Corrected block_action behaviour (#4071)

* Corrected block_action behaviour
* reloadscript command doesn't remove PCBLOCK_IMMUNE anymore
* Corrected a typo on MorseCave.txt

Thanks to @CairoLee and @ElinhoPP !
This commit is contained in:
Atemo 2019-04-02 18:48:46 +02:00 committed by GitHub
parent e172c4365d
commit 66b8273221
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3 changed files with 5 additions and 5 deletions

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@ -6137,7 +6137,7 @@ Examples:
*getpcblock {<account ID>};
'setpcblock' command prevents/allows the player from doing the given <type> of action according
to the <state> during the player session (note: @reloadscript also removes all <type>).
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.
The action is blocked when the <state> is true, while false allows the action again.

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@ -302,7 +302,7 @@ OnTouch: // note : party member can also trigger this event
unittalk getcharid(3), "" + strcharinfo(0) + " : but it doesn't matter; you'll die today!";
sleep2 3000;
specialeffect2 EF_LOCKON;
donpcevent instance_npcname("Weakened Morroc#RZ1") + "::OnTalk1";
donpcevent instance_npcname("Weakened Morocc#RZ1") + "::OnTalk1";
setpcblock PCBLOCK_NPC, false;
end;
}
@ -400,7 +400,7 @@ OnTouch:
'status_battle[0] = 1;
donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
setpcblock PCBLOCK_NPC, true;
mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
sleep2 3000;
mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
sleep2 3000;
@ -929,7 +929,7 @@ OnStop:
OnTouch:
disablenpc instance_npcname("#Battle_3RZ1");
setpcblock PCBLOCK_NPC, true;
mapannounce 'map_rev$, "Morroc: I can't let you go unscathed!", bc_map,0xEBFF;
mapannounce 'map_rev$, "Morocc: I can't let you go unscathed!", bc_map,0xEBFF;
sleep2 3000;
mapannounce 'map_rev$, "Morocc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
sleep2 3000;

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@ -3922,7 +3922,7 @@ ACMD_FUNC(reload) {
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ){
pc_close_npc(pl_sd,1);
clif_cutin(pl_sd, "", 255);
pl_sd->state.block_action = 0;
pl_sd->state.block_action &= ~(PCBLOCK_ALL ^ PCBLOCK_IMMUNE);
}
mapit_free(iter);