- Updated the way SC_SILENCE works. From what I remember (from previous forum discussions) it: 1- Always blocks skills from being used. 2- Will only block a skill when the cast-bar ends IF the skill is targetted. If anyone wants to debate to get this changed, make an appropiate forum topic in the svn development area to discuss.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8083 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/02
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* Updated the way SC_SILENCE works. From what I remember (from previous
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forum discussions) it: 1- Always blocks skills from being used. 2- Will
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only block a skill when the cast-bar ends IF the skill is targetted. If
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anyone wants to debate to get this changed, make an appropiate forum topic
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in the svn development area to discuss. [Skotlex]
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* Added a check in the walking code when triggering skills.
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NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend
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the walk packet, this effectively causes the mob to start walking
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@ -964,9 +964,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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))
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return 0;
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if (flag != 2 && ( //Those that block begin/end casting.
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sc->data[SC_SILENCE].timer != -1
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))
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//Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex]
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if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0))
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return 0;
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//Skill blocking.
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