Added new shadow Equipments (#6399)
* Added shadow eq according to the items description up to nov 2021
This commit is contained in:
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@ -2732,3 +2732,13 @@
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28505:4917,{ bonus bMaxHPrate,5; }
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28505:4918,{ bonus bMaxHPrate,5; }
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28505:4919,{ bonus bMaxHPrate,5; }
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24722:24723:24724,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,1; if (.@sum>=27) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,80; } else if (.@sum>=27) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",3,40; } }
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24725:24726:24727,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bAddClass,Class_All,1; if (.@sum>=27) { bonus3 bAutoSpell,"AS_SONICBLOW",10,80; } else if (.@sum>=27) { bonus3 bAutoSpell,"AS_SONICBLOW",7,40; } }
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24728:24729,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum>=27) { bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),4),80; } else if (.@sum>=27) { bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),2),40; } }
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24730:24731,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddClass,Class_All,2; if (.@sum>=20) { bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),8),80,BF_SHORT|BF_NORMAL,1; } else if (.@sum>=18) { bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),4),40,BF_SHORT|BF_NORMAL,1; } }
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24739:24584:24585:24586:24587:24588,{ bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; }
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24740:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bShortAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SJ_DOCUMENT",-20000; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15; bonus2 bSkillAtk,"SJ_SOLARBURST",15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; }
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24741:24584:24585:24586:24587:24588,{ bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillAtk,"KO_HUUMARANKA",15; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; }
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24742:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000; bonus2 bSkillAtk,"RL_FIREDANCE",15; bonus2 bSkillAtk,"RL_R_TRIP",15; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; }
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24743:24584:24585:24586:24587:24588,{ bonus2 bSkillCooldown,"SP_SOULCURSE",-1500; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SP_SOULREAPER",-5000; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; bonus2 bSkillAtk,"SP_SPA",15; bonus2 bSkillAtk,"SP_SWHOO",15; }
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24744:24584:24585:24586:24587:24588,{ bonus2 bMagicAtkEle,Ele_All,15; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bShortAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; }
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@ -114601,6 +114601,366 @@ Body:
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Script: |
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bonus bBaseAtk,10;
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bonus bMatk,10;
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- Id: 24722
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AegisName: S_AutoSpell_Shield
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Name: Auto Spell Shadow Shield
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Type: ShadowGear
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MagicAttack: 15
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Locations:
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Shadow_Shield: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bMatk,(.@r/2);
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if (.@r==9)
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bonus3 bAutoSpell,"MG_NAPALMBEAT",7,70;
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else if (.@r>9)
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bonus3 bAutoSpell,"MG_NAPALMBEAT",10,100;
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- Id: 24723
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AegisName: S_AutoSpell_Armor
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Name: Auto Spell Shadow Armor
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Type: ShadowGear
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Locations:
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Shadow_Armor: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bHit,10+(.@r/2);
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if (.@r>=9) {
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bonus bPerfectHitRate,5;
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}
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- Id: 24724
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AegisName: S_AutoSpell_Shoes
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Name: Auto Spell Shadow Shoes
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Type: ShadowGear
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Locations:
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Shadow_Shoes: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bFlee,10+(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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}
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- Id: 24725
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AegisName: S_AutoSpell_Weapon
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Name: Auto Spell Shadow Weapon
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bBaseAtk,15+(.@r/2);
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if (.@r==9)
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bonus3 bAutoSpell,"SM_BASH",7,70;
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else if (.@r>9)
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bonus3 bAutoSpell,"SM_BASH",10,100;
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- Id: 24726
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AegisName: S_AutoSpell_Pendant
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Name: Auto Spell Shadow Pendant
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Type: ShadowGear
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Locations:
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Shadow_Left_Accessory: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bHit,10+(.@r/2);
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if (.@r>=9) {
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bonus bPerfectHitRate,5;
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}
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- Id: 24727
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AegisName: S_AutoSpell_Earring
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Name: Auto Spell Shadow Earring
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Type: ShadowGear
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Locations:
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Shadow_Right_Accessory: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bFlee,10+(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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}
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- Id: 24728
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AegisName: S_M_AutoSpell_Armor
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Name: Major Auto Spell Shadow Armor
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Type: ShadowGear
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Locations:
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Shadow_Armor: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bMatkRate,3;
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bonus2 bMagicAtkEle,Ele_All,(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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if (.@r>=10) {
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bonus3 bAutoSpell,"WL_FROSTMISTY",max(getskilllv("WL_FROSTMISTY"),3),70;
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}
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}
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- Id: 24729
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AegisName: S_M_AutoSpell_Shoes
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Name: Major Auto Spell Shadow Shoes
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Type: ShadowGear
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Locations:
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Shadow_Shoes: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bMatkRate,3;
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bonus2 bMagicAtkEle,Ele_All,(.@r/2);
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if (.@r>=10) {
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bonus bAspdRate,3;
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}
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- Id: 24730
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AegisName: S_M_AutoSpell_Earring
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Name: Major Auto Spell Shadow Earring
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Type: ShadowGear
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Locations:
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Shadow_Right_Accessory: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus2 bAddClass,Class_All,3;
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bonus bShortAtkRate,(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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if (.@r>=10) {
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bonus5 bAutoSpell,"SC_FATALMENACE",max(getskilllv("SC_FATALMENACE"),7),70,BF_SHORT|BF_NORMAL,1;
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}
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}
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- Id: 24731
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AegisName: S_M_AutoSpell_Pendant
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Name: Major Auto Spell Shadow Pendant
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Type: ShadowGear
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Locations:
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Shadow_Left_Accessory: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus2 bAddClass,Class_All,3;
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bonus bShortAtkRate,(.@r/2);
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if (.@r>=10) {
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bonus bAspdRate,3;
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}
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- Id: 24732
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AegisName: S_Hasty_Shield
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Name: Hasty Shadow Shield
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Type: ShadowGear
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Locations:
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Shadow_Shield: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bMatkRate,1+(.@r/2);
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bonus2 bAddClass,Class_All,1+(.@r/2);
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if (.@r>=7) {
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bonus bDef,15;
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bonus bFlee,15;
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if (.@r>=10) {
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bonus bSpeedRate,25;
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}
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}
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- Id: 24733
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AegisName: S_Infinity_Shield
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Name: Infinity Shadow Shield
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Type: ShadowGear
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Locations:
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Shadow_Shield: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus2 bAddSize,Size_All,(.@r/3);
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bonus2 bMagicAddSize,Size_All,(.@r/3);
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bonus2 bSubSize,Size_All,(.@r/3);
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bonus2 bMagicSubSize,Size_All,(.@r/3);
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if (.@r==10)
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bonus bNoSizeFix;
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- Id: 24734
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AegisName: S_Durable_Weapon
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Name: Durable Weapon Shadow
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 99
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bLongAtkRate,2;
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bonus bShortAtkRate,2;
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bonus2 bAddClass,Class_All,(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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if (.@r>=10) {
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bonus bLongAtkRate,7;
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bonus bShortAtkRate,7;
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}
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}
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- Id: 24735
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AegisName: S_Durable_Shield
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Name: Durable Shield Shadow
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Type: ShadowGear
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Locations:
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Shadow_Shield: true
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EquipLevelMin: 99
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bLongAtkRate,2;
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bonus bShortAtkRate,2;
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bonus2 bAddClass,Class_All,(.@r/2);
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if (.@r>=9) {
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bonus bAspd,1;
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if (.@r>=10) {
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bonus bLongAtkRate,7;
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bonus bShortAtkRate,7;
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}
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}
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- Id: 24736
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AegisName: S_Clever_Weapon
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Name: Clever Weapon Shadow
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 99
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus2 bMagicAtkEle,Ele_All,2;
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bonus bMatkRate,(.@r/2);
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if (.@r>=9) {
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bonus bVariableCastrate,-5;
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if (.@r>=10) {
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bonus2 bMagicAtkEle,Ele_All,7;
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}
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}
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- Id: 24737
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AegisName: S_Clever_Shield
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Name: Clever Shield Shadow
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Type: ShadowGear
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Locations:
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Shadow_Shield: true
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EquipLevelMin: 99
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus2 bMagicAtkEle,Ele_All,2;
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bonus bMatkRate,(.@r/2);
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if (.@r>=9) {
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bonus bVariableCastrate,-5;
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if (.@r>=10) {
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bonus2 bMagicAtkEle,Ele_All,7;
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}
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}
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- Id: 24738
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AegisName: S_CriticalHit_Weapon
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Name: Critical Hit Weapon Shadow
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bCritical,7;
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bonus bBaseAtk,15;
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bonus bCritAtkRate,(.@r/2);
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if (.@r>=7) {
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bonus bCritical,7;
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}
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- Id: 24739
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AegisName: S_SU_Weapon
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Name: Summoner Booster Shadow Weapon
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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- Id: 24740
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AegisName: S_SJ_Weapon
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Name: Star Emperor Booster Shadow Weapon
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Type: ShadowGear
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Jobs:
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StarGladiator: true
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Classes:
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All_Third: true
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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- Id: 24741
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AegisName: S_KO_Weapon
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Name: Kagerou & Oboro Booster Shadow Weapon
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Type: ShadowGear
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Jobs:
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KagerouOboro: true
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Ninja: true
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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- Id: 24742
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AegisName: S_RL_Weapon
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Name: Rebellion Booster Shadow Weapon
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Type: ShadowGear
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Jobs:
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Rebellion: true
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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- Id: 24743
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AegisName: S_SP_Weapon
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Name: Soul Reaper Booster Shadow Weapon
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Type: ShadowGear
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Jobs:
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SoulLinker: true
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Classes:
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All_Third: true
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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- Id: 24744
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AegisName: S_NV_Weapon
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Name: Super Novice Booster Shadow Weapon
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Type: ShadowGear
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Jobs:
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Novice: true
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SuperNovice: true
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Locations:
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Shadow_Weapon: true
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EquipLevelMin: 100
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Script: |
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bonus bMatk,10;
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bonus bBaseAtk,10;
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bonus bMaxHP,1500;
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bonus bMaxSP,300;
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- Id: 24745
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AegisName: S_KingbirdAnc_Weapon
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Name: Kingbird Ancient Shadow Weapon
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Type: ShadowGear
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Locations:
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Shadow_Weapon: true
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Refineable: true
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Script: |
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.@r = getrefine();
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bonus bBaseAtk,15;
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bonus bHit,15;
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bonus bLongAtkRate,(.@r/2);
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if (.@r>=7) {
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bonus bHit,15;
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}
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- Id: 26001
|
||||
AegisName: Toughen_Metal_Lance
|
||||
Name: Enhanced Metal Lance
|
||||
|
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Reference in New Issue
Block a user