Corrected block_action behaviour (#4071)
* Corrected block_action behaviour * reloadscript command doesn't remove PCBLOCK_IMMUNE anymore * Corrected a typo on MorseCave.txt Thanks to @CairoLee and @ElinhoPP !
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@ -6137,7 +6137,7 @@ Examples:
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*getpcblock {<account ID>};
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'setpcblock' command prevents/allows the player from doing the given <type> of action according
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to the <state> during the player session (note: @reloadscript also removes all <type>).
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to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
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The <type> values are bit-masks, multiples of <type> can be added to change the player action.
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The action is blocked when the <state> is true, while false allows the action again.
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@ -302,7 +302,7 @@ OnTouch: // note : party member can also trigger this event
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unittalk getcharid(3), "" + strcharinfo(0) + " : but it doesn't matter; you'll die today!";
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sleep2 3000;
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specialeffect2 EF_LOCKON;
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donpcevent instance_npcname("Weakened Morroc#RZ1") + "::OnTalk1";
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donpcevent instance_npcname("Weakened Morocc#RZ1") + "::OnTalk1";
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setpcblock PCBLOCK_NPC, false;
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end;
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}
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@ -400,7 +400,7 @@ OnTouch:
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'status_battle[0] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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setpcblock PCBLOCK_NPC, true;
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mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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sleep2 3000;
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mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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sleep2 3000;
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@ -929,7 +929,7 @@ OnStop:
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OnTouch:
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disablenpc instance_npcname("#Battle_3RZ1");
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setpcblock PCBLOCK_NPC, true;
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mapannounce 'map_rev$, "Morroc: I can't let you go unscathed!", bc_map,0xEBFF;
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mapannounce 'map_rev$, "Morocc: I can't let you go unscathed!", bc_map,0xEBFF;
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sleep2 3000;
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mapannounce 'map_rev$, "Morocc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
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sleep2 3000;
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@ -3922,7 +3922,7 @@ ACMD_FUNC(reload) {
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for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ){
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pc_close_npc(pl_sd,1);
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clif_cutin(pl_sd, "", 255);
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pl_sd->state.block_action = 0;
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pl_sd->state.block_action &= ~(PCBLOCK_ALL ^ PCBLOCK_IMMUNE);
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}
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mapit_free(iter);
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