From 6899c89e5dc9bde571e42ce67d16b324da74c4ea Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Sat, 30 Sep 2017 18:18:35 +0200 Subject: [PATCH] Added new mob db placeholders With this gravity used up the old monster id range and their client will probably support the new range on kRO sakray soon! --- db/const.txt | 12 +++++++++++- db/re/mob_db.txt | 36 ++++++++++++++++++++++++++++++++++++ src/map/npc.h | 2 +- 3 files changed, 48 insertions(+), 2 deletions(-) diff --git a/db/const.txt b/db/const.txt index a10cc018bc..a3f2cd0844 100644 --- a/db/const.txt +++ b/db/const.txt @@ -2292,7 +2292,8 @@ JP_NPC01 10236 4_M_AC_RUMIN 10246 4_M_HIGH_WIZARD 10247 4_SYSTEM_BOX 10248 - +4_STEELBOX 10249 +4_WOODBOX 10250 4_M_POPFESTA 10251 4_BONFIRE 10252 4_PCCOUNT 10253 @@ -2308,6 +2309,15 @@ JP_NPC08 10267 JP_NPC09 10268 JP_NPC10 10269 +4_JP_AB_NPC_001 10272 +4_JP_AB_NPC_002 10273 +4_JP_AB_NPC_003 10274 +4_JP_AB_NPC_004 10275 +4_JP_AB_NPC_005 10276 +4_JP_AB_NPC_006 10277 +4_JP_AB_NPC_007 10278 +4_JP_AB_NPC_008 10279 + SWORDCLAN 1 ARCWANDCLAN 2 GOLDENMACECLAN 3 diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index 23509d25a6..df220d3cbf 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -3100,3 +3100,39 @@ //3945,JP_E_MONSTER_103 //3946,JP_E_MONSTER_104 //3947,JP_E_MONSTER_105 + +//3955,E_SAVAGE +//3956,E_ELDER_WILOW + +//3969,MD_RED_MUSHROOM +//3970,MD_BLACK_MUSHROOM + +//3976,EIRA_BRZ +//3977,AB_MOB_051 +//3978,AB_MOB_052 +//3979,AB_MOB_053 +//3980,AB_MOB_054 +//3981,AB_MOB_055 +//3982,AB_MOB_056 +//3983,AB_MOB_057 +//3984,AB_MOB_058 +//3985,AB_MOB_059 +//3986,AB_MOB_060 +//3987,AB_MOB_061 +//3988,AB_MOB_062 +//3989,AB_MOB_063 +//3990,AB_MOB_064 +//3991,AB_MOB_065 +//3992,AB_MOB_066 +//3993,AB_MOB_067 +//3994,AB_MOB_068 +//3995,AB_MOB_069 +//3996,AB_MOB_070 +//3997,AB_MOB_071 +//3998,AB_MOB_072 + +// New Monster Range +//20021,AB_MOB_073 +//20022,AB_MOB_074 +//20023,AB_MOB_075 +//20024,AB_MOB_076 diff --git a/src/map/npc.h b/src/map/npc.h index 893189d202..fc2a78e2a5 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -123,7 +123,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10270 +#define MAX_NPC_CLASS2_END 10280 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)