some ninja/gs work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1246,11 +1246,12 @@ static struct Damage battle_calc_weapon_attack(
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break;
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//Until they're at right position - gs_arrow- [Vicious]
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case GS_RAPIDSHOWER:
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wd.div_= 5;
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case GS_BULLSEYE:
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case GS_CRACKER:
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case GS_TRACKING:
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case GS_PIERCINGSHOT:
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case GS_RAPIDSHOWER:
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case GS_DUST:
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case GS_SPREADATTACK:
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case NJ_SYURIKEN:
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@ -1922,6 +1923,13 @@ static struct Damage battle_calc_weapon_attack(
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if(sd && sd->weapontype1 == 0 && sd->weapontype2 == 0)
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ATK_ADD(10*pc_checkskill(sd, TK_RUN));
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break;
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case GS_MAGICALBULLET:
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int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
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if(matk1>matk2)
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ATK_ADD(matk2+atn_rand()%(matk1-matk2+1));
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else
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ATK_ADD(matk2);
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break;
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}
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}
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//Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
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@ -2677,16 +2685,24 @@ struct Damage battle_calc_magic_attack(
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skillratio -= 10;
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break;
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case NJ_BAKUENRYU:
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skillratio += 50 + 150*skill_lv;
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//skillratio += 50 + 150*skill_lv;
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// Possibly just add to matk?
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MATK_ADD(150 + 150*skill_lv);
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break;
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case NJ_HYOUSYOURAKU:
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skillratio += 50*skill_lv;
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//skillratio += 50*skill_lv;
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// Possibly just add to matk?
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MATK_ADD(100 + 50*skill_lv);
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break;
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case NJ_RAIGEKISAI:
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skillratio += 60 + 40*skill_lv;
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//skillratio += 60 + 40*skill_lv;
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// Possibly just add to matk?
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MATK_ADD(200 + 40*skill_lv);
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break;
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case NJ_KAMAITACHI:
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skillratio += 100*skill_lv;
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//skillratio += 100*skill_lv;
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// Possibly just add to matk?
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MATK_ADD(100 + 100*skill_lv);
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break;
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}
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@ -8225,6 +8225,10 @@ int skill_check_condition(struct map_session_data *sd,int type)
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return 0;
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}
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break;
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//Bullets 13200~13202
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//Nade 13203~13207
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//Shuriken 13250~13254
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//Kunai 13255~14359
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case GS_TRACKING:
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case GS_DISARM:
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case GS_PIERCINGSHOT:
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@ -8251,6 +8255,11 @@ int skill_check_condition(struct map_session_data *sd,int type)
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case NJ_KAMAITACHI:
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//delitem_flag = 0; <- don't need?
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break;
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case NJ_ISSEN:
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if (sd->sc.data[SC_NEN].timer!=-1)
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return 0;
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break;
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//Not implemented yet [Vicious]
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case NJ_KASUMIKIRI:
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@ -8260,7 +8269,6 @@ int skill_check_condition(struct map_session_data *sd,int type)
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case NJ_BUNSINJYUTSU:
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case NJ_NEN:
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case NJ_ISSEN:
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break;
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}
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@ -5021,12 +5021,13 @@ int status_change_end( struct block_list* bl , int type,int tid )
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case SC_INCREASING:
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case SC_GATLINGFEVER:
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case SC_TATAMIGAESHI:
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case SC_UTSUSEMI:
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case SC_KAENSIN:
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case SC_SUITON:
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case SC_NEN:
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calc_flag = 1;
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break;
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case SC_UTSUSEMI:
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case SC_NEN:
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break;
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}
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