diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2d9ecedaae..9e1957bc8b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/04/26 + * Changed the skill_wall_check to use shoot-path seeking. May fix + skill_wall_check setting. [Skotlex] * Fixed typo in skill.c: skill_clear_group [Lance] 2006/04/25 diff --git a/src/map/skill.c b/src/map/skill.c index 887bc62cec..e25d79d2b3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6553,8 +6553,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if (alive && battle_config.skill_wall_check) { //Check if there's a path between cell and center of casting. - struct walkpath_data wpd; - if (path_search_real(&wpd,src->m,ux,uy,x,y,0x1,CELL_CHKWALL) == -1) + if (!path_search_long(NULL,src->m,ux,uy,x,y)) alive = 0; }