Fixes NPC_COMET duration (#7388)

* Fixes #7355.
* Follow up to 2993c0b.
* Resolves an issue with the duration of Burning overlapping with the duration of NPC_COMET.
Thanks to @sonniez and @OptimusM!
This commit is contained in:
Aleos 2022-11-02 13:01:19 -04:00 committed by GitHub
parent 0018c39965
commit 66b348c547
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2 changed files with 2 additions and 2 deletions

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@ -17022,7 +17022,7 @@ Body:
Range: 11
Hit: Multi_Hit
HitCount: -20
Duration1: 18000
Duration2: 18000
SplashArea: 9
Knockback: 2
CastCancel: true

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@ -1800,7 +1800,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start(src, bl, SC_MAGIC_POISON, 100, skill_lv, 20000);
break;
case NPC_COMET:
sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time2(skill_id,skill_lv));
break;
case NPC_JACKFROST:
sc_start(src,bl,SC_FREEZE,200,skill_lv,skill_get_time(skill_id,skill_lv));