Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12763 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/07
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* Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm]
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2008/06/01
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2008/06/01
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* Added Ai4rei's "gm can view all players' equips" feature [ultramage]
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* Added Ai4rei's "gm can view all players' equips" feature [ultramage]
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2008/05/31
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2008/05/31
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@ -9,3 +9,8 @@
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//7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{}
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//7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{}
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//1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{}
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//1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{}
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//1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{}
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//1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{}
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// Old Tuxedo and Wedding Dress, will display the outfit when worn, un-comment to enable it
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//2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,0,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; }
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//7170,Tuxedo,Tuxedo,5,43000,,10,,0,,0,0xFFFFFFFE,7,1,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; }
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@ -1607,6 +1607,9 @@ int map_quit(struct map_session_data *sd)
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status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1);
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status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1);
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if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
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if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
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status_change_end(&sd->bl,SC_REGENERATION,-1);
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status_change_end(&sd->bl,SC_REGENERATION,-1);
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//TO-DO Probably there are way more NPC_type negative status that are removed
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if(sd->sc.data[SC_CHANGEUNDEAD])
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status_change_end(&sd->bl,SC_CHANGEUNDEAD,-1);
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}
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}
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if (battle_config.debuff_on_logout&2)
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if (battle_config.debuff_on_logout&2)
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{
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{
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@ -4397,7 +4397,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_CHANGEHOLY:
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case NPC_CHANGEHOLY:
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case NPC_CHANGEDARKNESS:
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case NPC_CHANGEDARKNESS:
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case NPC_CHANGETELEKINESIS:
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case NPC_CHANGETELEKINESIS:
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start2(bl, type, 100, skilllv, skill_get_ele(skillid,skilllv),
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skill_get_time(skillid, skilllv)));
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break;
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case NPC_CHANGEUNDEAD:
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case NPC_CHANGEUNDEAD:
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//This skill should fail if target is wearing bathory/evil druid card [Brainstorm]
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//TO-DO This is ugly, fix it
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if(tstatus->def_ele==ELE_UNDEAD || tstatus->def_ele==ELE_DARK) break;
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start2(bl, type, 100, skilllv, skill_get_ele(skillid,skilllv),
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sc_start2(bl, type, 100, skilllv, skill_get_ele(skillid,skilllv),
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skill_get_time(skillid, skilllv)));
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skill_get_time(skillid, skilllv)));
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@ -4840,6 +4840,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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switch (type)
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switch (type)
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{
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{
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case SC_BLESSING:
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case SC_BLESSING:
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//TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
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//but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
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if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
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if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
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if (sc->data[SC_CURSE])
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if (sc->data[SC_CURSE])
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status_change_end(bl,SC_CURSE,-1);
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status_change_end(bl,SC_CURSE,-1);
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@ -4956,6 +4958,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if(sc->data[SC_ADJUSTMENT])
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if(sc->data[SC_ADJUSTMENT])
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status_change_end(bl,SC_ADJUSTMENT,-1);
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status_change_end(bl,SC_ADJUSTMENT,-1);
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break;
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break;
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//NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
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case SC_CHANGEUNDEAD:
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if(sc->data[SC_BLESSING])
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status_change_end(bl,SC_BLESSING,-1);
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if(sc->data[SC_INCREASEAGI])
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status_change_end(bl,SC_INCREASEAGI,-1);
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break;
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}
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}
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//Check for overlapping fails
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//Check for overlapping fails
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