-Juno Update Process. 75% complete.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7193 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
musashiden 2006-06-16 04:10:26 +00:00
parent c185d6ae82
commit 67b1b7aa79
2 changed files with 61 additions and 35 deletions

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@ -37,6 +37,7 @@ Musashiden
Date Added
======
06/15
* Juno Update Process. 75% complete. [Musashiden]
* Fixed the gambling npc giving Orc Helm [1] instead of the non-slotted version. [MasterOfMuppets]
* Dr.Evil fixed some parts of his Umbala script [Playtester]
* Updated the color codes on the Juno Guides mini map illustrations. [Musashiden]

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@ -81,7 +81,7 @@ yuno.gat,227,292,4 script Juno Soldier 105,{
}
//=====================================================================
yuno.gat,164,283,4 script Yuno Soldier 852,{
yuno.gat,165,283,4 script Yuno Soldier 105,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Geographer'^000000.....";
@ -97,49 +97,74 @@ yuno.gat,164,283,4 script Yuno Soldier 852,{
}
//=====================================================================
yuno.gat,151,283,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Lava Golem'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
yuno.gat,150,283,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Yuno Soldier]";
mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
mes "[Juno Soldier]";
mes "there is a monster near here known";
mes "as Lava Golem. This golem is made";
mes "from a stone heart whose power";
mes "happened to be amplified with magic";
mes "power when it was swept away by";
mes "molten rock.";
next;
mes "[Yuno Soldier]";
mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
callfunc "F_YunoLoc",1;
mes "[Juno Soldier]";
mes "The lava dripping from its body is";
mes "so hot that it can melt down armor";
mes "and weapons made out of high";
mes "quality steel.";
next;
mes "[Juno Soldier]";
mes "You'd better be careful when you";
mes "encounter this monster. It will";
mes "damage armor and weapons in the";
mes "twinkling of an eye.";
close;
}
//=====================================================================
yuno.gat,164,228,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Killer ^FF3355'Goats'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
mes "No one has ever survived a direct hit from a Goat's mighty horns.";
yuno.gat,165,228,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Yuno Soldier]";
mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
callfunc "F_YunoLoc",1;
mes "[Juno Soldier]";
mes "'Goat' is a monster that was an";
mes "antelope living in the high";
mes "mountains that was somehow turned";
mes "into a monster.";
next;
mes "[Juno Soldier]";
mes "Even if you manage to dodge to its";
mes "horns, you still need to be wary of";
mes "its powerful legs.";
next;
mes "[Juno Soldier]";
mes "Goat's legs are so strong because";
mes "it's always climbing cliffs when";
mes "it's not busy slaughtering the";
mes "innocent.";
close;
}
//=====================================================================
yuno.gat,151,228,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Large Jellopy.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
emotion 1;
callfunc "F_YunoLoc",1;
yuno.gat,150,228,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Juno Soldier]";
mes "Have you ever";
mes "seen a Large Jellopy?";
mes "Those things are huuuge!";
next;
mes "[Juno Soldier]";
mes "It's hard to believe";
mes "that such a large and";
mes "shining jellopy even exists!";
close;
}