* Added kunai_maker.txt to make elemental kunais. [erKURITA]
* Added new npcs @ que_ng.gat ninja map portion. [erKURITA] * Added new shops @ que_ng.gat ninja map portion. [erKURITA] * Commented wrong shops @ amatsu.txt. [erKURITA] * Added que_ng.gat ninja map portion's warp. [erKURITA] * Modified and corrected the gunslinger quest. [erKURITA] * Changed the prices of the ninja stones according to kRO. [erKURITA] All the kRO related info is thanks to RockmanEXE git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6448 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
1839d33ce7
commit
686cba8151
@ -27,6 +27,7 @@
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=========================
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05/02
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* Changed the prices of the ninja stones according to official. [erKURITA]
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* Linking skills now have their cast-time reduced by dex. [Skotlex]
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* Lowered the duration of Speed Potion to 5 seconds [Playtester]
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- now it's doubled speed for 5 seconds
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@ -2138,10 +2138,10 @@
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7517,Gold_Coin,Golden Coin,3,,10,100,,,,,,0,2,,,,,,{},{},{}
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7518,Women's_Medal,Women's Medal,3,,10,10,,,,,,0,2,,,,,,{},{},{}
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// Ninja Stones
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7521,Burning_Stone,Burning Stone,3,70,,10,,,,,,7,2,,,,,,{},{},{}
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7522,Freezing_Stone,Freezing Stone,3,70,,10,,,,,,7,2,,,,,,{},{},{}
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7523,Windchime_Stone,Windchime Stone,3,70,,10,,,,,,7,2,,,,,,{},{},{}
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7524,Fang_,Fang,3,70,,20,,,,,,7,2,,,,,,{},{},{}
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7521,Burning_Stone,Burning Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7522,Freezing_Stone,Freezing Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7523,Windchime_Stone,Windchime Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7524,Fang_,Fang,3,300,,20,,,,,,7,2,,,,,,{},{},{}
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//
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7525,Summer_Festival_Ticket,Summer Festival Ticket,3,,10,10,,,,,,,,,,,,,{},{},{}
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7526,Application,Application,3,,10,0,,,,,,,,,,,,,{},{},{}
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@ -27,6 +27,13 @@ Nexon
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Date Added
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======
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05/02
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* Added kunai_maker.txt to make elemental kunais. [erKURITA]
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* Added new npcs @ que_ng.gat ninja map portion. [erKURITA]
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* Added new shops @ que_ng.gat ninja map portion. [erKURITA]
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* Commented wrong shops @ amatsu.txt. [erKURITA]
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* Added que_ng.gat ninja map portion's warp. [erKURITA]
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* Modified and corrected the gunslinger quest. [erKURITA]
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05/01
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* Fixed an NPC in Morroc who still said the Dragon Fly is North [Playtester]
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04/30
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@ -1473,3 +1473,10 @@ amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{
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mes "they always reach an agreement^000000";
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close;
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}
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//| Ninja map portion dummy npcs, commented by default.
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//que_ng.gat,27,18,3 script Seaman 709,{end;}
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//que_ng.gat,28,45,3 script Man 86,{end;}
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//que_ng.gat,28,50,3 script Seaman2 709,{end;}
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//que_ng.gat,22,62,3 script Seaman2 709,{end;}
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//que_ng.gat,30,65,3 script Ninja Sensei 730,{end;}
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@ -18,6 +18,8 @@
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//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
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//= Special thanks to RockmanEXE who provided all necesary info =3
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//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
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//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
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//= just using up memory. [erKURITA]
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//============================================================
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hu_in01.gat,23,311,4 script Johsh 898,{
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@ -26,81 +28,75 @@ set @npcname$, "[Josh]";
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mes @npcname$;
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mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
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mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
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switch(select("Yes Please","No thanks")) {
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switch(select("Yes Please:No thanks")) {
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case 1:
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if (Zeny < 500) {
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mes @npcname$;
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mes "Err sir, you don't have 500z zeny. I can't sell you anything";
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close2;
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set @npcname$,NULL;
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end;
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close;
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} else
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set Zeny,Zeny-500;
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getitem 12018,5;
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mes @npcname$;
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mes "Good! here you go! Have fun with them!";
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close2;
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set @npcname$,NULL;
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end;
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close;
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case 2:
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mes @npcname$;
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mes "Aww~~ you miss it";
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close2;
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set @npcname$,NULL;
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end;
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close;
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}
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}
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//Should be moved later on to Bulletin Boards.txt
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hugel.gat,91,152,4 script Bulletin Board 837,{end;}
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//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
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//= New Npcs
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hugel.gat,76,134,4 script Yahna 101,{end;}
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hugel.gat,71,137,5 script Jamira 879,{end;}
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//hugel.gat,76,134,4 script Yahna 101,{end;}
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//hugel.gat,71,137,5 script Jamira 879,{end;}
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hugel.gat,175,115,5 script Anhi Anh 897,{end;}
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hugel.gat,191,172,4 script Yanhe 895,{end;}
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hugel.gat,196,164,3 script Amnot 50,{end;}
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hugel.gat,203,166,0 script Star#1 111,{
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//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
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//hugel.gat,191,172,4 script Yanhe 895,{end;}
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//hugel.gat,196,164,3 script Amnot 50,{end;}
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//hugel.gat,203,166,0 script Star#1 111,{
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//invisible but clickeable npc
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end;
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}
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hugel.gat,209,164,0 script Star#2 111,{
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//end;
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//}
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//hugel.gat,209,164,0 script Star#2 111,{
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//invisible but clickeable npc
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end;
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}
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hugel.gat,216,158,0 script Shellfish 111,{
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//end;
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//}
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//hugel.gat,216,158,0 script Shellfish 111,{
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//invisible but clickeable npc
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end;
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}
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hugel.gat,168,183,5 script Thief 118,{end;}
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hugel.gat,126,151,4 script Tanyee 90,{end;}
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hugel.gat,88,168,4 script Zondaman 874,{end;}
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hugel.gat,71,198,3 script Kampia 90,{end;}
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hugel.gat,84,125,4 script Anzian 700,{end;}
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//end;
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//}
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//hugel.gat,168,183,5 script Thief 118,{end;}
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//hugel.gat,126,151,4 script Tanyee 90,{end;}
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//hugel.gat,88,168,4 script Zondaman 874,{end;}
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//hugel.gat,71,198,3 script Kampia 90,{end;}
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//hugel.gat,84,125,4 script Anzian 700,{end;}
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//= End of new npcs
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hugel.gat,102,161,3 script Young Sailor 100,{end;}
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hugel.gat,85,139,3 script Yoko 86,{end;}
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hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
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hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
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hugel.gat,85,165,5 script Cudy 896,{end;}
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hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
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//hugel.gat,102,161,3 script Young Sailor 100,{end;}
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//hugel.gat,85,139,3 script Yoko 86,{end;}
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//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
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//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
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//hugel.gat,85,165,5 script Cudy 896,{end;}
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//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
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hugel.gat,71,83,4 script Hon Kiki 900,{end;}
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hugel.gat,56,103,4 script Sarko 709,{end;}
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hugel.gat,68,99,2 script Billy the Bull 889,{end;}
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hugel.gat,169,112,5 script Sani 892,{end;}
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hu_in01.gat,26,77,4 script Bokie 50,{end;}
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hu_in01.gat,18,94,2 script Katsuki 95,{end;}
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hu_in01.gat,16,20,4 script Jamie 70,{end;}
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hu_in01.gat,14,11,4 script Jana 49,{end;}
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hu_in01.gat,19,161,2 script Matilda 803,{end;}
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hu_in01.gat,18,167,4 script Gin 86,{end;}
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hu_in01.gat,381,304,5 script Soldier 105,{end;}
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hu_in01.gat,111,386,4 script Jino 86,{end;}
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//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
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//hugel.gat,56,103,4 script Sarko 709,{end;}
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//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
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//hugel.gat,169,112,5 script Sani 892,{end;}
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//hu_in01.gat,26,77,4 script Bokie 50,{end;}
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//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
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//hu_in01.gat,16,20,4 script Jamie 70,{end;}
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//hu_in01.gat,14,11,4 script Jana 49,{end;}
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//hu_in01.gat,19,161,2 script Matilda 803,{end;}
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//hu_in01.gat,18,167,4 script Gin 86,{end;}
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//hu_in01.gat,381,304,5 script Soldier 105,{end;}
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//hu_in01.gat,111,386,4 script Jino 86,{end;}
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//Johsh was here!
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hu_in01.gat,246,107,2 script Receptionist 53,{end;}
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hu_in01.gat,256,40,2 script Garud 897,{end;}
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//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
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//hu_in01.gat,256,40,2 script Garud 897,{end;}
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@ -15,6 +15,8 @@
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//= but it does the things it has to do :P
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//===== Additional Comments: =================================
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//= 1.0 Made the NPC [erKURITA]
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//= 1.5 Couple fixes to the npc, aswell as adding the missing
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//= 3 green herbs. [erKURITA]
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//============================================================
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que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
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@ -27,7 +29,7 @@ if (Class == Job_Novice) {
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mes @npcname$;
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mes "So, you've comeback?";
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next;
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if (gs_quest == 3) {
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if (gs_quest == 5) {
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if (SkillPoint > 0) {
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mes @npcname$;
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mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
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@ -60,12 +62,14 @@ if (Class == Job_Novice) {
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mes "But you still haven't done what I told you, need me to repeat it?";
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switch (select ("Yes, Please:No, Thanks")) {
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case 1:
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next;
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mes @npcname$;
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mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
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close2;
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set @npcname$,0;
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end;
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case 2:
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next;
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mes @npcname$;
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mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
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close2;
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@ -78,6 +82,7 @@ if (Class == Job_Novice) {
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mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
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switch (select ("Yes:No")) {
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case 1:
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next;
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mes @npcname$;
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mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
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next;
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@ -88,6 +93,7 @@ if (Class == Job_Novice) {
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set @npcname$,0;
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end;
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case 2:
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next;
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mes @npcname$;
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mes "Too bad for you son";
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close2;
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@ -116,25 +122,27 @@ if (gs_quest == 1) {
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mes "So, will you do it, please?";
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switch (select ("Yes, I will:Sorry I can't now")) {
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case 1:
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next;
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mes @npcname$;
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mes "Thanks very much!! Ok, here's what I need:";
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mes "^33CCFF 3 Feathers^000000";
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mes "^009933 3 Zargons^000000";
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mes "^660066 3 Rainbow Shells^000000";
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set @randtrunk,rand(1,5);
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if (@randtrunk == 1) {
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mes "^009900 3 Green Herbs^000000";
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set randtrunk,rand(1,5);
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if (randtrunk == 1) {
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mes "^663300 1 Trunk^000000";
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set trunk,1019;
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} else if (@randtrunk == 2) {
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} else if (randtrunk == 2) {
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mes "^663300 1 Fine-Grained Trunk^000000";
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set trunk,1066;
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} else if (@randtrunk == 3) {
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} else if (randtrunk == 3) {
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mes "^663300 1 Solid Trunk^000000";
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set trunk,1067;
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} else if (@randtrunk == 4) {
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} else if (randtrunk == 4) {
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mes "^663300 1 Barren Trunk^000000";
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set trunk,1068;
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} else if (@randtrunk == 5) {
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} else if (randtrunk == 5) {
|
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mes "^663300 1 Thin Trunk";
|
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set trunk,7186;
|
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}
|
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@ -143,14 +151,15 @@ if (gs_quest == 1) {
|
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mes @npcname$;
|
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mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
|
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close2;
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set @npcname$,0;
|
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set @npcname$,"";
|
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set gs_quest,2;
|
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end;
|
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case 2:
|
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next;
|
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mes @npcname$;
|
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mes "Oh, what am I going to do now...";
|
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close2;
|
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set @npcname$,0;
|
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set @npcname$,"";
|
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end;
|
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}
|
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|
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@ -160,72 +169,82 @@ if (gs_quest == 1) {
|
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next;
|
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switch (select("Yes I did:No I forgot which items I had to bring")) {
|
||||
case 1:
|
||||
if (countitem(949) < 3) {
|
||||
mes @npcname$;
|
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mes "Sorry, you're missing a few Feathers";
|
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close2;
|
||||
set @npcname$,0;
|
||||
end;
|
||||
} else if (countitem(912) < 3) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Zargons";
|
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close2;
|
||||
set @npcname$,0;
|
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end;
|
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} else if (countitem(1013) < 3) {
|
||||
mes @npcname$;
|
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mes "Sorry, you're missing a few Rainbow Shells";
|
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close2;
|
||||
set @npcname$,0;
|
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end;
|
||||
} else if (countitem(trunk) < 1) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you don't have the exact Trunk";
|
||||
close2;
|
||||
set @npcname$,0;
|
||||
end;
|
||||
} else if (countitem(935) < 10) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Shells";
|
||||
close2;
|
||||
set @npcname$,0;
|
||||
end;
|
||||
} else
|
||||
mes @npcname$;
|
||||
mes "GREAT! You brought them all! Thanks very much!";
|
||||
delitem 949,3;
|
||||
delitem 912,3;
|
||||
delitem 1013,3;
|
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delitem trunk,1;
|
||||
delitem 935,10;
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change. Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
|
||||
close2;
|
||||
set gs_quest,3;
|
||||
set @npcname$,0;
|
||||
set trunk,0;
|
||||
end;
|
||||
if (countitem(949) < 3) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Feathers";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else if (countitem(912) < 3) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Zargons";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else if (countitem(1013) < 3) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Rainbow Shells";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else if (countitem(trunk) < 1) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you don't have the exact Trunk";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else if (countitem(511) < 3) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Green Herbs";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else if (countitem(935) < 10) {
|
||||
mes @npcname$;
|
||||
mes "Sorry, you're missing a few Shells";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
} else
|
||||
mes @npcname$;
|
||||
mes "GREAT! You brought them all! Thanks very much!";
|
||||
delitem 949,3;
|
||||
delitem 912,3;
|
||||
delitem 1013,3;
|
||||
delitem trunk,1;
|
||||
delitem 935,10;
|
||||
delitem 511,3;
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
|
||||
close2;
|
||||
set gs_quest,3;
|
||||
set @npcname$,0;
|
||||
set trunk,0;
|
||||
set randtrunk,0;
|
||||
end;
|
||||
case 2:
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "Ok, I'll tell you again, so please take note!:";
|
||||
mes "^33CCFF 3 Feathers^000000";
|
||||
mes "^009933 3 Zargons^000000";
|
||||
mes "^660066 3 Rainbow Shells^000000";
|
||||
set @randtrunk,rand(1,5);
|
||||
if (@randtrunk == 1) {
|
||||
mes "^009900 3 Green Herbs^000000";
|
||||
if (randtrunk == 1) {
|
||||
mes "^663300 1 Trunk^000000";
|
||||
set trunk,1019;
|
||||
} else if (@randtrunk == 2) {
|
||||
} else if (randtrunk == 2) {
|
||||
mes "^663300 1 Fine-Grained Trunk^000000";
|
||||
set trunk,1066;
|
||||
} else if (@randtrunk == 3) {
|
||||
} else if (randtrunk == 3) {
|
||||
mes "^663300 1 Solid Trunk^000000";
|
||||
set trunk,1067;
|
||||
} else if (@randtrunk == 4) {
|
||||
} else if (randtrunk == 4) {
|
||||
mes "^663300 1 Barren Trunk^000000";
|
||||
set trunk,1068;
|
||||
} else if (@randtrunk == 5) {
|
||||
} else if (randtrunk == 5) {
|
||||
mes "^663300 1 Thin Trunk";
|
||||
set trunk,7186;
|
||||
}
|
||||
@ -234,16 +253,45 @@ if (gs_quest == 1) {
|
||||
mes @npcname$;
|
||||
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
|
||||
close2;
|
||||
set @npcname$,0;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
}
|
||||
} else if (Class == 24) || (gs_quest == 3) {
|
||||
mes @npcname$;
|
||||
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
|
||||
close2;
|
||||
set @npcname$,0;
|
||||
end;
|
||||
}
|
||||
} else if (gs_quest == 3) || (gs_quest == 4) {
|
||||
if (countitem(519) > 1) && (gs_quest == 4) {
|
||||
mes @npcname$;
|
||||
mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
|
||||
switch(select("Yes, take it please:Sorry but I need it)) {
|
||||
case 1:
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "Thanks so much! Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
|
||||
delitem 519,1;
|
||||
close2;
|
||||
set gs_quest,5;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
case 2:
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "OH please, I need it so much, thing about it please";
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
end;
|
||||
}
|
||||
} else
|
||||
mes @npcname$;
|
||||
mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing.."
|
||||
close2;
|
||||
set @npcname$,"";
|
||||
set gs_quest,4;
|
||||
end;
|
||||
} else if (Class == 24) || (gs_quest == 5) {
|
||||
mes @npcname$;
|
||||
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
|
||||
close2;
|
||||
set @npcname$,0;
|
||||
end;
|
||||
}
|
||||
mes @npcname$;
|
||||
mes "Hi son, how you doing? Nice day eh?";
|
||||
close2;
|
||||
|
104
npc/merchants/kunai_maker.txt
Normal file
104
npc/merchants/kunai_maker.txt
Normal file
@ -0,0 +1,104 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Kunai "Trader" @ que_ng.gat
|
||||
//===== By: ==================================================
|
||||
//= erKURITA
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= NPC that trades you a few shurikens + ninja stones for
|
||||
//= elemental kunais.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Added the npc. It uses a function that sends the item
|
||||
//= id of the 2 required items plus the amount. Can trade
|
||||
//= up to 500 units (5,000 kunais) at once. [erKURITA]
|
||||
//============================================================
|
||||
que_ng.gat,72,29,3 script Kunai Seller 83,{
|
||||
mes "[Jin]";
|
||||
mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shurikens for a determined elemental Kunai";
|
||||
next;
|
||||
mes "[Jin]";
|
||||
mes "What would you like to trade some? It's free";
|
||||
switch(select("10 Poison Kunais:10 Icycle Kunais:10 Rough Wind Kunais:10 Black Soil Kunai:10 Explosion Kunai:Nothing at the Moment")) {
|
||||
//Callfunc usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade;
|
||||
case 1:
|
||||
next;
|
||||
callfunc "Kunai_Trade",13250,20,7524,1,13259;
|
||||
close;
|
||||
case 2:
|
||||
next;
|
||||
callfunc "Kunai_Trade",13251,8,7522,2,13255;
|
||||
goto L_Bye;
|
||||
case 3:
|
||||
next;
|
||||
callfunc "Kunai_Trade",13252,4,7523,2,13257;
|
||||
goto L_Bye;
|
||||
case 4:
|
||||
next;
|
||||
callfunc "Kunai_Trade",13253,2,7524,1,13256;
|
||||
goto L_Bye;
|
||||
case 5:
|
||||
next;
|
||||
callfunc "Kunai_Trade",13254,1,7521,2,13258;
|
||||
goto L_Bye;
|
||||
case 6:
|
||||
next;
|
||||
goto L_Bye;
|
||||
}
|
||||
L_Bye:
|
||||
next;
|
||||
mes "[Jin]";
|
||||
mes "Good bye and hope to see you again then";
|
||||
close;
|
||||
}
|
||||
|
||||
function script Kunai_Trade -1,{
|
||||
|
||||
mes "[Jin]";
|
||||
if (MaxWeight*50/100 < Weight) {
|
||||
if (MaxWeight*90/100 < Weight) {
|
||||
mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
|
||||
next;
|
||||
goto L_Menu;
|
||||
} else
|
||||
mes "You have 50% or more weight, do you still want to continue?";
|
||||
menu "Yes",-,"No, thanks",L_Return;
|
||||
}
|
||||
|
||||
mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for yours "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
|
||||
switch(select("Yes:I'll think about it")) {
|
||||
case 1:
|
||||
next;
|
||||
mes "[Jin]";
|
||||
if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
|
||||
mes "Sorry but you're missing one of the required items. Please get them";
|
||||
close;
|
||||
} else
|
||||
mes "How many do you want to trade? I can only trade you 500 units at once, and remember 1 unit = 10 kunais of your wish";
|
||||
input @trade;
|
||||
next;
|
||||
mes "[Jin]";
|
||||
if (@trade > 500) {
|
||||
mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
|
||||
close;
|
||||
} else if (@trade == 0) {
|
||||
mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
|
||||
close;
|
||||
} else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
|
||||
mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
|
||||
close;
|
||||
} else
|
||||
mes "Here you go, enjoy them";
|
||||
delitem getarg(0),getarg(1)*@trade;
|
||||
delitem getarg(2),getarg(3)*@trade;
|
||||
getitem getarg(4),10*@trade;
|
||||
next;
|
||||
return;
|
||||
case 2:
|
||||
return;
|
||||
}
|
||||
L_Bye:
|
||||
return;
|
||||
|
||||
}
|
@ -16,6 +16,9 @@
|
||||
//= 1.4 Added an ingredient seller to Morroc, thanks to Muad_Dib [MasterOfMuppets]
|
||||
//= a Removed doubled Morocc Ing.Seller, arranged the rest Ing.Sellers according to the city names [Lupus]
|
||||
//= 1.4b Commented out temp Gunslinger shops. [Lupus]
|
||||
//= 1.5 Removed Temp gunslinger shops and moved up the official ones. [erKURITA]
|
||||
//= Added Official Ninja shops in their correct location and commented a few
|
||||
//= shops. Thanks to RockmanEXE and Muad_Dib [erKURITA]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -46,22 +49,25 @@ aldebaran.gat,166,109,7 shop Ingredient Seller 750,580:-1,7482:-1 //temp goods
|
||||
//=======================================================
|
||||
//AMATSU
|
||||
//=======================================================
|
||||
//Fruit merchant opens a zeny exploit (due to Juice Maker NPC)
|
||||
amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1
|
||||
//|Removed the following shops according to RockmanEXe's info. Some were removed anyway.
|
||||
//amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1
|
||||
//amatsu.gat,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1
|
||||
amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1
|
||||
amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
|
||||
amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
|
||||
amatsu.gat,183,127,5 shop Milk Merchant 90,519:-1
|
||||
//1st set
|
||||
//amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1
|
||||
//amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
|
||||
//amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
|
||||
//amatsu.gat,183,127,5 shop Milk Merchant 90,519:-1
|
||||
//ama_in01.gat,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1
|
||||
//ama_in01.gat,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1
|
||||
ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
|
||||
//ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
|
||||
//2nd set
|
||||
//|<= end of removed shops
|
||||
ama_in01.gat,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1
|
||||
ama_in01.gat,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
|
||||
ama_in01.gat,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
|
||||
amatsu.gat,205,150,2 shop Ingredient Seller 750,7453:-1,579:-1
|
||||
amatsu.gat,205,150,2 shop Ingredient Seller 83,7453:-1,579:-1
|
||||
//| Official Ninja Shops
|
||||
que_ng.gat,72,31,2 shop Shuriken Dealer 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
|
||||
que_ng.gat,73,26,5 shop Tool Dealer 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
|
||||
|
||||
//=======================================================
|
||||
//AYOTHAYA
|
||||
@ -94,11 +100,9 @@ ein_in01.gat,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,11
|
||||
ein_in01.gat,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1
|
||||
einbroch.gat,138,66,3 shop Head Gear Dealer 850,5114,:-1,2218:-1
|
||||
einbroch.gat,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1
|
||||
//Temp shops! Normally you can't buy all the equipment & ammo.
|
||||
//Use official GUNSLINGER SHOPS
|
||||
//einbroch.gat,235,106,3 shop Ammo Dealer 847,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
|
||||
//einbroch.gat,232,106,3 shop Gun Dealer 847,13150:-1,13100:-1,13101:-1,13102:-1,13103:-1,13104:-1,13105:-1,13106:-1,13151:-1,13152:-1,13153:-1,13154:-1,13155:-1,13156:-1,13157:-1,13158:-1,13159:-1,13160:-1,13161:-1,13162:-1
|
||||
|
||||
//Official Gunslingers shops.
|
||||
que_ng.gat,179,91,4 shop Gunner#Gun Seller 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
|
||||
que_ng.gat,180,79,4 shop Gunner#Ammo Seller 900,13200:-1,13201:-1,13202:-1
|
||||
//=======================================================
|
||||
//GEFFEN
|
||||
//=======================================================
|
||||
@ -296,14 +300,6 @@ yuno.gat,133,171,2 shop Ingredient Seller 750,7457:-1,7482:-1
|
||||
//=======================================================
|
||||
prt_monk.gat,135,263,3 shop Blacksmith 726,1801:-1,1803:-1,1805:-1
|
||||
|
||||
|
||||
//=======================================================
|
||||
// GUNSLINGER SHOPS
|
||||
//=======================================================
|
||||
que_ng.gat,179,91,4 shop Gunner#Gunner1 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
|
||||
que_ng.gat,180,79,4 shop Gunner#Gunner2 900,13200:-1,13201:-1,13202:-1
|
||||
|
||||
|
||||
//===== Additional Comments(old): =================================
|
||||
//= swapped shop titles in GONRYUN, thanks to Kashy
|
||||
//= 1.3a Fixed Louyang map name. Added additional shops in Yuno. [kobra_k88]
|
||||
|
@ -50,6 +50,7 @@ npc: npc/merchants/renters.txt
|
||||
npc: npc/merchants/alchemist.txt
|
||||
npc: npc/merchants/icecream.txt
|
||||
npc: npc/merchants/quivers.txt
|
||||
npc: npc/merchants/kunai_maker.txt
|
||||
// Temp Shops
|
||||
// Removed in kRO (because Scrolls have been added into mobs drops)
|
||||
//npc: npc/merchants/scrolls_arrows.txt
|
||||
|
@ -4,13 +4,14 @@
|
||||
//= Athena (1.0)
|
||||
//= Nana (1.1)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version; RO Episode 6+
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Amatsu
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.3 Fixed a warp-back [erKURITA]
|
||||
//= 1.4 Added Ninja's Warps. Thanks to RockmanEXE for the info. [erKURITA]
|
||||
//============================================================
|
||||
|
||||
//= Amatsu ===================================================
|
||||
@ -50,4 +51,12 @@ amatsu.gat,52,148,0 warp warp1994 1,1,ama_in01.gat,88,97
|
||||
amatsu.gat,85,235,0 warp warp1972 1,1,ama_in02.gat,224,45
|
||||
//removed
|
||||
//amatsu.gat,95,148,0 warp warp1990 1,1,ama_in01.gat,88,97
|
||||
amatsu.gat,96,117,0 warp warp1962 1,1,ama_in01.gat,29,23
|
||||
amatsu.gat,96,117,0 warp warp1962 1,1,ama_in01.gat,29,23
|
||||
|
||||
//| Ninja quest warps
|
||||
amatsu.gat,149,140,0 warp ninja01 1,1,que_ng.gat,20,142
|
||||
que_ng.gat,20,138,0 warp ninja02 1,1,amatsu.gat,147,136
|
||||
que_ng.gat,10,183,0 warp ninja03 1,1,que_ng.gat,33,64
|
||||
que_ng.gat,37,64,0 warp ninja04 1,1,que_ng.gat,15,182
|
||||
que_ng.gat,30,37,0 warp ninja05 1,1,que_ng.gat,67,28
|
||||
que_ng.gat,63,30,0 warp ninja06 1,1,que_ng.gat,25,37
|
Loading…
x
Reference in New Issue
Block a user