Updated Rebellion class (#1692)

* Updated Rebellion class
* Information based on Rebellion Awakening patch from kRO.
- http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1
* Fixes #859 and fixes #1449.
Thanks to @RagnarokNova and Fyrus for their information!
This commit is contained in:
Aleos
2017-10-12 11:04:03 -04:00
committed by GitHub
parent db2d332cab
commit 6a2c1229d0
37 changed files with 1323 additions and 435 deletions

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@@ -280,7 +280,7 @@
// Oboro
4212, 26000,80 , 0 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000
// Rebellion
4215, 28000,89 , 0 ,469 ,500 ,2000, 2000, 2000, 2000, 2000, 2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700 , 750 , 700 ,1500 ,1500 ,2000 ,2000
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000
// Summoner - Placeholder
4218, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
// Baby Summoner - Placeholder

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@@ -1638,43 +1638,43 @@
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000
//-- RL_MASS_SPIRAL
2553,1000,1000,0,0,30000,10000
2553,2000,1000,0,0,30000,2000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,0,0,0,0,10000
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000
//-- RL_B_TRAP
2555,0,0,0,10000:11000:12000:13000:14000,6000:7000:8000:9000:10000,0
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000
//-- RL_FLICKER
2556,0,0,0,0,0,10000
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,0,0,0,0,2000
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000
//-- RL_E_CHAIN
2558,0,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0
//-- RL_QD_SHOT
2559,0,1000,0,1500,0,5000
2559,0,0,0,1500,0,0
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000
//-- RL_FIREDANCE
2561,0,2000,0,0,0,5000
2561,0,500,0,0,0,5000
//-- RL_H_MINE
2562,1500,0,0,30000,15000,5000:4500:4000:3500:3000
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000
//-- RL_P_ALTER
2563,0,1000,0,30000:45000:60000:75000:90000,0,5000
2563,0,0,0,30000:45000:60000:75000:90000,0,0
//-- RL_FALLEN_ANGEL
2564,500,1500,0,0,0,10000:8000:6000:4000:2000
2564,0,0,0,2000,0,0
//-- RL_R_TRIP
2565,0,1000,0,0,0,1000
2565,0,1000,0,0,0,3000:2500:2000:1500:1000
//-- RL_D_TAIL
2566,500,2000,0,0,0,5000
2566,1200:1400:1600:1800:2000,2000,0,0,0,5000
//-- RL_FIRE_RAIN
2567,1800:1600:1400:1200:1000,2000,0,100,0,5000
2567,0,1000,0,100,0,5000
//-- RL_HEAT_BARREL
2568,0,1000,0,60000,10000,10000
2568,2000,1000,0,60000,0,100000:95000:90000:85000:80000
//-- RL_AM_BLAST
2569,2000,1000,0,0,6000:7000:8000:9000:10000,5000
//-- RL_SLUGSHOT
2570,5000:6000:7000:8000:9000,1000,0,0,2000,10000
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000
//-- RL_HAMMER_OF_GOD
2571,8000,2000,0,0,3000:3000:4000:4000:5000,30000
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0
//-- RL_B_FLICKER_ATK

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@@ -1269,25 +1269,25 @@
// Rebellion
//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
2553,15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
2555,3,6,2,0,0x1,1,5,1,no,0,0,3,misc,0,0x0, RL_B_TRAP,Bind Trap
2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
2554,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
2557,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
2557,-9,6,1,-1,0x2,2:2:2:2:3,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
2558,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, RL_E_CHAIN,Eternal Chain
2559,-9,6,4,-1,0x3,21,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
2560,11,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
2561,0,6,4,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
2562,7:8:9:10:11,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
2559,-9,6,4,-1,0x0,10,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
2560,-9,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
2561,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
2562,-9,6,1,-1,0x0,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
2563,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_P_ALTER,Platinum Alter
2564,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
2565,0,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
2566,0,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
2567,9,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
2564,-9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
2565,5,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
2566,5,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
2567,2,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
2568,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_HEAT_BARREL,Heat Barrel
2569,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_SLUGSHOT,Slug Shot
2571,7:8:9:10:11,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2569,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
2571,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack

View File

@@ -888,26 +888,26 @@
//****
// Rebellion
//2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
2552,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
2553,0,0,80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
2554,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
2555,0,0,30:32:34:36:38,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
2556,0,0,2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
2557,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
2558,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
2559,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
2560,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
2561,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
2562,0,0,45:50:55:60:65,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
2563,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER
2564,0,0,90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
2565,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
2566,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
2567,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
2568,0,0,30:40:50:60:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
2569,0,0,80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
2570,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,70:80:90:100:110,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
2552,0,0,10,0,0,100,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
2553,0,0,40:44:48:52:56,0,0,0,18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
2555,0,0,30:32:34:36:38,0,0,0,17:18:19:20:21,0,0,none,0,1,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
2556,0,0,2,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
2557,0,0,50:55:60:65:70,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
2559,0,0,5,0,0,0,17:18:19:20:21,3:4:5,1,none,SC_QD_SHOT_READY,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
2561,0,0,12:14:16:18:20,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
2563,0,0,20:24:28:32:36,0,0,0,99,3,1,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13201 //RL_P_ALTER
2564,0,0,10,0,0,0,17,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
2566,0,0,60:70:80:90:100,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
2567,0,0,70,0,0,0,19,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
2568,0,0,30,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
2569,0,0,80:84:88:92:96,0,0,0,18,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
2570,0,0,80:84:88:92:96,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,35:40:45:50:55,0,0,0,18,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK

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@@ -5627,11 +5627,11 @@
4215,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4215,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
4215,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
4215,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
4215,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
4215,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
4215,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
4215,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
4215,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
4215,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
4215,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
4215,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
4215,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
4215,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
4215,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
4215,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
@@ -5645,26 +5645,26 @@
4215,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
4215,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
4215,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
4215,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
4215,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
4215,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
4215,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
4215,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
4215,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
4215,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
4215,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
4215,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
4215,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
4215,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
4215,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
4215,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
4215,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#

View File

@@ -4707,8 +4707,8 @@
6743,HPStone_Middle,HP Stone(Middle),6,10,,100,,,,,,,,,,,,,{ bonus bMaxHPrate,1; },{},{}
6744,SPStone_Middle,SP Stone(Middle),6,10,,100,,,,,,,,,,,,,{ bonus bMaxSPrate,1; },{},{}
6745,HealStone_Bottom,Recovery Stone(Low),6,20,,10,,,,,,,,,,,,,{ bonus bSPGainValue,1; bonus bMagicHPGainValue,1; },{},{}
6746,Iron_Artifacts,Iron Artifacts,3,10,,0,,,,,,,,,,,,,{},{},{}
6747,Steel_Workpiece,Steel Workpiece,3,10,,0,,,,,,,,,,,,,{},{},{}
6746,Iron_Artifacts,Steel Artifact,3,10,,0,,,,,,,,,,,,,{},{},{}
6747,Iron_Artifacts_,Steel Artifact,3,10,,0,,,,,,,,,,,,,{},{},{}
6748,Daily_Report_He_And_His_Team,Daily Report He And His Team,3,10,,0,,,,,,,,,,,,,{},{},{}
6749,Operation_Control_Device,Operation Control Device,3,10,,0,,,,,,,,,,,,,{},{},{}
6750,Failed_Engine,Failed Engine,3,10,,10,,,,,,,,,,,,,{},{},{}
@@ -5535,7 +5535,7 @@
7649,Big_Luk_Bookmark,Big Luk Bookmark,3,20,,10,,,,,,,,,,,,,{},{},{}
7651,Mystery_Egg,Mystery Egg,3,10,,10,,,,,,,,,,,,,{},{},{}
7663,Full_Metal_Jacket,Full Metal Jacket,10,200,,2,10,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
7664,Projection_Landmines,Projection Landmines,10,450,,3,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
7664,Mine_Projectile,Grenade Launcher,10,450,,3,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
7665,Dragon_Tail_Missile,Dragon Tail Missile,10,1500,,100,10,,,,0x41000000,63,2,32768,,1,,5,{},{},{}
7666,TimeTravel_Scroll,Time Travel Scroll,3,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
7667,Abandoned_Machine,Abandoned Machine,3,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -7247,11 +7247,11 @@
13115,Upg_Revolver,Upg Revolver,5,20,,500,35,,7,1,0x41000000,63,2,34,3,1,1,17,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
13116,Novice_Revolver,Novice Revolver,5,0,,500,20,,7,0,0x41000000,63,2,34,1,1,0,17,{ bonus bHit,-5; },{},{}
13117,TE_Woe_Pistol,TE Woe Pistol,5,0,,0,60,,7,0,0x41000000,63,2,34,3,40,1,17,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{}
13118,Tiny_Flame,Spark Light,5,1,,100,0,,9,0,0x41000000,63,2,34,1,1,1,17,{},{},{}
13119,Freedom_Flame,Spark Of Freedom,5,1,,100,100,,9,2,0x41000000,63,2,34,3,99,1,17,{},{},{}
13120,H_FEATHER_H_FIRE,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
13122,ALTAIR_ARES,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
13124,ALTAIR_ARES_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
13118,Tiny_Flame,Fading Flame,5,1,,100,0,,7,0,0x01000000,63,2,34,1,1,1,17,{},{},{}
13119,Freedom_Flame,Freedom Flame,5,1,,100,100,,7,2,0x01000000,63,2,34,3,99,1,17,{},{},{}
13120,Heaven's_Feather_and_Hell's_Fire,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
13122,Altea_and_Ares,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
13124,Altea_and_Ares_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
13125,Metal_Revolver,Metal Revolver,5,0,,0,30,,7,1,0x41000000,63,2,34,3,1,0,17,{ bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); } },{},{}
13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x40000000,63,2,34,4,100,0,17,{},{},{}
13127,Crimson_Revolver,Crimson Revolver,5,20,,1000,100,,7,2,0x41000000,63,2,34,3,70,1,17,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
@@ -7320,8 +7320,8 @@
13210,Slug_Bullet_1,Slug Ammunition L,10,250,,250,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13211,Slug_Bullet_2,Slug Ammunition M,10,500,,500,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13212,Slug_Bullet_3,Slug Ammunition H,10,750,,750,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13213,Slug_Bullet_4,Slug Ammunition SH,10,1,,1000,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13214,Slug_Bullet_5,Slug Ammunition XH,10,1,,1200,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13213,Slug_Bullet_4,Slug Ammunition SH,10,1000,,1000,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13214,Slug_Bullet_5,Slug Ammunition XH,10,1200,,1200,30,,,,0x41000000,63,2,32768,,1,,3,{},{},{}
13215,AP_Ammo,Armor Burnt,10,10,,2,50,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Neutral; },{},{}
13216,Blaze_Bullet,Incandescence Shot,10,10,,2,40,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Fire; },{},{}
13217,Freezing_Bullet,Glaciation Shot,10,10,,2,40,,,0,0xFFFFFFFF,63,2,32768,,100,,3,{ bonus bAtkEle,Ele_Water; },{},{}
@@ -7335,6 +7335,11 @@
13225,Poison_Sphere_,Poison Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Poison; },{},{}
13226,Blind_Sphere_,Blind Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Dark; },{},{}
13227,Freezing_Sphere_,Freezing Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Water; },{},{}
13228,Flare_Bullet,Flare Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Fire; },{},{}
13229,Lightning_Bullet,Lightning Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Wind; },{},{}
13230,Ice_Bullet,Ice Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Water; },{},{}
13231,Poison_Bullet,Poison Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Poison; },{},{}
13232,Blind_Bullet,Blind Bullet,10,1,,2,20,,,,0x41000000,63,2,32768,,1,,3,{ bonus bAtkEle,Ele_Dark; },{},{}
//===================================================================
// Shurikens & Kunais
//===================================================================

View File

@@ -118,7 +118,7 @@
1,500,24,0,40,47,55,64,74,84,95,107,120,134,149,165,182,200,219,238,258,306,329,354,379,406,433,462,491,521,551,583,615,649,683,719,755,793,831,870,909,950,991,1034,1077,1122,1167,1214,1261,1309,1357,1407,1457,1509,1561,1615,1669,1725,1781,1838,1895,1954,2013,2074,2135,2198,2261,2326,2391,2457,2523,2591,2659,2670,2680,2690,2700,2710,2720,2730,2740,2750,2760,3000,3020,3040,3060,3080,3100,3120,3140,3160,3180,3455,3524,3593,3663,3734,3806,3878,3951,4025,4500,4562,4624,4686,4748,4810,4872,4934,4996,5058,5120,5182,5244,5306,5368,5430,5492,5554,5616,5678,5740,5802,5864,5926,5988,6050,6112,6174,6236,6298,6360,6422,6484,6546,6608,6670,6732,6794,6856,6918,6980,7042,7104,7166,7228,7290,7352,7414,7476,7538,7600,7662,7724,7786,7848,7910,7972,8034,8096,8158,8220,8282,8344,8406,8468,8530,8592,8654,8716,8778,8840,8902,8964,9026,9088,9150,9212,9274,9336,9398,9460,9522,9584,9646,9708,9770,9832,9894,9956,10018,10080,10142,10204,10266,10328,10390,10452,10514,10576,10638,10700,10762,10824,10886,10948,11010,11072,11134,11196,11258,11320,11382,11444,11506,11568,11630,11692,11754,11816,11878,11940,12002,12064,12126,12188,12250,12312,12374,12436,12498,12560,12622,12684,12746,12808,12870,12932,12994,13056,13118,13180,13242,13304,13366,13428,13490,13552,13614,13676,13738,13800,13862,13924,13986,14048,14110,14172,14234,14296,14358,14420,14482,14544,14606,14668,14730,14792,14854,14916,14978,15040,15102,15164,15226,15288,15350,15412,15474,15536,15598,15660,15722,15784,15846,15908,15970,16032,16094,16156,16218,16280,16342,16404,16466,16528,16590,16652,16714,16776,16838,16900,16962,17024,17086,17148,17210,17272,17334,17396,17458,17520,17582,17644,17706,17768,17830,17892,17954,18016,18078,18140,18202,18264,18326,18388,18450,18512,18574,18636,18698,18760,18822,18884,18946,19008,19070,19132,19194,19256,19318,19380,19442,19504,19566,19628,19690,19752,19814,19876,19938,20000,20062,20124,20186,20248,20310,20372,20434,20496,20558,20620,20682,20744,20806,20868,20930,20992,21054,21116,21178,21240,21302,21364,21426,21488,21550,21612,21674,21736,21798,21860,21922,21984,22046,22108,22170,22232,22294,22356,22418,22480,22542,22604,22666,22728,22790,22852,22914,22976,23038,23100,23162,23224,23286,23348,23410,23472,23534,23596,23658,23720,23782,23844,23906,23968,24030,24092,24154,24216,24278,24340,24402,24464,24526,24588,24650,24712,24774,24836,24898,24960,25022,25084,25146,25208,25270,25332,25394,25456,25518,25580,25642,25704,25766,25828,25890,25952,26014,26076,26138,26200,26262,26324,26386,26448,26510,26572,26634,26696,26758,26820,26882,26944,27006,27068,27130,27192,27254,27316,27378,27440,27502,27564,27626,27688,27750,27812,27874,27936,27998,28060,28122,28184,28246,28308,28370,28432,28494,28556,28618,28680,28742,28804,28866,28928,28990,29052,29114,29176,29238,29300,29362
//Rebellion
1,500,4215,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,4500,4562,4624,4686,4748,4810,4872,4934,4996,5058,5120,5182,5244,5306,5368,5430,5492,5554,5616,5678,5740,5802,5864,5926,5988,6050,6112,6174,6236,6298,6360,6422,6484,6546,6608,6670,6732,6794,6856,6918,6980,7042,7104,7166,7228,7290,7352,7414,7476,7538,7600,7662,7724,7886,7948,8210,8372,8634,8896,9158,9220,9382,9544,9706,9868,10030,10192,10354,10516,10678,10840,11002,11164,11326,11488,11650,11812,11974,12136,12298,12460,12622,12784,12946,13108,13270,13432,13594,13756,13918,14080,14242,14404,14566,14728,14890,15052,15214,15376,15538,15700,15862,16024,16186,16348,16510,16672,16834,16996,17158,17320,17482,17644,17806,17968,18130,18292,18454,18616,18778,18940,19102,19264,19426,19588,19750,19912,20074,20236,20398,20560,20722,20884,21046,21208,21370,21532,21694,21856,22018,22180,22342,22504,22666,22828,22990,23152,23314,23476,23638,23800,23962,24124,24286,24448,24610,24772,24934,25096,25258,25420,25582,25744,25906,26068,26230,26392,26554,26716,26878,27040,27202,27364,27526,27688,27850,28012,28174,28336,28498,28660,28822,28984,29146,29308,29470,29632,29794,29956,30118,30280,30442,30604,30766,30928,31090,31252,31414,31576,31738,31900,32062,32224,32386,32548,32710,32872,33034,33196,33358,33520,33682,33844,34006,34168,34330,34492,34654,34816,34978,35140,35302,35464,35626,35788,35950,36112,36274,36436,36598,36760,36922,37084,37246,37408,37570,37732,37894,38056,38218,38380,38542,38704,38866,39028,39190,39352,39514,39676,39838,40000,40162,40324,40486,40648,40810,40972,41134,41296,41458,41620,41782,41944,42106,42268,42430,42592,42754,42916,43078,43240,43402,43564,43726,43888,44050,44212,44374,44536,44698,44860,45022,45184,45346,45508,45670,45832,45994,46156,46318,46480,46642,46804,46966,47128,47290,47452,47614,47776,47938,48100,48262,48424,48586,48748,48910,49072,49234,49396,49558,49720,49882,50044,50206,50368,50530,50692,50854,51016,51178,51340,51502,51664,51826,51988,52150,52312,52474,52636,52798,52960,53122,53284,53446,53608,53770,53932,54094,54256,54418,54580,54742,54904,55066,55228,55390,55552,55714,55876,56038,56200,56362,56524,56686,56848,57010,57172,57334,57496,57658,57820,57982,58144,58306,58468,58630,58792,58954,59116,59278,59440,59602,59764,59926,60088,60250,60412,60574,60736,60898,61060,61222,61384,61546,61708,61870,62032,62194,62356,62518,62680,62842,63004,63166,63328,63490,63652,63814,63976,64138,64300,64462
1,500,4215,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,4938,5317,5458,5599,5740,5881,6022,6163,6304,6445,6586,6727,6868,7009,7150,7291,7432,7573,7714,7855,7996,8137,8278,8419,8560,8701,8842,8983,9124,9265,9406,9547,9688,9829,9970,10111,10252,10393,10534,10675,10816,10957,11098,11239,11380,11521,11662,11803,11944,12085,12226,12367,12508,12649,12790,12931,13072,13213,13354,13495,13636,13777,13918,14059,14200,14341,14482,14623,14764,14905,15046,15187,15328,15469,15610,15751,15892,16033,16174,16315,16456,16597,16738,16879,17020,17161,17302,17443,17584,17725,17866,18007,18148,18289,18430,18571,18712,18853,18994,19135,19276,19417,19558,19699,19840,19981,20122,20263,20404,20545,20686,20827,20968,21109,21250,21391,21532,21673,21814,21955,22096,22237,22378,22519,22660,22801,22942,23083,23224,23365,23506,23647,23788,23929,24070,24211,24352,24493,24634,24775,24916,25057,25198,25339,25480,25621,25762,25903,26044,26185,26326,26467,26608,26749,26890,27031,27172,27313,27454,27595,27736,27877,28018,28159,28300,28441,28582,28723,28864,29005,29146,29287,29428,29569,29710,29851,29992,30133,30274,30415,30556,30697,30838,30979,31120,31261,31402,31543,31684,31825,31966,32107,32248,32389,32530,32671,32812,32953,33094,33235,33376,33517,33658,33799,33940,34081,34222,34363,34504,34645,34786,34927,35068,35209,35350,35491,35632,35773,35914,36055,36196,36337,36478,36619,36760,36901,37042,37183,37324,37465,37606,37747,37888,38029,38170,38311,38452,38593,38734,38875,39016,39157,39298,39439,39580,39721,39862,40003,40144,40285,40426,40567,40708,40849,40990,41131,41272,41413,41554,41695,41836,41977,42118,42259,42400,42541,42682,42823,42964,43105,43246,43387,43528,43669,43810,43951,44092,44233,44374,44515,44656,44797,44938,45079,45220,45361,45502,45643,45784,45925,46066,46207,46348,46489,46630,46771,46912,47053,47194,47335,47476,47617,47758,47899,48040,48181,48322,48463,48604,48745,48886,49027,49168,49309,49450,49591,49732,49873,50014,50155,50296,50437,50578,50719,50860,51001,51142,51283,51424,51565,51706,51847,51988,52129,52270,52411,52552,52693,52834,52975,53116,53257,53398,53539,53680,53821,53962,54103,54244,54385,54526,54667,54808,54949,55090,55231,55372,55513,55654,55795,55936,56077,56218,56359,56500,56641,56782,56923,57064,57205,57346,57487,57628,57769,57910,58051,58192,58333,58474,58615,58756,58897,59038,59179,59320,59461,59602,59743,59884,60025,60166,60307,60448,60589,60730,60871,61012,61153,61294,61435,61576,61717
//Ninja
1,500,25,0,40,47,54,62,71,81,91,102,114,127,140,154,169,185,201,218,236,255,274,294,315,337,359,382,406,431,456,482,509,537,565,594,624,655,686,718,751,785,819,854,890,927,964,1002,1041,1081,1121,1162,1204,1247,1290,1334,1379,1425,1471,1518,1566,1615,1664,1714,1765,1817,1869,1922,1976,2031,2086,2142,2199,2257,2275,2294,2314,2335,2356,2378,2401,2425,2449,2874,2890,2907,2924,2942,2971,2991,3011,3032,3054,3567,3590,3614,3649,3675,3701,3728,3756,3800,4250,4305,4360,4415,4470,4525,4580,4635,4690,4745,4800,4855,4910,4965,5020,5075,5130,5185,5240,5295,5350,5405,5460,5515,5570,5625,5680,5735,5790,5845,5900,5955,6010,6065,6120,6175,6230,6285,6340,6395,6450,6505,6560,6615,6670,6725,6780,6835,6890,6945,7000,7055,7110,7165,7220,7275,7330,7385,7440,7495,7550,7605,7660,7715,7770,7825,7880,7935,7990,8045,8100,8155,8210,8265,8320,8375,8430,8485,8540,8595,8650,8705,8760,8815,8870,8925,8980,9035,9090,9145,9200,9255,9310,9365,9420,9475,9530,9585,9640,9695,9750,9805,9860,9915,9970,10025,10080,10135,10190,10245,10300,10355,10410,10465,10520,10575,10630,10685,10740,10795,10850,10905,10960,11015,11070,11125,11180,11235,11290,11345,11400,11455,11510,11565,11620,11675,11730,11785,11840,11895,11950,12005,12060,12115,12170,12225,12280,12335,12390,12445,12500,12555,12610,12665,12720,12775,12830,12885,12940,12995,13050,13105,13160,13215,13270,13325,13380,13435,13490,13545,13600,13655,13710,13765,13820,13875,13930,13985,14040,14095,14150,14205,14260,14315,14370,14425,14480,14535,14590,14645,14700,14755,14810,14865,14920,14975,15030,15085,15140,15195,15250,15305,15360,15415,15470,15525,15580,15635,15690,15745,15800,15855,15910,15965,16020,16075,16130,16185,16240,16295,16350,16405,16460,16515,16570,16625,16680,16735,16790,16845,16900,16955,17010,17065,17120,17175,17230,17285,17340,17395,17450,17505,17560,17615,17670,17725,17780,17835,17890,17945,18000,18055,18110,18165,18220,18275,18330,18385,18440,18495,18550,18605,18660,18715,18770,18825,18880,18935,18990,19045,19100,19155,19210,19265,19320,19375,19430,19485,19540,19595,19650,19705,19760,19815,19870,19925,19980,20035,20090,20145,20200,20255,20310,20365,20420,20475,20530,20585,20640,20695,20750,20805,20860,20915,20970,21025,21080,21135,21190,21245,21300,21355,21410,21465,21520,21575,21630,21685,21740,21795,21850,21905,21960,22015,22070,22125,22180,22235,22290,22345,22400,22455,22510,22565,22620,22675,22730,22785,22840,22895,22950,23005,23060,23115,23170,23225,23280,23335,23390,23445,23500,23555,23610,23665,23720,23775,23830,23885,23940,23995,24050,24105,24160,24215,24270,24325,24380,24435,24490,24545,24600,24655,24710,24765,24820,24875,24930,24985,25040,25095,25150,25205,25260,25315,25370,25425,25480,25535,25590,25645,25700,25755,25810,25865,25920,25975,26030,26085,26140,26195,26250,26305

View File

@@ -270,7 +270,7 @@
// Oboro
4212, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
// Rebellion
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,620 ,570 ,970 ,1070 ,2000 ,2000 ,600
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000 ,600
// Summoner
4218, 20000,70 ,500 ,500 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
// Baby Summoner

View File

@@ -13,12 +13,12 @@
//Base - Adv Jobs
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
//Base - 3rd Jobs, Baby 3rds, Summoner
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, & Summoner
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4218:4220,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
//Base - Expanded Super Novice, Expanded Super Baby, Oboro/Kagerou, & Rebellion
160,4190:4191:4211:4212:4215:4223:4224:4229,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
//Base - Expanded Super Novice & Expanded Super Baby
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
//Job - Novice & Baby Novice
10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
@@ -38,11 +38,11 @@
//Job - Adv Second Classes
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
//Job - 3rd Jobs & Baby 3rds
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, & Rebellion
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
//Job - Expanded Super Novice, Expanded Super Baby, Oboro/Kagerou, & Rebellion
50,4190:4191:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
//Job - Expanded Super Novice & Expanded Super Baby
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
//Job - Ninja/Gunslinger
70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999

View File

@@ -2279,7 +2279,7 @@
//3122,CHARLESTON1
//3123,CHARLESTON2
//3124,CHARLESTON3
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,1566,101,58,117,127,55,61,116,60,10,12,0,6,22,234894485,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,1566,101,58,117,127,55,61,116,60,10,12,0,6,22,0x2000000,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3126,ROCK_STEP
//3127,KICK_STEP
//3128,KICK_AND_KICK
@@ -2323,8 +2323,8 @@
//3166,M_E_DEVILING
//3167,E_POPORING_CRO
//3168,POURING_SEA_FES
3169,J_REB_SHECIL1,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x1,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3170,J_REB_SHECIL2,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x1,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3169,J_REB_SHECIL1,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x0000001,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3170,J_REB_SHECIL2,Shooting Target,Shooting Target,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0x0000001,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3171,EVENT_MONEMUS01
//3172,EVENT_MONEMUS02
//3173,EVENT_FIREFOX

View File

@@ -2694,6 +2694,13 @@
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12340,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12343,0,3169,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
12363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"?????? ?? ??"
13000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering"

View File

@@ -853,11 +853,11 @@
//-- GS_INCREASING
506,0,1000,0,60000,0,0,0
//-- GS_MAGICALBULLET
507,0,500,0,0,0,0,0
507,0,500,0,30000,0,0,0
//-- GS_CRACKER
508,0,1000,0,0,5000,0,0
//-- GS_TRACKING
512,600:700:800:900:1000:1100:1200:1300:1400:1500,1500,0,0,0,0,600:700:800:900:1000:1100:1200:1300:1400:1500
512,0,1500,0,0,0,0,600:700:800:900:1000:1100:1200:1300:1400:1500
//-- GS_DISARM
513,1600,1000,0,30000,0,0,400
//-- GS_PIERCINGSHOT
@@ -869,11 +869,11 @@
//-- GS_GATLINGFEVER
517,800,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,200
//-- GS_DUST
518,1200,1000,0,0,0,0,300
518,0,1000,0,0,0,0,-1
//-- GS_FULLBUSTER
519,800,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,200
//-- GS_SPREADATTACK
520,800,1000,0,0,0,0,200
520,0,1000,0,0,0,0,-1
//-- GS_GROUNDDRIFT (Upkeep2 times are duration of: Stun(lv1), Blind(lv2), Poison(lv3) and Freeze(lv4))
521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,5000:20000:20000:30000,0,200
//==========================================
@@ -1654,43 +1654,43 @@
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000,-1
//-- RL_MASS_SPIRAL
2553,1000,1000,0,0,30000,10000,2000
2553,2000,1000,0,0,30000,2000,1000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,0,0,0,0,10000,-1
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000,-1
//-- RL_B_TRAP
2555,0,0,0,10000:11000:12000:13000:14000,6000:7000:8000:9000:10000,0,-1
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000,-1
//-- RL_FLICKER
2556,0,0,0,0,0,10000,-1
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,-1
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000,1000
//-- RL_E_CHAIN
2558,0,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,5000,-1
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0,-1
//-- RL_QD_SHOT
2559,0,1000,0,1500,0,5000,-1
2559,0,0,0,1500,0,0,-1
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000,-1
//-- RL_FIREDANCE
2561,0,2000,0,0,0,5000,-1
2561,0,500,0,0,0,5000,-1
//-- RL_H_MINE
2562,1500,0,0,30000,15000,5000:4500:4000:3500:3000,500
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000,-1
//-- RL_P_ALTER
2563,0,1000,0,30000:45000:60000:75000:90000,0,5000,-1
2563,0,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- RL_FALLEN_ANGEL
2564,500,1500,0,0,0,10000:8000:6000:4000:2000,500
2564,0,0,0,2000,0,0,-1
//-- RL_R_TRIP
2565,0,1000,0,0,0,1000,-1
2565,0,1000,0,0,0,3000:2500:2000:1500:1000,-1
//-- RL_D_TAIL
2566,500,2000,0,0,0,5000,500
2566,1200:1400:1600:1800:2000,2000,0,0,0,5000,-1
//-- RL_FIRE_RAIN
2567,1800:1600:1400:1200:1000,2000,0,100,0,5000,200
2567,0,1000,0,100,0,5000,-1
//-- RL_HEAT_BARREL
2568,0,1000,0,60000,10000,10000,-1
2568,2000,1000,0,60000,0,100000:95000:90000:85000:80000,-1
//-- RL_AM_BLAST
2569,2000,1000,0,0,6000:7000:8000:9000:10000,5000,1000
//-- RL_SLUGSHOT
2570,5000:6000:7000:8000:9000,1000,0,0,2000,10000,1000
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000,1000
//-- RL_HAMMER_OF_GOD
2571,8000,2000,0,0,3000:3000:4000:4000:5000,30000,2000
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000,-1
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0,-1
//-- RL_B_FLICKER_ATK

View File

@@ -735,7 +735,7 @@
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_MADNESSCANCEL,Madness Canceller
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_ADJUSTMENT,AdJustment
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_INCREASING,Increasing Accuracy
507,-9,6,1,8,0x20,0,1,1,no,0,0,0,misc,0,0x0, GS_MAGICALBULLET,Magical Bullet
507,0,6,4,0,0x1,0,1,1,no,0,0,0,magic,0,0x0, GS_MAGICALBULLET,Magical Bullet
508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_CRACKER,Cracker
509,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SINGLEACTION,Single Action
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SNAKEEYE,Snake Eye
@@ -744,7 +744,7 @@
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GS_DISARM,Disarm
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x100, GS_PIERCINGSHOT,Piercing Shot
515,-9,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0,0x100, GS_RAPIDSHOWER,Rapid Shower
516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
516,5,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0,0x0, GS_DESPERADO,Desperado
517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0,0x0, GS_GATLINGFEVER,Gatling Fever
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5,0x0, GS_DUST,Dust
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
@@ -1273,24 +1273,24 @@
//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
2554,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x10020, RL_BANISHING_BUSTER,Banishing Buster
2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
2557,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
2557,-9,6,1,-1,0x2,2:2:2:2:3,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm
2558,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, RL_E_CHAIN,Eternal Chain
2559,-9,6,4,-1,0x0,10,1,1,no,0,0x0,0,weapon,0,0x0, RL_QD_SHOT,Quick Draw Shot
2560,-9,6,1,0,0x1,0,1,1,no,0,0,3,none,0,0x0, RL_C_MARKER,Crimson Marker
2561,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
2561,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, RL_FIREDANCE,Fire Dance
2562,-9,6,1,-1,0x0,2,5,1,no,0,0,0,weapon,0,0x0, RL_H_MINE,Howling Mine
2563,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_P_ALTER,Platinum Alter
2564,-9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_FALLEN_ANGEL,Fallen Angel
2565,0,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
2566,0,6,4,-1,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
2567,-9,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
2565,5,6,4,-1,0x2,3:3:4:5:6,5,1,no,0,0,0,weapon,3,0x0, RL_R_TRIP,Round Trip
2566,5,6,4,0,0x30,-1,5,1,no,0,0,0,weapon,0,0x0, RL_D_TAIL,Dragon Tail
2567,2,6,2,-1,0x2,1,5,1,no,0,0,0,weapon,0,0, RL_FIRE_RAIN,Fire Rain
2568,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_HEAT_BARREL,Heat Barrel
2569,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
2571,-9,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2570,-9,6,1,0,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
2571,-9,6,1,0,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack

View File

@@ -489,7 +489,7 @@
501,0,0,10,0,0,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
502,0,0,20,0,0,0,99,99,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
503,0,0,30,0,0,0,99,99,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
504,0,0,30,0,0,0,99,0,0,none,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
504,0,0,30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
505,0,0,15,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
506,0,0,30,0,0,0,99,0,0,none,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
507,0,0,7,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
@@ -497,13 +497,13 @@
512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_TRACKING
513,0,0,15:20:25:30:35,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
514,0,0,11:12:13:14:15,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,19,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
520,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
521,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
//****
// NJ Ninja
@@ -892,25 +892,25 @@
// Rebellion
//2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
2552,0,0,10,0,0,100,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
2553,0,0,80:84:88:92:96,0,0,0,18,3,1,none,0,1,7663,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
2553,0,0,40:44:48:52:56,0,0,0,18,3,1,none,0,0,7663,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
2554,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
2555,0,0,30:32:34:36:38,0,0,0,17:18:19:20:21,0,0,none,0,1,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP
2556,0,0,2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
2557,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
2556,0,0,2,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FLICKER
2557,0,0,50:55:60:65:70,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_S_STORM
2558,0,0,45,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_E_CHAIN
2559,0,0,5,0,0,0,17:18:19:20:21,3:4:5,1,none,SC_QD_SHOT_READY,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_QD_SHOT
2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
2561,0,0,10:15:20:25:30,0,0,0,17,3,5,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,1,7664,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
2563,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER
2560,0,0,10,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_C_MARKER
2561,0,0,12:14:16:18:20,0,0,0,17,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIREDANCE
2562,0,0,45:50:55:60:65,0,0,0,21,0,0,none,0,0,7664,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_H_MINE
2563,0,0,20:24:28:32:36,0,0,0,99,3,1,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13201:13220:13221 //RL_P_ALTER
2564,0,0,10,0,0,0,17,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL
2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
2565,0,0,40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP
2566,0,0,60:70:80:90:100,0,0,0,21,5,1,none,0,0,7665,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_D_TAIL
2567,0,0,70,0,0,0,19,3,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN
2568,0,0,30,0,0,0,99,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL
2569,0,0,80:84:88:92:96,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
2570,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,70:80:90:100:110,0,0,0,18,3,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
2569,0,0,80:84:88:92:96,0,0,0,18,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
2570,0,0,80:84:88:92:96,0,0,0,20,0,0,none,0,0,13214,1,13213,1,13212,1,13211,1,13210,1,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,35:40:45:50:55,0,0,0,18,0,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK

View File

@@ -657,11 +657,11 @@
24,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
24,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
24,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
24,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
24,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
24,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
24,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
24,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
24,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
24,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
24,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
24,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
24,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
24,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
@@ -675,7 +675,7 @@
24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
24,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
24,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
24,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
24,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
//Ninja
@@ -5627,11 +5627,11 @@
4215,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4215,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
4215,501,1,500,1,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
4215,502,1,500,1,511,10,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
4215,503,1,500,5,512,10,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
4215,504,1,500,4,517,10,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
4215,505,1,500,4,513,5,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment#
4215,506,1,500,2,510,10,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
4215,502,1,500,1,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
4215,503,1,500,5,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye#
4215,504,1,500,4,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler#
4215,505,1,500,4,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#Adjustment#
4215,506,1,500,2,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy#
4215,507,1,500,1,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet#
4215,508,1,500,1,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker#
4215,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action#
@@ -5645,29 +5645,29 @@
4215,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
4215,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
4215,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
4215,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
4215,520,10,509,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
4215,521,10,520,7,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
4215,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
4215,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
4215,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
4215,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
4215,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
4215,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
4215,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
4215,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
4215,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
4215,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
4215,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
//Summoner
4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##

View File

@@ -939,22 +939,29 @@ SC_MIRACLE ()
desc:
val1:
SC_MADNESSCANCEL ()
desc:
SC_MADNESSCANCEL (SI_MADNESSCANCEL)
desc: Increases some statuses (Base ATK, ASPD)
val1:
SC_ADJUSTMENT ()
desc:
SC_ADJUSTMENT (SI_ADJUSTMENT)
desc: Increases some statuses (Hit, Flee)
val1:
SC_INCREASING (SI_ACCURACY)
desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
val1: (hardocded)
SC_GATLINGFEVER ()
desc:
desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
val1:
SC_MAGICALBULLET (SI_GS_MAGICAL_BULLET)
desc: Increases damage based on source's MATK and is reduced by target's MDEF
val1:
SC_GATLINGFEVER (SI_GATLINGFEVER)
desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
val1: SkillLv
val2: ASPD increase (20 * val1)
val3: Base ATK (20 + 10 * val1) [pre-renewal]
val4: Flee decrease (5 * val1)
SC_TATAMIGAESHI ()
desc:
val1:
@@ -2398,47 +2405,43 @@ SC_SUPER_STAR (SI_SUPER_STAR)
desc: Visual effect
val1:
SC_HEAT_BARREL ()
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
val1:
val2: -Fixed Casttime
val3: +% ASPD
val4: -Flee
SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
val1:
SC_HEAT_BARREL (SI_HEAT_BARREL)
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
val1: SkillLv
val2: -Fixed Casttime (5 * val1)
val3: +% ASPD (6 + val1 * 2)
val4: -FLEE (25 + val1 * 5)
SC_P_ALTER (SI_P_ALTER)
desc: Increase attack ratio & def againts Undead monster
val1:
val2: +ATK ratio
val3: +Def
desc: Increase attack ratio and creates a barrier like Kyrie
val1: SkillLv
val2: +ATK ratio (10 * Coin Count)
val3: Barrier HP (Max HP * (val1 * 5) / 100)
SC_E_CHAIN (SI_E_CHAIN)
desc: (Rebellion) Has chance to trigger Chain Action for any weapon
val1:
val2: Coins used for succes rate. (5*val)
val1: SkillLv
val2: Coins used for success rate. (5 * val)
SC_C_MARKER (SI_C_MARKER)
desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
val1:
val1: SkillLv
val2:
val3: -Flee
val3: -FLEE (10)
SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
val1: Level for duration look up
val2: Reduction ratio
val1: SkillLv
val2: Reduction ratio (10 * val1)
SC_B_TRAP (SI_B_TRAP)
desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
val1:
desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
val1: SkillLv
val2:
val3: -Walk Speed (Unstackable penalty)
val3: -Walk Speed (Unstackable penalty) (25 * val1)
SC_H_MINE (SI_H_MINE)
desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
val1:
SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)

View File

@@ -104,6 +104,7 @@ List of GM Management NPCs (incomplete)
- Button Girl#sura
- Battle Test Control#ko
- Guide#ko_helper
- Admin1
--------------------------
- Soul Linker Var
- 1st Job Quest Reset

View File

@@ -0,0 +1,855 @@
//===== rAthena Script =======================================
//= Rebellion Job Quest
//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Gunslinger -> Rebellion.
//===== Changelogs: ==========================================
//= 1.0 First version. [exneval]
//= 1.1 Syntax change. [Capuche]
//============================================================
moc_fild12,261,318,3 script Suspicious Man 4_M_MOCASS2,2,2,{
end;
OnTouch:
if (Class == Job_Gunslinger && BaseLevel >= 99 && JobLevel >= 70) {
if (isbegin_quest(12340) == 0) {
mes "[Suspicious Man]";
mes "Finally I've found you, Vagabond Spike! Your neck is mine!";
next;
select("Say what?");
mes "[Suspicious Man]";
mes "*Snort* Don't pretend like you don't know. Look at this poster! You're in it!";
next;
select("I see the resemblance, but that's not me.");
mes "["+strcharinfo(0)+"]";
mes "Forget the resemblance. Where did you get that poster? I've never committed a crime.";
next;
mes "[Suspicious Man]";
mes "I knew you'd try to lie your way out.";
next;
mes "[Suspicious Man]";
mes "The ^0000ffEinbroch Private Pub^000000 has released that wanted poster. You have many bounty hunters like me on your heels.";
next;
mes "[Suspicious Man]";
mes "I don't care if you're the right one so long as you look it and I can take you dead or alive.";
}
else {
mes "[Suspicious Man]";
mes "It's you again! You've got guts to come back here!";
}
next;
if (select("Make a run for it.:Fight him.") == 1)
mes "^0000ffI should run for now and think about this later.^000000";
else
mes "^0000ffHe's not the only bounty hunter after me, if he's telling the truth. I need time to strategize.^000000";
close2;
if (isbegin_quest(12340) == 0)
setquest 12340;// Rebellion Job Change Quest
warp "moc_fild12",186,83;
}
end;
}
einbroch,54,97,3 script Bouncer 4_M_REBELLION,{
if (BaseClass != Job_Gunslinger) {
mes "[Bouncer]";
mes "No loitering around the venue.";
close;
}
switch( isbegin_quest(12340) ) {
case 0:
mes "[Bouncer]";
mes "Under construction, can't get in.";
close;
case 1:
mes "[Bouncer]";
mes "*Gasp* You! I thought you were already captured. Ooh, doesn't matter now. You're my Get Out of Jail Free card!";
next;
select("I'm not the criminal you think I am!");
mes "[Bouncer]";
mes "You aren't?";
next;
mes "^0000ffThe bouncer examines your face.^000000";
next;
mes "[Bouncer]";
mes "Hm, you bear a striking resemblance, though you don't look not as menacing as that criminal Spike";
next;
select("I want to talk to the poster publisher.");
mes "[Bouncer]";
mes "Your problem is a bit out of my league. Get in. If I find out you're the real deal all along, I'll see that you'll never see the outside again.";
close2;
warp "job_gun",81,29;
end;
case 2:
mes "[Bouncer]";
mes "You're back. Why?";
next;
if (select("I want in.:I was passing by.") == 2) {
mes "[Bouncer]";
mes "You're silly.";
close;
}
mes "[Bouncer]";
mes "Go ahead. Stay out of trouble.";
close2;
warp "job_gun",70,28;
end;
}
}
job_gun,68,33,3 script Ruthless Rebellion 4_F_REBELLION,{
mes "[Ruthless Rebellion]";
mes "Do you know how to use a gun?";
close;
}
job_gun,78,33,3 script Suspicious Gunslinger 4_M_JOB_BLACKSMITH,{
mes "[Suspicious Gunslinger]";
mes "...";
next;
mes "[Quiet Gunslinger]";
mes "Don't say I look like a blacksmith you know.";
close;
}
job_gun,74,24,6 script Drunken Man 4_M_LIEMAN,{
mes "[Drunken Man]";
mes "*Hiccups* Oh, I'm the owner here.";
mes "Oh wait, am I in the pub or someplace else? Zzz...";
close;
}
job_gun,64,33,6 script Anxious Man 4_M_ALCHE_A,{
mes "[Anxious Man]";
mes "Maybe I'm in the wrong place. This place doesn't look like a pub.";
close;
}
job_gun,86,29,3 script Kulbertinov 4_M_REBELLION,{
if (Class == Job_Rebellion) {
mes "[Kulbertinov]";
mes "Do you want to see the boss?";
next;
if (select("Yes.:No.") == 1) {
close2;
warp "job_gun",220,130;
end;
}
end;
}
if (Class != Job_Gunslinger) {
mes "[Kulbertinov]";
mes "Are you looking for me?";
close;
}
switch( isbegin_quest(12340) ) {
case 0:
mes "[Kulbertinov]";
mes "Can I help you?";
close;
case 1:
mes "[Kulbertinov]";
mes "What do you want?";
next;
select("I'm mistaken for a criminal!.");
mes "[Kulbertinov]";
mes "Wait a minute... Mwah hah hah!";
next;
mes "^0000ffHe scans your face, then guffaws.^000000";
next;
mes "[Kulbertinov]";
mes "I'm sorry. For a moment, I thought Spike came back to life. He was found dead three days ago.";
next;
select("He was captured already?");
mes "[Kulbertinov]";
mes "Yes, and the bounty hunter was already paid. The news hasn't spread, and you're the spitting image of him. Go figure.";
next;
select("You have to do something!");
mes "[Kulbertinov]";
mes "I'm sorry, but I can't talk to every single bounty hunter for you. Of course, I'm willing to compensate for your inconvenience.";
next;
mes "[Kulbertinov]";
mes "Hey, how about you join our ranks? At the very last, you won't get shot.";
next;
select("You want me become a bounty hunter?");
mes "[Kulbertinov]";
mes "No, bounty hunting is just a pastime. We're the experts of all the firearms in the world.";
next;
mes "[Kulbertinov]";
mes "Carefree spirits!";
mes "Magical spitfires!";
mes "We call ourselves the ^0000ffRebellion^000000.";
next;
mes "[Kulbertinov]";
mes "You look like you know how to use a gun. How'd you like to join our ranks? You won't have to worry about other bounty hunters anymore too.";
next;
if (select("Let me think it over.:I don't think I have a choice.") == 1) {
mes "[Kulbertinov]";
mes "You can think it over and over, but the answer won't change. Just take the offer.";
}
else {
mes "[Kulbertinov]";
mes "Good thinking. Might as well do it now and get it over with.";
}
next;
mes "[Kulbertinov]";
mes "Talk to Enwin Conick. She guides drifting spirits like you to the way of the Rebellion. I'll send word to her. Ah, and don't point your gun at her.";
completequest 12340;
setquest 12341;// Rebellion Job Change Quest
close2;
warp "job_gun",19,15;
end;
case 2:
mes "[Kulbertinov]";
mes "Do you have business with Elwin Conick?";
next;
if (select("No.:Send me to Elwin Conick.") == 1) {
mes "[Kulbertinov]";
mes "All right. Care for a shot of vodka?";
close;
}
mes "[Kulbertinov]";
mes "Okay, I'll let her know.";
close2;
warp "job_gun",19,15;
end;
}
}
job_gun,19,24,3 script Elwin Conick#1 4_F_REBELLION,{
if (Class != Job_Gunslinger) {
mes "[Elwin Conick]";
mes "If you don't want to join Rebellions, just get out.";
close2;
warp "job_gun",81,29;
end;
}
if (isbegin_quest(12341) == 1) {
mes "[Elwin Conick]";
mes "Do you to join us Rebellions?";
next;
mes "^0000ffThe short woman with keen eyes stares into your eyes.^000000";
next;
mes "[Elwin Conick]";
mes "Sign here.";
next;
mes "^0000ffThe undersigned party '_____' will not speak of the test even if he or she suffers injury, mutilation, or death in an unforeseen accident that may occur during the test.^000000";
next;
select("WHAT?!");
mes "[Elwin Conick]";
mes "Do you want join us or not?";
next;
if (select("I give up.:...I'll sign.") == 1) {
mes "[Elwin Conick]";
mes "Your choice.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "Good. Now, follow me.";
close2;
warp "job_gun",117,41;
end;
}
if (isbegin_quest(12342) == 1) {
mes "[Elwin Conick]";
mes "Do you want to try again?";
next;
if (select("I give up.:Do it.") == 1) {
mes "[Elwin Conick]";
mes "Your choice.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "Follow me.";
close2;
warp "job_gun",117,41;
end;
}
if (isbegin_quest(12343) > 0) {
mes "[Elwin Conick]";
if (isbegin_quest(12343) == 1)
mes "You still have Ivan's shooting test, do you want to try again?";
else
mes "Ivan's shooting test have not finished yet, do you want to try again?";
next;
if (select("I give up.:Do it.") == 1) {
mes "[Elwin Conick]";
mes "It's not worth to give up, now go out and relax.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "Remember to give your best.";
close2;
warp "job_gun",120,130;
end;
}
if (isbegin_quest(12345) == 1) {
mes "[Elwin Conick]";
mes "Ivan is waiting for you, go find him.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "You have no more test to take. Why don't you go out and have a drink?";
close2;
warp "job_gun",81,29;
end;
}
job_gun,117,46,3 script Elwin Conick#2 4_F_REBELLION,{
if (Class != Job_Gunslinger) {
mes "[Elwin Conick]";
mes "If you don't want to join Rebellions, just get out.";
close2;
warp "job_gun",81,29;
end;
}
.@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1);
.@quest_12341 = isbegin_quest(12341);
.@quest_12342 = isbegin_quest(12342);
if (.@emt_chk == 3169) {
mes "^0000ffYou are already in the test form. If you have finished all your tests, report to Elwin Conick in the Assembly Room^000000.";
close;
}
if (.@emt_chk) {
mes "[Elwin Conick]";
mes "Look at yourself, do you really want to test?";
next;
mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000";
next;
if (select("Wait.:Go away.") == 2) {
mes "[Elwin Conick]";
mes "Come back when you aren't in any form.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "It's not worth to give up, now go out and relax.";
close;
}
if (.@quest_12341 == 1 || .@quest_12342 == 1) {
if (countitem(6746)) {
mes "[Elwin Conick]";
mes "Any leftover Steel Artifacts must be returned after the test.";
delitem 6746,countitem(6746);// Steel_Article
close;
}
if (countitem(6747)) {
mes "[Elwin Conick]";
mes "Any leftover Steel Artifacts must be returned after the test.";
delitem 6747,countitem(6747);// Steel_Article_
close;
}
if ((countitem(13118) - isequipped(13118)) > 0) {
mes "[Elwin Conick]";
mes "Time over. You failed the test. Let me take all your leftover test materials.";
delitem 13118,1;// Tiny_Flame
close;
}
if (.@quest_12342 == 1)
.@menu$ = "Got it.";
else {
.@menu$ = "Okay.";
setquest 12342;// Rebellion Job Change Quest
completequest 12341;
}
mes "[Elwin Conick]";
mes "Listen up. I'm not going to great lengths trying to explain the test to you.";
next;
select( .@menu$ );
mes "[Elwin Conick]";
if (.@quest_12341 == 1) {
mes "This is where the firearm molds are cast. Everywhere you can see Steel Artifacts are being produced.";
next;
mes "[Elwin Conick]";
mes "We Rebellions are weapon experts at heart. Here you will learn to create and assemble firearms.";
next;
mes "[Elwin Conick]";
mes "You'll be asked to control the furnace controller near the entrance and select 5 standard Steel Artifacts.";
next;
mes "[Elwin Conick]";
mes "You'll then take them to the next Assembly Room and assemble them info a firearm. You'll be given 3 minutes to do all that. You'd better be fast and focused, or you will fail the test.";
next;
mes "[Elwin Conick]";
mes "I'll be in the next room, waiting for you to bring me a complete firearm. To check the elapsed time, you'll be transformed into a different job. ^0000ffIf you pass 3 minutes and turn back to normal, go back to me and start the test again.^000000.";
}
else {
mes "You'll be asked to control switches on the machine and select 5 standard Steel Artifacts.";
next;
mes "[Elwin Conick]";
mes "You'll then take them to the next Assembly Room and assemble them into a complete firearm. You'll be given 3 minutes to finish all that. ^0000ffTo check the elapsed time, you'll be transformed into a different job^000000.";
next;
mes "[Elwin Conick]";
mes "I'll be in the next room, waiting for you to bring me a complete firearm. Remember, ^0000ffyou fail the test when your transformation expires after 3 minutes^000000.";
}
transform 3169,180000;
close;
}
mes "[Elwin Conick]";
mes "Ah? Are you lost? You need to register first and then get back here.";
close2;
warp "job_gun",81,29;
end;
}
job_gun,198,39,3 script Elwin Conick#3 4_F_REBELLION,{
if (Class != Job_Gunslinger) {
mes "[Elwin Conick]";
mes "If you don't want to join Rebellions, just get out.";
close2;
warp "job_gun",81,29;
end;
}
if (isbegin_quest(12342) == 1) {
.@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1);
if (.@emt_chk == 3169) {
if ((countitem(13118) - isequipped(13118)) < 1) {// don't count if equipped
mes "[Elwin Conick]";
mes "Are you done? I don't see any completed firearm in your inventory.";
close;
}
mes "[Elwin Conick]";
mes "It's shoddy but not bad, given the time. You passed.";
delitem 13118,1;// Tiny_Flame
next;
mes "[Elwin Conick]";
mes "Let me take all your leftover test materials.";
delitem 6746,countitem(6746);// Iron_Artifact
delitem 6747,countitem(6747);// Steel_Artifact
next;
mes "[Elwin Conick]";
mes "Now you can move on to the next course. Ivan Sidorenko will oversee your test.";
completequest 12342;
close2;
warp "job_gun",120,133;
end;
}
if (.@emt_chk) {
mes "[Elwin Conick]";
mes "Look at yourself, do you really want to test?";
next;
mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000";
next;
if (select("Wait.:Go away.") == 2) {
mes "[Elwin Conick]";
mes "Come back when you aren't in any form.";
close2;
warp "job_gun",81,29;
end;
}
mes "[Elwin Conick]";
mes "It's not worth to give up, now go out and relax.";
close;
}
mes "[Elwin Conick]";
mes "Time over. You failed the test. Let me take all your leftover test materials.";
delitem 6746,countitem(6746);// Iron_Artifact
delitem 6747,countitem(6747);// Steel_Artifact
delitem 13118,(countitem(13118) - isequipped(13118));// Tiny_Flame
next;
mes "[Elwin Conick]";
mes "Let's start again.";
close2;
warp "job_gun",117,41;
end;
}
mes "[Elwin Conick]";
mes "Ah? Are you lost? You need to register first and then get back here.";
close2;
warp "job_gun",81,29;
end;
}
job_gun,165,18,0 script Furnace Controller#1 CLEAR_NPC,{
if (Class != Job_Gunslinger) {
mes "Only authorized user can do the operation.";
close;
}
if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) {// J_REB_SHECIL1
if (isbegin_quest(12342) == 1) {
mes "Do you want to dredge the mold up from the furnace?";
next;
if (select("Quit.:Begin.") == 1) {
mes "Switch to the Standby mode.";
close;
}
mes "Initializing Furnace Controller ZX-3100...";
disablenpc "Furnace Controller#1";
donpcevent "Furnace Controller#2::OnStart";
close;
}
}
mes "Not an authorized user. Abort the operation.";
close;
}
job_gun,214,36,0 script Auto Anvil#1 CLEAR_NPC,{
if (Class != Job_Gunslinger) {
mes "Only authorized user can do the operation.";
close;
}
if ((countitem(13118) - isequipped(13118)) > 0) {// Tiny_Flame
mes "Unauthorized firearm creation has been detected. Report to Manager Elwin.";
close;
}
if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) {
if (countitem(6747) < 5) {// Steel_Article_
mes "You do not have standard Steel Artifacts.";
close;
}
if (isbegin_quest(12342) == 1) {
mes "Do you want to use the auto anvil and shape the standard Steel Artifacts into a firearm?";
next;
if (select("Quit.:Begin.") == 1) {
mes "For your safety, please step away from the auto anvil.";
close;
}
if (rand(1,10) > 6) {
mes "You have successfully created a firearm using the auto anvil. ^ff0000Please report before your transformation expires^000000.";
specialeffect EF_REPAIRWEAPON;
getitem 13118,1;// Tiny_Flame
}
else {
mes "Failed to create a firearm.";
specialeffect EF_SUI_EXPLOSION;
}
delitem 6747,5;// Steel_Article_
close;
}
}
mes "Not an authorized user. Abort the operation.";
close;
}
job_gun,165,18,0 script Furnace Controller#2 CLEAR_NPC,{
mes "The system is busy dredging a completed mold from the furnace.";
close;
OnStart:
enablenpc "Furnace Controller#2";
sleep 3000;
mapannounce "job_gun","Furnace Controller: Dredging a mold up from the furnace... Workers, stand by at the production line.",bc_map,"0x00ff44";
sleep 500;
for ( .@i = 0; .@i < 30; ++.@i ) {
.@eff_rnd = rand(1,100);
if (.@eff_rnd < 33)
donpcevent "Heating Furnace#3::OnStart";
else if (.@eff_rnd > 66)
donpcevent "Heating Furnace#4::OnStart";
else
donpcevent "Heating Furnace#5::OnStart";
sleep 200;
.@d_itemx = rand(127,143);
.@d_itemy = rand(26,29);
makeitem 6746,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article
if (rand(1,10) > 7)
makeitem 6747,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article_
sleep 500;
}
sleep 2000;
mapannounce "job_gun","Furnace Controller: Finishing the operation... Entering Standby mode in 15 seconds.",bc_map,"0x00ff44";
sleep 15000;
disablenpc "Furnace Controller#2";
enablenpc "Furnace Controller#1";
end;
OnInit:
disablenpc "Furnace Controller#2";
end;
}
job_gun,130,31,0 script Heating Furnace#3 CLEAR_NPC,{
end;
OnStart:
specialeffect EF_FIREPILLAR;
sleep 500;
specialeffect EF_FIREPILLARBOMB;
end;
}
job_gun,136,31,0 duplicate(Heating Furnace#3) Heating Furnace#4 CLEAR_NPC
job_gun,141,31,0 duplicate(Heating Furnace#3) Heating Furnace#5 CLEAR_NPC
job_gun,120,138,3 script Ivan Sidorenko#1 4_M_REBELLION,{
if (Class != Job_Gunslinger) {
mes "[Ivan Sidorenko]";
mes "This is shooting test area, you can't come here as you like.";
close2;
warp "job_gun",81,29;
end;
}
if (isbegin_quest(12342) < 2) {
mes "[Ivan Sidorenko]";
mes "There seems to be a mistake, you can't stay here.";
close2;
warp "job_gun",81,29;
end;
}
if (isbegin_quest(12343) == 0) {
mes "[Ivan Sidorenko]";
mes "Hey, stay focused--we're using live ammo here, and you can get shot anytime.";
next;
mes "[Ivan Sidorenko]";
mes "Let me make this quick. Basically you'll be running in this shooting range consisting of 5 sections.";
next;
mes "[Ivan Sidorenko]";
mes "The objective is to find enemies in the midst of a crowd quickly and without fail.";
next;
mes "[Ivan Sidorenko]";
mes "Among all the targets, you must shoot only the ^0000ffStandard-issue Targets^000000. If you make a mistake, you'll lose points.";
next;
mes "[Ivan Sidorenko]";
mes "Let's try. There aren't many ^0000ffStandard-issue Targets^000000, so keep your eyes peeled.";
next;
mes "[Ivan Sidorenko]";
mes "^0000ffYou have 3 minutes to finish this test. If you can't finish before your transformation expires^000000, you'll fail. If that happens, just follow the path back to me.";
next;
mes "[Ivan Sidorenko]";
mes "^0000ffYou'll fail if you miss a Standard-issue Target, or shoot 3 incorrect targets^000000. Let's get started.";
setquest 12343;// Rebellion Job Change Quest
setquest 12344;// Rebellion Job Change Quest
transform 3169,180000;
close2;
warp "job_gun",102,146;
end;
}
if (isbegin_quest(12343) == 1) {
if (checkquest(12343,HUNTING) == 2)
.@j_r_s = 10;
if (checkquest(12344,HUNTING) == 2)
.@j_r_f = 2;
if (getstatus(SC_MONSTER_TRANSFORM,1) != 3169)
.@j_r_t = 5;
.@j_r_c = .@j_r_s - .@j_r_f - .@j_r_t;
if (.@j_r_c > 9) {
mes "[Ivan Sidorenko]";
mes "Good job. I didn't think you could pass so quickly.";
completequest 12343;
completequest 12344;
setquest 12345;// Rebellion Job Change Quest
next;
mes "[Ivan Sidorenko]";
mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you.";
close2;
warp "job_gun",210,132;
end;
}
if (.@j_r_c == 8) {
mes "[Ivan Sidorenko]";
mes "You're quick enough, but you shot too many incorrect targets. You failed.";
}
else if (.@j_r_c == 5) {
mes "[Ivan Sidorenko]";
mes "You accurate enough, but you took too much time. Slow Rebellions don't survive long enough.";
}
else if (.@j_r_c < 5) {
mes "[Ivan Sidorenko]";
mes "You failed at both speed and accuracy. How did you survive this long?";
}
else {
mes "[Ivan Sidorenko]";
mes "There's a problem, the statistic seems to be wrong. Well... This can happen sometimes.";
}
erasequest 12343;
erasequest 12344;
next;
mes "[Ivan Sidorenko]";
mes "Let's try again. Be more careful this time.";
setquest 12343;
setquest 12344;
transform 3169,180000;
close2;
warp "job_gun",102,146;
end;
}
mes "[Ivan Sidorenko]";
mes "How did you not leave?";
next;
mes "[Ivan Sidorenko]";
mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you.";
close2;
warp "job_gun",210,132;
end;
}
job_gun,1,4,0 script #target CLEAR_NPC,{
end;
OnStart:
killmonster "job_gun","#target::OnMyMobDead";
OnInit:
OnMyMobDead:
hideonnpc "#target";
while( mobcount("job_gun","#target::OnMyMobDead") < 16 ) {
.@m_rg = rand(1,5);
if (.@m_rg == 1)
monster "job_gun",rand(88,99),rand(143,147),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
else if (.@m_rg == 2)
monster "job_gun",rand(92,96),rand(95,122),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
else if (.@m_rg == 3)
monster "job_gun",rand(143,159),rand(99,100),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
else if (.@m_rg == 4)
monster "job_gun",rand(157,158),rand(137,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
else
monster "job_gun",rand(119,134),rand(156,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead";
}
end;
}
job_gun,1,5,0 script #nontarget CLEAR_NPC,{
end;
OnStart:
killmonster "job_gun","#nontarget::OnMyMobDead";
OnInit:
OnMyMobDead:
hideonnpc "#nontarget";
while( mobcount("job_gun","#nontarget::OnMyMobDead") < 56 ) {
.@m_rg = rand(1,5);
if (.@m_rg == 1)
monster "job_gun",rand(88,99),rand(143,147),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
else if (.@m_rg == 2)
monster "job_gun",rand(92,96),rand(95,122),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
else if (.@m_rg == 3)
monster "job_gun",rand(143,159),rand(99,100),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
else if (.@m_rg == 4)
monster "job_gun",rand(157,158),rand(137,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
else
monster "job_gun",rand(119,134),rand(156,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead";
}
end;
}
job_gun,220,132,3 script Ivan Sidorenko#2 10062,{
if (!checkweight(1201,1)) {
mes "You have too many items, please reduce them to continue.";
close;
}
if ((MaxWeight - Weight) < 1000) {
mes "The items in your inventory are weighing you down. Lighten your weight first.";
close;
}
if (isbegin_quest(12345) == 0) {
mes "[Ivan Sidorenko]";
mes "There must have been a mistake. You aren't supposed to remain here.";
close2;
warp "job_gun",81,29;
end;
}
if (Class == Job_Gunslinger) {
if (BaseLevel < 99 || JobLevel < 70) {
mes "[Ivan Sidorenko]";
mes "Huh? You look so weak? I have nothing more to say.";
close;
}
if (SkillPoint) {
mes "[Ivan Sidorenko]";
mes "Oh no~ You still have Skill Points.";
close;
}
mes "[Ivan Sidorenko]";
mes "Kulbertinov, Elwin, and I've evaluated your Rebellion test results.";
next;
mes "[Ivan Sidorenko]";
mes "And...";
next;
mes "[Ivan Sidorenko]";
mes "You've met all our requirements including the attitude and the test performance.";
next;
mes "[Ivan Sidorenko]";
mes "That's right, you're now a member of the Rebellion. Get ready to be wowed.";
next;
mes "[Ivan Sidorenko]";
mes "And Elwin wants you to have this. Take good care of it. He made it for you.";
jobchange Job_Rebellion;
completequest 12345;
getitem 13119,1;// Freedom_Flame
next;
mes "[Ivan Sidorenko]";
mes "See you later.";
close2;
warp "job_gun",81,29;
end;
}
if (Class == Job_Rebellion) {
mes "[Ivan Sidorenko]";
mes "This life should be fun, not boring.";
next;
mes "[Ivan Sidorenko]";
mes "And by becoming a Rebellion your life should be upgraded. So, go and create a great journey, make us proud!";
close2;
warp "job_gun",81,29;
end;
}
mes "[Ivan Sidorenko]";
mes "Do you have something to say to me, don't you?";
close;
}
job_gun,220,138,4 shop Prop Vending Machine 2_VENDING_MACHINE1,13210:-1,13211:-1,13212:-1,13213:-1,13214:-1,7663:-1,7664:-1,7665:-1
job_gun,216,138,4 script Butler Karlex 1_M_01,{
mes "[Butler Karlex]";
mes "Use this temporary storage to keep your items safe while on the Advancement test.";
next;
.@s = select("Quit.:Open the storage.");
mes "[Butler Karlex]";
mes "Thank you for using the service.";
close2;
if (.@s == 2)
openstorage;
end;
}
job_gun,56,26,0 warp rebelroom#1 2,2,einbroch,49,97
job_gun,18,10,0 warp rebelroom#2 2,2,job_gun,81,29
job_gun,165,22,0 warp rebelroom#3 2,2,job_gun,196,35
job_gun,197,49,0 warp rebelroom#4 2,2,job_gun,157,21
job_gun,88,144,0 warp shootingrange#1 3,3,job_gun,93,123
job_gun,105,97,0 warp shootingrange#2 3,3,job_gun,125,98
job_gun,156,115,0 warp shootingrange#3 3,3,job_gun,157,137
job_gun,152,154,0 warp shootingrange#4 3,3,job_gun,135,154
job_gun,130,146,0 warp shootingrange#5 3,3,job_gun,120,130
job_gun,1,1,0 script Admin1 CLEAR_NPC,{
callfunc "F_GM_NPC";
if (callfunc("F_GM_NPC",1854,0) != 1)
end;
mes "[Time Manager]";
mes "What time would you like to return?";
next;
switch( select("Cancel:Test monster spawn:Start from beginning:Furnace Zone:Shooting Zone:Complete the test") ) {
case 1:
end;
case 2:
donpcevent "#target::OnStart";
donpcevent "#nontarget::OnStart";
end;
case 3:
callsub S_Quest,0,0;
case 4:
callsub S_Quest,12341,12341;
case 5:
callsub S_Quest,12342,12342;
case 6:
callsub S_Quest,12345,12344;
}
end;
S_Quest:
setarray .@arguments[0], getarg(0), getarg(1);
for ( .@quest = 12340; .@quest <= 12345; ++.@quest ) {
if (isbegin_quest(.@quest) > 0)
erasequest .@quest;
if (.@quest <= .@arguments[0])
setquest .@quest;
if (.@quest <= .@arguments[1])
completequest .@quest;
}
end;
}

View File

@@ -23,6 +23,7 @@ job3_guil01 mapflag nobranch
job3_guil02 mapflag nobranch
job3_guil03 mapflag nobranch
job_ko mapflag nobranch
job_gun mapflag nobranch
job3_rang01 mapflag nobranch
job3_rang02 mapflag nobranch
job3_rune01 mapflag nobranch

View File

@@ -68,6 +68,7 @@ gld2_gef mapflag nomemo
gld2_pay mapflag nomemo
gld2_prt mapflag nomemo
job_ko mapflag nomemo
job_gun mapflag nomemo
ma_scene01 mapflag nomemo
ma_in01 mapflag nomemo
ma_dun01 mapflag nomemo

View File

@@ -70,3 +70,4 @@ job3_gen01 mapflag nopenalty
// Ext --------------------
job3_sha01 mapflag nopenalty
job_ko mapflag nopenalty
job_gun mapflag nopenalty

View File

@@ -28,6 +28,7 @@ job3_gen01 mapflag nosave SavePoint
// Ext
job3_sha01 mapflag nosave SavePoint
job_ko mapflag nosave SavePoint
job_gun mapflag nosave SavePoint
//Guild Dungeons ==============================
gld_dun01_2 mapflag nosave SavePoint

View File

@@ -58,6 +58,7 @@ ma_zif07 mapflag noteleport
ma_zif08 mapflag noteleport
ma_zif09 mapflag noteleport
job_ko mapflag noteleport
job_gun mapflag noteleport
ecl_in01 mapflag noteleport
ecl_in02 mapflag noteleport
ecl_in03 mapflag noteleport

View File

@@ -22,3 +22,5 @@ te_aldecas2 mapflag nowarp
te_aldecas3 mapflag nowarp
te_aldecas4 mapflag nowarp
te_aldecas5 mapflag nowarp
job_gun mapflag nowarp

View File

@@ -65,3 +65,5 @@ te_aldecas2 mapflag nowarpto
te_aldecas3 mapflag nowarpto
te_aldecas4 mapflag nowarpto
te_aldecas5 mapflag nowarpto
job_gun mapflag nowarpto

View File

@@ -125,6 +125,7 @@ prt_in,109,68,4 shop Trap Specialist#prt 66,7940:-1,12341:-1
prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
prontera,96,209,4 shop Rebellion Accessories 564,13210:-1,13211:-1,13212:-1,7663:-1,7664:-1,7665:-1,7940:300,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
//prontera,96,209,4 shop Rebellion Prop Vending 564,13210:-1,13211:-1,13212:-1,7663:-1,7664:-1,7665:-1,7940:300,13200:-1,13221:-1,13222:-1,13215:-1,13216:-1,13217:-1,13218:-1,13219:-1,13220:-1,13223:-1,13224:-1,13225:-1,13226:-1,13227:-1
prontera,92,209,4 shop Rebellion Weapons 564,13120:-1,13122:-1,13189:-1,13190:-1,13192:-1,13193:-1,13194:-1,13197:-1,13198:-1,28200:-1,28201:-1
//=======================================================

View File

@@ -12,6 +12,7 @@ npc: npc/re/jobs/1-1/swordman.txt
npc: npc/re/jobs/1-1/thief.txt
// - 2e
npc: npc/re/jobs/2e/kagerou_oboro.txt
npc: npc/re/jobs/2e/rebellion.txt
// - 3-1
npc: npc/re/jobs/3-1/archbishop.txt
npc: npc/re/jobs/3-1/mechanic.txt

View File

@@ -1407,6 +1407,17 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
}
if ((sce = sc->data[SC_P_ALTER]) && damage > 0) {
clif_specialeffect(bl, 336, AREA);
sce->val3 -= (int)cap_value(damage, INT_MIN, INT_MAX);
if (sce->val3 >= 0)
damage = 0;
else
damage = -sce->val3;
if (sce->val3 <= 0)
status_change_end(bl, SC_P_ALTER, INVALID_TIMER);
}
if ((sce = sc->data[SC_TUNAPARTY]) && damage > 0) {
sce->val2 -= (int)cap_value(damage, INT_MIN, INT_MAX);
if (sce->val2 >= 0)
@@ -2953,6 +2964,12 @@ static struct Damage battle_calc_attack_masteries(struct Damage wd, struct block
ATK_ADD(wd.damage, wd.damage2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
#ifdef RENEWAL
ATK_ADD(wd.masteryAtk, wd.masteryAtk2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
#endif
}
if (sc->data[SC_P_ALTER]) {
ATK_ADD(wd.damage, wd.damage2, sc->data[SC_P_ALTER]->val2);
#ifdef RENEWAL
ATK_ADD(wd.masteryAtk, wd.masteryAtk2, sc->data[SC_P_ALTER]->val2);
#endif
}
}
@@ -3293,7 +3310,7 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis
}
}
else if( ((sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0) //Normal Chain Action effect
|| (sc && sc->count && sc->data[SC_E_CHAIN] && (skill_lv = sc->data[SC_E_CHAIN]->val2) > 0)) //Chain Action of ETERNAL_CHAIN
|| (sc && sc->count && sc->data[SC_E_CHAIN] && (skill_lv = sc->data[SC_E_CHAIN]->val1) > 0)) //Chain Action of ETERNAL_CHAIN
&& rnd()%100 < 5*skill_lv ) //Success rate
{
wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv);
@@ -3323,6 +3340,9 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
break;
case RL_QD_SHOT:
wd.div_ = 1 + (sd ? sd->status.job_level : 1) / 20 + (tsc && tsc->data[SC_C_MARKER] ? 2 : 0);
break;
case SC_JYUMONJIKIRI:
if( tsc && tsc->data[SC_JYUMONJIKIRI] )
wd.div_ = wd.div_ * -1;// needs more info
@@ -3378,11 +3398,6 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
status_change_end(src,SC_CRUSHSTRIKE,INVALID_TIMER);
skill_break_equip(src,src,EQP_WEAPON,2000,BCT_SELF);
}
//!TODO: Verify this placement & skills that affected by these effects [Cydh]
if (sc->data[SC_HEAT_BARREL])
skillratio += 200;
if (sc->data[SC_P_ALTER])
skillratio += sc->data[SC_P_ALTER]->val2;
}
switch(skill_id) {
@@ -3658,16 +3673,20 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
case GS_PIERCINGSHOT:
#ifdef RENEWAL
if (sd && sd->weapontype1 == W_RIFLE)
skillratio += 50 + 30 * skill_lv;
skillratio += 150 + 30 * skill_lv;
else
skillratio += 100 + 20 * skill_lv;
#else
skillratio += 20 * skill_lv;
#endif
skillratio += 20 * skill_lv;
break;
case GS_RAPIDSHOWER:
skillratio += 400 + 50 * skill_lv;
break;
case GS_DESPERADO:
skillratio += 50 * (skill_lv - 1);
if (sc && sc->data[SC_FALLEN_ANGEL])
skillratio *= 2;
break;
case GS_DUST:
skillratio += 50 * skill_lv;
@@ -3677,7 +3696,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
break;
case GS_SPREADATTACK:
#ifdef RENEWAL
skillratio += 20 * skill_lv;
skillratio += 30 * skill_lv;
#else
skillratio += 20 * (skill_lv - 1);
#endif
@@ -4219,53 +4238,67 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
skillratio += -100 + 200 * skill_lv;
break;
case RL_FIREDANCE:
skillratio += -100 + 100 * skill_lv;
skillratio += (skillratio * status_get_lv(src)) / 300; //(custom)
skillratio += -100 + 200 * skill_lv;
skillratio += (sd ? pc_checkskill(sd, GS_DESPERADO) * 50 : 0);
break;
case RL_BANISHING_BUSTER:
skillratio += -100 + (400 * skill_lv); //(custom)
skillratio += -100 + 2000 + 300 * skill_lv;
break;
case RL_S_STORM:
skillratio += -100 + (200 * skill_lv); //(custom)
skillratio += -100 + 1700 + 200 * skill_lv;
break;
case RL_SLUGSHOT: {
uint16 w = 50;
int16 idx = -1;
uint16 w = 0;
if (sd && (idx = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[idx])
w = sd->inventory_data[idx]->weight / 10;
skillratio += -100 + (max(w,1) * skill_lv * 30); //(custom)
if (sd) {
unsigned short slug[] = { ITEMID_SLUG_AMMUNITION_XH, ITEMID_SLUG_AMMUNITION_SH, ITEMID_SLUG_AMMUNITION_H, ITEMID_SLUG_AMMUNITION_M, ITEMID_SLUG_AMMUNITION_L }; // In order of priority
int16 index = -1;
for (i = 0; i < ARRAYLENGTH(slug); i++) {
if ((index = pc_search_inventory(sd, slug[i])) >= 0) {
w = (sd->inventory_data[index]->weight / 10) * 32;
break;
}
}
}
if (target->type != BL_PC) // Monster
skillratio += -100 + 1200 * skill_lv;
else // Player
skillratio += -100 + 2000 * skill_lv;
switch(tstatus->size) {
case SZ_SMALL: skillratio += w * 2; break;
case SZ_MEDIUM: skillratio += w * 3; break;
case SZ_BIG: skillratio += w * 4; break;
}
}
break;
case RL_D_TAIL:
skillratio += -100 + (2500 + 500 * skill_lv);
skillratio += -100 + 4000 + 1000 * skill_lv;
break;
case RL_R_TRIP:
skillratio += -100 + 150 * skill_lv; //(custom)
skillratio += -100 + 1000 + 300 * skill_lv;
break;
case RL_R_TRIP_PLUSATK:
skillratio += -100 + 100 * skill_lv + rnd()%10 + 100; //(custom)
skillratio += -100 + 300 + 300 * skill_lv;
break;
case RL_H_MINE:
skillratio += 100 + 200 * skill_lv;
//If damaged by Flicker, explosion damage (800%:1100%:1400%:1700%:2000%)
if (sd && sd->flicker)
skillratio += 800 + (skill_lv - 1) * 300;
if (sd && sd->flicker) // Flicker explosion damage: 500 + 300 * SkillLv
skillratio += -100 + 500 + 300 * skill_lv;
else // 200 + 200 * SkillLv
skillratio += -100 + 200 + 200 * skill_lv;
break;
case RL_HAMMER_OF_GOD:
//! TODO: Please check the right formula. [Cydh]
//kRO Update 2013-07-24. Ratio: 1600+lv*800
//kRO Update 2014-02-12. Coins increase the damage
skillratio += -100 + (2400 + (skill_lv - 1) * 800) + 10 *((sd) ? sd->spiritball_old : 1); //(custom)
break;
case RL_QD_SHOT:
skillratio += -100 + (max(pc_checkskill(sd,GS_CHAINACTION),1) * status_get_dex(src) / 5); //(custom)
skillratio += -100 + 2800 + 1400 * skill_lv;
if (sd) {
if (tsc && tsc->data[SC_C_MARKER])
skillratio += 100 * sd->spiritball_old;
else if (sd->spiritball_old)
skillratio += 10 * sd->spiritball_old;
}
break;
case RL_FIRE_RAIN:
skillratio += -100 + 2000 + (200 * (skill_lv - 1)) + status_get_dex(src); //(custom) //kRO Update 2013-07-24. 2,000% + caster's DEX (?) [Cydh]
break;
case RL_AM_BLAST:
skillratio += -100 + 300 * skill_lv + status_get_dex(src) / 5; //(custom)
skillratio += -100 + 3500 + 300 * skill_lv;
break;
case SU_BITE:
skillratio += 100;
@@ -4376,6 +4409,7 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct status_change *sc = status_get_sc(src);
struct status_data *sstatus = status_get_status_data(src);
struct status_data *tstatus = status_get_status_data(target);
int inf3 = skill_get_inf3(skill_id);
// Kagerou/Oboro Earth Charm effect +15% wATK
@@ -4399,9 +4433,14 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2);
if (sc->data[SC_MADNESSCANCEL])
ATK_ADD(wd.equipAtk, wd.equipAtk2, 100);
if (sc->data[SC_MAGICALBULLET]) {
if (sstatus->matk_max > sstatus->matk_min) {
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, i64max((sstatus->matk_min + rnd() % (sstatus->matk_max - sstatus->matk_min)) - (tstatus->mdef + tstatus->mdef2), 0));
} else {
ATK_ADD(wd.weaponAtk, wd.weaponAtk2, i64max(sstatus->matk_min - (tstatus->mdef + tstatus->mdef2), 0));
}
}
if (sc->data[SC_GATLINGFEVER]) {
struct status_data *tstatus = status_get_status_data(target);
if (tstatus->size == SZ_SMALL) {
ATK_ADD(wd.equipAtk, wd.equipAtk2, 10 * sc->data[SC_GATLINGFEVER]->val1);
} else if (tstatus->size == SZ_MEDIUM) {
@@ -4510,7 +4549,10 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
break;
}
}
if (sc->data[SC_HEAT_BARREL]) {
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_HEAT_BARREL]->val3);
RE_ALLATK_ADDRATE(wd, sc->data[SC_HEAT_BARREL]->val3);
}
if((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
if (sc->data[SC_MTF_RANGEATK]) { // Monster Transformation bonus
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_MTF_RANGEATK]->val1);
@@ -4663,10 +4705,6 @@ struct Damage battle_calc_defense_reduction(struct Damage wd, struct block_list
if( src->type == BL_MOB && (skill = pc_checkskill(tsd, NC_RESEARCHFE)) > 0 &&
(sstatus->def_ele == ELE_FIRE || sstatus->def_ele == ELE_EARTH) )
vit_def += skill * 10;
if( src->type == BL_MOB && //Only affected from mob
tsc && tsc->count && tsc->data[SC_P_ALTER] && //If the Platinum Alter is activated
(battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_UNDEAD) ) //Undead attacker
vit_def += tsc->data[SC_P_ALTER]->val3;
} else { //Mob-Pet vit-eq
#ifndef RENEWAL
//VIT + rnd(0,[VIT/20]^2-1)
@@ -5461,7 +5499,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
switch(skill_id) {
#ifdef RENEWAL
case NJ_ISSEN:
case GS_MAGICALBULLET:
case ASC_BREAKER:
case CR_ACIDDEMONSTRATION:
case GN_FIRE_EXPANSION_ACID:
@@ -5541,7 +5578,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
switch (skill_id) {
#ifdef RENEWAL
case NJ_ISSEN:
case GS_MAGICALBULLET:
case ASC_BREAKER:
case CR_ACIDDEMONSTRATION:
case GN_FIRE_EXPANSION_ACID:
@@ -6405,25 +6441,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
}
break;
#ifdef RENEWAL
case GS_MAGICALBULLET:
{
//Official renewal formula [exneval]
//Damage = (Final ATK + Final MATK) * Skill modifiers - (eDEF + sDEF + eMDEF + sMDEF)
short totaldef, totalmdef;
struct Damage atk, matk;
atk = battle_calc_weapon_attack(src,target,skill_id,skill_lv,md.miscflag);
matk = battle_calc_magic_attack(src,target,skill_id,skill_lv,md.miscflag);
md.damage = atk.damage + matk.damage;
totaldef = (short)status_get_def(target) + tstatus->def2;
totalmdef = tstatus->mdef + tstatus->mdef2;
md.damage -= totaldef + totalmdef;
md.flag |= BF_WEAPON;
nk |= NK_IGNORE_FLEE; // Flee already checked in battle_calc_weapon_attack, so don't do it again here [exneval]
}
break;
#endif
case BA_DISSONANCE:
md.damage = 30 + skill_lv * 10;
if (sd)
@@ -6587,7 +6604,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case RL_B_TRAP:
// kRO 2014-02-12: Damage: Caster's DEX, Target's current HP, Skill Level
md.damage = ((200 + status_get_dex(src)) * skill_lv * 10) + sstatus->hp; // (custom)
md.damage = status_get_dex(src) * 10 + (skill_lv * 3 * status_get_hp(target)) / 100;
if (status_bl_has_mode(target, MD_STATUS_IMMUNE))
md.damage /= 10;
break;
case MH_EQC:
md.damage = max(tstatus->hp - sstatus->hp, 0);
@@ -6655,10 +6674,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
switch(skill_id) {
#ifdef RENEWAL
case GS_MAGICALBULLET:
break; // Card fix already done
#endif
default:
md.damage += battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
break;
@@ -6705,10 +6720,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
switch(skill_id) {
#ifdef RENEWAL
case GS_MAGICALBULLET:
break; // GVG fix already done
#endif
default:
md.damage = battle_calc_damage(src,target,&md,md.damage,skill_id,skill_lv);
if(map_flag_gvg2(target->m))

View File

@@ -462,6 +462,7 @@ enum useskill_fail_cause
USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82,
USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83,
USESKILL_FAIL_NEED_MORE_BULLET = 84,
USESKILL_FAIL_COINS = 85,
USESKILL_FAIL_MAX
};
@@ -500,6 +501,12 @@ enum clif_messages {
MERGE_ITEM_NOT_AVAILABLE = 0x887,
GUILD_MASTER_WOE = 0xb93, /// <"Currently in WoE hours, unable to delegate Guild leader"
GUILD_MASTER_DELAY = 0xb94, /// <"You have to wait for one day before delegating a new Guild leader"
SKILL_NEED_GATLING = 0x9fa,
SKILL_NEED_SHOTGUN = 0x9fb,
SKILL_NEED_RIFLE = 0x9fc,
SKILL_NEED_REVOLVER = 0x9fd,
SKILL_NEED_HOLY_BULLET = 0x9fe,
SKILL_NEED_GRENADE = 0xa01,
};
enum e_personalinfo {

View File

@@ -108,6 +108,15 @@ enum item_itemid
ITEMID_ANCILLA = 12333,
ITEMID_DUN_TELE_SCROLL3 = 12352,
ITEMID_REINS_OF_MOUNT = 12622,
ITEMID_NOBLE_NAMEPLATE = 12705,
ITEMID_SILVER_BULLET = 13201,
ITEMID_SLUG_AMMUNITION_L = 13210,
ITEMID_SLUG_AMMUNITION_M = 13211,
ITEMID_SLUG_AMMUNITION_H = 13212,
ITEMID_SLUG_AMMUNITION_SH = 13213,
ITEMID_SLUG_AMMUNITION_XH = 13214,
ITEMID_PURIFICATION_BULLET = 13220,
ITEMID_SILVER_BULLET_ = 13221,
ITEMID_DUN_TELE_SCROLL1 = 14527,
ITEMID_DUN_TELE_SCROLL2 = 14581,
ITEMID_WOB_RUNE = 14582,

View File

@@ -2032,7 +2032,6 @@ int map_quit(struct map_session_data *sd) {
// Both these statuses are removed on logout. [L0ne_W0lf]
status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
status_change_end(&sd->bl, SC_HEAT_BARREL_AFTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_H_MINE, INVALID_TIMER);
status_change_end(&sd->bl, SC_ANTI_M_BLAST, INVALID_TIMER);
status_change_end(&sd->bl, SC_B_TRAP, INVALID_TIMER);

View File

@@ -4948,7 +4948,6 @@ bool pc_isUseitem(struct map_session_data *sd,int n)
sd->sc.data[SC_CRYSTALIZE] ||
sd->sc.data[SC_KAGEHUMI] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) ||
sd->sc.data[SC_HEAT_BARREL_AFTER] ||
sd->sc.data[SC_KINGS_GRACE] ||
sd->sc.data[SC_SUHIDE]))
return false;
@@ -9949,7 +9948,6 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
skill_enchant_elemental_end(&sd->bl, SC_NONE);
status_change_end(&sd->bl, SC_FEARBREEZE, INVALID_TIMER);
status_change_end(&sd->bl, SC_EXEEDBREAK, INVALID_TIMER);
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
}
// On armor change
@@ -9961,7 +9959,7 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
}
// On ammo change
if (sd->inventory_data[n]->type == IT_AMMO)
if (sd->inventory_data[n]->type == IT_AMMO && (sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET || sd->inventory_data[n]->nameid != ITEMID_PURIFICATION_BULLET || sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET_))
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
if (sd->state.autobonus&sd->inventory.u.items_inventory[n].equip)

View File

@@ -1368,7 +1368,7 @@
export_constant(SC_MOONSTAR);
export_constant(SC_SUPER_STAR);
export_constant(SC_HEAT_BARREL);
export_constant(SC_HEAT_BARREL_AFTER);
export_constant(SC_MAGICALBULLET);
export_constant(SC_P_ALTER);
export_constant(SC_E_CHAIN);
export_constant(SC_C_MARKER);
@@ -1478,6 +1478,7 @@
export_constant(SC_DORAM_MATK);
export_constant(SC_DORAM_FLEE2);
export_constant(SC_DORAM_SVSP);
export_constant(SC_FALLEN_ANGEL);
#ifdef RENEWAL
export_constant(SC_EXTREMITYFIST2);
#endif

View File

@@ -1792,11 +1792,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case RL_MASS_SPIRAL:
sc_start2(src,bl,SC_BLEEDING,10 * skill_lv + rnd()%50,skill_lv,src->id,skill_get_time2(skill_id,skill_lv)); //(custom)
sc_start2(src,bl,SC_BLEEDING,30 + 10 * skill_lv,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
break;
case RL_SLUGSHOT:
if (bl->type != BL_PC)
sc_start(src,bl,SC_STUN,10 * skill_lv + rnd()%50,skill_lv,skill_get_time2(skill_id,skill_lv)); //(custom)
sc_start(src,bl,SC_STUN,100,skill_lv,skill_get_time2(skill_id,skill_lv));
break;
case RL_BANISHING_BUSTER: {
uint16 i, n = skill_lv;
@@ -1807,7 +1806,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if (status_isimmune(bl))
break;
if (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) {
if ((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 50 + 10 * skill_lv) {
if (sd)
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
@@ -1859,7 +1858,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
case SC_P_ALTER: case SC_E_CHAIN:
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2: case SC_BITE:
@@ -1905,16 +1904,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
}
break;
case RL_S_STORM:
//kRO update 2014-02-12. Break 1 Equipment by minimum chance 5%/10%/15%/20%/25%
{
uint16 pos[] = { EQP_HEAD_LOW, EQP_HEAD_MID, EQP_HEAD_TOP, EQP_HAND_R, EQP_HAND_L, EQP_ARMOR, EQP_SHOES, EQP_GARMENT, EQP_ACC_L, EQP_ACC_R };
skill_break_equip(src,bl,pos[rnd()%ARRAYLENGTH(pos)],
max(skill_lv * 500,(sstatus->dex * skill_lv * 10) - (tstatus->agi * 20)), //(custom)
BCT_ENEMY);
}
//kRO update 2014-02-12. Break a headgear by minimum chance 5%/10%/15%/20%/25%
skill_break_equip(src, bl, EQP_HEAD_TOP, max(skill_lv * 500, (sstatus->dex * skill_lv * 10) - (tstatus->agi * 20)), BCT_ENEMY); //! TODO: Figure out break chance formula
break;
case RL_AM_BLAST:
sc_start(src,bl,SC_ANTI_M_BLAST,10 * skill_lv + rnd()%50,skill_lv,skill_get_time2(skill_id,skill_lv)); //(custom)
sc_start(src,bl,SC_ANTI_M_BLAST,20 + 10 * skill_lv,skill_lv,skill_get_time2(skill_id,skill_lv));
break;
case RL_HAMMER_OF_GOD:
sc_start(src,bl,SC_STUN,100,skill_lv,skill_get_time2(skill_id,skill_lv));
@@ -3053,10 +3047,6 @@ void skill_attack_blow(struct block_list *src, struct block_list *dsrc, struct b
if (skill_blown(dsrc,target,blewcount,dir,BLOWN_NONE) < blewcount)
skill_addtimerskill(src, tick + status_get_amotion(src), target->id, 0, 0, RL_R_TRIP_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION);
break;
case RL_SLUGSHOT:
skill_blown(dsrc,target,blewcount,dir, BLOWN_NONE);
skill_addtimerskill(src, tick + status_get_amotion(src), target->id, 0, 0, skill_id, skill_lv, skill_get_type(skill_id), flag|SD_ANIMATION);
break;
default:
skill_blown(dsrc,target,blewcount,dir, BLOWN_NONE);
if (!blewcount && target->type == BL_SKILL && damage > 0) {
@@ -3437,9 +3427,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
dmg.dmotion = clif_skill_damage(src, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, DMG_SPLASH);
break;
case RL_R_TRIP_PLUSATK:
case RL_BANISHING_BUSTER:
case RL_S_STORM:
case RL_SLUGSHOT:
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,DMG_SPLASH);
break;
case AB_DUPLELIGHT_MELEE:
@@ -3948,8 +3936,8 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin
return 0;
{
struct status_change *tsc = status_get_sc(target);
// Only counts marked target with SC_C_MARKER by caster
if (!tsc || !tsc->data[SC_C_MARKER] || tsc->data[SC_C_MARKER]->val2 != src->id)
// Only counts marked target with SC_C_MARKER
if (!tsc || !tsc->data[SC_C_MARKER])
return 0;
}
break;
@@ -4184,10 +4172,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
}
break;
case RL_SLUGSHOT:
if (target->type == BL_PC)
sc_start(src, target, SC_SITDOWN_FORCE, 100, skl->skill_lv, skill_get_time(skl->skill_id, skl->skill_lv));
break;
case SU_SV_ROOTTWIST_ATK: {
struct status_change *tsc = status_get_sc(target);
@@ -4228,25 +4213,11 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case RL_FIRE_RAIN: {
int dummy = 1, i = skill_get_splash(skl->skill_id,skl->skill_lv);
map_foreachinallarea(skill_cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src);
if (rnd() % 100 < (15 + 5 * skl->skill_lv))
map_foreachinallarea(skill_cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src);
skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
}
break;
case RL_FALLEN_ANGEL:
{
struct map_session_data *sd = (src->type == BL_PC) ? map_id2sd(src->id): NULL;
if (sd) {
if (!skill_check_condition_castend(sd,GS_DESPERADO,skl->skill_lv))
break;
sd->state.autocast = 1;
}
skill_castend_pos2(src,skl->x,skl->y,GS_DESPERADO,skl->skill_lv,tick,skl->flag);
if (sd) {
battle_consume_ammo(sd,GS_DESPERADO,skl->skill_lv);
sd->state.autocast = 0;
}
}
break;
case NC_MAGMA_ERUPTION:
skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
break;
@@ -4671,6 +4642,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case KO_SETSUDAN:
case GC_DARKCROW:
case RL_MASS_SPIRAL:
case RL_BANISHING_BUSTER:
case RL_SLUGSHOT:
case RL_AM_BLAST:
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -4936,7 +4908,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case KO_BAKURETSU:
case GN_ILLUSIONDOPING:
case RL_FIREDANCE:
case RL_BANISHING_BUSTER:
case RL_S_STORM:
case RL_R_TRIP:
case MH_XENO_SLASHER:
@@ -5183,6 +5154,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill_attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
break;
case AL_HOLYLIGHT:
status_change_end(bl, SC_P_ALTER, INVALID_TIMER);
case MG_SOULSTRIKE:
case NPC_DARKSTRIKE:
case MG_COLDBOLT:
@@ -5190,7 +5163,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case MG_LIGHTNINGBOLT:
case WZ_EARTHSPIKE:
case AL_HEAL:
case AL_HOLYLIGHT:
case NPC_DARKTHUNDER:
case PR_ASPERSIO:
case MG_FROSTDIVER:
@@ -5206,7 +5178,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case WM_METALICSOUND:
case KO_KAIHOU:
case MH_ERASER_CUTTER:
case RL_B_TRAP:
skill_attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -5266,13 +5237,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case TF_THROWSTONE:
#ifdef RENEWAL
case ASC_BREAKER:
case GS_MAGICALBULLET:
#endif
case NPC_SMOKING:
case GS_FLING:
case NJ_ZENYNAGE:
case GN_THORNS_TRAP:
case GN_HELLS_PLANT_ATK:
case RL_B_TRAP:
skill_attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
break;
#ifdef RENEWAL
@@ -5966,32 +5937,24 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
}
// First attack. If target is marked by SC_C_MARKER, do another splash damage!
if (tsc && tsc->data[SC_C_MARKER] && tsc->data[SC_C_MARKER]->val2 == src->id) {
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
}
}
else
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
} else
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
if ((flag&8))
flag |= 1;
break;
case RL_QD_SHOT:
if (sd)
status_change_end(&sd->bl, SC_QD_SHOT_READY, INVALID_TIMER);
case RL_D_TAIL:
if (!sd || (sd && tsc && tsc->data[SC_C_MARKER] && tsc->data[SC_C_MARKER]->val2 == src->id)) {
if (!sd || (sd && tsc && tsc->data[SC_C_MARKER])) {
int sflag = flag;
if (skill_id == RL_QD_SHOT && skill_area_temp[1] == bl->id )
break;
if (flag&1)
sflag = (skill_area_temp[0]&0xFFF)|(flag&SD_LEVEL ? SD_LEVEL : 0)|(flag&SD_ANIMATION ? SD_ANIMATION : 0);
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
if (sd) {
if (skill_id != RL_D_TAIL)
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
}
if (sd && skill_id == RL_D_TAIL)
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
}
break;
@@ -6656,6 +6619,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case GS_MADNESSCANCEL:
case GS_ADJUSTMENT:
case GS_INCREASING:
#ifdef RENEWAL
case GS_MAGICALBULLET:
#endif
case NJ_KASUMIKIRI:
case NJ_UTSUSEMI:
case NJ_NEN:
@@ -7932,7 +7898,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SC_REBOUND: case SC_TELEKINESIS_INTENSE: case SC_MOONSTAR:
case SC_SUPER_STAR: case SC_ALL_RIDING: case SC_MTF_ASPD:
case SC_MTF_RANGEATK: case SC_MTF_MATK: case SC_MTF_MLEATKED:
case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER:
case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
case SC_P_ALTER: case SC_E_CHAIN: case SC_C_MARKER:
case SC_B_TRAP: case SC_H_MINE: case SC_STRANGELIGHTS:
case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST: case SC_CHASEWALK2:
@@ -9338,7 +9304,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
case SC_P_ALTER: case SC_E_CHAIN:
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2: case SC_ACTIVE_MONSTER_TRANSFORM:
@@ -10712,11 +10678,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case RL_C_MARKER:
if (sd) {
// If marked by someone else, failed
if (tsce && tsce->val2 != src->id) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
// If marked by someone else remove it
if (tsce && tsce->val2 != src->id)
status_change_end(bl, type, INVALID_TIMER);
// Check if marked before
ARR_FIND(0, MAX_SKILL_CRIMSON_MARKER, i, sd->c_marker[i] == bl->id);
@@ -10740,15 +10704,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case RL_D_TAIL:
if (sd) {
skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
if (!skill_area_temp[0]) {
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
break;
}
}
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|SD_ANIMATION|1, skill_castend_damage_id);
skill_area_temp[0] = 0;
break;
case RL_QD_SHOT:
if (sd) {
@@ -10773,17 +10729,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case RL_FLICKER:
if (sd) {
int16 splash = skill_get_splash(skill_id, skill_lv);
sd->flicker = true;
skill_area_temp[1] = 0;
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
// Detonate RL_B_TRAP
if ((i = pc_checkskill(sd, RL_B_TRAP))) {
if (pc_checkskill(sd, RL_B_TRAP))
map_foreachinallrange(skill_bind_trap, src, AREA_SIZE, BL_SKILL, src);
}
// Detonate RL_H_MINE
if ((i = pc_checkskill(sd, RL_H_MINE)))
map_foreachinallrange(skill_area_sub, src, splash, BL_CHAR, src, RL_H_MINE, i, tick, flag|BCT_ENEMY|SD_SPLASH, skill_castend_damage_id);
map_foreachinallrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, RL_H_MINE, i, tick, flag|BCT_ENEMY|SD_SPLASH, skill_castend_damage_id);
sd->flicker = false;
}
break;
@@ -10990,6 +10944,20 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
return USESKILL_FAIL_MAX;
}
break;
case RL_D_TAIL:
if (src) {
int count = 0;
if (battle_config.skill_wall_check)
count = map_foreachinshootrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, 0, BCT_ENEMY, skill_area_sub_count);
else
count = map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, 0, BCT_ENEMY, skill_area_sub_count);
if (!count) {
return USESKILL_FAIL_LEVEL;
}
}
break;
}
if (inf&INF_ATTACK_SKILL ||
@@ -11532,7 +11500,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case HW_GANBANTEIN:
case LG_EARTHDRIVE:
case SC_ESCAPE:
case RL_HAMMER_OF_GOD:
case SU_CN_METEOR:
break; //Effect is displayed on respective switch case.
default:
@@ -12236,53 +12203,37 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case RL_FALLEN_ANGEL:
if (unit_movepos(src,x,y,1,1)) {
uint8 skill_use_lv = sd ? pc_checkskill(sd,GS_DESPERADO) : 5;
if (!skill_use_lv) {
clif_skill_nodamage(src, src, skill_id, skill_lv, 0);
break;
}
clif_fixpos(src);
clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
skill_addtimerskill(src, tick+500, 0, x, y, RL_FALLEN_ANGEL, skill_use_lv, BF_WEAPON, flag|SD_LEVEL|SD_ANIMATION|SD_SPLASH);
}
else {
clif_snap(src, src->x, src->y);
sc_start(src, src, type, 100, skill_id, skill_get_time(skill_id, skill_lv));
} else {
if (sd)
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
}
break;
case RL_HAMMER_OF_GOD:
{
i = skill_get_splash(skill_id, skill_lv);
if (sd) {
skill_area_temp[0] = map_foreachinarea(skill_area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
if (!skill_area_temp[0]) {
// This skill doesn't have area effect, apply self? :P
//clif_skill_poseffect(src, skill_id, skill_lv, x, y, tick+500);
clif_skill_nodamage(src, src, skill_id, 0, 1);
break;
}
}
map_foreachinarea(skill_area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|SD_ANIMATION|8, skill_castend_damage_id);
skill_area_temp[0] = 0;
break;
}
break;
case RL_FIRE_RAIN: {
int w, wave = skill_lv + 5, dir = map_calc_dir(src,x,y);
int sx = x = src->x, sy = y = src->y;
for (w = 1; w <= wave; w++) {
for (w = 0; w <= wave; w++) {
switch (dir) {
case 0: sy = y + w; break;
case 1: sy = y + w; sx = x - w; break;
case 2: sx = x - w; break;
case 3: sx = x - w; sy = y - w; break;
case 4: sy = y - w; break;
case 5: sx = x + w; sy = y - w; break;
case 6: sx = x + w; break;
case 7: sy = y + w; sx = x + w; break;
case DIR_NORTH:
case DIR_NORTHWEST:
case DIR_NORTHEAST:
sy = y + w;
break;
case DIR_WEST:
sx = x - w;
break;
case DIR_SOUTHWEST:
case DIR_SOUTH:
case DIR_SOUTHEAST:
sy = y - w;
break;
case DIR_EAST:
sx = x + w;
break;
}
skill_addtimerskill(src,gettick() + (40 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
skill_addtimerskill(src,gettick() + (80 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
}
}
break;
@@ -12702,8 +12653,8 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY));
if( i != MAX_SKILL_ITEM_REQUIRE && req.itemid[i] )
req_item = req.itemid[i];
if( map_flag_gvg2(src->m) || map[src->m].flag.battleground )
limit *= 4; // longer trap times in WOE [celest]
if (skill_id == RL_B_TRAP) // Target type should not change on GvG maps.
break;
if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
target = BCT_ALL;
}
@@ -15183,6 +15134,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
break;
case GS_GLITTERING:
case RL_RICHS_COIN:
if(sd->spiritball >= 10) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return false;
@@ -15607,7 +15559,14 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
break; //no required item; get out of here
if (!pc_checkequip2(sd,reqeqit,EQI_ACC_L,EQI_MAX)) {
if (i == require.eqItem_count) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
switch(skill_id) {
case RL_P_ALTER:
clif_msg(sd, SKILL_NEED_HOLY_BULLET);
break;
default:
clif_skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
break;
}
return false;
}
} else
@@ -15623,8 +15582,24 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
}
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
return false;
switch(skill_id) {
case RA_AIMEDBOLT:
break;
default:
if (require.weapon&(1<<W_REVOLVER))
clif_msg(sd, SKILL_NEED_REVOLVER);
else if (require.weapon&(1<<W_RIFLE))
clif_msg(sd, SKILL_NEED_RIFLE);
else if (require.weapon&(1<<W_GATLING))
clif_msg(sd, SKILL_NEED_GATLING);
else if (require.weapon&(1<<W_SHOTGUN))
clif_msg(sd, SKILL_NEED_SHOTGUN);
else if (require.weapon&(1<<W_GRENADE))
clif_msg(sd, SKILL_NEED_GRENADE);
else
clif_skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
return false;
}
}
if( require.sp > 0 && status->sp < (unsigned int)require.sp) {
@@ -15637,9 +15612,12 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
return false;
}
if( (require.spiritball > 0 && sd->spiritball < require.spiritball) ||
(require.spiritball == -1 && sd->spiritball < 1) ) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,(require.spiritball == -1)? 1: require.spiritball);
if ((require.spiritball > 0 && sd->spiritball < require.spiritball) ||
(require.spiritball == -1 && sd->spiritball < 1)) {
if ((sd->class_&MAPID_BASEMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION)
clif_skill_fail(sd, skill_id, USESKILL_FAIL_COINS, (require.spiritball == -1) ? 1 : require.spiritball);
else
clif_skill_fail(sd, skill_id, USESKILL_FAIL_SPIRITS, (require.spiritball == -1) ? 1 : require.spiritball);
return false;
}
@@ -15827,7 +15805,12 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
clif_skill_fail(sd,skill_id,USESKILL_FAIL_PAINTBRUSH,0); //Paint brush is required.
else if( require.itemid[i] == ITEMID_ANCILLA )
clif_skill_fail(sd,skill_id,USESKILL_FAIL_ANCILLA,0); //Ancilla is required.
else {
else if(skill_id == RL_SLUGSHOT) {
if (i < MAX_SKILL_ITEM_REQUIRE - 1) // Check all Slug types
continue;
else
clif_skill_fail(sd, RL_SLUGSHOT, USESKILL_FAIL_NEED_MORE_BULLET, 0); // Bullet is required.
} else {
char output[CHAT_SIZE_MAX];
//Official is using msgstringtable.txt for each requirement failure
//clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -15835,7 +15818,8 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
clif_messagecolor(&sd->bl,color_table[COLOR_RED],output,false,SELF);
}
return false;
}
} else if (skill_id == RL_SLUGSHOT) // Slug found - simulate priority and cancel the loop
break;
}
/* check the status required */
@@ -15943,6 +15927,9 @@ void skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uin
if( (n = pc_search_inventory(sd,require.itemid[i])) >= 0 )
pc_delitem(sd,n,require.amount[i],0,1,LOG_TYPE_CONSUME);
if (skill_id == RL_SLUGSHOT && n > -1) // Slug found - simulate priority and cancel the loop
break;
}
}
}
@@ -17156,9 +17143,9 @@ int skill_detonator(struct block_list *bl, va_list ap)
}
/**
* Rebellion's Bind Trap explosion
* @author [Cydh]
**/
* Rebellion's Bind Trap explosion
* @author [Cydh]
*/
static int skill_bind_trap(struct block_list *bl, va_list ap) {
struct skill_unit *su = NULL;
struct block_list *src = NULL;
@@ -17170,7 +17157,7 @@ static int skill_bind_trap(struct block_list *bl, va_list ap) {
if (bl->type != BL_SKILL || !(su = (struct skill_unit *)bl) || !(su->group))
return 0;
if (su->group->unit_id != UNT_B_TRAP || su->group->src_id != src->id )
if (su->group->unit_id != UNT_B_TRAP || su->group->src_id != src->id)
return 0;
map_foreachinallrange(skill_trap_splash, bl, su->range, BL_CHAR, bl,su->group->tick);

View File

@@ -501,6 +501,9 @@ void initChangeTables(void)
#endif
set_sc( GS_ADJUSTMENT , SC_ADJUSTMENT , SI_ADJUSTMENT , SCB_HIT|SCB_FLEE );
set_sc( GS_INCREASING , SC_INCREASING , SI_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT );
#ifdef RENEWAL
set_sc( GS_MAGICALBULLET , SC_MAGICALBULLET , SI_GS_MAGICAL_BULLET , SCB_NONE );
#endif
set_sc( GS_GATLINGFEVER , SC_GATLINGFEVER , SI_GATLINGFEVER ,
#ifndef RENEWAL
SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD );
@@ -835,8 +838,9 @@ void initChangeTables(void)
set_sc( RL_B_TRAP , SC_B_TRAP , SI_B_TRAP , SCB_SPEED );
set_sc( RL_E_CHAIN , SC_E_CHAIN , SI_E_CHAIN , SCB_NONE );
set_sc( RL_P_ALTER , SC_P_ALTER , SI_P_ALTER , SCB_NONE );
set_sc( RL_FALLEN_ANGEL , SC_FALLEN_ANGEL, SI_BLANK, SCB_NONE );
set_sc( RL_SLUGSHOT , SC_STUN , SI_SLUGSHOT , SCB_NONE );
set_sc( RL_HEAT_BARREL , SC_HEAT_BARREL , SI_HEAT_BARREL , SCB_FLEE|SCB_ASPD );
set_sc( RL_HEAT_BARREL , SC_HEAT_BARREL , SI_HEAT_BARREL , SCB_HIT|SCB_ASPD );
set_sc_with_vfx( RL_C_MARKER , SC_C_MARKER , SI_C_MARKER , SCB_FLEE );
set_sc_with_vfx( RL_AM_BLAST , SC_ANTI_M_BLAST , SI_ANTI_M_BLAST , SCB_NONE );
@@ -1055,7 +1059,6 @@ void initChangeTables(void)
StatusIconChangeTable[SC_MTF_MLEATKED] = SI_MTF_MLEATKED;
StatusIconChangeTable[SC_MTF_CRIDAMAGE] = SI_MTF_CRIDAMAGE;
StatusIconChangeTable[SC_QD_SHOT_READY] = SI_E_QD_SHOT_READY;
StatusIconChangeTable[SC_HEAT_BARREL_AFTER] = SI_HEAT_BARREL_AFTER;
StatusIconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
StatusIconChangeTable[SC_QUEST_BUFF2] = SI_QUEST_BUFF2;
StatusIconChangeTable[SC_QUEST_BUFF3] = SI_QUEST_BUFF3;
@@ -1425,7 +1428,6 @@ void initChangeTables(void)
StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST;
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
StatusChangeStateTable[SC_HEAT_BARREL_AFTER] |= SCS_NOCAST;
/* StatusChangeState (SCS_) NOCHAT (skills) */
StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
@@ -6138,6 +6140,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit += hit * sc->data[SC_INCHITRATE]->val1/100;
if(sc->data[SC_BLIND])
hit -= hit * 25/100;
if(sc->data[SC_HEAT_BARREL])
hit -= sc->data[SC_HEAT_BARREL]->val4;
if(sc->data[SC__GROOMY])
hit -= hit * sc->data[SC__GROOMY]->val3 / 100;
if(sc->data[SC_FEAR])
@@ -6252,8 +6256,6 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee -= flee * 50 / 100;
//if( sc->data[SC_C_MARKER] )
// flee -= (flee * sc->data[SC_C_MARKER]->val3) / 100;
if(sc->data[SC_HEAT_BARREL])
flee -= sc->data[SC_HEAT_BARREL]->val4;
if (sc->data[SC_GROOMING])
flee += sc->data[SC_GROOMING]->val2;
@@ -6792,6 +6794,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
bonus += sc->data[sc_val]->val1;
if (sc->data[SC_ATTHASTE_CASH])
bonus += sc->data[SC_ATTHASTE_CASH]->val1;
if (sc->data[SC_HEAT_BARREL])
bonus += sc->data[SC_HEAT_BARREL]->val1;
} else {
if (sc->data[SC_DONTFORGETME])
bonus -= sc->data[SC_DONTFORGETME]->val2 / 10;
@@ -6851,8 +6855,6 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
bonus += sc->data[SC_GATLINGFEVER]->val1;
if (sc->data[SC_STAR_COMFORT])
bonus += 3 * sc->data[SC_STAR_COMFORT]->val1;
if (sc->data[SC_HEAT_BARREL])
bonus += sc->data[SC_HEAT_BARREL]->val3;
}
return bonus;
@@ -7027,8 +7029,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
aspd_rate += sc->data[SC_PAIN_KILLER]->val2 * 10;
if( sc->data[SC_GOLDENE_FERSE])
aspd_rate -= sc->data[SC_GOLDENE_FERSE]->val3 * 10;
if( sc->data[SC_HEAT_BARREL] )
aspd_rate -= sc->data[SC_HEAT_BARREL]->val3 * 10;
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}
@@ -8035,7 +8035,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
tick_def2 = status_get_lv(bl) * 100 + (sd ? sd->status.job_level : 1) * 200;
break;
case SC_B_TRAP:
tick_def = (sd ? sd->status.str : status_get_base_status(bl)->str) * 50; // (custom)
tick_def = (sd ? sd->status.str : status_get_base_status(bl)->str) * 50; //! TODO: Figure out reduction formula
break;
case SC_NORECOVER_STATE:
tick_def2 = status->luk * 100;
@@ -8730,7 +8730,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
break;
case SC_HEAT_BARREL:
//kRO Update 2014-02-12
//- Cannot be stacked with Platinum Alter and Madness Canceler (and otherwise?) [Cydh]
//- Cannot be stacked with Platinum Alter and Madness Canceler [Cydh]
if (sc->data[SC_P_ALTER] || sc->data[SC_MADNESSCANCEL])
return 0;
break;
@@ -8739,6 +8739,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
return 0;
break;
case SC_MADNESSCANCEL:
if (sc->data[type]) { // Toggle the status but still consume requirements.
status_change_end(bl, type, INVALID_TIMER);
return 0;
}
if (sc->data[SC_P_ALTER] || sc->data[SC_HEAT_BARREL])
return 0;
break;
@@ -10876,7 +10880,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
/* Rebellion */
case SC_B_TRAP:
val2 = src->id;
val3 = val1 * 25; // -movespeed (custom)
val3 = val1 * 25; // -movespeed TODO: Figure out movespeed rate
break;
case SC_C_MARKER:
// val1 = skill_lv
@@ -10890,14 +10894,14 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
val2 = src->id;
break;
case SC_HEAT_BARREL:
//kRO Update 2014-02-26
//kRO Update 2016-05-25
{
uint8 n = 10;
if (sd)
n = (uint8)sd->spiritball_old;
val2 = val1 * 5; // -fixed casttime (custom)
val3 = val1 * n / 5; // +aspd (custom)
val4 = 75 - val1 * 5; // -flee
val2 = val1 * 5; // -fixed casttime
val3 = 6 + val1 * 2; // ATK
val4 = 25 + val1 * 5; // -hit
}
break;
case SC_P_ALTER:
@@ -10905,8 +10909,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
uint8 n = 10;
if (sd)
n = (uint8)sd->spiritball_old;
val2 = val1 * n * 2; // +atk (custom)
val3 = val1 * 15; // +def (custom)
val2 = 10 * n; // +atk
val3 = (status->max_hp * (val1 * 5) / 100); // Barrier HP
}
break;
case SC_E_CHAIN:
@@ -10916,8 +10920,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
break;
case SC_ANTI_M_BLAST:
val2 = val1 * 10;
if (bl->type != BL_PC)
val2 /= 5; //(custom) //kRO update 2012-02-12, reduce the rate for Non-Player target [Cydh]
break;
case SC_CATNIPPOWDER:
val2 = 50; // WATK%, MATK%
@@ -11223,7 +11225,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_CAMOUFLAGE:
case SC_STEALTHFIELD:
case SC_VOICEOFSIREN:
case SC_HEAT_BARREL_AFTER:
case SC_WEDDING:
case SC_XMAS:
case SC_SUMMER:
@@ -11673,7 +11674,6 @@ int status_change_clear(struct block_list* bl, int type)
case SC_PUSH_CART:
case SC_LIGHT_OF_REGENE:
case SC_STYLE_CHANGE:
case SC_HEAT_BARREL_AFTER:
case SC_QUEST_BUFF1:
case SC_QUEST_BUFF2:
case SC_QUEST_BUFF3:
@@ -12297,10 +12297,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (sd && sce->val2 != SI_BLANK)
clif_status_load(bl, (enum si_type)sce->val2, 0);
break;
case SC_HEAT_BARREL:
if (sd)
sc_start(bl,bl,SC_HEAT_BARREL_AFTER,100,sce->val1,skill_get_time2(RL_HEAT_BARREL, sce->val1));
break;
case SC_C_MARKER:
{
// Remove mark data from caster
@@ -13662,7 +13658,6 @@ void status_change_clear_buffs(struct block_list* bl, uint8 type)
case SC_MTF_MATK:
case SC_MTF_MLEATKED:
case SC_MTF_CRIDAMAGE:
case SC_HEAT_BARREL_AFTER:
case SC_QUEST_BUFF1:
case SC_QUEST_BUFF2:
case SC_QUEST_BUFF3:

View File

@@ -695,7 +695,7 @@ typedef enum sc_type {
* Rebellion [Cydh]
**/
SC_HEAT_BARREL,
SC_HEAT_BARREL_AFTER,
SC_MAGICALBULLET,
SC_P_ALTER,
SC_E_CHAIN,
SC_C_MARKER,
@@ -837,6 +837,8 @@ typedef enum sc_type {
SC_DORAM_FLEE2,
SC_DORAM_SVSP,
SC_FALLEN_ANGEL,
#ifdef RENEWAL
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
#endif

View File

@@ -2511,9 +2511,6 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|| (sd && !pc_can_attack(sd, target->id)) )
return 0; // Can't attack under these conditions
if (sd && &sd->sc && sd->sc.count && sd->sc.data[SC_HEAT_BARREL_AFTER])
return 0;
if( src->m != target->m ) {
if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
return 1; // Follow up.