* Autobonus code cleanups.

- removed the 'script_parsed' flag to fix the issues with combo items.
- introduced a global cache for autobonus scripts so that we don't have to parse scripts everytime invoking status_calc_bl.
- fixed such script commands as 'getrefine()' not working inside autobonus scripts.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14180 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish
2009-12-02 10:30:10 +00:00
parent 1189a5f9a6
commit 69bd8dced5
6 changed files with 103 additions and 88 deletions

View File

@@ -199,13 +199,16 @@ int str_hash[SCRIPT_HASH_SIZE];
//#define SCRIPT_HASH_SDBM
#define SCRIPT_HASH_ELF
static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
static int parse_options=0;
DBMap* script_get_label_db(){ return scriptlabel_db; }
DBMap* script_get_userfunc_db(){ return userfunc_db; }
// Caches compiled autoscript item code.
// Note: This is not cleared when reloading itemdb.
static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
struct Script_Config script_config = {
1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
0, INT_MAX, // input_min_value/input_max_value
@@ -3360,6 +3363,38 @@ static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
return 0;
}
static int do_final_autobonus_sub (DBKey key,void *data,va_list ap)
{
struct script_code *script = (struct script_code *)data;
if( script )
script_free_code(script);
return 0;
}
void script_run_autobonus(const char *autobonus, int id, int pos)
{
struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
if( script )
{
current_equip_item_index = pos;
run_script(script,0,id,0);
}
}
void script_add_autobonus(const char *autobonus)
{
if( strdb_get(autobonus_db, autobonus) == NULL )
{
struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
if( script )
strdb_put(autobonus_db, autobonus, script);
}
}
/*==========================================
* 終了
*------------------------------------------*/
@@ -3424,6 +3459,7 @@ int do_final_script()
scriptlabel_db->destroy(scriptlabel_db,NULL);
userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
autobonus_db->destroy(autobonus_db, do_final_autobonus_sub);
if(sleep_db) {
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
while(n) {
@@ -3448,6 +3484,7 @@ int do_init_script()
{
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
scriptlabel_db=strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA),50);
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
mapreg_init();
@@ -3473,7 +3510,6 @@ int script_reload()
return 0;
}
//-----------------------------------------------------------------------------
// buildin functions
//
@@ -6440,7 +6476,7 @@ BUILDIN_FUNC(successrefitem)
log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
sd->status.inventory[i].refine++;
pc_unequipitem(sd,i,2|4); // status calc will happen in pc_equipitem() below
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
clif_delitem(sd,i,1);
@@ -6632,38 +6668,32 @@ BUILDIN_FUNC(autobonus)
short rate;
short atk_type = 0;
TBL_PC* sd;
struct script_code *bonus_script;
struct script_code *other_script = NULL;
const char *bonus_script, *other_script = NULL;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autocast )
return 0;
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
if( !rate || !dur )
return 0;
bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0);
if( !bonus_script )
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return 0;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = parse_script(script_getstr(st,6), "autobonus other", 0, 0);
other_script = script_getstr(st,6);
if( !pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
if( bonus_script )
script_free_code(bonus_script);
script_add_autobonus(bonus_script);
if( other_script )
script_free_code(other_script);
script_add_autobonus(other_script);
}
return 0;
@@ -6675,38 +6705,32 @@ BUILDIN_FUNC(autobonus2)
short rate;
short atk_type = 0;
TBL_PC* sd;
struct script_code *bonus_script;
struct script_code *other_script = NULL;
const char *bonus_script, *other_script = NULL;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autocast )
return 0;
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
if( !rate || !dur )
return 0;
bonus_script = parse_script(script_getstr(st,2), "autobonus2 bonus", 0, 0);
if( !bonus_script )
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return 0;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = parse_script(script_getstr(st,6), "autobonus2 other", 0, 0);
other_script = script_getstr(st,6);
if( !pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
if( bonus_script )
script_free_code(bonus_script);
script_add_autobonus(bonus_script);
if( other_script )
script_free_code(other_script);
script_add_autobonus(other_script);
}
return 0;
@@ -6717,37 +6741,31 @@ BUILDIN_FUNC(autobonus3)
unsigned int dur;
short rate,atk_type;
TBL_PC* sd;
struct script_code *bonus_script;
struct script_code *other_script = NULL;
const char *bonus_script, *other_script = NULL;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autocast )
return 0;
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
if( !rate || !dur || !atk_type )
return 0;
bonus_script = parse_script(script_getstr(st,2), "autobonus3 bonus", 0, 0);
if( !bonus_script )
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
return 0;
if( script_hasdata(st,6) )
other_script = parse_script(script_getstr(st,6), "autobonus3 other", 0, 0);
other_script = script_getstr(st,6);
if( !pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
{
if( bonus_script )
script_free_code(bonus_script);
script_add_autobonus(bonus_script);
if( other_script )
script_free_code(other_script);
script_add_autobonus(other_script);
}
return 0;