- Fixed skill_notok blocking guild skills

- Fixed Napalm vulcan's time2 entry in the skill_cast_db
- Removed a pair of debug switches that shouldn't be needed anymore.



git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5604 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-14 23:52:01 +00:00
parent f7884c6c52
commit 68e0a223ff
4 changed files with 18 additions and 24 deletions

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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/14
* Fixed skill_notok blocking guild skills [Skotlex]
* Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
* Fixed the average_lv column size specification for levels above 255.
Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
* Updated @rura/@warp. Now you can use both "@warp mapname x y" and

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@ -631,7 +631,7 @@
//-- LK_JOINTBEAT
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000
//-- HW_NAPALMVULCAN
400,1700,1000,0,0,0,45000
400,1700,1000,0,0,45000
//-- CH_SOULCOLLECT
401,2000,0,0,600000,0
//-- PF_MINDBREAKER

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@ -5090,7 +5090,10 @@ int pc_resetstate(struct map_session_data* sd)
add += sumsp(sd->status.int_);
add += sumsp(sd->status.dex);
add += sumsp(sd->status.luk);
sd->status.status_point+=add;
if (add > SHRT_MAX - sd->status.status_point)
sd->status.status_point = SHRT_MAX;
else
sd->status.status_point+=add;
}
sd->status.str=1;

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@ -766,23 +766,24 @@ int can_copy(struct map_session_data *sd, int skillid)
// [MouseJstr] - skill ok to cast? and when?
int skillnotok(int skillid, struct map_session_data *sd)
{
int i = skillid;
nullpo_retr (1, sd);
//if (sd == 0)
//return 0;
//return 1;
// I think it was meant to be "no skills allowed when not a valid sd"
if (!(skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX))
if ((skillid > MAX_SKILL) || (skillid < 0))
return 1;
if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX)
return 1;
{
int i = skillid;
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if (sd->blockskill[i] > 0)
return 1;
}
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if (sd->blockskill[i] > 0)
return 1;
if (i > MAX_SKILL || i < 0)
return 1;
if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
return 0; // gm's can do anything damn thing they want
@ -2494,12 +2495,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_change *sc;
if(skillid < 0)
{ // remove the debug print when this case is finished
ShowDebug("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
src, bl,skillid,skilllv,tick,flag);
return 0;
}
if (skillid > 0 && skilllv <= 0) return 0;
nullpo_retr(1, src);
@ -3212,12 +3207,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
struct mob_data *dstmd = NULL;
int i,type=-1;
if(skillid < 0 || (skillid > MAX_SKILL || (skillid >= GD_SKILLBASE && skillid > GD_SKILLBASE + MAX_GUILDSKILL)))
{ // remove the debug print when this case is finished
ShowDebug("skill_castend_nodamage_id: skillid=%i call: %p %p %i %i %i %i\n",skillid,
src, bl,skillid,skilllv,tick,flag);
return 0;
}
if(skillid > 0 && skilllv <= 0) return 0; // celest
nullpo_retr(1, src);