Rewrote Quest Log system.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13959 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-07-25 20:55:35 +00:00
parent caadb5a546
commit 698e7a0fc0
21 changed files with 531 additions and 289 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/07/25
* Rewrote Quest Log system.
09/07/21
* Added proper bounds of INT_MIN to INT_MAX for hp/sp when being sent to/from status_damage/status_heal for negative values because of INT_MAX being (-INT_MIN - 1). [Paradox924X]
09/07/17

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@ -120,8 +120,7 @@ pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
quest_obj_db: quest_objective
quest_db: questlog
// Map Database Tables
item_db_db: item_db

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@ -1781,3 +1781,7 @@ TW_TOWER 812
4_M_MOCASS1 997
4_M_MOCASS2 998
4_M_MUT1 999
HAVEQUEST 0
PLAYTIME 1
HUNTING 2

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@ -1003,7 +1003,7 @@ packet_ver: 22
0x02b3,107
0x02b4,6
0x02b5,-1
0x02b6,7
0x02b6,7,queststate,2:6
0x02b7,7
0x02b8,22
0x02b9,191
@ -1017,7 +1017,7 @@ packet_ver: 22
0x02c4,26,partyinvite2,2
0x02c5,30
0x02c6,30
0x02c7,7,replypartyinvite2,2,6
0x02c7,7,replypartyinvite2,2:6
0x02c8,3
0x02c9,3
0x02ca,3

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@ -130,6 +130,8 @@
//= Extended the behaviour of duplicates (warps/shops/cashshops). [FlavioJS]
//= 3.26.20090702
//= Replaced 'bonusautoscript' by 'autobonus'. [Inkfish]
//= 3.27.20090725
//= Added Quest Log related commands. [Inkfish]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@ -6527,5 +6529,57 @@ instance times out while inactive.
---------------------------------------
========================
|8.- Quest Log commands.|
========================
---------------------------------------
*setquest <ID>;
Place quest of <ID> in the users quest log, the state of which is "active".
---------------------------------------
*completequest <ID>;
Change the state for the given quest <ID> to "complete" and remove from the users quest log.
---------------------------------------
*erasequest <ID>;
Remove the quest of the given <ID> from the user's quest log.
---------------------------------------
*changequest <ID>,<ID2>;
Remove quest of the given <ID> from the user's quest log, and change state to "complete".
Add quest of the <ID2> to the the quest log, and the state is "active".
---------------------------------------
checkquest(<ID>{,PLAYTIME|HUNTING});
If no additonal argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0 = Quest has been given, but the state is "inactive"
1 = Quest has been given, and the state is "active"
2 = Quest comepleted
If parameter "PLAYTIME" is supplied:
-1 = Quest not started (not in quest log)
0 = the time limit has not yet been reached
1 = the time limit has not been reached but the quest is marked as complete
2 = the time limit has been reached
If parameter "HUNTING" is supplied:
-1 = Quest not started (not in quest log)
0 = you haven't killed all of the target monsters and the time limit has not been reached.
1 = you haven't killed all of the target monsters but the time limit has been reached.
2 = you've killed all of the target monsters
---------------------------------------
Whew.
That's about all of them.

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@ -58,8 +58,7 @@ char mail_db[256] = "mail"; // MAIL SYSTEM
char auction_db[256] = "auction"; // Auctions System
char friend_db[256] = "friends";
char hotkey_db[256] = "hotkey";
char quest_db[256] = "quest";
char quest_obj_db[256] = "quest_objective";
char quest_db[256] = "questlog";
//If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING
//#undef TXT_SQL_CONVERT
@ -3639,8 +3638,6 @@ void sql_config_read(const char* cfgName)
strcpy(hotkey_db,w2);
else if(!strcmpi(w1,"quest_db"))
strcpy(quest_db,w2);
else if(!strcmpi(w1,"quest_obj_db"))
strcpy(quest_obj_db, w2);
#ifndef TXT_SQL_CONVERT
else if(!strcmpi(w1,"db_path"))
strcpy(db_path,w2);

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@ -59,7 +59,6 @@ extern char pet_db[256];
extern char mail_db[256];
extern char auction_db[256];
extern char quest_db[256];
extern char quest_obj_db[256];
extern int db_use_sqldbs; // added for sql item_db read for char server [Valaris]

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@ -20,10 +20,8 @@
//Load entire questlog for a character
int mapif_quests_fromsql(int char_id, struct quest questlog[])
{
int count, i, j, num;
int i;
struct quest tmp_quest;
struct quest_objective tmp_quest_objective;
SqlStmt * stmt;
stmt = SqlStmt_Malloc(sql_handle);
@ -34,42 +32,29 @@ int mapif_quests_fromsql(int char_id, struct quest questlog[])
}
memset(&tmp_quest, 0, sizeof(struct quest));
memset(&tmp_quest_objective, 0, sizeof(struct quest_objective));
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `quest_id`, `state` FROM `%s` WHERE `char_id`=? LIMIT %d", quest_db, MAX_QUEST)
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `quest_id`, `state`, `time`, `mob1`, `count1`, `mob2`, `count2`, `mob3`, `count3` FROM `%s` WHERE `char_id`=? LIMIT %d", quest_db, MAX_QUEST)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) )
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_INT, &tmp_quest.mob[0], 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_INT, &tmp_quest.count[0], 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_INT, &tmp_quest.mob[1], 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_INT, &tmp_quest.count[1], 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_INT, &tmp_quest.mob[2], 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_INT, &tmp_quest.count[2], 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_QUEST && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
{
memcpy(&questlog[i], &tmp_quest, sizeof(tmp_quest));
questlog[i].num_objectives = (!questlog[i].mob[0] ? 0 : !questlog[i].mob[1] ? 1 : !questlog[i].mob[2] ? 2 : 3);
}
count = i;
for( i = 0; i < count; ++i )
{
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `num`, `name`, `count` FROM `%s` WHERE `char_id`=? AND `quest_id`=? LIMIT %d", quest_obj_db, MAX_QUEST_OBJECTIVES)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 1, SQLDT_INT, &questlog[i].quest_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &num, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_STRING, &tmp_quest_objective.name, NAME_LENGTH, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_INT, &tmp_quest_objective.count, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( j = 0; j < MAX_QUEST && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++j )
{
memcpy(&questlog[i].objectives[num], &tmp_quest_objective, sizeof(struct quest_objective));
}
questlog[i].num_objectives = j;
}
SqlStmt_Free(stmt);
return count;
return i;
}
//Delete a quest
@ -86,12 +71,6 @@ int mapif_parse_quest_delete(int fd)
success = false;
}
if ( success && SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_obj_db, quest_id, char_id) )
{
Sql_ShowDebug(sql_handle);
success = false;
}
WFIFOHEAD(fd,11);
WFIFOW(fd,0) = 0x3862;
WFIFOL(fd,2) = char_id;
@ -111,13 +90,11 @@ int mapif_parse_quest_add(int fd)
bool success = true;
int char_id = RFIFOL(fd,4);
struct quest qd;
int i;
memcpy(&qd, RFIFOP(fd,8), RFIFOW(fd,2)-8);
StringBuf_Init(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`) VALUES ('%d', '%d', '%d')", quest_db, qd.quest_id, char_id, qd.state);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`, `mob1`, `count1`, `mob2`, `count2`, `mob3`, `count3`) VALUES ('%d', '%d', '%d','%d', '%d', '%d', '%d', '%d', '%d', '%d')", quest_db, qd.quest_id, char_id, qd.state, qd.time, qd.mob[0], qd.count[0], qd.mob[1], qd.count[1], qd.mob[2], qd.count[2]);
if ( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
{
@ -125,20 +102,6 @@ int mapif_parse_quest_add(int fd)
success = false;
}
for(i=0; i<qd.num_objectives && success; i++)
{
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `num`, `name`, `count`) VALUES ('%d', '%d', '%d', '%s', '%d')",
quest_obj_db, qd.quest_id, char_id, i, qd.objectives[i].name, qd.objectives[i].count);
if ( success && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
{
Sql_ShowDebug(sql_handle);
success = false;
}
}
WFIFOHEAD(fd,11);
WFIFOW(fd,0) = 0x3861;
WFIFOL(fd,2) = char_id;
@ -152,17 +115,48 @@ int mapif_parse_quest_add(int fd)
}
//Update a questlog
int mapif_parse_quest_update(int fd)
{
StringBuf buf;
bool success = true;
int char_id = RFIFOL(fd,4);
struct quest qd;
memcpy(&qd, RFIFOP(fd,8), RFIFOW(fd,2)-8);
StringBuf_Init(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET `state`='%d', `count1`='%d', `count2`='%d', `count3`='%d' WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, qd.state, qd.count[0], qd.count[1], qd.count[2], qd.quest_id, char_id);
if ( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
{
Sql_ShowDebug(sql_handle);
success = false;
}
WFIFOHEAD(fd,11);
WFIFOW(fd,0) = 0x3863;
WFIFOL(fd,2) = char_id;
WFIFOL(fd,6) = qd.quest_id;
WFIFOB(fd,10) = success?1:0;
WFIFOSET(fd,11);
StringBuf_Destroy(&buf);
return 0;
}
//Send questlog to map server
int mapif_send_quests(int fd, int char_id)
{
struct quest tmp_questlog[MAX_QUEST];
int num_quests, i;
int num_quests, i, num_complete = 0;
int complete[MAX_QUEST];
for(i=0; i<MAX_QUEST; i++)
{
memset(&tmp_questlog[i], 0, sizeof(struct quest));
}
memset(tmp_questlog, 0, sizeof(tmp_questlog));
memset(complete, 0, sizeof(complete));
num_quests = mapif_quests_fromsql(char_id, tmp_questlog);
@ -171,11 +165,21 @@ int mapif_send_quests(int fd, int char_id)
WFIFOW(fd,2) = num_quests*sizeof(struct quest)+8;
WFIFOL(fd,4) = char_id;
for(i=0; i<num_quests; i++)
//Active and inactive quests
for( i = 0; i < num_quests; i++ )
{
memcpy(WFIFOP(fd,i*sizeof(struct quest)+8), &tmp_questlog[i], sizeof(struct quest));
if( tmp_questlog[i].state == Q_COMPLETE )
{
complete[num_complete++] = i;
continue;
}
memcpy(WFIFOP(fd,(i-num_complete)*sizeof(struct quest)+8), &tmp_questlog[i], sizeof(struct quest));
}
// Completed quests
for( i = num_quests - num_complete; i < num_quests; i++ )
memcpy(WFIFOP(fd,i*sizeof(struct quest)+8), &tmp_questlog[complete[i-num_quests+num_complete]], sizeof(struct quest));
WFIFOSET(fd,num_quests*sizeof(struct quest)+8);
return 0;
@ -196,6 +200,7 @@ int inter_quest_parse_frommap(int fd)
case 0x3060: mapif_parse_loadquestrequest(fd); break;
case 0x3061: mapif_parse_quest_add(fd); break;
case 0x3062: mapif_parse_quest_delete(fd); break;
case 0x3063: mapif_parse_quest_update(fd); break;
default:
return 0;
}

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@ -51,7 +51,7 @@ int inter_recv_packet_length[] = {
-1, 6,-1,-1, 55,19, 6,-1, 14,-1,-1,-1, 18,19,186,-1, // 3030-
5, 9, 0, 0, 0, 0, 0, 0, 7, 6,10,10, 10,-1, 0, 0, // 3040-
-1,-1,10,10, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050- Auction System [Zephyrus]
6,-1,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin]
6,-1,10,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin] [Inkfish]
-1,10, 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070- Mercenary packets [Zephyrus]
48,14,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3080-
-1,10,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090- Homunculus packets [albator]

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@ -50,7 +50,7 @@
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST 25 //Max quests for a PC
#define MAX_QUEST_DB 500 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
#define MIN_HAIR_STYLE battle_config.min_hair_style
@ -126,24 +126,17 @@ enum item_types {
};
//Questlog system [Kevin]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE } quest_state;
struct quest_objective {
char name[NAME_LENGTH];
int count;
};
//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
struct quest {
int quest_id;
unsigned int time;
int mob[MAX_QUEST_OBJECTIVES];
int count[MAX_QUEST_OBJECTIVES];
quest_state state;
int num_objectives;
int time;
struct quest_objective objectives[MAX_QUEST_OBJECTIVES];
int num_objectives;
};
struct item {

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@ -288,6 +288,8 @@ int chrif_save(struct map_session_data *sd, int flag)
merc_save(sd->hd);
if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
mercenary_save(sd->md);
if( sd->num_quests )
quest_save(sd);
return 0;
}

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@ -8189,8 +8189,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
mail_clear(sd);
#endif
quest_pc_login(sd);
if(map[sd->bl.m].flag.loadevent) // Lance
npc_script_event(sd, NPCE_LOADMAP);
@ -12548,39 +12546,28 @@ void clif_parse_EquipTick(int fd, struct map_session_data* sd)
}
/*==========================================
* Questlog System [Kevin]
* 02B5 <packet_len>.W <ignored>.L { }.10B* <-- UNKOWN PACKET
* 02B6 <quest_id>.L <state>.B
* Questlog System [Kevin] [Inkfish]
*------------------------------------------*/
void clif_parse_questStateAck(int fd, struct map_session_data * sd)
{
}
//Send simple list of quests upon login
//* 02B1 <packet_len>.W <ignored>.L { <quest_id>.L <state>.B }.5B*
void clif_send_questlog(struct map_session_data * sd)
{
int fd = sd->fd;
int i;
int len = sd->avail_quests*5+8;
WFIFOHEAD(fd,sd->num_quests*5+8);
WFIFOHEAD(fd,len);
WFIFOW(fd, 0) = 0x02B1;
WFIFOW(fd, 2) = sd->num_quests*5+8;
WFIFOW(fd, 2) = len;
WFIFOL(fd, 4) = sd->avail_quests;
for(i=0; i<MAX_QUEST; i++)
for( i = 0; i < sd->avail_quests; i++ )
{
if(!sd->quest_log[i].quest_id)
continue;
WFIFOL(fd, i*5+8) = sd->quest_log[i].quest_id;
WFIFOB(fd, i*5+12) = sd->quest_log[i].state;
}
WFIFOSET(fd, WFIFOW(fd, 2));
WFIFOSET(fd, len);
}
@ -12590,31 +12577,29 @@ void clif_send_questlog_info(struct map_session_data * sd)
{
int fd = sd->fd;
int i, j;
int len = sd->avail_quests*104+8;
struct mob_db *mob;
WFIFOHEAD(fd,sd->num_quests*104+8);
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x02B2;
WFIFOW(fd, 2) = sd->num_quests*104+8;
WFIFOW(fd, 2) = len;
WFIFOL(fd, 4) = sd->avail_quests;
for(i=0; i<MAX_QUEST; i++)
for( i = 0; i < sd->avail_quests; i++ )
{
if(!sd->quest_log[i].quest_id)
continue;
WFIFOL(fd, i*104+8) = sd->quest_log[i].quest_id;
// I have no idea what the time field does [Kevin]
WFIFOL(fd, i*104+16) = 0;
WFIFOL(fd, i*104+16) = sd->quest_log[i].time;
WFIFOW(fd, i*104+20) = sd->quest_log[i].num_objectives;
for(j=0; j<sd->quest_log[i].num_objectives; j++)
for( j = 0 ; j < sd->quest_log[i].num_objectives; j++ )
{
WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].objectives[j].count;
memcpy(WFIFOP(fd, i*104+28+j*30), sd->quest_log[i].objectives[j].name, NAME_LENGTH);
WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j];
mob = mob_db(sd->quest_log[i].mob[j]);
memcpy(WFIFOP(fd, i*104+28+j*30), mob?mob->jname:"NULL", NAME_LENGTH);
}
}
WFIFOSET(fd, WFIFOW(fd, 2));
WFIFOSET(fd, len);
}
//Send info when objective info needs an update
@ -12623,23 +12608,24 @@ void clif_send_quest_info(struct map_session_data * sd, struct quest * qd)
{
int fd = sd->fd;
int i;
//int len = MAX_QUEST_OBJECTIVES*30+17;
struct mob_db *mob;
WFIFOHEAD(fd,qd->num_objectives*30+17);
WFIFOHEAD(fd, packet_len(0x02B3));
WFIFOW(fd, 0) = 0x02B3;
WFIFOL(fd, 2) = qd->quest_id;
WFIFOB(fd, 6) = qd->state;
//Same time value thing
WFIFOW(fd, 11) = 0;
WFIFOL(fd, 11) = qd->time;
WFIFOW(fd, 15) = qd->num_objectives;
for(i=0; i<qd->num_objectives; i++)
for( i = 0; i < qd->num_objectives; i++ )
{
WFIFOW(fd, i*30+21) = qd->objectives[i].count;
memcpy(WFIFOP(fd, i*30+23), qd->objectives[i].name, NAME_LENGTH);
WFIFOW(fd, i*30+21) = qd->count[i];
mob = mob_db(qd->mob[i]);
memcpy(WFIFOP(fd, i*30+23), mob?mob->jname:"NULL", NAME_LENGTH);
}
WFIFOSET(fd, qd->num_objectives*30+17);
WFIFOSET(fd, packet_len(0x02B3));
}
//Send delete msg
@ -12648,11 +12634,18 @@ void clif_send_quest_delete(struct map_session_data * sd, int quest_id)
{
int fd = sd->fd;
WFIFOHEAD(fd, 6);
WFIFOHEAD(fd, packet_len(0x02B4));
WFIFOW(fd, 0) = 0x02B4;
WFIFOL(fd, 2) = quest_id;
WFIFOSET(fd, 6);
WFIFOSET(fd, packet_len(0x02B4));
}
// * 02B5 <packet_len>.W <ignored>.L { }.10B* <-- UNKOWN PACKET
// * 02B6 <quest_id>.L <state>.B
void clif_parse_questStateAck(int fd, struct map_session_data * sd)
{
quest_update_status(sd, RFIFOL(fd,2), RFIFOB(fd,6)?Q_ACTIVE:Q_INACTIVE);
}
//Change active state of the quest
@ -12661,11 +12654,11 @@ void clif_send_quest_status(struct map_session_data * sd, int quest_id, bool act
{
int fd = sd->fd;
WFIFOHEAD(fd, 7);
WFIFOHEAD(fd, packet_len(0x02B7));
WFIFOW(fd, 0) = 0x02B7;
WFIFOL(fd, 2) = quest_id;
WFIFOB(fd, 6) = active?1:0;
WFIFOSET(fd, 7);
WFIFOB(fd, 6) = active;
WFIFOSET(fd, packet_len(0x02B7));
}
/*==========================================
@ -13416,7 +13409,7 @@ static int packetdb_readdb(void)
0, 0, 0, 6, 0, 0, 0, 0, 0, 8, 18, 0, 0, 0, 0, 0,
0, 4, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,191, 0, 0, 0, 0, 0, 0,
0, 0, 0,117, 6, 0, 7, 7, 0,191, 0, 0, 0, 0, 0, 0,
//#0x02C0
0, 0, 0, 0, 0, 30, 0, 0, 0, 3, 0, 65, 4, 71, 10, 0,
0, 0, 0, 0, 0, 0, 6, -1, 10, 10, 3, 0, -1, 32, 6, 0,
@ -13632,6 +13625,8 @@ static int packetdb_readdb(void)
{clif_parse_Auction_cancel,"auctioncancel"},
{clif_parse_Auction_close,"auctionclose"},
{clif_parse_Auction_bid,"auctionbid"},
// Quest Log System
{clif_parse_questStateAck,"queststate"},
#endif
{clif_parse_cashshop_buy,"cashshopbuy"},
{clif_parse_ViewPlayerEquip,"viewplayerequip"},

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@ -431,14 +431,13 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts
void clif_viewequip_fail(struct map_session_data* sd);
void clif_equipcheckbox(struct map_session_data* sd);
//quest system [Kevin]
//quest system [Kevin] [Inkfish]
void clif_send_questlog(struct map_session_data * sd);
void clif_send_questlog_info(struct map_session_data * sd);
void clif_send_quest_info(struct map_session_data * sd, struct quest * qd);
void clif_send_quest_delete(struct map_session_data * sd, int quest_id);
void clif_send_quest_status(struct map_session_data * sd, int quest_id, bool active);
int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type);
int do_final_clif(void);
int do_init_clif(void);

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@ -38,7 +38,7 @@ static const int packet_len_table[]={
10,-1,15, 0, 79,19, 7,-1, 0,-1,-1,-1, 14,67,186,-1, //0x3830
9, 9,-1,14, 0, 0, 0, 0, -1,74,-1,11, 11,-1, 0, 0, //0x3840
-1,-1, 7, 7, 7,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3850 Auctions [Zephyrus]
-1,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin]
-1,11,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin] [Inkfish]
-1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3870 Mercenaries [Zephyrus]
11,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3880
-1,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3890 Homunculus [albator]
@ -1340,21 +1340,26 @@ int intif_request_questlog(TBL_PC *sd)
int intif_parse_questlog(int fd)
{
int num_quests = (RFIFOB(fd, 2)-8)/sizeof(struct quest);
int char_id = RFIFOL(fd, 4);
int i;
TBL_PC * sd = map_charid2sd(char_id);
//User not online anymore
if(!sd)
return 0;
return -1;
for(i=0; i<num_quests; i++)
sd->avail_quests = sd->num_quests = (RFIFOB(fd, 2)-8)/sizeof(struct quest);
memset(&sd->quest_log, 0, sizeof(sd->quest_log));
for( i = 0; i < sd->num_quests; i++ )
{
memcpy(&sd->quest_log[i], RFIFOP(fd, i*sizeof(struct quest)+8), sizeof(struct quest));
if( sd->quest_log[i].state == Q_COMPLETE )
sd->avail_quests--;
}
sd->num_quests = num_quests;
quest_pc_login(sd);
return 0;
}
@ -1401,6 +1406,27 @@ int intif_quest_add(int char_id, struct quest * qd)
return 0;
}
int intif_quest_save(int char_id, struct quest * qd)
{
if(CheckForCharServer())
return 0;
WFIFOHEAD(inter_fd, sizeof(struct quest) + 8);
WFIFOW(inter_fd,0) = 0x3063;
WFIFOW(inter_fd,2) = sizeof(struct quest) + 8;
WFIFOL(inter_fd,4) = char_id;
memcpy(WFIFOP(inter_fd,8), qd, sizeof(struct quest));
WFIFOSET(inter_fd, WFIFOW(inter_fd,2));
return 0;
}
int intif_parse_questSave(int fd)
{
quest_save_ack(RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOB(fd, 10));
return 0;
}
#ifndef TXT_ONLY
/*==========================================
@ -2038,6 +2064,7 @@ int intif_parse(int fd)
case 0x3860: intif_parse_questlog(fd); break;
case 0x3861: intif_parse_questAdd(fd); break;
case 0x3862: intif_parse_questDelete(fd); break;
case 0x3863: intif_parse_questSave(fd); break;
#ifndef TXT_ONLY
// Mail System

View File

@ -77,6 +77,7 @@ int intif_homunculus_requestdelete(int homun_id);
int intif_request_questlog(struct map_session_data * sd);
int intif_quest_delete(int char_id, int quest_id);
int intif_quest_add(int char_id, struct quest * qd);
int intif_quest_save(int char_id, struct quest * qd);
// MERCENARY SYSTEM
int intif_mercenary_create(struct s_mercenary *merc);

View File

@ -32,6 +32,7 @@
#include "unit.h"
#include "battle.h"
#include "battleground.h"
#include "quest.h"
#include "script.h"
#include "mapreg.h"
#include "guild.h"
@ -4081,6 +4082,7 @@ int do_init(int argc, char *argv[])
do_init_pet();
do_init_merc();
do_init_mercenary();
do_init_quest();
do_init_npc();
do_init_unit();
do_init_battleground();

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@ -32,6 +32,8 @@
#include "script.h"
#include "atcommand.h"
#include "date.h"
#include "quest.h"
#include <stdio.h>
#include <stdlib.h>
@ -1992,6 +1994,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
}
if( sd->avail_quests )
quest_update_objective(sd, md->class_);
}
// filter out entries not eligible for exp distribution

View File

@ -377,9 +377,11 @@ struct map_session_data {
bool changed; // if true, should sync with charserver on next mailbox request
} mail;
//Quest log system [Kevin]
//Quest log system [Kevin] [Inkfish]
int num_quests;
struct quest quest_log[MAX_QUEST];
int avail_quests;
bool save_quest[MAX_QUEST_DB];
struct quest quest_log[MAX_QUEST_DB];
// temporary debug [flaviojs]
const char* debug_file;

View File

@ -33,46 +33,61 @@
#include <stdarg.h>
#include <time.h>
#define MAX_QUEST 25
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
if(sd->num_quests == 0)
return 1;
clif_send_questlog(sd);
clif_send_questlog_info(sd);
return 0;
}
int quest_add(TBL_PC * sd, struct quest * qd)
int quest_add(TBL_PC * sd, int quest_id)
{
int i;
int i, j, count;
//Search to see if this quest exists
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
//Already have this quest
if(i!=MAX_QUEST)
return 1;
//Find empty quest log spot
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
//Quest log is full
if(i == MAX_QUEST)
if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
{
ShowError("quest_add: you already have quest %d.\n",quest_id);
return -1;
}
if( (j = quest_search_db(quest_id)) < 0 )
{
ShowError("quest_add: quest %d not found in DB.\n",quest_id);
return -1;
}
if( sd->num_quests >= MAX_QUEST_DB || sd->avail_quests >= MAX_QUEST )
{
ShowError("quest_add: your quest log is full.(max quests: %d, max incompleted quests: %d)\n", MAX_QUEST_DB, MAX_QUEST);
return 1;
}
i = sd->avail_quests;
memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->quest_log[i].quest_id = quest_db[j].id;
if( quest_db[j].time )
sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
sd->quest_log[i].state = Q_ACTIVE;
for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
sd->quest_log[i].mob[count] = quest_db[j].mob[count];
sd->quest_log[i].num_objectives = count;
//Copy over quest data
memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
sd->num_quests++;
sd->avail_quests++;
//Notify inter server
intif_quest_add(sd->status.char_id, qd);
intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
return 0;
}
int quest_add_ack(int char_id, int quest_id, int success)
@ -83,26 +98,21 @@ int quest_add_ack(int char_id, int quest_id, int success)
///Player no longer on map
if(!sd)
return -1;
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
if( i == sd->avail_quests )
return -1; //Shouldn't happen!
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found, shouldn't happen?
if(i == MAX_QUEST)
return -1;
if(success)
{
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
}
if( success )
clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
else
{
sd->avail_quests--;
if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
//Zero quest
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->num_quests--;
return 1;
}
return 0;
@ -110,23 +120,117 @@ int quest_add_ack(int char_id, int quest_id, int success)
int quest_delete(TBL_PC * sd, int quest_id)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i == MAX_QUEST)
if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
{
ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
return -1;
}
intif_quest_delete(sd->status.char_id, quest_id);
return 0;
}
int quest_delete_ack(int char_id, int quest_id, int success)
{
int i;
TBL_PC * sd = map_charid2sd(char_id);
///Player no longer on map
if(!sd)
return -1;
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests) //Shouldn't happen!
return -1;
if(success)
{
if( sd->quest_log[i].state != Q_COMPLETE )
sd->avail_quests--;
if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
clif_send_quest_delete(sd, quest_id);
}
else
{
ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
return 1;
}
return 0;
}
void quest_update_objective(TBL_PC * sd, int mob)
{
int i,j;
for( i = 0; i < sd->avail_quests; i++ )
{
if( sd->quest_log[i].state != Q_ACTIVE )
continue;
for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
if( sd->quest_log[i].mob[j] == mob )
{
sd->quest_log[i].count[j]++;
sd->save_quest[i] = true;
//clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
//break;
}
}
}
int quest_update_status(TBL_PC * sd, int quest_id, int status)
{
int i;
//Search for quest
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
if(i == sd->avail_quests) //Quest not found
{
ShowError("Quest %d not found in your quest log!\n", quest_id);
return -1;
}
sd->quest_log[i].state = (quest_state)status;
if( status != Q_COMPLETE )
{
clif_send_quest_status(sd, quest_id, (bool)status);
sd->save_quest[i] = true;
}
else
{
struct quest tmp_quest;
clif_send_quest_delete(sd, quest_id);
sd->avail_quests--;
memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
sd->save_quest[sd->avail_quests] = true;
}
return 0;
}
int quest_save(TBL_PC * sd)
{
int i;
for( i = 0; i < sd->num_quests; i++ )
if( sd->save_quest[i] )
intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
return 0;
}
int quest_save_ack(int char_id, int quest_id, int success)
{
int i;
@ -137,65 +241,130 @@ int quest_delete_ack(int char_id, int quest_id, int success)
return -1;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i == MAX_QUEST)
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests) //Quest not found
return -1;
if(success)
{
//Zero quest
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->num_quests--;
//Notify client
clif_send_quest_delete(sd, quest_id);
return 1;
}
sd->save_quest[i] = false;
else
ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
{
ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
return 1;
}
return 0;
}
int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i == MAX_QUEST)
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
if(i == sd->num_quests)
return -1;
memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
sd->quest_log[i].objectives[objective_num].count = count;
switch( type )
{
case HAVEQUEST:
return sd->quest_log[i].state;
case PLAYTIME:
return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
case HUNTING:
{
int j = quest_search_db(quest_id);
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
if( j < 0 )
{
ShowError("quest_check_quest: quest not found in DB\n");
return -1;
}
return 0;
if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
{
if( sd->quest_log[i].time < (unsigned int)time(NULL) )
return 1;
return 0;
}
return 2;
}
default:
ShowError("quest_check_quest: Unknown parameter %d",type);
break;
}
return -1;
}
bool quest_has_quest(TBL_PC * sd, int quest_id)
int quest_search_db(int quest_id)
{
int i;
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
if( i == MAX_QUEST_DB )
return -1;
return (i != MAX_QUEST);
return i;
}
int quest_update_status(TBL_PC * sd, int quest_id, bool status)
int quest_read_db(void)
{
FILE *fp;
char line[1024];
int j,k = 0;
char *str[20],*p,*np;
sprintf(line, "%s/quest_db.txt", db_path);
if( (fp=fopen(line,"r"))==NULL ){
ShowError("can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
for( j = 0, p = line; j < 8;j++ )
{
if((np=strchr(p,','))!=NULL)
{
str[j] = p;
*np = 0;
p = np + 1;
}
else
{
ShowError("quest_read_db: insufficient columes in line %s\n", line);
continue;
}
}
if(str[0]==NULL)
continue;
memset(&quest_db[k], 0, sizeof(quest_db[0]));
quest_db[k].id = atoi(str[0]);
quest_db[k].time = atoi(str[1]);
quest_db[k].mob[0] = atoi(str[2]);
quest_db[k].count[0] = atoi(str[3]);
quest_db[k].mob[1] = atoi(str[4]);
quest_db[k].count[1] = atoi(str[5]);
quest_db[k].mob[2] = atoi(str[6]);
quest_db[k].count[2] = atoi(str[7]);
//memcpy(quest_db[k].name, str[8], sizeof(str[8]));
k++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
return 0;
}
void do_init_quest(void)
{
quest_read_db();
}

View File

@ -4,19 +4,34 @@
#ifndef _QUEST_H_
#define _QUEST_H_
int quest_pc_login(TBL_PC * sd);
int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st);
int quest_make_savedata(TBL_PC * sd);
typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type;
int quest_add(TBL_PC * sd, struct quest * qd);
struct s_quest_db {
int id;
unsigned int time;
int mob[MAX_QUEST_OBJECTIVES];
int count[MAX_QUEST_OBJECTIVES];
//char name[NAME_LENGTH];
};
struct s_quest_db quest_db[MAX_QUEST_DB];
int quest_pc_login(TBL_PC * sd);
int quest_add(TBL_PC * sd, int quest_id);
int quest_add_ack(int char_id, int quest_id, int success);
int quest_delete(TBL_PC * sd, int quest_id);
int quest_delete_ack(int char_id, int quest_id, int success);
int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count);
int quest_update_status(TBL_PC * sd, int quest_id, bool status);
void quest_update_objective(TBL_PC * sd, int mob);
int quest_update_status(TBL_PC * sd, int quest_id, int status);
int quest_save(TBL_PC * sd);
int quest_save_ack(int char_id, int quest_id, int success);
bool quest_has_quest(TBL_PC * sd, int quest_id);
int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type);
int quest_search_db(int quest_id);
void do_init_quest();
#endif

View File

@ -13426,81 +13426,53 @@ BUILDIN_FUNC(readbook)
Questlog script commands
*******************/
BUILDIN_FUNC(getquest)
BUILDIN_FUNC(setquest)
{
TBL_PC * sd = script_rid2sd(st);
struct quest qd;
int i, count = 0;
char * temp;
memset(&qd, 0, sizeof(struct quest));
quest_add(sd, script_getnum(st, 2));
return 0;
}
qd.quest_id = script_getnum(st, 2);
qd.time = script_getnum(st, 3);
qd.state = Q_ACTIVE;
for(i=0; i<(script_lastdata(st)-3) && (i/2) < MAX_QUEST_OBJECTIVES; i+=2)
BUILDIN_FUNC(erasequest)
{
TBL_PC * sd = script_rid2sd(st);
quest_delete(sd, script_getnum(st, 2));
return 0;
}
BUILDIN_FUNC(completequest)
{
TBL_PC * sd = script_rid2sd(st);
quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
return 0;
}
BUILDIN_FUNC(changequest)
{
TBL_PC * sd = script_rid2sd(st);
int q1 = script_getnum(st, 2), q2 = script_getnum(st, 3);
if( quest_check_quest(sd, q1, HAVEQUEST) == Q_ACTIVE && quest_add(sd, q2) >= 0 )
{
temp = (char*)script_getstr(st, i+4);
memcpy(&qd.objectives[i/2].name, temp, NAME_LENGTH);
temp = NULL;
qd.objectives[i/2].count = script_getnum(st, i+5);
count++;
quest_update_status(sd, q1, Q_COMPLETE);
intif_quest_save(sd->status.char_id, &sd->quest_log[sd->avail_quests]);
}
qd.num_objectives = count;
quest_add(sd, &qd);
return 0;
}
BUILDIN_FUNC(deletequest)
{
TBL_PC * sd = script_rid2sd(st);
int qid = script_getnum(st, 2);
quest_delete(sd, qid);
return 0;
}
BUILDIN_FUNC(setquestobjective)
{
TBL_PC * sd = script_rid2sd(st);
int qid = script_getnum(st, 2);
int num = script_getnum(st, 3);
const char * str = script_getstr(st, 4);
int count = script_getnum(st, 5);
quest_update_objective(sd, qid, num, str, count);
return 0;
}
BUILDIN_FUNC(hasquest)
BUILDIN_FUNC(checkquest)
{
TBL_PC * sd = script_rid2sd(st);
int qid = script_getnum(st, 2);
quest_check_type type = HAVEQUEST;
script_pushint(st, quest_has_quest(sd, qid)?1:0);
if( script_hasdata(st, 3) )
type = (quest_check_type)script_getnum(st, 3);
return 0;
}
BUILDIN_FUNC(setqueststatus)
{
TBL_PC * sd = script_rid2sd(st);
int qid = script_getnum(st, 2);
bool active = script_getnum(st, 3)?true:false;
quest_update_status(sd, qid, active);
script_pushint(st, quest_check_quest(sd, script_getnum(st, 2), type));
return 0;
}
@ -14472,11 +14444,6 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(openauction,""),
BUILDIN_DEF(checkcell,"siii"),
BUILDIN_DEF(setcell,"siiiiii"),
BUILDIN_DEF(getquest, "ii*"),
BUILDIN_DEF(deletequest, "i"),
BUILDIN_DEF(setquestobjective, "iisi"),
BUILDIN_DEF(setqueststatus, "ii"),
BUILDIN_DEF(hasquest, "i"),
BUILDIN_DEF(setwall,"siiiiis"),
BUILDIN_DEF(delwall,"s"),
BUILDIN_DEF(mercenary_create,"ii"),
@ -14519,5 +14486,11 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(instance_id,"?"),
BUILDIN_DEF(instance_warpall,"sii"),
BUILDIN_DEF(instance_set_timeout,"ii?"),
//Quest Log System [Inkfish]
BUILDIN_DEF(setquest, "i"),
BUILDIN_DEF(erasequest, "i"),
BUILDIN_DEF(completequest, "i"),
BUILDIN_DEF(checkquest, "i*"),
BUILDIN_DEF(changequest, "ii"),
{NULL,NULL,NULL},
};