Fixes NPC_COMET duration (#7388)
* Fixes #7355. * Follow up to 2993c0b. * Resolves an issue with the duration of Burning overlapping with the duration of NPC_COMET. Thanks to @sonniez and @OptimusM!
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@ -17022,7 +17022,7 @@ Body:
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Range: 11
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Hit: Multi_Hit
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HitCount: -20
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Duration1: 18000
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Duration2: 18000
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SplashArea: 9
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Knockback: 2
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CastCancel: true
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@ -1800,7 +1800,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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sc_start(src, bl, SC_MAGIC_POISON, 100, skill_lv, 20000);
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break;
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case NPC_COMET:
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sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
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sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time2(skill_id,skill_lv));
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break;
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case NPC_JACKFROST:
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sc_start(src,bl,SC_FREEZE,200,skill_lv,skill_get_time(skill_id,skill_lv));
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