Added mercenary and elemental objects support for getmapxy.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16326 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2766,7 +2766,10 @@ Type is the type of object to search for:
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0 - Character object
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1 - NPC object
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2 - Pet object
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3 - Monster object.
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3 - Monster object
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4 - Homunculus object
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5 - Mercenary object
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6 - Elemental object
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While 3 is meant to look for a monster object, no searching will be done if you
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specify type 3, and the function will always return -1.
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@ -48,6 +48,7 @@
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#include "mail.h"
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#include "script.h"
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#include "quest.h"
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#include "elemental.h"
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#include <stdio.h>
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#include <stdlib.h>
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@ -12370,6 +12371,8 @@ BUILDIN_FUNC(getsavepoint)
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* 2 - Pet coord
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* 3 - Mob coord (not released)
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* 4 - Homun coord
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* 5 - Mercenary coord
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* 6 - Elemental coord
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* CharName$ - Name object. If miss or "this" the current object
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*
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* Return:
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@ -12447,6 +12450,24 @@ BUILDIN_FUNC(getmapxy)
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if (sd && sd->hd)
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bl = &sd->hd->bl;
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break;
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case 5: //Get Mercenary Position
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if(script_hasdata(st,6))
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sd=map_nick2sd(script_getstr(st,6));
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else
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sd=script_rid2sd(st);
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if (sd && sd->md)
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bl = &sd->md->bl;
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break;
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case 6: //Get Elemental Position
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if(script_hasdata(st,6))
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sd=map_nick2sd(script_getstr(st,6));
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else
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sd=script_rid2sd(st);
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if (sd && sd->ed)
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bl = &sd->ed->bl;
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break;
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default:
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ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
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script_pushint(st,-1);
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