Updated Rebellion class (#1692)
* Updated Rebellion class * Information based on Rebellion Awakening patch from kRO. - http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1 * Fixes #859 and fixes #1449. Thanks to @RagnarokNova and Fyrus for their information!
This commit is contained in:
@@ -280,7 +280,7 @@
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// Oboro
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4212, 26000,80 , 0 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000
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// Rebellion
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4215, 28000,89 , 0 ,469 ,500 ,2000, 2000, 2000, 2000, 2000, 2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700 , 750 , 700 ,1500 ,1500 ,2000 ,2000
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4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000
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// Summoner - Placeholder
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4218, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
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// Baby Summoner - Placeholder
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@@ -1638,43 +1638,43 @@
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//-- RL_RICHS_COIN
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2552,0,1000,0,600000,0,3000
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//-- RL_MASS_SPIRAL
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2553,1000,1000,0,0,30000,10000
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2553,2000,1000,0,0,30000,2000
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//-- RL_BANISHING_BUSTER
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2554,3000:2500:2000:1500:1000,0,0,0,0,10000
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2554,3000:2500:2000:1500:1000,2000,0,0,0,10000
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//-- RL_B_TRAP
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2555,0,0,0,10000:11000:12000:13000:14000,6000:7000:8000:9000:10000,0
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2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000
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//-- RL_FLICKER
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2556,0,0,0,0,0,10000
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//-- RL_S_STORM
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2557,3000:2500:2000:1500:1000,0,0,0,0,2000
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2557,3000:2500:2000:1500:1000,2000,0,0,0,2000
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//-- RL_E_CHAIN
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2558,0,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000
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2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0
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//-- RL_QD_SHOT
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2559,0,1000,0,1500,0,5000
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2559,0,0,0,1500,0,0
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//-- RL_C_MARKER
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2560,0,0,0,30000,0,1000
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//-- RL_FIREDANCE
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2561,0,2000,0,0,0,5000
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2561,0,500,0,0,0,5000
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//-- RL_H_MINE
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2562,1500,0,0,30000,15000,5000:4500:4000:3500:3000
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2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000
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//-- RL_P_ALTER
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2563,0,1000,0,30000:45000:60000:75000:90000,0,5000
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2563,0,0,0,30000:45000:60000:75000:90000,0,0
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//-- RL_FALLEN_ANGEL
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2564,500,1500,0,0,0,10000:8000:6000:4000:2000
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2564,0,0,0,2000,0,0
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//-- RL_R_TRIP
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2565,0,1000,0,0,0,1000
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2565,0,1000,0,0,0,3000:2500:2000:1500:1000
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//-- RL_D_TAIL
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2566,500,2000,0,0,0,5000
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2566,1200:1400:1600:1800:2000,2000,0,0,0,5000
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//-- RL_FIRE_RAIN
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2567,1800:1600:1400:1200:1000,2000,0,100,0,5000
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2567,0,1000,0,100,0,5000
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//-- RL_HEAT_BARREL
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2568,0,1000,0,60000,10000,10000
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2568,2000,1000,0,60000,0,100000:95000:90000:85000:80000
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//-- RL_AM_BLAST
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2569,2000,1000,0,0,6000:7000:8000:9000:10000,5000
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//-- RL_SLUGSHOT
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2570,5000:6000:7000:8000:9000,1000,0,0,2000,10000
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2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000
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//-- RL_HAMMER_OF_GOD
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2571,8000,2000,0,0,3000:3000:4000:4000:5000,30000
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2571,0,2000,0,0,3000:3000:4000:4000:5000,30000
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//-- RL_R_TRIP_PLUSATK
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//2572,0,0,0,0,0,0
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//-- RL_B_FLICKER_ATK
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@@ -1269,25 +1269,25 @@
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// Rebellion
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//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
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2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
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2553,15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
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2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
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2555,3,6,2,0,0x1,1,5,1,no,0,0,3,misc,0,0x0, RL_B_TRAP,Bind Trap
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2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
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2554,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
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2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
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2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
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2557,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
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2557,-9,6,1,-1,0x2,2:2:2:2:3,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
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2558,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, RL_E_CHAIN,Eternal Chain
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2559,-9,6,4,-1,0x3,21,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
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2560,11,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
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2561,0,6,4,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
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2562,7:8:9:10:11,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
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2559,-9,6,4,-1,0x0,10,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
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2560,-9,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
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2561,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
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2562,-9,6,1,-1,0x0,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
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2563,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_P_ALTER,Platinum Alter
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2564,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
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2565,0,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
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2566,0,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
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2567,9,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
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2564,-9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
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2565,5,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
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2566,5,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
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2567,2,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
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2568,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_HEAT_BARREL,Heat Barrel
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2569,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
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2570,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_SLUGSHOT,Slug Shot
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2571,7:8:9:10:11,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
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2569,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
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2570,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
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2571,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
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2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
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//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
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//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack
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@@ -888,26 +888,26 @@
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//****
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// Rebellion
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//2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
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2552,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
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2553,0,0,80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
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2554,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
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2555,0,0,30:32:34:36:38,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
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2556,0,0,2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
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2557,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
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2558,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
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2559,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
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2560,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
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2561,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
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2562,0,0,45:50:55:60:65,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
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2563,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER
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2564,0,0,90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
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2565,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
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2566,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
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2567,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
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2568,0,0,30:40:50:60:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
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2569,0,0,80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
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2570,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
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2571,0,0,70:80:90:100:110,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
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2552,0,0,10,0,0,100,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
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2553,0,0,40:44:48:52:56,0,0,0,18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
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2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
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2555,0,0,30:32:34:36:38,0,0,0,17:18:19:20:21,0,0,none,0,1,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
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2556,0,0,2,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
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2557,0,0,50:55:60:65:70,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
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2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
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2559,0,0,5,0,0,0,17:18:19:20:21,3:4:5,1,none,SC_QD_SHOT_READY,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
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2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
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2561,0,0,12:14:16:18:20,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
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2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
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2563,0,0,20:24:28:32:36,0,0,0,99,3,1,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13201 //RL_P_ALTER
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2564,0,0,10,0,0,0,17,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
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2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
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2566,0,0,60:70:80:90:100,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
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2567,0,0,70,0,0,0,19,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
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2568,0,0,30,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
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2569,0,0,80:84:88:92:96,0,0,0,18,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
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2570,0,0,80:84:88:92:96,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
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2571,0,0,35:40:45:50:55,0,0,0,18,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
|
||||
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
|
||||
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
|
||||
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK
|
||||
|
||||
@@ -5627,11 +5627,11 @@
|
||||
4215,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4215,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
|
||||
4215,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
|
||||
4215,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
4215,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
4215,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
4215,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
|
||||
4215,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
4215,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
4215,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
4215,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
4215,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
|
||||
4215,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
4215,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
|
||||
4215,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
|
||||
4215,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
|
||||
@@ -5645,26 +5645,26 @@
|
||||
4215,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
|
||||
4215,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
|
||||
4215,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
|
||||
4215,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
4215,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
4215,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
|
||||
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4215,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4215,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4215,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
|
||||
@@ -4707,8 +4707,8 @@
|
||||
6743,HPStone_Middle,HP Stone(Middle),6,10,,100,,,,,,,,,,,,,{ bonus bMaxHPrate,1; },{},{}
|
||||
6744,SPStone_Middle,SP Stone(Middle),6,10,,100,,,,,,,,,,,,,{ bonus bMaxSPrate,1; },{},{}
|
||||
6745,HealStone_Bottom,Recovery Stone(Low),6,20,,10,,,,,,,,,,,,,{ bonus bSPGainValue,1; bonus bMagicHPGainValue,1; },{},{}
|
||||
6746,Iron_Artifacts,Iron Artifacts,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6747,Steel_Workpiece,Steel Workpiece,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6746,Iron_Artifacts,Steel Artifact,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6747,Iron_Artifacts_,Steel Artifact,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6748,Daily_Report_He_And_His_Team,Daily Report He And His Team,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6749,Operation_Control_Device,Operation Control Device,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6750,Failed_Engine,Failed Engine,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -5535,7 +5535,7 @@
|
||||
7649,Big_Luk_Bookmark,Big Luk Bookmark,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
7651,Mystery_Egg,Mystery Egg,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
7663,Full_Metal_Jacket,Full Metal Jacket,10,200,,2,10,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
7664,Projection_Landmines,Projection Landmines,10,450,,3,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
|
||||
7664,Mine_Projectile,Grenade Launcher,10,450,,3,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
|
||||
7665,Dragon_Tail_Missile,Dragon Tail Missile,10,1500,,100,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
|
||||
7666,TimeTravel_Scroll,Time Travel Scroll,3,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
7667,Abandoned_Machine,Abandoned Machine,3,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
@@ -7247,11 +7247,11 @@
|
||||
13115,Upg_Revolver,Upg Revolver,5,20,,500,35,,7,1,0x41000000,63,2,34,3,1,1,17,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
|
||||
13116,Novice_Revolver,Novice Revolver,5,0,,500,20,,7,0,0x41000000,63,2,34,1,1,0,17,{ bonus bHit,-5; },{},{}
|
||||
13117,TE_Woe_Pistol,TE Woe Pistol,5,0,,0,60,,7,0,0x41000000,63,2,34,3,40,1,17,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{}
|
||||
13118,Tiny_Flame,Spark Light,5,1,,100,0,,9,0,0x41000000,63,2,34,1,1,1,17,{},{},{}
|
||||
13119,Freedom_Flame,Spark Of Freedom,5,1,,100,100,,9,2,0x41000000,63,2,34,3,99,1,17,{},{},{}
|
||||
13120,H_FEATHER_H_FIRE,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
|
||||
13122,ALTAIR_ARES,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13124,ALTAIR_ARES_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13118,Tiny_Flame,Fading Flame,5,1,,100,0,,7,0,0x01000000,63,2,34,1,1,1,17,{},{},{}
|
||||
13119,Freedom_Flame,Freedom Flame,5,1,,100,100,,7,2,0x01000000,63,2,34,3,99,1,17,{},{},{}
|
||||
13120,Heaven's_Feather_and_Hell's_Fire,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
|
||||
13122,Altea_and_Ares,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13124,Altea_and_Ares_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13125,Metal_Revolver,Metal Revolver,5,0,,0,30,,7,1,0x41000000,63,2,34,3,1,0,17,{ bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); } },{},{}
|
||||
13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x40000000,63,2,34,4,100,0,17,{},{},{}
|
||||
13127,Crimson_Revolver,Crimson Revolver,5,20,,1000,100,,7,2,0x41000000,63,2,34,3,70,1,17,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
@@ -7320,8 +7320,8 @@
|
||||
13210,Slug_Bullet_1,Slug Ammunition L,10,250,,250,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13211,Slug_Bullet_2,Slug Ammunition M,10,500,,500,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13212,Slug_Bullet_3,Slug Ammunition H,10,750,,750,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13213,Slug_Bullet_4,Slug Ammunition SH,10,1,,1000,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13214,Slug_Bullet_5,Slug Ammunition XH,10,1,,1200,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13213,Slug_Bullet_4,Slug Ammunition SH,10,1000,,1000,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13214,Slug_Bullet_5,Slug Ammunition XH,10,1200,,1200,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
|
||||
13215,AP_Ammo,Armor Burnt,10,10,,2,50,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Neutral; },{},{}
|
||||
13216,Blaze_Bullet,Incandescence Shot,10,10,,2,40,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
13217,Freezing_Bullet,Glaciation Shot,10,10,,2,40,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
@@ -7335,6 +7335,11 @@
|
||||
13225,Poison_Sphere_,Poison Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Poison; },{},{}
|
||||
13226,Blind_Sphere_,Blind Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Dark; },{},{}
|
||||
13227,Freezing_Sphere_,Freezing Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
13228,Flare_Bullet,Flare Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
13229,Lightning_Bullet,Lightning Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
13230,Ice_Bullet,Ice Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
13231,Poison_Bullet,Poison Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Poison; },{},{}
|
||||
13232,Blind_Bullet,Blind Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Dark; },{},{}
|
||||
//===================================================================
|
||||
// Shurikens & Kunais
|
||||
//===================================================================
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
1,500,24,0,40,47,55,64,74,84,95,107,120,134,149,165,182,200,219,238,258,306,329,354,379,406,433,462,491,521,551,583,615,649,683,719,755,793,831,870,909,950,991,1034,1077,1122,1167,1214,1261,1309,1357,1407,1457,1509,1561,1615,1669,1725,1781,1838,1895,1954,2013,2074,2135,2198,2261,2326,2391,2457,2523,2591,2659,2670,2680,2690,2700,2710,2720,2730,2740,2750,2760,3000,3020,3040,3060,3080,3100,3120,3140,3160,3180,3455,3524,3593,3663,3734,3806,3878,3951,4025,4500,4562,4624,4686,4748,4810,4872,4934,4996,5058,5120,5182,5244,5306,5368,5430,5492,5554,5616,5678,5740,5802,5864,5926,5988,6050,6112,6174,6236,6298,6360,6422,6484,6546,6608,6670,6732,6794,6856,6918,6980,7042,7104,7166,7228,7290,7352,7414,7476,7538,7600,7662,7724,7786,7848,7910,7972,8034,8096,8158,8220,8282,8344,8406,8468,8530,8592,8654,8716,8778,8840,8902,8964,9026,9088,9150,9212,9274,9336,9398,9460,9522,9584,9646,9708,9770,9832,9894,9956,10018,10080,10142,10204,10266,10328,10390,10452,10514,10576,10638,10700,10762,10824,10886,10948,11010,11072,11134,11196,11258,11320,11382,11444,11506,11568,11630,11692,11754,11816,11878,11940,12002,12064,12126,12188,12250,12312,12374,12436,12498,12560,12622,12684,12746,12808,12870,12932,12994,13056,13118,13180,13242,13304,13366,13428,13490,13552,13614,13676,13738,13800,13862,13924,13986,14048,14110,14172,14234,14296,14358,14420,14482,14544,14606,14668,14730,14792,14854,14916,14978,15040,15102,15164,15226,15288,15350,15412,15474,15536,15598,15660,15722,15784,15846,15908,15970,16032,16094,16156,16218,16280,16342,16404,16466,16528,16590,16652,16714,16776,16838,16900,16962,17024,17086,17148,17210,17272,17334,17396,17458,17520,17582,17644,17706,17768,17830,17892,17954,18016,18078,18140,18202,18264,18326,18388,18450,18512,18574,18636,18698,18760,18822,18884,18946,19008,19070,19132,19194,19256,19318,19380,19442,19504,19566,19628,19690,19752,19814,19876,19938,20000,20062,20124,20186,20248,20310,20372,20434,20496,20558,20620,20682,20744,20806,20868,20930,20992,21054,21116,21178,21240,21302,21364,21426,21488,21550,21612,21674,21736,21798,21860,21922,21984,22046,22108,22170,22232,22294,22356,22418,22480,22542,22604,22666,22728,22790,22852,22914,22976,23038,23100,23162,23224,23286,23348,23410,23472,23534,23596,23658,23720,23782,23844,23906,23968,24030,24092,24154,24216,24278,24340,24402,24464,24526,24588,24650,24712,24774,24836,24898,24960,25022,25084,25146,25208,25270,25332,25394,25456,25518,25580,25642,25704,25766,25828,25890,25952,26014,26076,26138,26200,26262,26324,26386,26448,26510,26572,26634,26696,26758,26820,26882,26944,27006,27068,27130,27192,27254,27316,27378,27440,27502,27564,27626,27688,27750,27812,27874,27936,27998,28060,28122,28184,28246,28308,28370,28432,28494,28556,28618,28680,28742,28804,28866,28928,28990,29052,29114,29176,29238,29300,29362
|
||||
|
||||
//Rebellion
|
||||
1,500,4215,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,4500,4562,4624,4686,4748,4810,4872,4934,4996,5058,5120,5182,5244,5306,5368,5430,5492,5554,5616,5678,5740,5802,5864,5926,5988,6050,6112,6174,6236,6298,6360,6422,6484,6546,6608,6670,6732,6794,6856,6918,6980,7042,7104,7166,7228,7290,7352,7414,7476,7538,7600,7662,7724,7886,7948,8210,8372,8634,8896,9158,9220,9382,9544,9706,9868,10030,10192,10354,10516,10678,10840,11002,11164,11326,11488,11650,11812,11974,12136,12298,12460,12622,12784,12946,13108,13270,13432,13594,13756,13918,14080,14242,14404,14566,14728,14890,15052,15214,15376,15538,15700,15862,16024,16186,16348,16510,16672,16834,16996,17158,17320,17482,17644,17806,17968,18130,18292,18454,18616,18778,18940,19102,19264,19426,19588,19750,19912,20074,20236,20398,20560,20722,20884,21046,21208,21370,21532,21694,21856,22018,22180,22342,22504,22666,22828,22990,23152,23314,23476,23638,23800,23962,24124,24286,24448,24610,24772,24934,25096,25258,25420,25582,25744,25906,26068,26230,26392,26554,26716,26878,27040,27202,27364,27526,27688,27850,28012,28174,28336,28498,28660,28822,28984,29146,29308,29470,29632,29794,29956,30118,30280,30442,30604,30766,30928,31090,31252,31414,31576,31738,31900,32062,32224,32386,32548,32710,32872,33034,33196,33358,33520,33682,33844,34006,34168,34330,34492,34654,34816,34978,35140,35302,35464,35626,35788,35950,36112,36274,36436,36598,36760,36922,37084,37246,37408,37570,37732,37894,38056,38218,38380,38542,38704,38866,39028,39190,39352,39514,39676,39838,40000,40162,40324,40486,40648,40810,40972,41134,41296,41458,41620,41782,41944,42106,42268,42430,42592,42754,42916,43078,43240,43402,43564,43726,43888,44050,44212,44374,44536,44698,44860,45022,45184,45346,45508,45670,45832,45994,46156,46318,46480,46642,46804,46966,47128,47290,47452,47614,47776,47938,48100,48262,48424,48586,48748,48910,49072,49234,49396,49558,49720,49882,50044,50206,50368,50530,50692,50854,51016,51178,51340,51502,51664,51826,51988,52150,52312,52474,52636,52798,52960,53122,53284,53446,53608,53770,53932,54094,54256,54418,54580,54742,54904,55066,55228,55390,55552,55714,55876,56038,56200,56362,56524,56686,56848,57010,57172,57334,57496,57658,57820,57982,58144,58306,58468,58630,58792,58954,59116,59278,59440,59602,59764,59926,60088,60250,60412,60574,60736,60898,61060,61222,61384,61546,61708,61870,62032,62194,62356,62518,62680,62842,63004,63166,63328,63490,63652,63814,63976,64138,64300,64462
|
||||
1,500,4215,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,4938,5317,5458,5599,5740,5881,6022,6163,6304,6445,6586,6727,6868,7009,7150,7291,7432,7573,7714,7855,7996,8137,8278,8419,8560,8701,8842,8983,9124,9265,9406,9547,9688,9829,9970,10111,10252,10393,10534,10675,10816,10957,11098,11239,11380,11521,11662,11803,11944,12085,12226,12367,12508,12649,12790,12931,13072,13213,13354,13495,13636,13777,13918,14059,14200,14341,14482,14623,14764,14905,15046,15187,15328,15469,15610,15751,15892,16033,16174,16315,16456,16597,16738,16879,17020,17161,17302,17443,17584,17725,17866,18007,18148,18289,18430,18571,18712,18853,18994,19135,19276,19417,19558,19699,19840,19981,20122,20263,20404,20545,20686,20827,20968,21109,21250,21391,21532,21673,21814,21955,22096,22237,22378,22519,22660,22801,22942,23083,23224,23365,23506,23647,23788,23929,24070,24211,24352,24493,24634,24775,24916,25057,25198,25339,25480,25621,25762,25903,26044,26185,26326,26467,26608,26749,26890,27031,27172,27313,27454,27595,27736,27877,28018,28159,28300,28441,28582,28723,28864,29005,29146,29287,29428,29569,29710,29851,29992,30133,30274,30415,30556,30697,30838,30979,31120,31261,31402,31543,31684,31825,31966,32107,32248,32389,32530,32671,32812,32953,33094,33235,33376,33517,33658,33799,33940,34081,34222,34363,34504,34645,34786,34927,35068,35209,35350,35491,35632,35773,35914,36055,36196,36337,36478,36619,36760,36901,37042,37183,37324,37465,37606,37747,37888,38029,38170,38311,38452,38593,38734,38875,39016,39157,39298,39439,39580,39721,39862,40003,40144,40285,40426,40567,40708,40849,40990,41131,41272,41413,41554,41695,41836,41977,42118,42259,42400,42541,42682,42823,42964,43105,43246,43387,43528,43669,43810,43951,44092,44233,44374,44515,44656,44797,44938,45079,45220,45361,45502,45643,45784,45925,46066,46207,46348,46489,46630,46771,46912,47053,47194,47335,47476,47617,47758,47899,48040,48181,48322,48463,48604,48745,48886,49027,49168,49309,49450,49591,49732,49873,50014,50155,50296,50437,50578,50719,50860,51001,51142,51283,51424,51565,51706,51847,51988,52129,52270,52411,52552,52693,52834,52975,53116,53257,53398,53539,53680,53821,53962,54103,54244,54385,54526,54667,54808,54949,55090,55231,55372,55513,55654,55795,55936,56077,56218,56359,56500,56641,56782,56923,57064,57205,57346,57487,57628,57769,57910,58051,58192,58333,58474,58615,58756,58897,59038,59179,59320,59461,59602,59743,59884,60025,60166,60307,60448,60589,60730,60871,61012,61153,61294,61435,61576,61717
|
||||
|
||||
//Ninja
|
||||
1,500,25,0,40,47,54,62,71,81,91,102,114,127,140,154,169,185,201,218,236,255,274,294,315,337,359,382,406,431,456,482,509,537,565,594,624,655,686,718,751,785,819,854,890,927,964,1002,1041,1081,1121,1162,1204,1247,1290,1334,1379,1425,1471,1518,1566,1615,1664,1714,1765,1817,1869,1922,1976,2031,2086,2142,2199,2257,2275,2294,2314,2335,2356,2378,2401,2425,2449,2874,2890,2907,2924,2942,2971,2991,3011,3032,3054,3567,3590,3614,3649,3675,3701,3728,3756,3800,4250,4305,4360,4415,4470,4525,4580,4635,4690,4745,4800,4855,4910,4965,5020,5075,5130,5185,5240,5295,5350,5405,5460,5515,5570,5625,5680,5735,5790,5845,5900,5955,6010,6065,6120,6175,6230,6285,6340,6395,6450,6505,6560,6615,6670,6725,6780,6835,6890,6945,7000,7055,7110,7165,7220,7275,7330,7385,7440,7495,7550,7605,7660,7715,7770,7825,7880,7935,7990,8045,8100,8155,8210,8265,8320,8375,8430,8485,8540,8595,8650,8705,8760,8815,8870,8925,8980,9035,9090,9145,9200,9255,9310,9365,9420,9475,9530,9585,9640,9695,9750,9805,9860,9915,9970,10025,10080,10135,10190,10245,10300,10355,10410,10465,10520,10575,10630,10685,10740,10795,10850,10905,10960,11015,11070,11125,11180,11235,11290,11345,11400,11455,11510,11565,11620,11675,11730,11785,11840,11895,11950,12005,12060,12115,12170,12225,12280,12335,12390,12445,12500,12555,12610,12665,12720,12775,12830,12885,12940,12995,13050,13105,13160,13215,13270,13325,13380,13435,13490,13545,13600,13655,13710,13765,13820,13875,13930,13985,14040,14095,14150,14205,14260,14315,14370,14425,14480,14535,14590,14645,14700,14755,14810,14865,14920,14975,15030,15085,15140,15195,15250,15305,15360,15415,15470,15525,15580,15635,15690,15745,15800,15855,15910,15965,16020,16075,16130,16185,16240,16295,16350,16405,16460,16515,16570,16625,16680,16735,16790,16845,16900,16955,17010,17065,17120,17175,17230,17285,17340,17395,17450,17505,17560,17615,17670,17725,17780,17835,17890,17945,18000,18055,18110,18165,18220,18275,18330,18385,18440,18495,18550,18605,18660,18715,18770,18825,18880,18935,18990,19045,19100,19155,19210,19265,19320,19375,19430,19485,19540,19595,19650,19705,19760,19815,19870,19925,19980,20035,20090,20145,20200,20255,20310,20365,20420,20475,20530,20585,20640,20695,20750,20805,20860,20915,20970,21025,21080,21135,21190,21245,21300,21355,21410,21465,21520,21575,21630,21685,21740,21795,21850,21905,21960,22015,22070,22125,22180,22235,22290,22345,22400,22455,22510,22565,22620,22675,22730,22785,22840,22895,22950,23005,23060,23115,23170,23225,23280,23335,23390,23445,23500,23555,23610,23665,23720,23775,23830,23885,23940,23995,24050,24105,24160,24215,24270,24325,24380,24435,24490,24545,24600,24655,24710,24765,24820,24875,24930,24985,25040,25095,25150,25205,25260,25315,25370,25425,25480,25535,25590,25645,25700,25755,25810,25865,25920,25975,26030,26085,26140,26195,26250,26305
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
// Oboro
|
||||
4212, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Rebellion
|
||||
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,620 ,570 ,970 ,1070 ,2000 ,2000 ,600
|
||||
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Summoner
|
||||
4218, 20000,70 ,500 ,500 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Baby Summoner
|
||||
|
||||
@@ -13,12 +13,12 @@
|
||||
//Base - Adv Jobs
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
|
||||
//Base - 3rd Jobs, Baby 3rds, Summoner
|
||||
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, & Summoner
|
||||
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4218:4220,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
|
||||
//Base - Expanded Super Novice, Expanded Super Baby, Oboro/Kagerou, & Rebellion
|
||||
160,4190:4191:4211:4212:4215:4223:4224:4229,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//Base - Expanded Super Novice & Expanded Super Baby
|
||||
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
|
||||
//Job - Novice & Baby Novice
|
||||
10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
|
||||
@@ -38,11 +38,11 @@
|
||||
//Job - Adv Second Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, & Rebellion
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
|
||||
//Job - Expanded Super Novice, Expanded Super Baby, Oboro/Kagerou, & Rebellion
|
||||
50,4190:4191:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
//Job - Ninja/Gunslinger
|
||||
70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999
|
||||
|
||||
@@ -2279,7 +2279,7 @@
|
||||
//3122,CHARLESTON1
|
||||
//3123,CHARLESTON2
|
||||
//3124,CHARLESTON3
|
||||
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,1566,101,58,117,127,55,61,116,60,10,12,0,6,22,234894485,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,1566,101,58,117,127,55,61,116,60,10,12,0,6,22,0x2000000,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3126,ROCK_STEP
|
||||
//3127,KICK_STEP
|
||||
//3128,KICK_AND_KICK
|
||||
@@ -2323,8 +2323,8 @@
|
||||
//3166,M_E_DEVILING
|
||||
//3167,E_POPORING_CRO
|
||||
//3168,POURING_SEA_FES
|
||||
3169,J_REB_SHECIL1,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x1,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3170,J_REB_SHECIL2,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x1,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3169,J_REB_SHECIL1,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x0000001,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3170,J_REB_SHECIL2,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x0000001,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3171,EVENT_MONEMUS01
|
||||
//3172,EVENT_MONEMUS02
|
||||
//3173,EVENT_FIREFOX
|
||||
|
||||
@@ -2694,6 +2694,13 @@
|
||||
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
|
||||
12340,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12343,0,3169,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
|
||||
12363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"?????? ?? ??"
|
||||
|
||||
13000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering"
|
||||
|
||||
@@ -853,11 +853,11 @@
|
||||
//-- GS_INCREASING
|
||||
506,0,1000,0,60000,0,0,0
|
||||
//-- GS_MAGICALBULLET
|
||||
507,0,500,0,0,0,0,0
|
||||
507,0,500,0,30000,0,0,0
|
||||
//-- GS_CRACKER
|
||||
508,0,1000,0,0,5000,0,0
|
||||
//-- GS_TRACKING
|
||||
512,600:700:800:900:1000:1100:1200:1300:1400:1500,1500,0,0,0,0,600:700:800:900:1000:1100:1200:1300:1400:1500
|
||||
512,0,1500,0,0,0,0,600:700:800:900:1000:1100:1200:1300:1400:1500
|
||||
//-- GS_DISARM
|
||||
513,1600,1000,0,30000,0,0,400
|
||||
//-- GS_PIERCINGSHOT
|
||||
@@ -869,11 +869,11 @@
|
||||
//-- GS_GATLINGFEVER
|
||||
517,800,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,200
|
||||
//-- GS_DUST
|
||||
518,1200,1000,0,0,0,0,300
|
||||
518,0,1000,0,0,0,0,-1
|
||||
//-- GS_FULLBUSTER
|
||||
519,800,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,200
|
||||
//-- GS_SPREADATTACK
|
||||
520,800,1000,0,0,0,0,200
|
||||
520,0,1000,0,0,0,0,-1
|
||||
//-- GS_GROUNDDRIFT (Upkeep2 times are duration of: Stun(lv1), Blind(lv2), Poison(lv3) and Freeze(lv4))
|
||||
521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,5000:20000:20000:30000,0,200
|
||||
//==========================================
|
||||
@@ -1654,43 +1654,43 @@
|
||||
//-- RL_RICHS_COIN
|
||||
2552,0,1000,0,600000,0,3000,-1
|
||||
//-- RL_MASS_SPIRAL
|
||||
2553,1000,1000,0,0,30000,10000,2000
|
||||
2553,2000,1000,0,0,30000,2000,1000
|
||||
//-- RL_BANISHING_BUSTER
|
||||
2554,3000:2500:2000:1500:1000,0,0,0,0,10000,-1
|
||||
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000,-1
|
||||
//-- RL_B_TRAP
|
||||
2555,0,0,0,10000:11000:12000:13000:14000,6000:7000:8000:9000:10000,0,-1
|
||||
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000,-1
|
||||
//-- RL_FLICKER
|
||||
2556,0,0,0,0,0,10000,-1
|
||||
//-- RL_S_STORM
|
||||
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,-1
|
||||
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000,1000
|
||||
//-- RL_E_CHAIN
|
||||
2558,0,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000,-1
|
||||
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0,-1
|
||||
//-- RL_QD_SHOT
|
||||
2559,0,1000,0,1500,0,5000,-1
|
||||
2559,0,0,0,1500,0,0,-1
|
||||
//-- RL_C_MARKER
|
||||
2560,0,0,0,30000,0,1000,-1
|
||||
//-- RL_FIREDANCE
|
||||
2561,0,2000,0,0,0,5000,-1
|
||||
2561,0,500,0,0,0,5000,-1
|
||||
//-- RL_H_MINE
|
||||
2562,1500,0,0,30000,15000,5000:4500:4000:3500:3000,500
|
||||
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000,-1
|
||||
//-- RL_P_ALTER
|
||||
2563,0,1000,0,30000:45000:60000:75000:90000,0,5000,-1
|
||||
2563,0,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||
//-- RL_FALLEN_ANGEL
|
||||
2564,500,1500,0,0,0,10000:8000:6000:4000:2000,500
|
||||
2564,0,0,0,2000,0,0,-1
|
||||
//-- RL_R_TRIP
|
||||
2565,0,1000,0,0,0,1000,-1
|
||||
2565,0,1000,0,0,0,3000:2500:2000:1500:1000,-1
|
||||
//-- RL_D_TAIL
|
||||
2566,500,2000,0,0,0,5000,500
|
||||
2566,1200:1400:1600:1800:2000,2000,0,0,0,5000,-1
|
||||
//-- RL_FIRE_RAIN
|
||||
2567,1800:1600:1400:1200:1000,2000,0,100,0,5000,200
|
||||
2567,0,1000,0,100,0,5000,-1
|
||||
//-- RL_HEAT_BARREL
|
||||
2568,0,1000,0,60000,10000,10000,-1
|
||||
2568,2000,1000,0,60000,0,100000:95000:90000:85000:80000,-1
|
||||
//-- RL_AM_BLAST
|
||||
2569,2000,1000,0,0,6000:7000:8000:9000:10000,5000,1000
|
||||
//-- RL_SLUGSHOT
|
||||
2570,5000:6000:7000:8000:9000,1000,0,0,2000,10000,1000
|
||||
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000,1000
|
||||
//-- RL_HAMMER_OF_GOD
|
||||
2571,8000,2000,0,0,3000:3000:4000:4000:5000,30000,2000
|
||||
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000,-1
|
||||
//-- RL_R_TRIP_PLUSATK
|
||||
//2572,0,0,0,0,0,0,-1
|
||||
//-- RL_B_FLICKER_ATK
|
||||
|
||||
@@ -735,7 +735,7 @@
|
||||
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_MADNESSCANCEL,Madness Canceller
|
||||
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_ADJUSTMENT,AdJustment
|
||||
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_INCREASING,Increasing Accuracy
|
||||
507,-9,6,1,8,0x20,0,1,1,no,0,0,0,misc,0,0x0, GS_MAGICALBULLET,Magical Bullet
|
||||
507,0,6,4,0,0x1,0,1,1,no,0,0,0,magic,0,0x0, GS_MAGICALBULLET,Magical Bullet
|
||||
508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_CRACKER,Cracker
|
||||
509,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SINGLEACTION,Single Action
|
||||
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SNAKEEYE,Snake Eye
|
||||
@@ -744,7 +744,7 @@
|
||||
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GS_DISARM,Disarm
|
||||
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x100, GS_PIERCINGSHOT,Piercing Shot
|
||||
515,-9,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0,0x100, GS_RAPIDSHOWER,Rapid Shower
|
||||
516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
|
||||
516,5,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
|
||||
517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0,0x0, GS_GATLINGFEVER,Gatling Fever
|
||||
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5,0x0, GS_DUST,Dust
|
||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
||||
@@ -1273,24 +1273,24 @@
|
||||
//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
|
||||
2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
|
||||
2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
|
||||
2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
|
||||
2554,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
|
||||
2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
|
||||
2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
|
||||
2557,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
|
||||
2557,-9,6,1,-1,0x2,2:2:2:2:3,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
|
||||
2558,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, RL_E_CHAIN,Eternal Chain
|
||||
2559,-9,6,4,-1,0x0,10,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
|
||||
2560,-9,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
|
||||
2561,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
|
||||
2561,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
|
||||
2562,-9,6,1,-1,0x0,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
|
||||
2563,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_P_ALTER,Platinum Alter
|
||||
2564,-9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
|
||||
2565,0,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
|
||||
2566,0,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
|
||||
2567,-9,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
|
||||
2565,5,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
|
||||
2566,5,6,4,0,0x30,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
|
||||
2567,2,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
|
||||
2568,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_HEAT_BARREL,Heat Barrel
|
||||
2569,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
|
||||
2570,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
|
||||
2571,-9,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
|
||||
2570,-9,6,1,0,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
|
||||
2571,-9,6,1,0,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
|
||||
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
|
||||
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
|
||||
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack
|
||||
|
||||
@@ -489,7 +489,7 @@
|
||||
501,0,0,10,0,0,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
|
||||
502,0,0,20,0,0,0,99,99,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
|
||||
503,0,0,30,0,0,0,99,99,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
|
||||
504,0,0,30,0,0,0,99,0,0,none,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
|
||||
504,0,0,30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
|
||||
505,0,0,15,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
|
||||
506,0,0,30,0,0,0,99,0,0,none,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
|
||||
507,0,0,7,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
|
||||
@@ -497,13 +497,13 @@
|
||||
512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_TRACKING
|
||||
513,0,0,15:20:25:30:35,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
|
||||
514,0,0,11:12:13:14:15,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
|
||||
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
||||
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
||||
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
|
||||
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,19,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
|
||||
518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
|
||||
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
||||
520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
|
||||
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
||||
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
||||
520,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
|
||||
521,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
||||
|
||||
//****
|
||||
// NJ Ninja
|
||||
@@ -892,25 +892,25 @@
|
||||
// Rebellion
|
||||
//2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
|
||||
2552,0,0,10,0,0,100,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
|
||||
2553,0,0,80:84:88:92:96,0,0,0,18,3,1,none,0,1,7663,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
|
||||
2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
|
||||
2553,0,0,40:44:48:52:56,0,0,0,18,3,1,none,0,0,7663,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
|
||||
2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
|
||||
2555,0,0,30:32:34:36:38,0,0,0,17:18:19:20:21,0,0,none,0,1,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
|
||||
2556,0,0,2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
|
||||
2557,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
|
||||
2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
|
||||
2556,0,0,2,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
|
||||
2557,0,0,50:55:60:65:70,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
|
||||
2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
|
||||
2559,0,0,5,0,0,0,17:18:19:20:21,3:4:5,1,none,SC_QD_SHOT_READY,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
|
||||
2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
|
||||
2561,0,0,10:15:20:25:30,0,0,0,17,3,5,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
|
||||
2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,1,7664,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
|
||||
2563,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER
|
||||
2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
|
||||
2561,0,0,12:14:16:18:20,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
|
||||
2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,0,7664,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
|
||||
2563,0,0,20:24:28:32:36,0,0,0,99,3,1,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13201:13220:13221 //RL_P_ALTER
|
||||
2564,0,0,10,0,0,0,17,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
|
||||
2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
|
||||
2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
|
||||
2566,0,0,60:70:80:90:100,0,0,0,21,5,1,none,0,0,7665,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
|
||||
2567,0,0,70,0,0,0,19,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
|
||||
2568,0,0,30,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
|
||||
2569,0,0,80:84:88:92:96,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
|
||||
2570,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
|
||||
2571,0,0,70:80:90:100:110,0,0,0,18,3,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
|
||||
2569,0,0,80:84:88:92:96,0,0,0,18,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
|
||||
2570,0,0,80:84:88:92:96,0,0,0,20,0,0,none,0,0,13214,1,13213,1,13212,1,13211,1,13210,1,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
|
||||
2571,0,0,35:40:45:50:55,0,0,0,18,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
|
||||
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
|
||||
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
|
||||
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK
|
||||
|
||||
@@ -657,11 +657,11 @@
|
||||
24,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
|
||||
24,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
|
||||
24,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
24,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
24,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
24,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
|
||||
24,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
24,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
24,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
24,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
24,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
|
||||
24,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
24,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
|
||||
24,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
|
||||
24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
|
||||
@@ -675,7 +675,7 @@
|
||||
24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
|
||||
24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
|
||||
24,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
|
||||
24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
24,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
24,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
|
||||
24,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
//Ninja
|
||||
@@ -5627,11 +5627,11 @@
|
||||
4215,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4215,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
|
||||
4215,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
|
||||
4215,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
4215,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
4215,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
4215,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
|
||||
4215,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
4215,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
|
||||
4215,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
|
||||
4215,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||
4215,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
|
||||
4215,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
|
||||
4215,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
|
||||
4215,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
|
||||
4215,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
|
||||
@@ -5645,29 +5645,29 @@
|
||||
4215,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
|
||||
4215,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
|
||||
4215,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
|
||||
4215,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
4215,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||
4215,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
|
||||
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4215,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4215,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4215,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
//Summoner
|
||||
4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
|
||||
4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##
|
||||
|
||||
@@ -939,22 +939,29 @@ SC_MIRACLE ()
|
||||
desc:
|
||||
val1:
|
||||
|
||||
SC_MADNESSCANCEL ()
|
||||
desc:
|
||||
SC_MADNESSCANCEL (SI_MADNESSCANCEL)
|
||||
desc: Increases some statuses (Base ATK, ASPD)
|
||||
val1:
|
||||
|
||||
SC_ADJUSTMENT ()
|
||||
desc:
|
||||
SC_ADJUSTMENT (SI_ADJUSTMENT)
|
||||
desc: Increases some statuses (Hit, Flee)
|
||||
val1:
|
||||
|
||||
SC_INCREASING (SI_ACCURACY)
|
||||
desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
|
||||
val1: (hardocded)
|
||||
|
||||
SC_GATLINGFEVER ()
|
||||
desc:
|
||||
desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
|
||||
val1:
|
||||
|
||||
SC_MAGICALBULLET (SI_GS_MAGICAL_BULLET)
|
||||
desc: Increases damage based on source's MATK and is reduced by target's MDEF
|
||||
val1:
|
||||
|
||||
SC_GATLINGFEVER (SI_GATLINGFEVER)
|
||||
desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
|
||||
val1: SkillLv
|
||||
val2: ASPD increase (20 * val1)
|
||||
val3: Base ATK (20 + 10 * val1) [pre-renewal]
|
||||
val4: Flee decrease (5 * val1)
|
||||
|
||||
SC_TATAMIGAESHI ()
|
||||
desc:
|
||||
val1:
|
||||
@@ -2398,47 +2405,43 @@ SC_SUPER_STAR (SI_SUPER_STAR)
|
||||
desc: Visual effect
|
||||
val1:
|
||||
|
||||
SC_HEAT_BARREL ()
|
||||
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
|
||||
val1:
|
||||
val2: -Fixed Casttime
|
||||
val3: +% ASPD
|
||||
val4: -Flee
|
||||
|
||||
SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
|
||||
desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
|
||||
val1:
|
||||
SC_HEAT_BARREL (SI_HEAT_BARREL)
|
||||
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
|
||||
val1: SkillLv
|
||||
val2: -Fixed Casttime (5 * val1)
|
||||
val3: +% ASPD (6 + val1 * 2)
|
||||
val4: -FLEE (25 + val1 * 5)
|
||||
|
||||
SC_P_ALTER (SI_P_ALTER)
|
||||
desc: Increase attack ratio & def againts Undead monster
|
||||
val1:
|
||||
val2: +ATK ratio
|
||||
val3: +Def
|
||||
desc: Increase attack ratio and creates a barrier like Kyrie
|
||||
val1: SkillLv
|
||||
val2: +ATK ratio (10 * Coin Count)
|
||||
val3: Barrier HP (Max HP * (val1 * 5) / 100)
|
||||
|
||||
SC_E_CHAIN (SI_E_CHAIN)
|
||||
desc: (Rebellion) Has chance to trigger Chain Action for any weapon
|
||||
val1:
|
||||
val2: Coins used for succes rate. (5*val)
|
||||
val1: SkillLv
|
||||
val2: Coins used for success rate. (5 * val)
|
||||
|
||||
SC_C_MARKER (SI_C_MARKER)
|
||||
desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
|
||||
val1:
|
||||
val1: SkillLv
|
||||
val2:
|
||||
val3: -Flee
|
||||
val3: -FLEE (10)
|
||||
|
||||
SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
|
||||
desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
|
||||
val1: Level for duration look up
|
||||
val2: Reduction ratio
|
||||
val1: SkillLv
|
||||
val2: Reduction ratio (10 * val1)
|
||||
|
||||
SC_B_TRAP (SI_B_TRAP)
|
||||
desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
|
||||
val1:
|
||||
desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
|
||||
val1: SkillLv
|
||||
val2:
|
||||
val3: -Walk Speed (Unstackable penalty)
|
||||
val3: -Walk Speed (Unstackable penalty) (25 * val1)
|
||||
|
||||
SC_H_MINE (SI_H_MINE)
|
||||
desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
|
||||
desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
|
||||
val1:
|
||||
|
||||
SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)
|
||||
|
||||
@@ -104,6 +104,7 @@ List of GM Management NPCs (incomplete)
|
||||
- Button Girl#sura
|
||||
- Battle Test Control#ko
|
||||
- Guide#ko_helper
|
||||
- Admin1
|
||||
--------------------------
|
||||
- Soul Linker Var
|
||||
- 1st Job Quest Reset
|
||||
|
||||
855
npc/re/jobs/2e/rebellion.txt
Normal file
855
npc/re/jobs/2e/rebellion.txt
Normal file
@@ -0,0 +1,855 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Rebellion Job Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Job change Quest from Gunslinger -> Rebellion.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [exneval]
|
||||
//= 1.1 Syntax change. [Capuche]
|
||||
//============================================================
|
||||
|
||||
moc_fild12,261,318,3 script Suspicious Man 4_M_MOCASS2,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (Class == Job_Gunslinger && BaseLevel >= 99 && JobLevel >= 70) {
|
||||
if (isbegin_quest(12340) == 0) {
|
||||
mes "[Suspicious Man]";
|
||||
mes "Finally I've found you, Vagabond Spike! Your neck is mine!";
|
||||
next;
|
||||
select("Say what?");
|
||||
mes "[Suspicious Man]";
|
||||
mes "*Snort* Don't pretend like you don't know. Look at this poster! You're in it!";
|
||||
next;
|
||||
select("I see the resemblance, but that's not me.");
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Forget the resemblance. Where did you get that poster? I've never committed a crime.";
|
||||
next;
|
||||
mes "[Suspicious Man]";
|
||||
mes "I knew you'd try to lie your way out.";
|
||||
next;
|
||||
mes "[Suspicious Man]";
|
||||
mes "The ^0000ffEinbroch Private Pub^000000 has released that wanted poster. You have many bounty hunters like me on your heels.";
|
||||
next;
|
||||
mes "[Suspicious Man]";
|
||||
mes "I don't care if you're the right one so long as you look it and I can take you dead or alive.";
|
||||
}
|
||||
else {
|
||||
mes "[Suspicious Man]";
|
||||
mes "It's you again! You've got guts to come back here!";
|
||||
}
|
||||
next;
|
||||
if (select("Make a run for it.:Fight him.") == 1)
|
||||
mes "^0000ffI should run for now and think about this later.^000000";
|
||||
else
|
||||
mes "^0000ffHe's not the only bounty hunter after me, if he's telling the truth. I need time to strategize.^000000";
|
||||
close2;
|
||||
if (isbegin_quest(12340) == 0)
|
||||
setquest 12340;// Rebellion Job Change Quest
|
||||
warp "moc_fild12",186,83;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
einbroch,54,97,3 script Bouncer 4_M_REBELLION,{
|
||||
if (BaseClass != Job_Gunslinger) {
|
||||
mes "[Bouncer]";
|
||||
mes "No loitering around the venue.";
|
||||
close;
|
||||
}
|
||||
switch( isbegin_quest(12340) ) {
|
||||
case 0:
|
||||
mes "[Bouncer]";
|
||||
mes "Under construction, can't get in.";
|
||||
close;
|
||||
case 1:
|
||||
mes "[Bouncer]";
|
||||
mes "*Gasp* You! I thought you were already captured. Ooh, doesn't matter now. You're my Get Out of Jail Free card!";
|
||||
next;
|
||||
select("I'm not the criminal you think I am!");
|
||||
mes "[Bouncer]";
|
||||
mes "You aren't?";
|
||||
next;
|
||||
mes "^0000ffThe bouncer examines your face.^000000";
|
||||
next;
|
||||
mes "[Bouncer]";
|
||||
mes "Hm, you bear a striking resemblance, though you don't look not as menacing as that criminal Spike";
|
||||
next;
|
||||
select("I want to talk to the poster publisher.");
|
||||
mes "[Bouncer]";
|
||||
mes "Your problem is a bit out of my league. Get in. If I find out you're the real deal all along, I'll see that you'll never see the outside again.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Bouncer]";
|
||||
mes "You're back. Why?";
|
||||
next;
|
||||
if (select("I want in.:I was passing by.") == 2) {
|
||||
mes "[Bouncer]";
|
||||
mes "You're silly.";
|
||||
close;
|
||||
}
|
||||
mes "[Bouncer]";
|
||||
mes "Go ahead. Stay out of trouble.";
|
||||
close2;
|
||||
warp "job_gun",70,28;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
job_gun,68,33,3 script Ruthless Rebellion 4_F_REBELLION,{
|
||||
mes "[Ruthless Rebellion]";
|
||||
mes "Do you know how to use a gun?";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,78,33,3 script Suspicious Gunslinger 4_M_JOB_BLACKSMITH,{
|
||||
mes "[Suspicious Gunslinger]";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Quiet Gunslinger]";
|
||||
mes "Don't say I look like a blacksmith you know.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,74,24,6 script Drunken Man 4_M_LIEMAN,{
|
||||
mes "[Drunken Man]";
|
||||
mes "*Hiccups* Oh, I'm the owner here.";
|
||||
mes "Oh wait, am I in the pub or someplace else? Zzz...";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,64,33,6 script Anxious Man 4_M_ALCHE_A,{
|
||||
mes "[Anxious Man]";
|
||||
mes "Maybe I'm in the wrong place. This place doesn't look like a pub.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,86,29,3 script Kulbertinov 4_M_REBELLION,{
|
||||
if (Class == Job_Rebellion) {
|
||||
mes "[Kulbertinov]";
|
||||
mes "Do you want to see the boss?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) {
|
||||
close2;
|
||||
warp "job_gun",220,130;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "[Kulbertinov]";
|
||||
mes "Are you looking for me?";
|
||||
close;
|
||||
}
|
||||
switch( isbegin_quest(12340) ) {
|
||||
case 0:
|
||||
mes "[Kulbertinov]";
|
||||
mes "Can I help you?";
|
||||
close;
|
||||
case 1:
|
||||
mes "[Kulbertinov]";
|
||||
mes "What do you want?";
|
||||
next;
|
||||
select("I'm mistaken for a criminal!.");
|
||||
mes "[Kulbertinov]";
|
||||
mes "Wait a minute... Mwah hah hah!";
|
||||
next;
|
||||
mes "^0000ffHe scans your face, then guffaws.^000000";
|
||||
next;
|
||||
mes "[Kulbertinov]";
|
||||
mes "I'm sorry. For a moment, I thought Spike came back to life. He was found dead three days ago.";
|
||||
next;
|
||||
select("He was captured already?");
|
||||
mes "[Kulbertinov]";
|
||||
mes "Yes, and the bounty hunter was already paid. The news hasn't spread, and you're the spitting image of him. Go figure.";
|
||||
next;
|
||||
select("You have to do something!");
|
||||
mes "[Kulbertinov]";
|
||||
mes "I'm sorry, but I can't talk to every single bounty hunter for you. Of course, I'm willing to compensate for your inconvenience.";
|
||||
next;
|
||||
mes "[Kulbertinov]";
|
||||
mes "Hey, how about you join our ranks? At the very last, you won't get shot.";
|
||||
next;
|
||||
select("You want me become a bounty hunter?");
|
||||
mes "[Kulbertinov]";
|
||||
mes "No, bounty hunting is just a pastime. We're the experts of all the firearms in the world.";
|
||||
next;
|
||||
mes "[Kulbertinov]";
|
||||
mes "Carefree spirits!";
|
||||
mes "Magical spitfires!";
|
||||
mes "We call ourselves the ^0000ffRebellion^000000.";
|
||||
next;
|
||||
mes "[Kulbertinov]";
|
||||
mes "You look like you know how to use a gun. How'd you like to join our ranks? You won't have to worry about other bounty hunters anymore too.";
|
||||
next;
|
||||
if (select("Let me think it over.:I don't think I have a choice.") == 1) {
|
||||
mes "[Kulbertinov]";
|
||||
mes "You can think it over and over, but the answer won't change. Just take the offer.";
|
||||
}
|
||||
else {
|
||||
mes "[Kulbertinov]";
|
||||
mes "Good thinking. Might as well do it now and get it over with.";
|
||||
}
|
||||
next;
|
||||
mes "[Kulbertinov]";
|
||||
mes "Talk to Enwin Conick. She guides drifting spirits like you to the way of the Rebellion. I'll send word to her. Ah, and don't point your gun at her.";
|
||||
completequest 12340;
|
||||
setquest 12341;// Rebellion Job Change Quest
|
||||
close2;
|
||||
warp "job_gun",19,15;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Kulbertinov]";
|
||||
mes "Do you have business with Elwin Conick?";
|
||||
next;
|
||||
if (select("No.:Send me to Elwin Conick.") == 1) {
|
||||
mes "[Kulbertinov]";
|
||||
mes "All right. Care for a shot of vodka?";
|
||||
close;
|
||||
}
|
||||
mes "[Kulbertinov]";
|
||||
mes "Okay, I'll let her know.";
|
||||
close2;
|
||||
warp "job_gun",19,15;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
job_gun,19,24,3 script Elwin Conick#1 4_F_REBELLION,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "If you don't want to join Rebellions, just get out.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12341) == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Do you to join us Rebellions?";
|
||||
next;
|
||||
mes "^0000ffThe short woman with keen eyes stares into your eyes.^000000";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "Sign here.";
|
||||
next;
|
||||
mes "^0000ffThe undersigned party '_____' will not speak of the test even if he or she suffers injury, mutilation, or death in an unforeseen accident that may occur during the test.^000000";
|
||||
next;
|
||||
select("WHAT?!");
|
||||
mes "[Elwin Conick]";
|
||||
mes "Do you want join us or not?";
|
||||
next;
|
||||
if (select("I give up.:...I'll sign.") == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Your choice.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Good. Now, follow me.";
|
||||
close2;
|
||||
warp "job_gun",117,41;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12342) == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Do you want to try again?";
|
||||
next;
|
||||
if (select("I give up.:Do it.") == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Your choice.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Follow me.";
|
||||
close2;
|
||||
warp "job_gun",117,41;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12343) > 0) {
|
||||
mes "[Elwin Conick]";
|
||||
if (isbegin_quest(12343) == 1)
|
||||
mes "You still have Ivan's shooting test, do you want to try again?";
|
||||
else
|
||||
mes "Ivan's shooting test have not finished yet, do you want to try again?";
|
||||
next;
|
||||
if (select("I give up.:Do it.") == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "It's not worth to give up, now go out and relax.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Remember to give your best.";
|
||||
close2;
|
||||
warp "job_gun",120,130;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12345) == 1) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Ivan is waiting for you, go find him.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "You have no more test to take. Why don't you go out and have a drink?";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,117,46,3 script Elwin Conick#2 4_F_REBELLION,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "If you don't want to join Rebellions, just get out.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
.@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1);
|
||||
.@quest_12341 = isbegin_quest(12341);
|
||||
.@quest_12342 = isbegin_quest(12342);
|
||||
if (.@emt_chk == 3169) {
|
||||
mes "^0000ffYou are already in the test form. If you have finished all your tests, report to Elwin Conick in the Assembly Room^000000.";
|
||||
close;
|
||||
}
|
||||
if (.@emt_chk) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Look at yourself, do you really want to test?";
|
||||
next;
|
||||
mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000";
|
||||
next;
|
||||
if (select("Wait.:Go away.") == 2) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Come back when you aren't in any form.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "It's not worth to give up, now go out and relax.";
|
||||
close;
|
||||
}
|
||||
if (.@quest_12341 == 1 || .@quest_12342 == 1) {
|
||||
if (countitem(6746)) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Any leftover Steel Artifacts must be returned after the test.";
|
||||
delitem 6746,countitem(6746);// Steel_Article
|
||||
close;
|
||||
}
|
||||
if (countitem(6747)) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Any leftover Steel Artifacts must be returned after the test.";
|
||||
delitem 6747,countitem(6747);// Steel_Article_
|
||||
close;
|
||||
}
|
||||
if ((countitem(13118) - isequipped(13118)) > 0) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Time over. You failed the test. Let me take all your leftover test materials.";
|
||||
delitem 13118,1;// Tiny_Flame
|
||||
close;
|
||||
}
|
||||
if (.@quest_12342 == 1)
|
||||
.@menu$ = "Got it.";
|
||||
else {
|
||||
.@menu$ = "Okay.";
|
||||
setquest 12342;// Rebellion Job Change Quest
|
||||
completequest 12341;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Listen up. I'm not going to great lengths trying to explain the test to you.";
|
||||
next;
|
||||
select( .@menu$ );
|
||||
mes "[Elwin Conick]";
|
||||
if (.@quest_12341 == 1) {
|
||||
mes "This is where the firearm molds are cast. Everywhere you can see Steel Artifacts are being produced.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "We Rebellions are weapon experts at heart. Here you will learn to create and assemble firearms.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "You'll be asked to control the furnace controller near the entrance and select 5 standard Steel Artifacts.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "You'll then take them to the next Assembly Room and assemble them info a firearm. You'll be given 3 minutes to do all that. You'd better be fast and focused, or you will fail the test.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "I'll be in the next room, waiting for you to bring me a complete firearm. To check the elapsed time, you'll be transformed into a different job. ^0000ffIf you pass 3 minutes and turn back to normal, go back to me and start the test again.^000000.";
|
||||
}
|
||||
else {
|
||||
mes "You'll be asked to control switches on the machine and select 5 standard Steel Artifacts.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "You'll then take them to the next Assembly Room and assemble them into a complete firearm. You'll be given 3 minutes to finish all that. ^0000ffTo check the elapsed time, you'll be transformed into a different job^000000.";
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "I'll be in the next room, waiting for you to bring me a complete firearm. Remember, ^0000ffyou fail the test when your transformation expires after 3 minutes^000000.";
|
||||
}
|
||||
transform 3169,180000;
|
||||
close;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Ah? Are you lost? You need to register first and then get back here.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,198,39,3 script Elwin Conick#3 4_F_REBELLION,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "If you don't want to join Rebellions, just get out.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12342) == 1) {
|
||||
.@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1);
|
||||
if (.@emt_chk == 3169) {
|
||||
if ((countitem(13118) - isequipped(13118)) < 1) {// don't count if equipped
|
||||
mes "[Elwin Conick]";
|
||||
mes "Are you done? I don't see any completed firearm in your inventory.";
|
||||
close;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "It's shoddy but not bad, given the time. You passed.";
|
||||
delitem 13118,1;// Tiny_Flame
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "Let me take all your leftover test materials.";
|
||||
delitem 6746,countitem(6746);// Iron_Artifact
|
||||
delitem 6747,countitem(6747);// Steel_Artifact
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "Now you can move on to the next course. Ivan Sidorenko will oversee your test.";
|
||||
completequest 12342;
|
||||
close2;
|
||||
warp "job_gun",120,133;
|
||||
end;
|
||||
}
|
||||
if (.@emt_chk) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Look at yourself, do you really want to test?";
|
||||
next;
|
||||
mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000";
|
||||
next;
|
||||
if (select("Wait.:Go away.") == 2) {
|
||||
mes "[Elwin Conick]";
|
||||
mes "Come back when you aren't in any form.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "It's not worth to give up, now go out and relax.";
|
||||
close;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Time over. You failed the test. Let me take all your leftover test materials.";
|
||||
delitem 6746,countitem(6746);// Iron_Artifact
|
||||
delitem 6747,countitem(6747);// Steel_Artifact
|
||||
delitem 13118,(countitem(13118) - isequipped(13118));// Tiny_Flame
|
||||
next;
|
||||
mes "[Elwin Conick]";
|
||||
mes "Let's start again.";
|
||||
close2;
|
||||
warp "job_gun",117,41;
|
||||
end;
|
||||
}
|
||||
mes "[Elwin Conick]";
|
||||
mes "Ah? Are you lost? You need to register first and then get back here.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,165,18,0 script Furnace Controller#1 CLEAR_NPC,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "Only authorized user can do the operation.";
|
||||
close;
|
||||
}
|
||||
if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) {// J_REB_SHECIL1
|
||||
if (isbegin_quest(12342) == 1) {
|
||||
mes "Do you want to dredge the mold up from the furnace?";
|
||||
next;
|
||||
if (select("Quit.:Begin.") == 1) {
|
||||
mes "Switch to the Standby mode.";
|
||||
close;
|
||||
}
|
||||
mes "Initializing Furnace Controller ZX-3100...";
|
||||
disablenpc "Furnace Controller#1";
|
||||
donpcevent "Furnace Controller#2::OnStart";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Not an authorized user. Abort the operation.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,214,36,0 script Auto Anvil#1 CLEAR_NPC,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "Only authorized user can do the operation.";
|
||||
close;
|
||||
}
|
||||
if ((countitem(13118) - isequipped(13118)) > 0) {// Tiny_Flame
|
||||
mes "Unauthorized firearm creation has been detected. Report to Manager Elwin.";
|
||||
close;
|
||||
}
|
||||
if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) {
|
||||
if (countitem(6747) < 5) {// Steel_Article_
|
||||
mes "You do not have standard Steel Artifacts.";
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(12342) == 1) {
|
||||
mes "Do you want to use the auto anvil and shape the standard Steel Artifacts into a firearm?";
|
||||
next;
|
||||
if (select("Quit.:Begin.") == 1) {
|
||||
mes "For your safety, please step away from the auto anvil.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) > 6) {
|
||||
mes "You have successfully created a firearm using the auto anvil. ^ff0000Please report before your transformation expires^000000.";
|
||||
specialeffect EF_REPAIRWEAPON;
|
||||
getitem 13118,1;// Tiny_Flame
|
||||
}
|
||||
else {
|
||||
mes "Failed to create a firearm.";
|
||||
specialeffect EF_SUI_EXPLOSION;
|
||||
}
|
||||
delitem 6747,5;// Steel_Article_
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Not an authorized user. Abort the operation.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,165,18,0 script Furnace Controller#2 CLEAR_NPC,{
|
||||
mes "The system is busy dredging a completed mold from the furnace.";
|
||||
close;
|
||||
|
||||
OnStart:
|
||||
enablenpc "Furnace Controller#2";
|
||||
sleep 3000;
|
||||
mapannounce "job_gun","Furnace Controller: Dredging a mold up from the furnace... Workers, stand by at the production line.",bc_map,"0x00ff44";
|
||||
sleep 500;
|
||||
for ( .@i = 0; .@i < 30; ++.@i ) {
|
||||
.@eff_rnd = rand(1,100);
|
||||
if (.@eff_rnd < 33)
|
||||
donpcevent "Heating Furnace#3::OnStart";
|
||||
else if (.@eff_rnd > 66)
|
||||
donpcevent "Heating Furnace#4::OnStart";
|
||||
else
|
||||
donpcevent "Heating Furnace#5::OnStart";
|
||||
sleep 200;
|
||||
.@d_itemx = rand(127,143);
|
||||
.@d_itemy = rand(26,29);
|
||||
makeitem 6746,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article
|
||||
if (rand(1,10) > 7)
|
||||
makeitem 6747,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article_
|
||||
sleep 500;
|
||||
}
|
||||
sleep 2000;
|
||||
mapannounce "job_gun","Furnace Controller: Finishing the operation... Entering Standby mode in 15 seconds.",bc_map,"0x00ff44";
|
||||
sleep 15000;
|
||||
disablenpc "Furnace Controller#2";
|
||||
enablenpc "Furnace Controller#1";
|
||||
end;
|
||||
OnInit:
|
||||
disablenpc "Furnace Controller#2";
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,130,31,0 script Heating Furnace#3 CLEAR_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
specialeffect EF_FIREPILLAR;
|
||||
sleep 500;
|
||||
specialeffect EF_FIREPILLARBOMB;
|
||||
end;
|
||||
}
|
||||
job_gun,136,31,0 duplicate(Heating Furnace#3) Heating Furnace#4 CLEAR_NPC
|
||||
job_gun,141,31,0 duplicate(Heating Furnace#3) Heating Furnace#5 CLEAR_NPC
|
||||
|
||||
job_gun,120,138,3 script Ivan Sidorenko#1 4_M_REBELLION,{
|
||||
if (Class != Job_Gunslinger) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "This is shooting test area, you can't come here as you like.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12342) < 2) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "There seems to be a mistake, you can't stay here.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12343) == 0) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Hey, stay focused--we're using live ammo here, and you can get shot anytime.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Let me make this quick. Basically you'll be running in this shooting range consisting of 5 sections.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "The objective is to find enemies in the midst of a crowd quickly and without fail.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Among all the targets, you must shoot only the ^0000ffStandard-issue Targets^000000. If you make a mistake, you'll lose points.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Let's try. There aren't many ^0000ffStandard-issue Targets^000000, so keep your eyes peeled.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "^0000ffYou have 3 minutes to finish this test. If you can't finish before your transformation expires^000000, you'll fail. If that happens, just follow the path back to me.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "^0000ffYou'll fail if you miss a Standard-issue Target, or shoot 3 incorrect targets^000000. Let's get started.";
|
||||
setquest 12343;// Rebellion Job Change Quest
|
||||
setquest 12344;// Rebellion Job Change Quest
|
||||
transform 3169,180000;
|
||||
close2;
|
||||
warp "job_gun",102,146;
|
||||
end;
|
||||
}
|
||||
if (isbegin_quest(12343) == 1) {
|
||||
if (checkquest(12343,HUNTING) == 2)
|
||||
.@j_r_s = 10;
|
||||
if (checkquest(12344,HUNTING) == 2)
|
||||
.@j_r_f = 2;
|
||||
if (getstatus(SC_MONSTER_TRANSFORM,1) != 3169)
|
||||
.@j_r_t = 5;
|
||||
.@j_r_c = .@j_r_s - .@j_r_f - .@j_r_t;
|
||||
if (.@j_r_c > 9) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Good job. I didn't think you could pass so quickly.";
|
||||
completequest 12343;
|
||||
completequest 12344;
|
||||
setquest 12345;// Rebellion Job Change Quest
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you.";
|
||||
close2;
|
||||
warp "job_gun",210,132;
|
||||
end;
|
||||
}
|
||||
if (.@j_r_c == 8) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You're quick enough, but you shot too many incorrect targets. You failed.";
|
||||
}
|
||||
else if (.@j_r_c == 5) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You accurate enough, but you took too much time. Slow Rebellions don't survive long enough.";
|
||||
}
|
||||
else if (.@j_r_c < 5) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You failed at both speed and accuracy. How did you survive this long?";
|
||||
}
|
||||
else {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "There's a problem, the statistic seems to be wrong. Well... This can happen sometimes.";
|
||||
}
|
||||
erasequest 12343;
|
||||
erasequest 12344;
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Let's try again. Be more careful this time.";
|
||||
setquest 12343;
|
||||
setquest 12344;
|
||||
transform 3169,180000;
|
||||
close2;
|
||||
warp "job_gun",102,146;
|
||||
end;
|
||||
}
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "How did you not leave?";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you.";
|
||||
close2;
|
||||
warp "job_gun",210,132;
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,1,4,0 script #target CLEAR_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
killmonster "job_gun","#target::OnMyMobDead";
|
||||
OnInit:
|
||||
OnMyMobDead:
|
||||
hideonnpc "#target";
|
||||
while( mobcount("job_gun","#target::OnMyMobDead") < 16 ) {
|
||||
.@m_rg = rand(1,5);
|
||||
if (.@m_rg == 1)
|
||||
monster "job_gun",rand(88,99),rand(143,147),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
|
||||
else if (.@m_rg == 2)
|
||||
monster "job_gun",rand(92,96),rand(95,122),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
|
||||
else if (.@m_rg == 3)
|
||||
monster "job_gun",rand(143,159),rand(99,100),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
|
||||
else if (.@m_rg == 4)
|
||||
monster "job_gun",rand(157,158),rand(137,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
|
||||
else
|
||||
monster "job_gun",rand(119,134),rand(156,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,1,5,0 script #nontarget CLEAR_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
killmonster "job_gun","#nontarget::OnMyMobDead";
|
||||
OnInit:
|
||||
OnMyMobDead:
|
||||
hideonnpc "#nontarget";
|
||||
while( mobcount("job_gun","#nontarget::OnMyMobDead") < 56 ) {
|
||||
.@m_rg = rand(1,5);
|
||||
if (.@m_rg == 1)
|
||||
monster "job_gun",rand(88,99),rand(143,147),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
|
||||
else if (.@m_rg == 2)
|
||||
monster "job_gun",rand(92,96),rand(95,122),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
|
||||
else if (.@m_rg == 3)
|
||||
monster "job_gun",rand(143,159),rand(99,100),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
|
||||
else if (.@m_rg == 4)
|
||||
monster "job_gun",rand(157,158),rand(137,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
|
||||
else
|
||||
monster "job_gun",rand(119,134),rand(156,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,220,132,3 script Ivan Sidorenko#2 10062,{
|
||||
if (!checkweight(1201,1)) {
|
||||
mes "You have too many items, please reduce them to continue.";
|
||||
close;
|
||||
}
|
||||
if ((MaxWeight - Weight) < 1000) {
|
||||
mes "The items in your inventory are weighing you down. Lighten your weight first.";
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(12345) == 0) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "There must have been a mistake. You aren't supposed to remain here.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (Class == Job_Gunslinger) {
|
||||
if (BaseLevel < 99 || JobLevel < 70) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Huh? You look so weak? I have nothing more to say.";
|
||||
close;
|
||||
}
|
||||
if (SkillPoint) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Oh no~ You still have Skill Points.";
|
||||
close;
|
||||
}
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Kulbertinov, Elwin, and I've evaluated your Rebellion test results.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "And...";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "You've met all our requirements including the attitude and the test performance.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "That's right, you're now a member of the Rebellion. Get ready to be wowed.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "And Elwin wants you to have this. Take good care of it. He made it for you.";
|
||||
jobchange Job_Rebellion;
|
||||
completequest 12345;
|
||||
getitem 13119,1;// Freedom_Flame
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "See you later.";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
if (Class == Job_Rebellion) {
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "This life should be fun, not boring.";
|
||||
next;
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "And by becoming a Rebellion your life should be upgraded. So, go and create a great journey, make us proud!";
|
||||
close2;
|
||||
warp "job_gun",81,29;
|
||||
end;
|
||||
}
|
||||
mes "[Ivan Sidorenko]";
|
||||
mes "Do you have something to say to me, don't you?";
|
||||
close;
|
||||
}
|
||||
|
||||
job_gun,220,138,4 shop Prop Vending Machine 2_VENDING_MACHINE1,13210:-1,13211:-1,13212:-1,13213:-1,13214:-1,7663:-1,7664:-1,7665:-1
|
||||
|
||||
job_gun,216,138,4 script Butler Karlex 1_M_01,{
|
||||
mes "[Butler Karlex]";
|
||||
mes "Use this temporary storage to keep your items safe while on the Advancement test.";
|
||||
next;
|
||||
.@s = select("Quit.:Open the storage.");
|
||||
mes "[Butler Karlex]";
|
||||
mes "Thank you for using the service.";
|
||||
close2;
|
||||
if (.@s == 2)
|
||||
openstorage;
|
||||
end;
|
||||
}
|
||||
|
||||
job_gun,56,26,0 warp rebelroom#1 2,2,einbroch,49,97
|
||||
job_gun,18,10,0 warp rebelroom#2 2,2,job_gun,81,29
|
||||
job_gun,165,22,0 warp rebelroom#3 2,2,job_gun,196,35
|
||||
job_gun,197,49,0 warp rebelroom#4 2,2,job_gun,157,21
|
||||
job_gun,88,144,0 warp shootingrange#1 3,3,job_gun,93,123
|
||||
job_gun,105,97,0 warp shootingrange#2 3,3,job_gun,125,98
|
||||
job_gun,156,115,0 warp shootingrange#3 3,3,job_gun,157,137
|
||||
job_gun,152,154,0 warp shootingrange#4 3,3,job_gun,135,154
|
||||
job_gun,130,146,0 warp shootingrange#5 3,3,job_gun,120,130
|
||||
|
||||
|
||||
job_gun,1,1,0 script Admin1 CLEAR_NPC,{
|
||||
callfunc "F_GM_NPC";
|
||||
if (callfunc("F_GM_NPC",1854,0) != 1)
|
||||
end;
|
||||
mes "[Time Manager]";
|
||||
mes "What time would you like to return?";
|
||||
next;
|
||||
switch( select("Cancel:Test monster spawn:Start from beginning:Furnace Zone:Shooting Zone:Complete the test") ) {
|
||||
case 1:
|
||||
end;
|
||||
case 2:
|
||||
donpcevent "#target::OnStart";
|
||||
donpcevent "#nontarget::OnStart";
|
||||
end;
|
||||
case 3:
|
||||
callsub S_Quest,0,0;
|
||||
case 4:
|
||||
callsub S_Quest,12341,12341;
|
||||
case 5:
|
||||
callsub S_Quest,12342,12342;
|
||||
case 6:
|
||||
callsub S_Quest,12345,12344;
|
||||
}
|
||||
end;
|
||||
|
||||
S_Quest:
|
||||
setarray .@arguments[0], getarg(0), getarg(1);
|
||||
for ( .@quest = 12340; .@quest <= 12345; ++.@quest ) {
|
||||
if (isbegin_quest(.@quest) > 0)
|
||||
erasequest .@quest;
|
||||
if (.@quest <= .@arguments[0])
|
||||
setquest .@quest;
|
||||
if (.@quest <= .@arguments[1])
|
||||
completequest .@quest;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -23,6 +23,7 @@ job3_guil01 mapflag nobranch
|
||||
job3_guil02 mapflag nobranch
|
||||
job3_guil03 mapflag nobranch
|
||||
job_ko mapflag nobranch
|
||||
job_gun mapflag nobranch
|
||||
job3_rang01 mapflag nobranch
|
||||
job3_rang02 mapflag nobranch
|
||||
job3_rune01 mapflag nobranch
|
||||
|
||||
@@ -68,6 +68,7 @@ gld2_gef mapflag nomemo
|
||||
gld2_pay mapflag nomemo
|
||||
gld2_prt mapflag nomemo
|
||||
job_ko mapflag nomemo
|
||||
job_gun mapflag nomemo
|
||||
ma_scene01 mapflag nomemo
|
||||
ma_in01 mapflag nomemo
|
||||
ma_dun01 mapflag nomemo
|
||||
|
||||
@@ -70,3 +70,4 @@ job3_gen01 mapflag nopenalty
|
||||
// Ext --------------------
|
||||
job3_sha01 mapflag nopenalty
|
||||
job_ko mapflag nopenalty
|
||||
job_gun mapflag nopenalty
|
||||
|
||||
@@ -28,6 +28,7 @@ job3_gen01 mapflag nosave SavePoint
|
||||
// Ext
|
||||
job3_sha01 mapflag nosave SavePoint
|
||||
job_ko mapflag nosave SavePoint
|
||||
job_gun mapflag nosave SavePoint
|
||||
|
||||
//Guild Dungeons ==============================
|
||||
gld_dun01_2 mapflag nosave SavePoint
|
||||
|
||||
@@ -58,6 +58,7 @@ ma_zif07 mapflag noteleport
|
||||
ma_zif08 mapflag noteleport
|
||||
ma_zif09 mapflag noteleport
|
||||
job_ko mapflag noteleport
|
||||
job_gun mapflag noteleport
|
||||
ecl_in01 mapflag noteleport
|
||||
ecl_in02 mapflag noteleport
|
||||
ecl_in03 mapflag noteleport
|
||||
|
||||
@@ -22,3 +22,5 @@ te_aldecas2 mapflag nowarp
|
||||
te_aldecas3 mapflag nowarp
|
||||
te_aldecas4 mapflag nowarp
|
||||
te_aldecas5 mapflag nowarp
|
||||
|
||||
job_gun mapflag nowarp
|
||||
|
||||
@@ -65,3 +65,5 @@ te_aldecas2 mapflag nowarpto
|
||||
te_aldecas3 mapflag nowarpto
|
||||
te_aldecas4 mapflag nowarpto
|
||||
te_aldecas5 mapflag nowarpto
|
||||
|
||||
job_gun mapflag nowarpto
|
||||
|
||||
@@ -125,6 +125,7 @@ prt_in,109,68,4 shop Trap Specialist#prt 66,7940:-1,12341:-1
|
||||
prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
|
||||
s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
|
||||
prontera,96,209,4 shop Rebellion Accessories 564,13210:-1,13211:-1,13212:-1,7663:-1,7664:-1,7665:-1,7940:300,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
|
||||
//prontera,96,209,4 shop Rebellion Prop Vending 564,13210:-1,13211:-1,13212:-1,7663:-1,7664:-1,7665:-1,7940:300,13200:-1,13221:-1,13222:-1,13215:-1,13216:-1,13217:-1,13218:-1,13219:-1,13220:-1,13223:-1,13224:-1,13225:-1,13226:-1,13227:-1
|
||||
prontera,92,209,4 shop Rebellion Weapons 564,13120:-1,13122:-1,13189:-1,13190:-1,13192:-1,13193:-1,13194:-1,13197:-1,13198:-1,28200:-1,28201:-1
|
||||
|
||||
//=======================================================
|
||||
|
||||
@@ -12,6 +12,7 @@ npc: npc/re/jobs/1-1/swordman.txt
|
||||
npc: npc/re/jobs/1-1/thief.txt
|
||||
// - 2e
|
||||
npc: npc/re/jobs/2e/kagerou_oboro.txt
|
||||
npc: npc/re/jobs/2e/rebellion.txt
|
||||
// - 3-1
|
||||
npc: npc/re/jobs/3-1/archbishop.txt
|
||||
npc: npc/re/jobs/3-1/mechanic.txt
|
||||
|
||||
155
src/map/battle.c
155
src/map/battle.c
@@ -1407,6 +1407,17 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
|
||||
}
|
||||
|
||||
if ((sce = sc->data[SC_P_ALTER]) && damage > 0) {
|
||||
clif_specialeffect(bl, 336, AREA);
|
||||
sce->val3 -= (int)cap_value(damage, INT_MIN, INT_MAX);
|
||||
if (sce->val3 >= 0)
|
||||
damage = 0;
|
||||
else
|
||||
damage = -sce->val3;
|
||||
if (sce->val3 <= 0)
|
||||
status_change_end(bl, SC_P_ALTER, INVALID_TIMER);
|
||||
}
|
||||
|
||||
if ((sce = sc->data[SC_TUNAPARTY]) && damage > 0) {
|
||||
sce->val2 -= (int)cap_value(damage, INT_MIN, INT_MAX);
|
||||
if (sce->val2 >= 0)
|
||||
@@ -2953,6 +2964,12 @@ static struct Damage battle_calc_attack_masteries(struct Damage wd, struct block
|
||||
ATK_ADD(wd.damage, wd.damage2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
|
||||
#ifdef RENEWAL
|
||||
ATK_ADD(wd.masteryAtk, wd.masteryAtk2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
|
||||
#endif
|
||||
}
|
||||
if (sc->data[SC_P_ALTER]) {
|
||||
ATK_ADD(wd.damage, wd.damage2, sc->data[SC_P_ALTER]->val2);
|
||||
#ifdef RENEWAL
|
||||
ATK_ADD(wd.masteryAtk, wd.masteryAtk2, sc->data[SC_P_ALTER]->val2);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -3293,7 +3310,7 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis
|
||||
}
|
||||
}
|
||||
else if( ((sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0) //Normal Chain Action effect
|
||||
|| (sc && sc->count && sc->data[SC_E_CHAIN] && (skill_lv = sc->data[SC_E_CHAIN]->val2) > 0)) //Chain Action of ETERNAL_CHAIN
|
||||
|| (sc && sc->count && sc->data[SC_E_CHAIN] && (skill_lv = sc->data[SC_E_CHAIN]->val1) > 0)) //Chain Action of ETERNAL_CHAIN
|
||||
&& rnd()%100 < 5*skill_lv ) //Success rate
|
||||
{
|
||||
wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv);
|
||||
@@ -3323,6 +3340,9 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis
|
||||
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
|
||||
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
|
||||
break;
|
||||
case RL_QD_SHOT:
|
||||
wd.div_ = 1 + (sd ? sd->status.job_level : 1) / 20 + (tsc && tsc->data[SC_C_MARKER] ? 2 : 0);
|
||||
break;
|
||||
case SC_JYUMONJIKIRI:
|
||||
if( tsc && tsc->data[SC_JYUMONJIKIRI] )
|
||||
wd.div_ = wd.div_ * -1;// needs more info
|
||||
@@ -3378,11 +3398,6 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
status_change_end(src,SC_CRUSHSTRIKE,INVALID_TIMER);
|
||||
skill_break_equip(src,src,EQP_WEAPON,2000,BCT_SELF);
|
||||
}
|
||||
//!TODO: Verify this placement & skills that affected by these effects [Cydh]
|
||||
if (sc->data[SC_HEAT_BARREL])
|
||||
skillratio += 200;
|
||||
if (sc->data[SC_P_ALTER])
|
||||
skillratio += sc->data[SC_P_ALTER]->val2;
|
||||
}
|
||||
|
||||
switch(skill_id) {
|
||||
@@ -3658,16 +3673,20 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
case GS_PIERCINGSHOT:
|
||||
#ifdef RENEWAL
|
||||
if (sd && sd->weapontype1 == W_RIFLE)
|
||||
skillratio += 50 + 30 * skill_lv;
|
||||
skillratio += 150 + 30 * skill_lv;
|
||||
else
|
||||
skillratio += 100 + 20 * skill_lv;
|
||||
#else
|
||||
skillratio += 20 * skill_lv;
|
||||
#endif
|
||||
skillratio += 20 * skill_lv;
|
||||
break;
|
||||
case GS_RAPIDSHOWER:
|
||||
skillratio += 400 + 50 * skill_lv;
|
||||
break;
|
||||
case GS_DESPERADO:
|
||||
skillratio += 50 * (skill_lv - 1);
|
||||
if (sc && sc->data[SC_FALLEN_ANGEL])
|
||||
skillratio *= 2;
|
||||
break;
|
||||
case GS_DUST:
|
||||
skillratio += 50 * skill_lv;
|
||||
@@ -3677,7 +3696,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
break;
|
||||
case GS_SPREADATTACK:
|
||||
#ifdef RENEWAL
|
||||
skillratio += 20 * skill_lv;
|
||||
skillratio += 30 * skill_lv;
|
||||
#else
|
||||
skillratio += 20 * (skill_lv - 1);
|
||||
#endif
|
||||
@@ -4219,53 +4238,67 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
skillratio += -100 + 200 * skill_lv;
|
||||
break;
|
||||
case RL_FIREDANCE:
|
||||
skillratio += -100 + 100 * skill_lv;
|
||||
skillratio += (skillratio * status_get_lv(src)) / 300; //(custom)
|
||||
skillratio += -100 + 200 * skill_lv;
|
||||
skillratio += (sd ? pc_checkskill(sd, GS_DESPERADO) * 50 : 0);
|
||||
break;
|
||||
case RL_BANISHING_BUSTER:
|
||||
skillratio += -100 + (400 * skill_lv); //(custom)
|
||||
skillratio += -100 + 2000 + 300 * skill_lv;
|
||||
break;
|
||||
case RL_S_STORM:
|
||||
skillratio += -100 + (200 * skill_lv); //(custom)
|
||||
skillratio += -100 + 1700 + 200 * skill_lv;
|
||||
break;
|
||||
case RL_SLUGSHOT: {
|
||||
uint16 w = 50;
|
||||
int16 idx = -1;
|
||||
uint16 w = 0;
|
||||
|
||||
if (sd && (idx = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[idx])
|
||||
w = sd->inventory_data[idx]->weight / 10;
|
||||
skillratio += -100 + (max(w,1) * skill_lv * 30); //(custom)
|
||||
if (sd) {
|
||||
unsigned short slug[] = { ITEMID_SLUG_AMMUNITION_XH, ITEMID_SLUG_AMMUNITION_SH, ITEMID_SLUG_AMMUNITION_H, ITEMID_SLUG_AMMUNITION_M, ITEMID_SLUG_AMMUNITION_L }; // In order of priority
|
||||
int16 index = -1;
|
||||
|
||||
for (i = 0; i < ARRAYLENGTH(slug); i++) {
|
||||
if ((index = pc_search_inventory(sd, slug[i])) >= 0) {
|
||||
w = (sd->inventory_data[index]->weight / 10) * 32;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target->type != BL_PC) // Monster
|
||||
skillratio += -100 + 1200 * skill_lv;
|
||||
else // Player
|
||||
skillratio += -100 + 2000 * skill_lv;
|
||||
switch(tstatus->size) {
|
||||
case SZ_SMALL: skillratio += w * 2; break;
|
||||
case SZ_MEDIUM: skillratio += w * 3; break;
|
||||
case SZ_BIG: skillratio += w * 4; break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RL_D_TAIL:
|
||||
skillratio += -100 + (2500 + 500 * skill_lv);
|
||||
skillratio += -100 + 4000 + 1000 * skill_lv;
|
||||
break;
|
||||
case RL_R_TRIP:
|
||||
skillratio += -100 + 150 * skill_lv; //(custom)
|
||||
skillratio += -100 + 1000 + 300 * skill_lv;
|
||||
break;
|
||||
case RL_R_TRIP_PLUSATK:
|
||||
skillratio += -100 + 100 * skill_lv + rnd()%10 + 100; //(custom)
|
||||
skillratio += -100 + 300 + 300 * skill_lv;
|
||||
break;
|
||||
case RL_H_MINE:
|
||||
skillratio += 100 + 200 * skill_lv;
|
||||
//If damaged by Flicker, explosion damage (800%:1100%:1400%:1700%:2000%)
|
||||
if (sd && sd->flicker)
|
||||
skillratio += 800 + (skill_lv - 1) * 300;
|
||||
if (sd && sd->flicker) // Flicker explosion damage: 500 + 300 * SkillLv
|
||||
skillratio += -100 + 500 + 300 * skill_lv;
|
||||
else // 200 + 200 * SkillLv
|
||||
skillratio += -100 + 200 + 200 * skill_lv;
|
||||
break;
|
||||
case RL_HAMMER_OF_GOD:
|
||||
//! TODO: Please check the right formula. [Cydh]
|
||||
//kRO Update 2013-07-24. Ratio: 1600+lv*800
|
||||
//kRO Update 2014-02-12. Coins increase the damage
|
||||
skillratio += -100 + (2400 + (skill_lv - 1) * 800) + 10 *((sd) ? sd->spiritball_old : 1); //(custom)
|
||||
break;
|
||||
case RL_QD_SHOT:
|
||||
skillratio += -100 + (max(pc_checkskill(sd,GS_CHAINACTION),1) * status_get_dex(src) / 5); //(custom)
|
||||
skillratio += -100 + 2800 + 1400 * skill_lv;
|
||||
if (sd) {
|
||||
if (tsc && tsc->data[SC_C_MARKER])
|
||||
skillratio += 100 * sd->spiritball_old;
|
||||
else if (sd->spiritball_old)
|
||||
skillratio += 10 * sd->spiritball_old;
|
||||
}
|
||||
break;
|
||||
case RL_FIRE_RAIN:
|
||||
skillratio += -100 + 2000 + (200 * (skill_lv - 1)) + status_get_dex(src); //(custom) //kRO Update 2013-07-24. 2,000% + caster's DEX (?) [Cydh]
|
||||
break;
|
||||
case RL_AM_BLAST:
|
||||
skillratio += -100 + 300 * skill_lv + status_get_dex(src) / 5; //(custom)
|
||||
skillratio += -100 + 3500 + 300 * skill_lv;
|
||||
break;
|
||||
case SU_BITE:
|
||||
skillratio += 100;
|
||||
@@ -4376,6 +4409,7 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
|
||||
struct map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
int inf3 = skill_get_inf3(skill_id);
|
||||
|
||||
// Kagerou/Oboro Earth Charm effect +15% wATK
|
||||
@@ -4399,9 +4433,14 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
|
||||
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2);
|
||||
if (sc->data[SC_MADNESSCANCEL])
|
||||
ATK_ADD(wd.equipAtk, wd.equipAtk2, 100);
|
||||
if (sc->data[SC_MAGICALBULLET]) {
|
||||
if (sstatus->matk_max > sstatus->matk_min) {
|
||||
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, i64max((sstatus->matk_min + rnd() % (sstatus->matk_max - sstatus->matk_min)) - (tstatus->mdef + tstatus->mdef2), 0));
|
||||
} else {
|
||||
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, i64max(sstatus->matk_min - (tstatus->mdef + tstatus->mdef2), 0));
|
||||
}
|
||||
}
|
||||
if (sc->data[SC_GATLINGFEVER]) {
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
|
||||
if (tstatus->size == SZ_SMALL) {
|
||||
ATK_ADD(wd.equipAtk, wd.equipAtk2, 10 * sc->data[SC_GATLINGFEVER]->val1);
|
||||
} else if (tstatus->size == SZ_MEDIUM) {
|
||||
@@ -4510,7 +4549,10 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (sc->data[SC_HEAT_BARREL]) {
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_HEAT_BARREL]->val3);
|
||||
RE_ALLATK_ADDRATE(wd, sc->data[SC_HEAT_BARREL]->val3);
|
||||
}
|
||||
if((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
|
||||
if (sc->data[SC_MTF_RANGEATK]) { // Monster Transformation bonus
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_MTF_RANGEATK]->val1);
|
||||
@@ -4663,10 +4705,6 @@ struct Damage battle_calc_defense_reduction(struct Damage wd, struct block_list
|
||||
if( src->type == BL_MOB && (skill = pc_checkskill(tsd, NC_RESEARCHFE)) > 0 &&
|
||||
(sstatus->def_ele == ELE_FIRE || sstatus->def_ele == ELE_EARTH) )
|
||||
vit_def += skill * 10;
|
||||
if( src->type == BL_MOB && //Only affected from mob
|
||||
tsc && tsc->count && tsc->data[SC_P_ALTER] && //If the Platinum Alter is activated
|
||||
(battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_UNDEAD) ) //Undead attacker
|
||||
vit_def += tsc->data[SC_P_ALTER]->val3;
|
||||
} else { //Mob-Pet vit-eq
|
||||
#ifndef RENEWAL
|
||||
//VIT + rnd(0,[VIT/20]^2-1)
|
||||
@@ -5461,7 +5499,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
switch(skill_id) {
|
||||
#ifdef RENEWAL
|
||||
case NJ_ISSEN:
|
||||
case GS_MAGICALBULLET:
|
||||
case ASC_BREAKER:
|
||||
case CR_ACIDDEMONSTRATION:
|
||||
case GN_FIRE_EXPANSION_ACID:
|
||||
@@ -5541,7 +5578,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
switch (skill_id) {
|
||||
#ifdef RENEWAL
|
||||
case NJ_ISSEN:
|
||||
case GS_MAGICALBULLET:
|
||||
case ASC_BREAKER:
|
||||
case CR_ACIDDEMONSTRATION:
|
||||
case GN_FIRE_EXPANSION_ACID:
|
||||
@@ -6405,25 +6441,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
}
|
||||
}
|
||||
break;
|
||||
#ifdef RENEWAL
|
||||
case GS_MAGICALBULLET:
|
||||
{
|
||||
//Official renewal formula [exneval]
|
||||
//Damage = (Final ATK + Final MATK) * Skill modifiers - (eDEF + sDEF + eMDEF + sMDEF)
|
||||
short totaldef, totalmdef;
|
||||
struct Damage atk, matk;
|
||||
|
||||
atk = battle_calc_weapon_attack(src,target,skill_id,skill_lv,md.miscflag);
|
||||
matk = battle_calc_magic_attack(src,target,skill_id,skill_lv,md.miscflag);
|
||||
md.damage = atk.damage + matk.damage;
|
||||
totaldef = (short)status_get_def(target) + tstatus->def2;
|
||||
totalmdef = tstatus->mdef + tstatus->mdef2;
|
||||
md.damage -= totaldef + totalmdef;
|
||||
md.flag |= BF_WEAPON;
|
||||
nk |= NK_IGNORE_FLEE; // Flee already checked in battle_calc_weapon_attack, so don't do it again here [exneval]
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case BA_DISSONANCE:
|
||||
md.damage = 30 + skill_lv * 10;
|
||||
if (sd)
|
||||
@@ -6587,7 +6604,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
break;
|
||||
case RL_B_TRAP:
|
||||
// kRO 2014-02-12: Damage: Caster's DEX, Target's current HP, Skill Level
|
||||
md.damage = ((200 + status_get_dex(src)) * skill_lv * 10) + sstatus->hp; // (custom)
|
||||
md.damage = status_get_dex(src) * 10 + (skill_lv * 3 * status_get_hp(target)) / 100;
|
||||
if (status_bl_has_mode(target, MD_STATUS_IMMUNE))
|
||||
md.damage /= 10;
|
||||
break;
|
||||
case MH_EQC:
|
||||
md.damage = max(tstatus->hp - sstatus->hp, 0);
|
||||
@@ -6655,10 +6674,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
}
|
||||
|
||||
switch(skill_id) {
|
||||
#ifdef RENEWAL
|
||||
case GS_MAGICALBULLET:
|
||||
break; // Card fix already done
|
||||
#endif
|
||||
default:
|
||||
md.damage += battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
|
||||
break;
|
||||
@@ -6705,10 +6720,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
}
|
||||
|
||||
switch(skill_id) {
|
||||
#ifdef RENEWAL
|
||||
case GS_MAGICALBULLET:
|
||||
break; // GVG fix already done
|
||||
#endif
|
||||
default:
|
||||
md.damage = battle_calc_damage(src,target,&md,md.damage,skill_id,skill_lv);
|
||||
if(map_flag_gvg2(target->m))
|
||||
|
||||
@@ -462,6 +462,7 @@ enum useskill_fail_cause
|
||||
USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82,
|
||||
USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83,
|
||||
USESKILL_FAIL_NEED_MORE_BULLET = 84,
|
||||
USESKILL_FAIL_COINS = 85,
|
||||
|
||||
USESKILL_FAIL_MAX
|
||||
};
|
||||
@@ -500,6 +501,12 @@ enum clif_messages {
|
||||
MERGE_ITEM_NOT_AVAILABLE = 0x887,
|
||||
GUILD_MASTER_WOE = 0xb93, /// <"Currently in WoE hours, unable to delegate Guild leader"
|
||||
GUILD_MASTER_DELAY = 0xb94, /// <"You have to wait for one day before delegating a new Guild leader"
|
||||
SKILL_NEED_GATLING = 0x9fa,
|
||||
SKILL_NEED_SHOTGUN = 0x9fb,
|
||||
SKILL_NEED_RIFLE = 0x9fc,
|
||||
SKILL_NEED_REVOLVER = 0x9fd,
|
||||
SKILL_NEED_HOLY_BULLET = 0x9fe,
|
||||
SKILL_NEED_GRENADE = 0xa01,
|
||||
};
|
||||
|
||||
enum e_personalinfo {
|
||||
|
||||
@@ -108,6 +108,15 @@ enum item_itemid
|
||||
ITEMID_ANCILLA = 12333,
|
||||
ITEMID_DUN_TELE_SCROLL3 = 12352,
|
||||
ITEMID_REINS_OF_MOUNT = 12622,
|
||||
ITEMID_NOBLE_NAMEPLATE = 12705,
|
||||
ITEMID_SILVER_BULLET = 13201,
|
||||
ITEMID_SLUG_AMMUNITION_L = 13210,
|
||||
ITEMID_SLUG_AMMUNITION_M = 13211,
|
||||
ITEMID_SLUG_AMMUNITION_H = 13212,
|
||||
ITEMID_SLUG_AMMUNITION_SH = 13213,
|
||||
ITEMID_SLUG_AMMUNITION_XH = 13214,
|
||||
ITEMID_PURIFICATION_BULLET = 13220,
|
||||
ITEMID_SILVER_BULLET_ = 13221,
|
||||
ITEMID_DUN_TELE_SCROLL1 = 14527,
|
||||
ITEMID_DUN_TELE_SCROLL2 = 14581,
|
||||
ITEMID_WOB_RUNE = 14582,
|
||||
|
||||
@@ -2032,7 +2032,6 @@ int map_quit(struct map_session_data *sd) {
|
||||
// Both these statuses are removed on logout. [L0ne_W0lf]
|
||||
status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_HEAT_BARREL_AFTER, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_H_MINE, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_ANTI_M_BLAST, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_B_TRAP, INVALID_TIMER);
|
||||
|
||||
@@ -4948,7 +4948,6 @@ bool pc_isUseitem(struct map_session_data *sd,int n)
|
||||
sd->sc.data[SC_CRYSTALIZE] ||
|
||||
sd->sc.data[SC_KAGEHUMI] ||
|
||||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) ||
|
||||
sd->sc.data[SC_HEAT_BARREL_AFTER] ||
|
||||
sd->sc.data[SC_KINGS_GRACE] ||
|
||||
sd->sc.data[SC_SUHIDE]))
|
||||
return false;
|
||||
@@ -9949,7 +9948,6 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
|
||||
skill_enchant_elemental_end(&sd->bl, SC_NONE);
|
||||
status_change_end(&sd->bl, SC_FEARBREEZE, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_EXEEDBREAK, INVALID_TIMER);
|
||||
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
|
||||
}
|
||||
|
||||
// On armor change
|
||||
@@ -9961,7 +9959,7 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
|
||||
}
|
||||
|
||||
// On ammo change
|
||||
if (sd->inventory_data[n]->type == IT_AMMO)
|
||||
if (sd->inventory_data[n]->type == IT_AMMO && (sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET || sd->inventory_data[n]->nameid != ITEMID_PURIFICATION_BULLET || sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET_))
|
||||
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
|
||||
|
||||
if (sd->state.autobonus&sd->inventory.u.items_inventory[n].equip)
|
||||
|
||||
@@ -1368,7 +1368,7 @@
|
||||
export_constant(SC_MOONSTAR);
|
||||
export_constant(SC_SUPER_STAR);
|
||||
export_constant(SC_HEAT_BARREL);
|
||||
export_constant(SC_HEAT_BARREL_AFTER);
|
||||
export_constant(SC_MAGICALBULLET);
|
||||
export_constant(SC_P_ALTER);
|
||||
export_constant(SC_E_CHAIN);
|
||||
export_constant(SC_C_MARKER);
|
||||
@@ -1478,6 +1478,7 @@
|
||||
export_constant(SC_DORAM_MATK);
|
||||
export_constant(SC_DORAM_FLEE2);
|
||||
export_constant(SC_DORAM_SVSP);
|
||||
export_constant(SC_FALLEN_ANGEL);
|
||||
#ifdef RENEWAL
|
||||
export_constant(SC_EXTREMITYFIST2);
|
||||
#endif
|
||||
|
||||
249
src/map/skill.c
249
src/map/skill.c
@@ -1792,11 +1792,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
break;
|
||||
|
||||
case RL_MASS_SPIRAL:
|
||||
sc_start2(src,bl,SC_BLEEDING,10 * skill_lv + rnd()%50,skill_lv,src->id,skill_get_time2(skill_id,skill_lv)); //(custom)
|
||||
sc_start2(src,bl,SC_BLEEDING,30 + 10 * skill_lv,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
|
||||
break;
|
||||
case RL_SLUGSHOT:
|
||||
if (bl->type != BL_PC)
|
||||
sc_start(src,bl,SC_STUN,10 * skill_lv + rnd()%50,skill_lv,skill_get_time2(skill_id,skill_lv)); //(custom)
|
||||
sc_start(src,bl,SC_STUN,100,skill_lv,skill_get_time2(skill_id,skill_lv));
|
||||
break;
|
||||
case RL_BANISHING_BUSTER: {
|
||||
uint16 i, n = skill_lv;
|
||||
@@ -1807,7 +1806,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
if (status_isimmune(bl))
|
||||
break;
|
||||
|
||||
if (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) {
|
||||
if ((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 50 + 10 * skill_lv) {
|
||||
if (sd)
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
break;
|
||||
@@ -1859,7 +1858,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
|
||||
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
|
||||
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
|
||||
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
|
||||
case SC_P_ALTER: case SC_E_CHAIN:
|
||||
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
|
||||
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
|
||||
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2: case SC_BITE:
|
||||
@@ -1905,16 +1904,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
}
|
||||
break;
|
||||
case RL_S_STORM:
|
||||
//kRO update 2014-02-12. Break 1 Equipment by minimum chance 5%/10%/15%/20%/25%
|
||||
{
|
||||
uint16 pos[] = { EQP_HEAD_LOW, EQP_HEAD_MID, EQP_HEAD_TOP, EQP_HAND_R, EQP_HAND_L, EQP_ARMOR, EQP_SHOES, EQP_GARMENT, EQP_ACC_L, EQP_ACC_R };
|
||||
skill_break_equip(src,bl,pos[rnd()%ARRAYLENGTH(pos)],
|
||||
max(skill_lv * 500,(sstatus->dex * skill_lv * 10) - (tstatus->agi * 20)), //(custom)
|
||||
BCT_ENEMY);
|
||||
}
|
||||
//kRO update 2014-02-12. Break a headgear by minimum chance 5%/10%/15%/20%/25%
|
||||
skill_break_equip(src, bl, EQP_HEAD_TOP, max(skill_lv * 500, (sstatus->dex * skill_lv * 10) - (tstatus->agi * 20)), BCT_ENEMY); //! TODO: Figure out break chance formula
|
||||
break;
|
||||
case RL_AM_BLAST:
|
||||
sc_start(src,bl,SC_ANTI_M_BLAST,10 * skill_lv + rnd()%50,skill_lv,skill_get_time2(skill_id,skill_lv)); //(custom)
|
||||
sc_start(src,bl,SC_ANTI_M_BLAST,20 + 10 * skill_lv,skill_lv,skill_get_time2(skill_id,skill_lv));
|
||||
break;
|
||||
case RL_HAMMER_OF_GOD:
|
||||
sc_start(src,bl,SC_STUN,100,skill_lv,skill_get_time2(skill_id,skill_lv));
|
||||
@@ -3053,10 +3047,6 @@ void skill_attack_blow(struct block_list *src, struct block_list *dsrc, struct b
|
||||
if (skill_blown(dsrc,target,blewcount,dir,BLOWN_NONE) < blewcount)
|
||||
skill_addtimerskill(src, tick + status_get_amotion(src), target->id, 0, 0, RL_R_TRIP_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION);
|
||||
break;
|
||||
case RL_SLUGSHOT:
|
||||
skill_blown(dsrc,target,blewcount,dir, BLOWN_NONE);
|
||||
skill_addtimerskill(src, tick + status_get_amotion(src), target->id, 0, 0, skill_id, skill_lv, skill_get_type(skill_id), flag|SD_ANIMATION);
|
||||
break;
|
||||
default:
|
||||
skill_blown(dsrc,target,blewcount,dir, BLOWN_NONE);
|
||||
if (!blewcount && target->type == BL_SKILL && damage > 0) {
|
||||
@@ -3437,9 +3427,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
dmg.dmotion = clif_skill_damage(src, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, DMG_SPLASH);
|
||||
break;
|
||||
case RL_R_TRIP_PLUSATK:
|
||||
case RL_BANISHING_BUSTER:
|
||||
case RL_S_STORM:
|
||||
case RL_SLUGSHOT:
|
||||
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,DMG_SPLASH);
|
||||
break;
|
||||
case AB_DUPLELIGHT_MELEE:
|
||||
@@ -3948,8 +3936,8 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin
|
||||
return 0;
|
||||
{
|
||||
struct status_change *tsc = status_get_sc(target);
|
||||
// Only counts marked target with SC_C_MARKER by caster
|
||||
if (!tsc || !tsc->data[SC_C_MARKER] || tsc->data[SC_C_MARKER]->val2 != src->id)
|
||||
// Only counts marked target with SC_C_MARKER
|
||||
if (!tsc || !tsc->data[SC_C_MARKER])
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@@ -4184,10 +4172,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
|
||||
}
|
||||
break;
|
||||
case RL_SLUGSHOT:
|
||||
if (target->type == BL_PC)
|
||||
sc_start(src, target, SC_SITDOWN_FORCE, 100, skl->skill_lv, skill_get_time(skl->skill_id, skl->skill_lv));
|
||||
break;
|
||||
|
||||
case SU_SV_ROOTTWIST_ATK: {
|
||||
struct status_change *tsc = status_get_sc(target);
|
||||
|
||||
@@ -4228,25 +4213,11 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
case RL_FIRE_RAIN: {
|
||||
int dummy = 1, i = skill_get_splash(skl->skill_id,skl->skill_lv);
|
||||
|
||||
map_foreachinallarea(skill_cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src);
|
||||
if (rnd() % 100 < (15 + 5 * skl->skill_lv))
|
||||
map_foreachinallarea(skill_cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src);
|
||||
skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
|
||||
}
|
||||
break;
|
||||
case RL_FALLEN_ANGEL:
|
||||
{
|
||||
struct map_session_data *sd = (src->type == BL_PC) ? map_id2sd(src->id): NULL;
|
||||
if (sd) {
|
||||
if (!skill_check_condition_castend(sd,GS_DESPERADO,skl->skill_lv))
|
||||
break;
|
||||
sd->state.autocast = 1;
|
||||
}
|
||||
skill_castend_pos2(src,skl->x,skl->y,GS_DESPERADO,skl->skill_lv,tick,skl->flag);
|
||||
if (sd) {
|
||||
battle_consume_ammo(sd,GS_DESPERADO,skl->skill_lv);
|
||||
sd->state.autocast = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NC_MAGMA_ERUPTION:
|
||||
skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
|
||||
break;
|
||||
@@ -4671,6 +4642,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case KO_SETSUDAN:
|
||||
case GC_DARKCROW:
|
||||
case RL_MASS_SPIRAL:
|
||||
case RL_BANISHING_BUSTER:
|
||||
case RL_SLUGSHOT:
|
||||
case RL_AM_BLAST:
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
@@ -4936,7 +4908,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case KO_BAKURETSU:
|
||||
case GN_ILLUSIONDOPING:
|
||||
case RL_FIREDANCE:
|
||||
case RL_BANISHING_BUSTER:
|
||||
case RL_S_STORM:
|
||||
case RL_R_TRIP:
|
||||
case MH_XENO_SLASHER:
|
||||
@@ -5183,6 +5154,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
skill_attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
|
||||
case AL_HOLYLIGHT:
|
||||
status_change_end(bl, SC_P_ALTER, INVALID_TIMER);
|
||||
case MG_SOULSTRIKE:
|
||||
case NPC_DARKSTRIKE:
|
||||
case MG_COLDBOLT:
|
||||
@@ -5190,7 +5163,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case MG_LIGHTNINGBOLT:
|
||||
case WZ_EARTHSPIKE:
|
||||
case AL_HEAL:
|
||||
case AL_HOLYLIGHT:
|
||||
case NPC_DARKTHUNDER:
|
||||
case PR_ASPERSIO:
|
||||
case MG_FROSTDIVER:
|
||||
@@ -5206,7 +5178,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case WM_METALICSOUND:
|
||||
case KO_KAIHOU:
|
||||
case MH_ERASER_CUTTER:
|
||||
case RL_B_TRAP:
|
||||
skill_attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
|
||||
@@ -5266,13 +5237,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case TF_THROWSTONE:
|
||||
#ifdef RENEWAL
|
||||
case ASC_BREAKER:
|
||||
case GS_MAGICALBULLET:
|
||||
#endif
|
||||
case NPC_SMOKING:
|
||||
case GS_FLING:
|
||||
case NJ_ZENYNAGE:
|
||||
case GN_THORNS_TRAP:
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
case RL_B_TRAP:
|
||||
skill_attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
#ifdef RENEWAL
|
||||
@@ -5966,32 +5937,24 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
break;
|
||||
}
|
||||
|
||||
// First attack. If target is marked by SC_C_MARKER, do another splash damage!
|
||||
if (tsc && tsc->data[SC_C_MARKER] && tsc->data[SC_C_MARKER]->val2 == src->id) {
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL,
|
||||
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
|
||||
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
else
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
|
||||
} else
|
||||
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
if ((flag&8))
|
||||
flag |= 1;
|
||||
break;
|
||||
|
||||
case RL_QD_SHOT:
|
||||
if (sd)
|
||||
status_change_end(&sd->bl, SC_QD_SHOT_READY, INVALID_TIMER);
|
||||
case RL_D_TAIL:
|
||||
if (!sd || (sd && tsc && tsc->data[SC_C_MARKER] && tsc->data[SC_C_MARKER]->val2 == src->id)) {
|
||||
if (!sd || (sd && tsc && tsc->data[SC_C_MARKER])) {
|
||||
int sflag = flag;
|
||||
if (skill_id == RL_QD_SHOT && skill_area_temp[1] == bl->id )
|
||||
break;
|
||||
if (flag&1)
|
||||
sflag = (skill_area_temp[0]&0xFFF)|(flag&SD_LEVEL ? SD_LEVEL : 0)|(flag&SD_ANIMATION ? SD_ANIMATION : 0);
|
||||
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
|
||||
if (sd) {
|
||||
if (skill_id != RL_D_TAIL)
|
||||
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
|
||||
}
|
||||
if (sd && skill_id == RL_D_TAIL)
|
||||
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -6656,6 +6619,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case GS_MADNESSCANCEL:
|
||||
case GS_ADJUSTMENT:
|
||||
case GS_INCREASING:
|
||||
#ifdef RENEWAL
|
||||
case GS_MAGICALBULLET:
|
||||
#endif
|
||||
case NJ_KASUMIKIRI:
|
||||
case NJ_UTSUSEMI:
|
||||
case NJ_NEN:
|
||||
@@ -7932,7 +7898,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case SC_REBOUND: case SC_TELEKINESIS_INTENSE: case SC_MOONSTAR:
|
||||
case SC_SUPER_STAR: case SC_ALL_RIDING: case SC_MTF_ASPD:
|
||||
case SC_MTF_RANGEATK: case SC_MTF_MATK: case SC_MTF_MLEATKED:
|
||||
case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER:
|
||||
case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
|
||||
case SC_P_ALTER: case SC_E_CHAIN: case SC_C_MARKER:
|
||||
case SC_B_TRAP: case SC_H_MINE: case SC_STRANGELIGHTS:
|
||||
case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST: case SC_CHASEWALK2:
|
||||
@@ -9338,7 +9304,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
|
||||
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
|
||||
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
|
||||
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
|
||||
case SC_P_ALTER: case SC_E_CHAIN:
|
||||
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
|
||||
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
|
||||
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2: case SC_ACTIVE_MONSTER_TRANSFORM:
|
||||
@@ -10712,11 +10678,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
case RL_C_MARKER:
|
||||
if (sd) {
|
||||
// If marked by someone else, failed
|
||||
if (tsce && tsce->val2 != src->id) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
break;
|
||||
}
|
||||
// If marked by someone else remove it
|
||||
if (tsce && tsce->val2 != src->id)
|
||||
status_change_end(bl, type, INVALID_TIMER);
|
||||
|
||||
// Check if marked before
|
||||
ARR_FIND(0, MAX_SKILL_CRIMSON_MARKER, i, sd->c_marker[i] == bl->id);
|
||||
@@ -10740,15 +10704,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
case RL_D_TAIL:
|
||||
if (sd) {
|
||||
skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
|
||||
if (!skill_area_temp[0]) {
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|SD_ANIMATION|1, skill_castend_damage_id);
|
||||
skill_area_temp[0] = 0;
|
||||
break;
|
||||
case RL_QD_SHOT:
|
||||
if (sd) {
|
||||
@@ -10773,17 +10729,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
case RL_FLICKER:
|
||||
if (sd) {
|
||||
int16 splash = skill_get_splash(skill_id, skill_lv);
|
||||
sd->flicker = true;
|
||||
skill_area_temp[1] = 0;
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
// Detonate RL_B_TRAP
|
||||
if ((i = pc_checkskill(sd, RL_B_TRAP))) {
|
||||
if (pc_checkskill(sd, RL_B_TRAP))
|
||||
map_foreachinallrange(skill_bind_trap, src, AREA_SIZE, BL_SKILL, src);
|
||||
}
|
||||
// Detonate RL_H_MINE
|
||||
if ((i = pc_checkskill(sd, RL_H_MINE)))
|
||||
map_foreachinallrange(skill_area_sub, src, splash, BL_CHAR, src, RL_H_MINE, i, tick, flag|BCT_ENEMY|SD_SPLASH, skill_castend_damage_id);
|
||||
map_foreachinallrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, RL_H_MINE, i, tick, flag|BCT_ENEMY|SD_SPLASH, skill_castend_damage_id);
|
||||
sd->flicker = false;
|
||||
}
|
||||
break;
|
||||
@@ -10990,6 +10944,20 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
|
||||
return USESKILL_FAIL_MAX;
|
||||
}
|
||||
break;
|
||||
case RL_D_TAIL:
|
||||
if (src) {
|
||||
int count = 0;
|
||||
|
||||
if (battle_config.skill_wall_check)
|
||||
count = map_foreachinshootrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, 0, BCT_ENEMY, skill_area_sub_count);
|
||||
else
|
||||
count = map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, 0, BCT_ENEMY, skill_area_sub_count);
|
||||
|
||||
if (!count) {
|
||||
return USESKILL_FAIL_LEVEL;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (inf&INF_ATTACK_SKILL ||
|
||||
@@ -11532,7 +11500,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
case HW_GANBANTEIN:
|
||||
case LG_EARTHDRIVE:
|
||||
case SC_ESCAPE:
|
||||
case RL_HAMMER_OF_GOD:
|
||||
case SU_CN_METEOR:
|
||||
break; //Effect is displayed on respective switch case.
|
||||
default:
|
||||
@@ -12236,53 +12203,37 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
|
||||
case RL_FALLEN_ANGEL:
|
||||
if (unit_movepos(src,x,y,1,1)) {
|
||||
uint8 skill_use_lv = sd ? pc_checkskill(sd,GS_DESPERADO) : 5;
|
||||
if (!skill_use_lv) {
|
||||
clif_skill_nodamage(src, src, skill_id, skill_lv, 0);
|
||||
break;
|
||||
}
|
||||
clif_fixpos(src);
|
||||
clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
|
||||
skill_addtimerskill(src, tick+500, 0, x, y, RL_FALLEN_ANGEL, skill_use_lv, BF_WEAPON, flag|SD_LEVEL|SD_ANIMATION|SD_SPLASH);
|
||||
}
|
||||
else {
|
||||
clif_snap(src, src->x, src->y);
|
||||
sc_start(src, src, type, 100, skill_id, skill_get_time(skill_id, skill_lv));
|
||||
} else {
|
||||
if (sd)
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
}
|
||||
break;
|
||||
case RL_HAMMER_OF_GOD:
|
||||
{
|
||||
i = skill_get_splash(skill_id, skill_lv);
|
||||
if (sd) {
|
||||
skill_area_temp[0] = map_foreachinarea(skill_area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
|
||||
if (!skill_area_temp[0]) {
|
||||
// This skill doesn't have area effect, apply self? :P
|
||||
//clif_skill_poseffect(src, skill_id, skill_lv, x, y, tick+500);
|
||||
clif_skill_nodamage(src, src, skill_id, 0, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
map_foreachinarea(skill_area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|SD_ANIMATION|8, skill_castend_damage_id);
|
||||
skill_area_temp[0] = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RL_FIRE_RAIN: {
|
||||
int w, wave = skill_lv + 5, dir = map_calc_dir(src,x,y);
|
||||
int sx = x = src->x, sy = y = src->y;
|
||||
|
||||
for (w = 1; w <= wave; w++) {
|
||||
for (w = 0; w <= wave; w++) {
|
||||
switch (dir) {
|
||||
case 0: sy = y + w; break;
|
||||
case 1: sy = y + w; sx = x - w; break;
|
||||
case 2: sx = x - w; break;
|
||||
case 3: sx = x - w; sy = y - w; break;
|
||||
case 4: sy = y - w; break;
|
||||
case 5: sx = x + w; sy = y - w; break;
|
||||
case 6: sx = x + w; break;
|
||||
case 7: sy = y + w; sx = x + w; break;
|
||||
case DIR_NORTH:
|
||||
case DIR_NORTHWEST:
|
||||
case DIR_NORTHEAST:
|
||||
sy = y + w;
|
||||
break;
|
||||
case DIR_WEST:
|
||||
sx = x - w;
|
||||
break;
|
||||
case DIR_SOUTHWEST:
|
||||
case DIR_SOUTH:
|
||||
case DIR_SOUTHEAST:
|
||||
sy = y - w;
|
||||
break;
|
||||
case DIR_EAST:
|
||||
sx = x + w;
|
||||
break;
|
||||
}
|
||||
skill_addtimerskill(src,gettick() + (40 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
|
||||
skill_addtimerskill(src,gettick() + (80 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -12702,8 +12653,8 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
|
||||
ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY));
|
||||
if( i != MAX_SKILL_ITEM_REQUIRE && req.itemid[i] )
|
||||
req_item = req.itemid[i];
|
||||
if( map_flag_gvg2(src->m) || map[src->m].flag.battleground )
|
||||
limit *= 4; // longer trap times in WOE [celest]
|
||||
if (skill_id == RL_B_TRAP) // Target type should not change on GvG maps.
|
||||
break;
|
||||
if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
|
||||
target = BCT_ALL;
|
||||
}
|
||||
@@ -15183,6 +15134,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
break;
|
||||
|
||||
case GS_GLITTERING:
|
||||
case RL_RICHS_COIN:
|
||||
if(sd->spiritball >= 10) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
return false;
|
||||
@@ -15607,7 +15559,14 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
break; //no required item; get out of here
|
||||
if (!pc_checkequip2(sd,reqeqit,EQI_ACC_L,EQI_MAX)) {
|
||||
if (i == require.eqItem_count) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
|
||||
switch(skill_id) {
|
||||
case RL_P_ALTER:
|
||||
clif_msg(sd, SKILL_NEED_HOLY_BULLET);
|
||||
break;
|
||||
default:
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
@@ -15623,8 +15582,24 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
}
|
||||
|
||||
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
|
||||
return false;
|
||||
switch(skill_id) {
|
||||
case RA_AIMEDBOLT:
|
||||
break;
|
||||
default:
|
||||
if (require.weapon&(1<<W_REVOLVER))
|
||||
clif_msg(sd, SKILL_NEED_REVOLVER);
|
||||
else if (require.weapon&(1<<W_RIFLE))
|
||||
clif_msg(sd, SKILL_NEED_RIFLE);
|
||||
else if (require.weapon&(1<<W_GATLING))
|
||||
clif_msg(sd, SKILL_NEED_GATLING);
|
||||
else if (require.weapon&(1<<W_SHOTGUN))
|
||||
clif_msg(sd, SKILL_NEED_SHOTGUN);
|
||||
else if (require.weapon&(1<<W_GRENADE))
|
||||
clif_msg(sd, SKILL_NEED_GRENADE);
|
||||
else
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if( require.sp > 0 && status->sp < (unsigned int)require.sp) {
|
||||
@@ -15637,9 +15612,12 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
return false;
|
||||
}
|
||||
|
||||
if( (require.spiritball > 0 && sd->spiritball < require.spiritball) ||
|
||||
(require.spiritball == -1 && sd->spiritball < 1) ) {
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,(require.spiritball == -1)? 1: require.spiritball);
|
||||
if ((require.spiritball > 0 && sd->spiritball < require.spiritball) ||
|
||||
(require.spiritball == -1 && sd->spiritball < 1)) {
|
||||
if ((sd->class_&MAPID_BASEMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION)
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_COINS, (require.spiritball == -1) ? 1 : require.spiritball);
|
||||
else
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_SPIRITS, (require.spiritball == -1) ? 1 : require.spiritball);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -15827,7 +15805,12 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_PAINTBRUSH,0); //Paint brush is required.
|
||||
else if( require.itemid[i] == ITEMID_ANCILLA )
|
||||
clif_skill_fail(sd,skill_id,USESKILL_FAIL_ANCILLA,0); //Ancilla is required.
|
||||
else {
|
||||
else if(skill_id == RL_SLUGSHOT) {
|
||||
if (i < MAX_SKILL_ITEM_REQUIRE - 1) // Check all Slug types
|
||||
continue;
|
||||
else
|
||||
clif_skill_fail(sd, RL_SLUGSHOT, USESKILL_FAIL_NEED_MORE_BULLET, 0); // Bullet is required.
|
||||
} else {
|
||||
char output[CHAT_SIZE_MAX];
|
||||
//Official is using msgstringtable.txt for each requirement failure
|
||||
//clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||
@@ -15835,7 +15818,8 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
|
||||
clif_messagecolor(&sd->bl,color_table[COLOR_RED],output,false,SELF);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} else if (skill_id == RL_SLUGSHOT) // Slug found - simulate priority and cancel the loop
|
||||
break;
|
||||
}
|
||||
|
||||
/* check the status required */
|
||||
@@ -15943,6 +15927,9 @@ void skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uin
|
||||
|
||||
if( (n = pc_search_inventory(sd,require.itemid[i])) >= 0 )
|
||||
pc_delitem(sd,n,require.amount[i],0,1,LOG_TYPE_CONSUME);
|
||||
|
||||
if (skill_id == RL_SLUGSHOT && n > -1) // Slug found - simulate priority and cancel the loop
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17156,9 +17143,9 @@ int skill_detonator(struct block_list *bl, va_list ap)
|
||||
}
|
||||
|
||||
/**
|
||||
* Rebellion's Bind Trap explosion
|
||||
* @author [Cydh]
|
||||
**/
|
||||
* Rebellion's Bind Trap explosion
|
||||
* @author [Cydh]
|
||||
*/
|
||||
static int skill_bind_trap(struct block_list *bl, va_list ap) {
|
||||
struct skill_unit *su = NULL;
|
||||
struct block_list *src = NULL;
|
||||
@@ -17170,7 +17157,7 @@ static int skill_bind_trap(struct block_list *bl, va_list ap) {
|
||||
|
||||
if (bl->type != BL_SKILL || !(su = (struct skill_unit *)bl) || !(su->group))
|
||||
return 0;
|
||||
if (su->group->unit_id != UNT_B_TRAP || su->group->src_id != src->id )
|
||||
if (su->group->unit_id != UNT_B_TRAP || su->group->src_id != src->id)
|
||||
return 0;
|
||||
|
||||
map_foreachinallrange(skill_trap_splash, bl, su->range, BL_CHAR, bl,su->group->tick);
|
||||
|
||||
@@ -501,6 +501,9 @@ void initChangeTables(void)
|
||||
#endif
|
||||
set_sc( GS_ADJUSTMENT , SC_ADJUSTMENT , SI_ADJUSTMENT , SCB_HIT|SCB_FLEE );
|
||||
set_sc( GS_INCREASING , SC_INCREASING , SI_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT );
|
||||
#ifdef RENEWAL
|
||||
set_sc( GS_MAGICALBULLET , SC_MAGICALBULLET , SI_GS_MAGICAL_BULLET , SCB_NONE );
|
||||
#endif
|
||||
set_sc( GS_GATLINGFEVER , SC_GATLINGFEVER , SI_GATLINGFEVER ,
|
||||
#ifndef RENEWAL
|
||||
SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD );
|
||||
@@ -835,8 +838,9 @@ void initChangeTables(void)
|
||||
set_sc( RL_B_TRAP , SC_B_TRAP , SI_B_TRAP , SCB_SPEED );
|
||||
set_sc( RL_E_CHAIN , SC_E_CHAIN , SI_E_CHAIN , SCB_NONE );
|
||||
set_sc( RL_P_ALTER , SC_P_ALTER , SI_P_ALTER , SCB_NONE );
|
||||
set_sc( RL_FALLEN_ANGEL , SC_FALLEN_ANGEL, SI_BLANK, SCB_NONE );
|
||||
set_sc( RL_SLUGSHOT , SC_STUN , SI_SLUGSHOT , SCB_NONE );
|
||||
set_sc( RL_HEAT_BARREL , SC_HEAT_BARREL , SI_HEAT_BARREL , SCB_FLEE|SCB_ASPD );
|
||||
set_sc( RL_HEAT_BARREL , SC_HEAT_BARREL , SI_HEAT_BARREL , SCB_HIT|SCB_ASPD );
|
||||
set_sc_with_vfx( RL_C_MARKER , SC_C_MARKER , SI_C_MARKER , SCB_FLEE );
|
||||
set_sc_with_vfx( RL_AM_BLAST , SC_ANTI_M_BLAST , SI_ANTI_M_BLAST , SCB_NONE );
|
||||
|
||||
@@ -1055,7 +1059,6 @@ void initChangeTables(void)
|
||||
StatusIconChangeTable[SC_MTF_MLEATKED] = SI_MTF_MLEATKED;
|
||||
StatusIconChangeTable[SC_MTF_CRIDAMAGE] = SI_MTF_CRIDAMAGE;
|
||||
StatusIconChangeTable[SC_QD_SHOT_READY] = SI_E_QD_SHOT_READY;
|
||||
StatusIconChangeTable[SC_HEAT_BARREL_AFTER] = SI_HEAT_BARREL_AFTER;
|
||||
StatusIconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
|
||||
StatusIconChangeTable[SC_QUEST_BUFF2] = SI_QUEST_BUFF2;
|
||||
StatusIconChangeTable[SC_QUEST_BUFF3] = SI_QUEST_BUFF3;
|
||||
@@ -1425,7 +1428,6 @@ void initChangeTables(void)
|
||||
StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
|
||||
StatusChangeStateTable[SC_HEAT_BARREL_AFTER] |= SCS_NOCAST;
|
||||
|
||||
/* StatusChangeState (SCS_) NOCHAT (skills) */
|
||||
StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
|
||||
@@ -6138,6 +6140,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
|
||||
hit += hit * sc->data[SC_INCHITRATE]->val1/100;
|
||||
if(sc->data[SC_BLIND])
|
||||
hit -= hit * 25/100;
|
||||
if(sc->data[SC_HEAT_BARREL])
|
||||
hit -= sc->data[SC_HEAT_BARREL]->val4;
|
||||
if(sc->data[SC__GROOMY])
|
||||
hit -= hit * sc->data[SC__GROOMY]->val3 / 100;
|
||||
if(sc->data[SC_FEAR])
|
||||
@@ -6252,8 +6256,6 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
flee -= flee * 50 / 100;
|
||||
//if( sc->data[SC_C_MARKER] )
|
||||
// flee -= (flee * sc->data[SC_C_MARKER]->val3) / 100;
|
||||
if(sc->data[SC_HEAT_BARREL])
|
||||
flee -= sc->data[SC_HEAT_BARREL]->val4;
|
||||
if (sc->data[SC_GROOMING])
|
||||
flee += sc->data[SC_GROOMING]->val2;
|
||||
|
||||
@@ -6792,6 +6794,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
|
||||
bonus += sc->data[sc_val]->val1;
|
||||
if (sc->data[SC_ATTHASTE_CASH])
|
||||
bonus += sc->data[SC_ATTHASTE_CASH]->val1;
|
||||
if (sc->data[SC_HEAT_BARREL])
|
||||
bonus += sc->data[SC_HEAT_BARREL]->val1;
|
||||
} else {
|
||||
if (sc->data[SC_DONTFORGETME])
|
||||
bonus -= sc->data[SC_DONTFORGETME]->val2 / 10;
|
||||
@@ -6851,8 +6855,6 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
|
||||
bonus += sc->data[SC_GATLINGFEVER]->val1;
|
||||
if (sc->data[SC_STAR_COMFORT])
|
||||
bonus += 3 * sc->data[SC_STAR_COMFORT]->val1;
|
||||
if (sc->data[SC_HEAT_BARREL])
|
||||
bonus += sc->data[SC_HEAT_BARREL]->val3;
|
||||
}
|
||||
|
||||
return bonus;
|
||||
@@ -7027,8 +7029,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
|
||||
aspd_rate += sc->data[SC_PAIN_KILLER]->val2 * 10;
|
||||
if( sc->data[SC_GOLDENE_FERSE])
|
||||
aspd_rate -= sc->data[SC_GOLDENE_FERSE]->val3 * 10;
|
||||
if( sc->data[SC_HEAT_BARREL] )
|
||||
aspd_rate -= sc->data[SC_HEAT_BARREL]->val3 * 10;
|
||||
|
||||
return (short)cap_value(aspd_rate,0,SHRT_MAX);
|
||||
}
|
||||
@@ -8035,7 +8035,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
|
||||
tick_def2 = status_get_lv(bl) * 100 + (sd ? sd->status.job_level : 1) * 200;
|
||||
break;
|
||||
case SC_B_TRAP:
|
||||
tick_def = (sd ? sd->status.str : status_get_base_status(bl)->str) * 50; // (custom)
|
||||
tick_def = (sd ? sd->status.str : status_get_base_status(bl)->str) * 50; //! TODO: Figure out reduction formula
|
||||
break;
|
||||
case SC_NORECOVER_STATE:
|
||||
tick_def2 = status->luk * 100;
|
||||
@@ -8730,7 +8730,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
break;
|
||||
case SC_HEAT_BARREL:
|
||||
//kRO Update 2014-02-12
|
||||
//- Cannot be stacked with Platinum Alter and Madness Canceler (and otherwise?) [Cydh]
|
||||
//- Cannot be stacked with Platinum Alter and Madness Canceler [Cydh]
|
||||
if (sc->data[SC_P_ALTER] || sc->data[SC_MADNESSCANCEL])
|
||||
return 0;
|
||||
break;
|
||||
@@ -8739,6 +8739,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
return 0;
|
||||
break;
|
||||
case SC_MADNESSCANCEL:
|
||||
if (sc->data[type]) { // Toggle the status but still consume requirements.
|
||||
status_change_end(bl, type, INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
if (sc->data[SC_P_ALTER] || sc->data[SC_HEAT_BARREL])
|
||||
return 0;
|
||||
break;
|
||||
@@ -10876,7 +10880,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
/* Rebellion */
|
||||
case SC_B_TRAP:
|
||||
val2 = src->id;
|
||||
val3 = val1 * 25; // -movespeed (custom)
|
||||
val3 = val1 * 25; // -movespeed TODO: Figure out movespeed rate
|
||||
break;
|
||||
case SC_C_MARKER:
|
||||
// val1 = skill_lv
|
||||
@@ -10890,14 +10894,14 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
val2 = src->id;
|
||||
break;
|
||||
case SC_HEAT_BARREL:
|
||||
//kRO Update 2014-02-26
|
||||
//kRO Update 2016-05-25
|
||||
{
|
||||
uint8 n = 10;
|
||||
if (sd)
|
||||
n = (uint8)sd->spiritball_old;
|
||||
val2 = val1 * 5; // -fixed casttime (custom)
|
||||
val3 = val1 * n / 5; // +aspd (custom)
|
||||
val4 = 75 - val1 * 5; // -flee
|
||||
val2 = val1 * 5; // -fixed casttime
|
||||
val3 = 6 + val1 * 2; // ATK
|
||||
val4 = 25 + val1 * 5; // -hit
|
||||
}
|
||||
break;
|
||||
case SC_P_ALTER:
|
||||
@@ -10905,8 +10909,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
uint8 n = 10;
|
||||
if (sd)
|
||||
n = (uint8)sd->spiritball_old;
|
||||
val2 = val1 * n * 2; // +atk (custom)
|
||||
val3 = val1 * 15; // +def (custom)
|
||||
val2 = 10 * n; // +atk
|
||||
val3 = (status->max_hp * (val1 * 5) / 100); // Barrier HP
|
||||
}
|
||||
break;
|
||||
case SC_E_CHAIN:
|
||||
@@ -10916,8 +10920,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
break;
|
||||
case SC_ANTI_M_BLAST:
|
||||
val2 = val1 * 10;
|
||||
if (bl->type != BL_PC)
|
||||
val2 /= 5; //(custom) //kRO update 2012-02-12, reduce the rate for Non-Player target [Cydh]
|
||||
break;
|
||||
case SC_CATNIPPOWDER:
|
||||
val2 = 50; // WATK%, MATK%
|
||||
@@ -11223,7 +11225,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_CAMOUFLAGE:
|
||||
case SC_STEALTHFIELD:
|
||||
case SC_VOICEOFSIREN:
|
||||
case SC_HEAT_BARREL_AFTER:
|
||||
case SC_WEDDING:
|
||||
case SC_XMAS:
|
||||
case SC_SUMMER:
|
||||
@@ -11673,7 +11674,6 @@ int status_change_clear(struct block_list* bl, int type)
|
||||
case SC_PUSH_CART:
|
||||
case SC_LIGHT_OF_REGENE:
|
||||
case SC_STYLE_CHANGE:
|
||||
case SC_HEAT_BARREL_AFTER:
|
||||
case SC_QUEST_BUFF1:
|
||||
case SC_QUEST_BUFF2:
|
||||
case SC_QUEST_BUFF3:
|
||||
@@ -12297,10 +12297,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
if (sd && sce->val2 != SI_BLANK)
|
||||
clif_status_load(bl, (enum si_type)sce->val2, 0);
|
||||
break;
|
||||
case SC_HEAT_BARREL:
|
||||
if (sd)
|
||||
sc_start(bl,bl,SC_HEAT_BARREL_AFTER,100,sce->val1,skill_get_time2(RL_HEAT_BARREL, sce->val1));
|
||||
break;
|
||||
case SC_C_MARKER:
|
||||
{
|
||||
// Remove mark data from caster
|
||||
@@ -13662,7 +13658,6 @@ void status_change_clear_buffs(struct block_list* bl, uint8 type)
|
||||
case SC_MTF_MATK:
|
||||
case SC_MTF_MLEATKED:
|
||||
case SC_MTF_CRIDAMAGE:
|
||||
case SC_HEAT_BARREL_AFTER:
|
||||
case SC_QUEST_BUFF1:
|
||||
case SC_QUEST_BUFF2:
|
||||
case SC_QUEST_BUFF3:
|
||||
|
||||
@@ -695,7 +695,7 @@ typedef enum sc_type {
|
||||
* Rebellion [Cydh]
|
||||
**/
|
||||
SC_HEAT_BARREL,
|
||||
SC_HEAT_BARREL_AFTER,
|
||||
SC_MAGICALBULLET,
|
||||
SC_P_ALTER,
|
||||
SC_E_CHAIN,
|
||||
SC_C_MARKER,
|
||||
@@ -837,6 +837,8 @@ typedef enum sc_type {
|
||||
SC_DORAM_FLEE2,
|
||||
SC_DORAM_SVSP,
|
||||
|
||||
SC_FALLEN_ANGEL,
|
||||
|
||||
#ifdef RENEWAL
|
||||
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
||||
#endif
|
||||
|
||||
@@ -2511,9 +2511,6 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
|| (sd && !pc_can_attack(sd, target->id)) )
|
||||
return 0; // Can't attack under these conditions
|
||||
|
||||
if (sd && &sd->sc && sd->sc.count && sd->sc.data[SC_HEAT_BARREL_AFTER])
|
||||
return 0;
|
||||
|
||||
if( src->m != target->m ) {
|
||||
if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
|
||||
return 1; // Follow up.
|
||||
|
||||
Reference in New Issue
Block a user