Updated STEAL skill (WIP), added a battle config option: 'skill_steal_max_tries' to set max number of stealing tries. It could help to fix stealing exploit on mobs with few drops
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/29
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* Updated STEAL skill (WIP), added a battle config option: [Lupus]
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'skill_steal_max_tries' to set max number of stealing tries.
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It could help to fix stealing exploit on mobs with few drops
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* Added support for packet 0x229 (clif_changeoption). [Skotlex]
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* Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
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[Skotlex]
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@ -205,6 +205,13 @@ backstab_bow_penalty: yes
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// Use kRO new steal formula?
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skill_steal_type: yes
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// How many times you could try to steal from a mob.
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// Note: It might help to close stealing exploit on monstewrs with few/rare items
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// 0 = you can't steal at all
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// 1..255 = exact numbel of tries
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// 256 = there's no stealing tries limit
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skill_steal_max_tries: 256
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// Can Rogues plagiarize advanced job skills
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// 0 = no restriction
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// 1 = only stalker may plagiarize advanced skills
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@ -3826,6 +3826,7 @@ static const struct battle_data_short {
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{ "pk_min_level", &battle_config.pk_min_level}, // [celest]
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{ "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
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{ "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
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{ "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
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// { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
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{ "motd_type", &battle_config.motd_type}, // [celest]
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{ "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
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@ -4226,6 +4227,7 @@ void battle_set_defaults() {
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battle_config.pk_min_level = 55;
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battle_config.skill_steal_type = 1;
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battle_config.skill_steal_rate = 100;
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battle_config.skill_steal_max_tries = 256;
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// battle_config.night_darkness_level = 9;
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battle_config.motd_type = 0;
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battle_config.allow_atcommand_when_mute = 0;
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@ -4489,6 +4491,9 @@ void battle_validate_conf() {
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if (battle_config.sg_miracle_skill_ratio > 10000)
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battle_config.sg_miracle_skill_ratio = 10000;
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if (battle_config.skill_steal_max_tries > 256)
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battle_config.skill_steal_max_tries = 256;
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#ifdef CELL_NOSTACK
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if (battle_config.cell_stack_limit < 1)
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battle_config.cell_stack_limit = 1;
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@ -353,6 +353,7 @@ extern struct Battle_Config {
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unsigned short pk_min_level; // [celest]
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unsigned short skill_steal_type; // [celest]
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unsigned short skill_steal_rate; // [celest]
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unsigned short skill_steal_max_tries; //max steal skill tries on a mob. if=256, then w/o limit [Lupus]
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// unsigned short night_darkness_level; // [celest]
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unsigned short motd_type; // [celest]
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unsigned short allow_atcommand_when_mute; // [celest]
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@ -880,7 +880,7 @@ struct mob_data {
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struct {
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unsigned skillstate : 8;
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unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
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unsigned steal_flag : 1;
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unsigned steal_flag : 8; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
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unsigned steal_coin_flag : 1;
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unsigned soul_change_flag : 1; // Celest
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unsigned alchemist: 1;
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30
src/map/pc.c
30
src/map/pc.c
@ -2928,11 +2928,12 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
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md=(struct mob_data *)bl;
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if(md->state.steal_flag || status_get_mode(bl)&MD_BOSS || md->master_id ||
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if(md->state.steal_flag>battle_config.skill_steal_max_tries || status_get_mode(bl)&MD_BOSS || md->master_id ||
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(md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris]
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map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky]
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md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check
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)
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)
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return 0;
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skill = battle_config.skill_steal_type == 1
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@ -2942,24 +2943,21 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
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if (skill < 1)
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return 0;
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j = i = rand()%MAX_MOB_DROP; //Pick one mobs drop slot.
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do {
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//if it's empty, we check one by one, till find an item
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i--;
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if(i<0)
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i=MAX_MOB_DROP-1;
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for(i = 0; i<MAX_MOB_DROP; i++)//Pick one mobs drop slot.
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{
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itemid = md->db->dropitem[i].nameid;
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//now try all 10 slots till success
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if(itemid <= 0 || (itemdb_type(itemid) == 6 && pc_checkskill(sd,TF_STEAL) <= 5))
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continue;
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} while (i != j &&
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rand() % 10000 > ((md->db->dropitem[i].p * skill) / 100 + sd->add_steal_rate)); //fixed rate. From Freya [Lupus]
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if (i == j)
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if(itemid <= 0 || (itemid>4000 && itemid<5000 && pc_checkskill(sd,TF_STEAL) <= 5))
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continue;
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if(rand() % 10000 > ((md->db->dropitem[i].p * skill) / 100 + sd->add_steal_rate))
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break;
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}
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if (i == MAX_MOB_DROP)
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return 0;
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md->state.steal_flag = 1;
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if(md->state.steal_flag < battle_config.skill_steal_max_tries)
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md->state.steal_flag++;
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memset(&tmp_item,0,sizeof(tmp_item));
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tmp_item.nameid = itemid;
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tmp_item.amount = 1;
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@ -967,7 +967,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
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}
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// Gank
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if(dstmd && !dstmd->state.steal_flag && sd->status.weapon != W_BOW && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 &&
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if(dstmd && dstmd->state.steal_flag<battle_config.skill_steal_max_tries && sd->status.weapon != W_BOW && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 &&
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(skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
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if(pc_steal_item(sd,bl))
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clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
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