Fixed Wink of Charm, affected mobs will now follow caster during effect, bugreport:3127

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15336 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-31 17:26:12 +00:00
parent 253963e219
commit 66ab7edc8d
2 changed files with 4 additions and 3 deletions

View File

@ -5085,7 +5085,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( status_get_lv(src) > status_get_lv(bl)
&& (tstatus->race == RC_DEMON || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_ANGEL)
&& !(tstatus->mode&MD_BOSS) )
clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,70,skilllv,skill_get_time(skillid,skilllv)));
clif_skill_nodamage(src,bl,skillid,skilllv, sc_start2(bl,type,70,skilllv,src->id,skill_get_time(skillid,skilllv)));
else
{
clif_skill_nodamage(src,bl,skillid,skilllv,0);

View File

@ -1344,8 +1344,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
)
return 0;
if (sc->data[SC_WINKCHARM] && target && !flag)
{ //Prevents skill usage
if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage
if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER )
unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
clif_emotion(src, E_LV);
return 0;
}