- Corrected Brandish Spear to work on levels above 10.
- Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for skill levels above 10 (meant for boss casted skills) - Fixed Spear-Quicken messing with the calc_flag git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6936 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/02
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* Corrected Brandish Spear to work on levels above 10. [Skotlex]
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* Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for
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skill levels above 10 (meant for boss casted skills) [Skotlex]
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* Fixed Spear-Quicken messing with the calc_flag [Skotlex]
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* Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.
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[Skotlex]
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* [Fixed]
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@ -3912,15 +3912,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case KN_BRANDISHSPEAR: /*ブランディッシュスピア*/
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{
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int c,n=4,ar;
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int c,n=4;
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int dir = map_calc_dir(src,bl->x,bl->y);
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struct square tc;
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int x=bl->x,y=bl->y;
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ar=skilllv/3;
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skill_brandishspear_first(&tc,dir,x,y);
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skill_brandishspear_dir(&tc,dir,4);
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/* 範?④ */
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if(skilllv == 10){
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if(skilllv > 9){
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for(c=1;c<4;c++){
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map_foreachincell(skill_area_sub,
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bl->m,tc.val1[c],tc.val2[c],BL_CHAR,
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@ -3185,14 +3185,18 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
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int max = 0;
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if(sc->data[SC_STAR_COMFORT].timer!=-1)
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max = sc->data[SC_STAR_COMFORT].val2;
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if((sc->data[SC_TWOHANDQUICKEN].timer!=-1 ||
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sc->data[SC_ONEHAND].timer!=-1
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) && max < 30)
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max = 30;
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if(sc->data[SC_MADNESSCANCEL].timer!=-1 && max < 20)
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max = 20;
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if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 &&
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max < sc->data[SC_TWOHANDQUICKEN].val2)
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max = sc->data[SC_TWOHANDQUICKEN].val2;
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if(sc->data[SC_ONEHAND].timer!=-1 &&
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max < sc->data[SC_ONEHAND].val2)
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max = sc->data[SC_ONEHAND].val2;
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if(sc->data[SC_ADRENALINE2].timer!=-1 &&
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max < sc->data[SC_ADRENALINE2].val2)
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max = sc->data[SC_ADRENALINE2].val2;
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@ -3951,7 +3955,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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struct map_session_data *sd = NULL;
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struct status_change* sc;
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struct status_data *status;
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int opt_flag , calc_flag = 0, undead_flag;
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int opt_flag , calc_flag, undead_flag;
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nullpo_retr(0, bl);
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sc=status_get_sc(bl);
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@ -4423,12 +4427,15 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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}
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} else val2 = 0;
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break;
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case SC_SPEARQUICKEN: /* スピアクイッケン */
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calc_flag = 1;
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case SC_ONEHAND:
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case SC_TWOHANDQUICKEN:
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val2 = 30;
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if (val1 > 10) //For boss casted skills [Skotlex]
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val2 += 2*(val1-10);
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break;
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case SC_SPEARQUICKEN:
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val2 = 20+val1;
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break;
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case SC_MOONLIT:
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val2 = bl->id;
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skill_setmapcell(bl,CG_MOONLIT, val1, CELL_SETMOONLIT);
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@ -5265,7 +5272,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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struct map_session_data *sd;
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struct status_change *sc;
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struct status_data *status;
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int opt_flag=0, calc_flag = 0;
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int opt_flag=0, calc_flag;
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nullpo_retr(0, bl);
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