- Modified mob_drop_adjust function to receive unsigned int as initial parameter, should give a bit more room before data overflows.
- Increased range check for Extremity to 2. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6297 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3066,7 +3066,7 @@ static int mob_makedummymobdb(int class_)
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}
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//Adjusts the drop rate of item according to the criteria given. [Skotlex]
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static int mob_drop_adjust(int rate, int rate_adjust, int rate_min, int rate_max)
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static unsigned int mob_drop_adjust(unsigned int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
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{
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if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
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//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
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@ -3174,7 +3174,8 @@ static int mob_readdb(void)
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mob_db_data[class_]->dmotion=atoi(str[29]);
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for(i=0;i<10;i++){ // 8 -> 10 Lupus
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int rate = 0,rate_adjust,type,ratemin,ratemax;
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int rate = 0,rate_adjust,type;
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unsigned short ratemin,ratemax;
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struct item_data *id;
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mob_db_data[class_]->dropitem[i].nameid=atoi(str[30+i*2]);
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if (!mob_db_data[class_]->dropitem[i].nameid) {
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@ -3800,7 +3801,8 @@ static int mob_read_sqldb(void)
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mob_db_data[class_]->dmotion = TO_INT(29);
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for (i = 0; i < 10; i++){ // 8 -> 10 Lupus
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int rate = 0, rate_adjust, type, ratemin, ratemax;
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int rate = 0, rate_adjust, type;
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unsigned short ratemin, ratemax;
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struct item_data *id;
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mob_db_data[class_]->dropitem[i].nameid=TO_INT(30+i*2);
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if (!mob_db_data[class_]->dropitem[i].nameid) {
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@ -2644,7 +2644,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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if (sc->data[SC_COMBO].timer != -1) //This is one is here to make combo end even if skill failed.
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status_change_end(src,SC_COMBO,-1);
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}
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if(!check_distance_bl(src, bl, 1)) { //Need to move to target.
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if(!check_distance_bl(src, bl, 2)) { //Need to move to target.
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struct unit_data *ud;
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int dx,dy;
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