Updated STEAL skill (WIP), added a battle config option: 'skill_steal_max_tries' to set max number of stealing tries. It could help to fix stealing exploit on mobs with few drops

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6367 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-04-29 11:16:21 +00:00
parent c6b604a02f
commit 687b2210a7
7 changed files with 32 additions and 18 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/29
* Updated STEAL skill (WIP), added a battle config option: [Lupus]
'skill_steal_max_tries' to set max number of stealing tries.
It could help to fix stealing exploit on mobs with few drops
* Added support for packet 0x229 (clif_changeoption). [Skotlex]
* Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
[Skotlex]

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@ -205,6 +205,13 @@ backstab_bow_penalty: yes
// Use kRO new steal formula?
skill_steal_type: yes
// How many times you could try to steal from a mob.
// Note: It might help to close stealing exploit on monstewrs with few/rare items
// 0 = you can't steal at all
// 1..255 = exact numbel of tries
// 256 = there's no stealing tries limit
skill_steal_max_tries: 256
// Can Rogues plagiarize advanced job skills
// 0 = no restriction
// 1 = only stalker may plagiarize advanced skills

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@ -3826,6 +3826,7 @@ static const struct battle_data_short {
{ "pk_min_level", &battle_config.pk_min_level}, // [celest]
{ "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
{ "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
{ "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
// { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
{ "motd_type", &battle_config.motd_type}, // [celest]
{ "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
@ -4226,6 +4227,7 @@ void battle_set_defaults() {
battle_config.pk_min_level = 55;
battle_config.skill_steal_type = 1;
battle_config.skill_steal_rate = 100;
battle_config.skill_steal_max_tries = 256;
// battle_config.night_darkness_level = 9;
battle_config.motd_type = 0;
battle_config.allow_atcommand_when_mute = 0;
@ -4489,6 +4491,9 @@ void battle_validate_conf() {
if (battle_config.sg_miracle_skill_ratio > 10000)
battle_config.sg_miracle_skill_ratio = 10000;
if (battle_config.skill_steal_max_tries > 256)
battle_config.skill_steal_max_tries = 256;
#ifdef CELL_NOSTACK
if (battle_config.cell_stack_limit < 1)
battle_config.cell_stack_limit = 1;

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@ -353,6 +353,7 @@ extern struct Battle_Config {
unsigned short pk_min_level; // [celest]
unsigned short skill_steal_type; // [celest]
unsigned short skill_steal_rate; // [celest]
unsigned short skill_steal_max_tries; //max steal skill tries on a mob. if=256, then w/o limit [Lupus]
// unsigned short night_darkness_level; // [celest]
unsigned short motd_type; // [celest]
unsigned short allow_atcommand_when_mute; // [celest]

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@ -880,7 +880,7 @@ struct mob_data {
struct {
unsigned skillstate : 8;
unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
unsigned steal_flag : 1;
unsigned steal_flag : 8; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
unsigned steal_coin_flag : 1;
unsigned soul_change_flag : 1; // Celest
unsigned alchemist: 1;

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@ -2928,11 +2928,12 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
md=(struct mob_data *)bl;
if(md->state.steal_flag || status_get_mode(bl)&MD_BOSS || md->master_id ||
if(md->state.steal_flag>battle_config.skill_steal_max_tries || status_get_mode(bl)&MD_BOSS || md->master_id ||
(md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris]
map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky]
md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check
)
)
return 0;
skill = battle_config.skill_steal_type == 1
@ -2942,24 +2943,21 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
if (skill < 1)
return 0;
j = i = rand()%MAX_MOB_DROP; //Pick one mobs drop slot.
do {
//if it's empty, we check one by one, till find an item
i--;
if(i<0)
i=MAX_MOB_DROP-1;
for(i = 0; i<MAX_MOB_DROP; i++)//Pick one mobs drop slot.
{
itemid = md->db->dropitem[i].nameid;
//now try all 10 slots till success
if(itemid <= 0 || (itemdb_type(itemid) == 6 && pc_checkskill(sd,TF_STEAL) <= 5))
continue;
} while (i != j &&
rand() % 10000 > ((md->db->dropitem[i].p * skill) / 100 + sd->add_steal_rate)); //fixed rate. From Freya [Lupus]
if (i == j)
if(itemid <= 0 || (itemid>4000 && itemid<5000 && pc_checkskill(sd,TF_STEAL) <= 5))
continue;
if(rand() % 10000 > ((md->db->dropitem[i].p * skill) / 100 + sd->add_steal_rate))
break;
}
if (i == MAX_MOB_DROP)
return 0;
md->state.steal_flag = 1;
if(md->state.steal_flag < battle_config.skill_steal_max_tries)
md->state.steal_flag++;
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;

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@ -967,7 +967,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
}
// Gank
if(dstmd && !dstmd->state.steal_flag && sd->status.weapon != W_BOW && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 &&
if(dstmd && dstmd->state.steal_flag<battle_config.skill_steal_max_tries && sd->status.weapon != W_BOW && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 &&
(skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
if(pc_steal_item(sd,bl))
clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);