"; mes "testing the Room of the Sun";
@ -1295,7 +1307,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2; close2;
warp "job_star",34,12; warp "job_star",34,12;
end; end;
} else if(STGL_Q == 6) { }
else if (STGL_Q == 6) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "How are you still here?"; mes "How are you still here?";
mes "The light of the full moon"; mes "The light of the full moon";
@ -1306,7 +1319,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2; close2;
warp "job_star",166,29; warp "job_star",166,29;
end; end;
} else if(STGL_Q == 7) { }
else if (STGL_Q == 7) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "I want you to bring me"; mes "I want you to bring me";
mes "proof that you understand"; mes "proof that you understand";
@ -1324,7 +1338,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} else if(STGL_Q == 8) { }
else if (STGL_Q == 8) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "Ah, you've finally"; mes "Ah, you've finally";
mes "returned. I can see in"; mes "returned. I can see in";
@ -1348,11 +1363,12 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "pride without hubris. You're"; mes "pride without hubris. You're";
mes "ready for the Star Room, so"; mes "ready for the Star Room, so";
mes "I'll send you to Cheehee now."; mes "I'll send you to Cheehee now.";
set STGL_Q, 6; set STGL_Q,6;
close2; close2;
warp "job_star",166,29; warp "job_star",166,29;
end; end;
} else if(STGL_Q > 8 && STGL_Q < 12) { }
else if (STGL_Q > 8 && STGL_Q < 12) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "You should be"; mes "You should be";
mes "receiving Cheehee's"; mes "receiving Cheehee's";
@ -1381,7 +1397,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "Ah, and let me know when"; mes "Ah, and let me know when";
mes "you want to return to Payon."; mes "you want to return to Payon.";
next; next;
if(select("Return to Payon","Cancel") == 1) { if (select("Return to Payon:Cancel") == 1) {
mes "[Beeryu]"; mes "[Beeryu]";
mes "Be safe!"; mes "Be safe!";
close2; close2;
@ -1394,7 +1410,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close; close;
} }
job_star,161,33,2 script Cheehee#job_star 77,{ job_star,161,33,0 script Cheehee#job_star 77,{
if (Class == Job_Taekwon) { if (Class == Job_Taekwon) {
if (STGL_Q == 6) { if (STGL_Q == 6) {
mes "[Cheehee]"; mes "[Cheehee]";
@ -1405,15 +1421,16 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "pitch black night sky..."; mes "pitch black night sky...";
set STGL_Q,9; set STGL_Q,9;
close; close;
} else if(STGL_Q == 9) { }
if(rand(5) == 3) { else if (STGL_Q == 9) {
if (rand(1,5) == 3) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "The test I have for"; mes "The test I have for";
mes "you is simple. Just"; mes "you is simple. Just";
mes "bring me the items on"; mes "bring me the items on";
mes "this earth that come from"; mes "this earth that come from";
mes "the stars. Bring me a piece of a star and the sand of a star..."; mes "the stars. Bring me a piece of a star and the sand of a star...";
set STGL_Q, 10; set STGL_Q,10;
close; close;
} }
mes "[Cheehee]"; mes "[Cheehee]";
@ -1424,8 +1441,9 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "staring at the sky as if she were counting each and every single"; mes "staring at the sky as if she were counting each and every single";
mes "shining star in the heavens.^000000"; mes "shining star in the heavens.^000000";
close; close;
} else if(STGL_Q == 10) { }
if(countitem(1000) > 0 && countitem(1001) > 0) { else if (STGL_Q == 10) {
if (countitem(1000) > 0 && countitem(1001) > 0) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "Oh? You've brought exactly"; mes "Oh? You've brought exactly";
mes "what I've asked you to bring."; mes "what I've asked you to bring.";
@ -1441,9 +1459,9 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Occasionally, the stars can"; mes "Occasionally, the stars can";
mes "be saddening, but it's a very"; mes "be saddening, but it's a very";
mes "sweet kind of sadness..."; mes "sweet kind of sadness...";
delitem 1000, 1; //Star Crumb delitem 1000,1; //Star_Crumb
delitem 1001, 1; //Star Dust delitem 1001,1; //Sparkling_Dust
set STGL_Q, 11; set STGL_Q,11;
close; close;
} }
mes "[Cheehee]"; mes "[Cheehee]";
@ -1454,7 +1472,8 @@ job_star,161,33,2 script Cheehee#job_star 77,{
close2; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} else if(STGL_Q == 11) { }
else if (STGL_Q == 11) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "Have you given any thought"; mes "Have you given any thought";
mes "to the idea of feeling sadness"; mes "to the idea of feeling sadness";
@ -1482,8 +1501,7 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "groups shines brightest"; mes "groups shines brightest";
mes "with starlight?"; mes "with starlight?";
next; next;
switch(select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights")) { if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) {
case 3:
mes "[Cheehee]"; mes "[Cheehee]";
mes "You're right. The combination"; mes "You're right. The combination";
mes "of the 25th day, a multiple of"; mes "of the 25th day, a multiple of";
@ -1512,11 +1530,8 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Moogang again. I will"; mes "Moogang again. I will";
mes "let him know that you"; mes "let him know that you";
mes "completed our testing."; mes "completed our testing.";
set STGL_Q, 12; set STGL_Q,12;
close; close;
case 4:
case 1:
case 2:
} }
mes "[Cheehee]"; mes "[Cheehee]";
mes "Hmm..."; mes "Hmm...";
@ -1547,19 +1562,20 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Moogang again. I will"; mes "Moogang again. I will";
mes "let him know that you"; mes "let him know that you";
mes "completed our testing."; mes "completed our testing.";
set STGL_Q, 12; set STGL_Q,12;
close; close;
} else if(STGL_Q == 12) { }
else if (STGL_Q == 12) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "Do you wish to"; mes "Do you wish to";
mes "leave the Star Room?"; mes "leave the Star Room?";
next; next;
if(select("Yes","No") == 1) { if (select("Yes:No") == 1) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "Then, I shall guide"; mes "Then, I shall guide";
mes "you to Payon, the closest"; mes "you to Payon, the closest";
mes "town. Farewell for now..."; mes "town. Farewell for now...";
close; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} }
@ -1569,6 +1585,26 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "starlight in this room..."; mes "starlight in this room...";
close; close;
} }
mes "[Cheehee]";
mes "The stars certainly";
mes "are beautiful, aren't";
mes "they? Would you like";
mes "to return to Payon now?";
next;
if (select("Yes:No") == 1) {
mes "[Cheehee]";
mes "I see.";
mes "Let me guide";
mes "you back to Payon.";
close2;
warp "payon",164,58;
end;
}
mes "[Cheehee]";
mes "Please, take your";
mes "time and enjoy the";
mes "starlight in this room...";
close;
} }
mes "[Cheehee]"; mes "[Cheehee]";
mes "The stars certainly"; mes "The stars certainly";
@ -1576,12 +1612,12 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "they? Would you like"; mes "they? Would you like";
mes "to return to Payon now?"; mes "to return to Payon now?";
next; next;
if(select("Yes","No") == 1) { if (select("Yes:No") == 1) {
mes "[Cheehee]"; mes "[Cheehee]";
mes "I see."; mes "I see.";
mes "Let me guide"; mes "Let me guide";
mes "you back to Payon."; mes "you back to Payon.";
close; close2;
warp "payon",164,58; warp "payon",164,58;
end; end;
} }