Login will no longer set character offline when going from map to character select.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12575 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-13 05:14:01 +00:00
parent 67d29ff3b7
commit 69114a1c7d
2 changed files with 6 additions and 2 deletions

View File

@ -3,10 +3,13 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/12
* Login will no longer set character offline when going from map
to character select. (r12575) [Kevin]
2008/04/11
* Reverted the `login` table changes from r12464 [ultramage]
* Finished most of the quest log code, still bits here and there
- but it's ready for testing. (r12558) [Kevin]
but it's ready for testing. (r12558) [Kevin]
2008/04/10
* More quest log code. [Kevin]
* Client not marked online until map receives auth request from the client

View File

@ -59,6 +59,7 @@ char hotkey_db[256] = "hotkey";
char quest_db[256] = "quest";
char quest_obj_db[256] = "quest_objective";
//If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING
//#undef TXT_SQL_CONVERT
#ifndef TXT_SQL_CONVERT
static DBMap* char_db_; // int char_id -> struct mmo_charstatus*
@ -296,7 +297,7 @@ void set_char_offline(int char_id, int account_id)
}
}
if (login_fd > 0 && !session[login_fd]->flag.eof)
if (login_fd > 0 && !session[login_fd]->flag.eof && (character->fd != -1 && character->char_id != -1))
{
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272c;