Added mercenary and elemental objects support for getmapxy.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16326 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
greenboxal2 2012-06-21 10:28:02 +00:00
parent 766c527f0c
commit 66d5d750fe
2 changed files with 25 additions and 1 deletions

View File

@ -2766,7 +2766,10 @@ Type is the type of object to search for:
0 - Character object
1 - NPC object
2 - Pet object
3 - Monster object.
3 - Monster object
4 - Homunculus object
5 - Mercenary object
6 - Elemental object
While 3 is meant to look for a monster object, no searching will be done if you
specify type 3, and the function will always return -1.

View File

@ -48,6 +48,7 @@
#include "mail.h"
#include "script.h"
#include "quest.h"
#include "elemental.h"
#include <stdio.h>
#include <stdlib.h>
@ -12370,6 +12371,8 @@ BUILDIN_FUNC(getsavepoint)
* 2 - Pet coord
* 3 - Mob coord (not released)
* 4 - Homun coord
* 5 - Mercenary coord
* 6 - Elemental coord
* CharName$ - Name object. If miss or "this" the current object
*
* Return:
@ -12447,6 +12450,24 @@ BUILDIN_FUNC(getmapxy)
if (sd && sd->hd)
bl = &sd->hd->bl;
break;
case 5: //Get Mercenary Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->md)
bl = &sd->md->bl;
break;
case 6: //Get Elemental Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->ed)
bl = &sd->ed->bl;
break;
default:
ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
script_pushint(st,-1);