- Optimization to instance system.

* Removed the crc feature to generate instance npc names. The instance npc name will be "dup_" + instanceid + "_" + srcnpcid.
* Removed the big array under map structure and coded in a different way. It was only used to generate map names, but i just used the instance_id + "origin map name".
* Moved all instance features to separated files.
* Moved the npc duplication for instances into npc.c as Ultramage says (removed npcname_db from npc.h).
* Added recomendations for scripts commands by Saithis.
- Testing required, i will prepare Endless Tower script soon. I hope this do almost anything in bugreport 3276.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14003 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2009-08-12 21:44:02 +00:00
parent dbb80324bc
commit 6b710571ad
23 changed files with 832 additions and 746 deletions

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@ -17,7 +17,7 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \
npc_chat.o chat.o path.o itemdb.o mob.o script.o \
storage.o skill.o atcommand.o battle.o battleground.o \
intif.o trade.o party.o vending.o guild.o pet.o \
log.o mail.o date.o unit.o homunculus.o mercenary.o quest.o
log.o mail.o date.o unit.o homunculus.o mercenary.o quest.o instance.o
MAP_TXT_OBJ = $(MAP_OBJ:%=obj_txt/%) \
obj_txt/mapreg_txt.o
MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%) \
@ -26,7 +26,7 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
chat.h itemdb.h mob.h script.h path.h \
storage.h skill.h atcommand.h battle.h battleground.h \
intif.h trade.h party.h vending.h guild.h pet.h \
log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h mapreg.h
log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h instance.h mapreg.h
HAVE_MYSQL=@HAVE_MYSQL@
ifeq ($(HAVE_MYSQL),yes)

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@ -20,6 +20,7 @@
#include "skill.h"
#include "status.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "chrif.h"
#include "quest.h"
@ -316,9 +317,9 @@ int chrif_sendmap(int fd)
int i;
ShowStatus("Sending maps to char server...\n");
// Sending normal maps, not instances
WFIFOHEAD(fd, 4 + map_instance_start * 4);
WFIFOHEAD(fd, 4 + instance_start * 4);
WFIFOW(fd,0) = 0x2afa;
for(i = 0; i < map_instance_start; i++)
for(i = 0; i < instance_start; i++)
WFIFOW(fd,4+i*4) = map[i].index;
WFIFOW(fd,2) = 4 + i * 4;
WFIFOSET(fd,WFIFOW(fd,2));

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@ -33,6 +33,7 @@
#include "vending.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "log.h"
#include "clif.h"
@ -7988,12 +7989,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
}
if (map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs )
map_spawnmobs(sd->bl.m);
if( map[sd->bl.m].instance_id )
{
instance[map[sd->bl.m].instance_id].users++;
map_instance_check_idle(map[sd->bl.m].instance_id);
instance_check_idle(map[sd->bl.m].instance_id);
}
sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS]

458
src/map/instance.c Normal file
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@ -0,0 +1,458 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/db.h"
#include "clif.h"
#include "instance.h"
#include "map.h"
#include "npc.h"
#include "party.h"
#include "pc.h"
int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
struct s_instance instance[MAX_INSTANCE];
/*--------------------------------------
* name : instance name
* Return value could be
* -4 = already exists | -3 = no free instances | -2 = missing parameter | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int instance_create(int party_id, const char *name)
{
int i;
struct party_data *p = NULL;
if( !party_id || !name )
{
ShowError("map_instance_create: missing parameter.\n");
return -2;
}
p = party_search(party_id);
if( !p || p->instance_id )
return -4; // Party already instancing
// Searching a Free Instance
// 0 is ignored as this mean "no instance" on maps
ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
if( i == MAX_INSTANCE )
{
ShowError("map_instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
return -3;
}
instance[i].state = INSTANCE_IDLE;
instance[i].instance_id = i;
instance[i].idle_timer = INVALID_TIMER;
instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
instance[i].progress_timer = INVALID_TIMER;
instance[i].progress_timeout = instance[i].progress_timeoutval = 0;
instance[i].users = 0;
instance[i].party_id = party_id;
instance[i].ivar = NULL;
instance[i].svar = NULL;
memcpy( instance[i].name, name, sizeof(instance[i].name) );
memset( instance[i].map, 0x00, sizeof(instance[i].map) );
p->instance_id = i;
clif_instance(i, 1, 0); // Start instancing window
ShowInfo("[Instance] Created: %s.\n", name);
return i;
}
/*--------------------------------------
* Add a map to the instance using src map "name"
*--------------------------------------*/
int instance_add_map(const char *name, int instance_id)
{
int m = map_mapname2mapid(name), i, im = -1;
size_t num_cell, size;
if( m < 0 )
return -1; // source map not found
if( instance[instance_id].state == INSTANCE_FREE )
{
ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
return -1;
}
if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
{
ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
return -2;
}
if( map[m].instance_id != 0 )
{ // Source map already belong to a Instance.
ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
return -4;
}
ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map
if( i < map_num ) im = i; // Unused map found (old instance)
else if( map_num - 1 >= MAX_MAP_PER_SERVER )
{ // No more free maps
ShowError("instance_add_map: no more free space to create maps on this server.\n");
return -5;
}
else im = map_num++; // Using next map index
memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
snprintf(map[im].name, MAP_NAME_LENGTH, "%.3d%s", instance_id, name); // Generate Name for Instance Map
map[im].index = mapindex_addmap(-1, map[im].name); // Add map index
if( !map[im].index )
{
map[im].name[0] = '\0';
ShowError("instance_add_map: no more free map indexes.\n");
return -3; // No free map index
}
// Reallocate cells
num_cell = map[im].xs * map[im].ys;
CREATE( map[im].cell, struct mapcell, num_cell );
memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) );
size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
map[im].block = (struct block_list**)aCalloc(size, 1);
map[im].block_mob = (struct block_list**)aCalloc(size, 1);
memset(map[im].npc, 0x00, sizeof(map[i].npc));
map[im].npc_num = 0;
memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
map[im].mob_delete_timer = INVALID_TIMER;
map[im].m = im;
map[im].instance_id = instance_id;
map[im].instance_src_map = m;
map[m].flag.src4instance = 1; // Flag this map as a src map for instances
instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
map_addmap2db(&map[im]);
return im;
}
/*--------------------------------------
* m : source map of this instance
* party_id : source party of this instance
* type : result (0 = map id | 1 = instance id)
*--------------------------------------*/
int instance_map2imap(int m, int party_id, int type)
{
int i;
struct party_data *p;
if( (p = party_search(party_id)) == NULL || !p->instance_id )
return -1;
for( i = 0; i < instance[p->instance_id].num_map; i++ )
{
if( instance[p->instance_id].map[i] && map[instance[p->instance_id].map[i]].instance_src_map == m )
{
if( type == 0 )
return instance[p->instance_id].map[i];
else
return p->instance_id;
}
}
return -1;
}
/*--------------------------------------
* m : source map
* instance_id : where to search
* result : mapid of map "m" in this instance
*--------------------------------------*/
int instance_mapid2imapid(int m, int instance_id)
{
int i, max;
if( map[m].instance_src_map == 0 )
return m; // not instances found for this map
else if( map[m].instance_id )
{ // This map is a instance, not a src map instance
ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
return -1;
}
if( instance_id <= 0 )
return -1;
max = instance[instance_id].num_map;
for( i = 0; i < max; i++ )
if( map[instance[instance_id].map[i]].instance_src_map == m )
return instance[instance_id].map[i];
return -1;
}
/*--------------------------------------
* map_instance_map_npcsub
* Used on Init instance. Duplicates each script on source map
*--------------------------------------*/
int instance_map_npcsub(struct block_list* bl, va_list args)
{
struct npc_data* nd = (struct npc_data*)bl;
int m = va_arg(args, int); // Destination Map
npc_duplicate4instance(nd, m);
return 1;
}
/*--------------------------------------
* Init all map on the instance. Npcs are created here
*--------------------------------------*/
void instance_init(int instance_id)
{
int i;
if( !instance_id ) return;
if( instance[instance_id].state != INSTANCE_IDLE )
{
ShowError("instance_init: instance already initialited.\n");
return;
}
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]);
instance[instance_id].state = INSTANCE_BUSSY;
ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
}
/*--------------------------------------
* Used on instance deleting process.
* Warps all players on each instance map to its save points.
*--------------------------------------*/
int instance_del_load(struct map_session_data* sd, va_list args)
{
int m = va_arg(args,int);
if( !sd || sd->bl.m != m )
return 0;
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
return 1;
}
/*--------------------------------------
* Removes a simple instance map
*--------------------------------------*/
void instance_del_map(int m)
{
int sm, i;
if( m <= 0 || !map[m].instance_id )
{
ShowError("Tried to remove non-existing instance map (%d)\n", m);
return;
}
sm = map[m].instance_src_map;
map_foreachpc(instance_del_load, m);
map_foreachinmap(cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
mapindex_removemap( map[m].index );
// Free memory
aFree(map[m].cell);
aFree(map[m].block);
aFree(map[m].block_mob);
// Remove from instance
for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
{
if( instance[map[m].instance_id].map[i] == m )
{
instance[map[m].instance_id].num_map--;
for( ; i < instance[map[m].instance_id].num_map; i++ )
instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
i = -1;
break;
}
}
if( i == instance[map[m].instance_id].num_map )
ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
map_removemapdb(&map[m]);
memset(&map[m], 0x00, sizeof(map[0]));
}
/*--------------------------------------
* Used for instance variables. Clean each variable from memory.
*--------------------------------------*/
void instance_destroy_freesvar(void *key, void *data, va_list args)
{
if( data ) aFree(data);
}
/*--------------------------------------
* Timer to destroy instance by process or idle
*--------------------------------------*/
int instance_destroy_timer(int tid, unsigned int tick, int id, intptr data)
{
instance_destroy(id);
return 0;
}
/*--------------------------------------
* Removes a instance, all its maps and npcs.
*--------------------------------------*/
void instance_destroy(int instance_id)
{
int last = 0, type;
struct party_data *p;
time_t now = time(NULL);
if( !instance_id || instance[instance_id].state == INSTANCE_FREE )
return;
if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
type = 1;
else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
type = 2;
else
type = 3;
clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
{ // Remove all maps from instance
last = instance[instance_id].map[0];
instance_del_map( instance[instance_id].map[0] );
}
if( instance[instance_id].ivar )
linkdb_final( &instance[instance_id].ivar ); // Remove numeric vars
if( instance[instance_id].svar )
{ // Remove string vars
linkdb_foreach( &instance[instance_id].svar, instance_destroy_freesvar );
linkdb_final( &instance[instance_id].svar );
}
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].ivar = NULL;
instance[instance_id].svar = NULL;
if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
p->instance_id = 0; // Update Party information
ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
instance[instance_id].state = INSTANCE_FREE;
}
/*--------------------------------------
* Checks if there are users in the instance or not to start idle timer
*--------------------------------------*/
void instance_check_idle(int instance_id)
{
bool idle = true;
time_t now = time(NULL);
if( !instance_id || instance[instance_id].idle_timeoutval == 0 )
return;
if( instance[instance_id].users )
idle = false;
if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
{
delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].idle_timer = INVALID_TIMER;
instance[instance_id].idle_timeout = 0;
clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
}
else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
{
instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
/*--------------------------------------
* Set instance Timers
*--------------------------------------*/
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
time_t now = time(0);
if( !instance_id )
return;
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
if( progress_timeout )
{
instance[instance_id].progress_timeoutval = progress_timeout;
instance[instance_id].progress_timeout = now + progress_timeout;
instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
}
else
{
instance[instance_id].progress_timeoutval = 0;
instance[instance_id].progress_timeout = 0;
instance[instance_id].progress_timer = INVALID_TIMER;
}
if( idle_timeout )
{
instance[instance_id].idle_timeoutval = idle_timeout;
instance[instance_id].idle_timer = INVALID_TIMER;
instance_check_idle(instance_id);
}
else
{
instance[instance_id].idle_timeoutval = 0;
instance[instance_id].idle_timeout = 0;
instance[instance_id].idle_timer = INVALID_TIMER;
}
if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
clif_instance(instance_id, 3, 0);
}
/*--------------------------------------
* Checks if sd in on a instance and should be kicked from it
*--------------------------------------*/
void instance_check_kick(struct map_session_data *sd)
{
int m = sd->bl.m;
clif_instance_leave(sd->fd);
if( map[m].instance_id )
{ // User was on the instance map
if( map[m].save.map )
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, 3);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3);
}
}
void do_init_instance(void)
{
memset(instance, 0x00, sizeof(instance));
add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
}

48
src/map/instance.h Normal file
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@ -0,0 +1,48 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _INSTANCE_H_
#define _INSTANCE_H_
#define MAX_MAP_PER_INSTANCE 10
#define MAX_INSTANCE 500
typedef enum instance_state { INSTANCE_FREE, INSTANCE_IDLE, INSTANCE_BUSSY } instance_state;
struct s_instance {
char name[61]; // Instance Name - required for clif functions.
instance_state state;
short instance_id;
int party_id;
int map[MAX_MAP_PER_INSTANCE];
int num_map;
int users;
struct linkdb_node *ivar, *svar; // Instance Variable for scripts
int progress_timer;
time_t progress_timeout, progress_timeoutval;
int idle_timer;
time_t idle_timeout, idle_timeoutval;
};
extern int instance_start;
extern struct s_instance instance[MAX_INSTANCE];
int instance_create(int party_id, const char *name);
int instance_add_map(const char *name, int instance_id);
void instance_del_map(int m);
int instance_map2imap(int m, int party_id, int type);
int instance_mapid2imapid(int m, int instance_id);
void instance_destroy(int instance_id);
void instance_init(int instance_id);
void instance_check_idle(int instance_id);
void instance_check_kick(struct map_session_data *sd);
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout);
void do_init_instance();
#endif

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@ -431,10 +431,9 @@ int intif_party_changemap(struct map_session_data *sd,int online)
return 0;
if( (m=map_mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id )
mapindex = map[map[m].instance_map[0]].index;
mapindex = map[map[m].instance_src_map].index;
else
mapindex = sd->mapindex;
WFIFOHEAD(inter_fd,19);
WFIFOW(inter_fd,0)=0x3025;

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@ -38,6 +38,7 @@
#include "guild.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "atcommand.h"
#include "log.h"
@ -115,9 +116,6 @@ static int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
struct map_instance instance[MAX_INSTANCE];
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
@ -2670,7 +2668,7 @@ int map_addmap(char* mapname)
if( strcmpi(mapname,"clear")==0 )
{
map_num = 0;
map_instance_start = 0;
instance_start = 0;
return 0;
}
@ -2786,6 +2784,20 @@ int map_readgat (struct map_data* m)
return 1;
}
/*======================================
/*======================================
* Add/Remove map to the map_db
*--------------------------------------*/
void map_addmap2db(struct map_data *m)
{
uidb_put(map_db, (unsigned int)m->index, m);
}
void map_removemapdb(struct map_data *m)
{
uidb_remove(map_db, (unsigned int)m->index);
}
/*======================================
* Initiate maps loading stage
*--------------------------------------*/
@ -2841,7 +2853,7 @@ int map_readallmaps (void)
continue;
}
uidb_put(map_db, (unsigned int)map[i].index, &map[i]);
map_addmap2db(&map[i]);
map[i].m = i;
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
@ -2866,7 +2878,7 @@ int map_readallmaps (void)
// finished map loading
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
map_instance_start = map_num; // Next Map Index will be instances
instance_start = map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
@ -2874,544 +2886,6 @@ int map_readallmaps (void)
return 0;
}
/*======================================
* Instancing [by Sirius White]
*--------------------------------------*/
/*--------------------------------------
* map_instance_map2imap
* m : source map of this instance
* sd : source party/guild of this instance
* type : result (0 = map id | 1 = instance id)
*--------------------------------------*/
int map_instance_map2imap(int m, struct map_session_data *sd, int type)
{
int i;
struct party_data *p;
if( !sd->status.party_id || (p = party_search(sd->status.party_id)) == NULL || !p->instance_id )
return -1;
for( i = 0; i < instance[p->instance_id].num_map; i++ )
{
if( instance[p->instance_id].map[i] && map[instance[p->instance_id].map[i]].instance_map[0] == m )
{
if( type == 0 )
return instance[p->instance_id].map[i];
else
return p->instance_id;
}
}
return -1;
}
/*--------------------------------------
* map_instance_mapid2imapid
* m : source map
* instance_id : where to search
* result : mapid of map "m" in this instance
*--------------------------------------*/
int map_instance_mapid2imapid(int m, int instance_id)
{
int i, max;
if( map[m].instance_map[0] == 0 )
return m; // not instances found for this map
else if( map[m].instance_id )
{ // This map is a instance
ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
return -1;
}
if( instance_id <= 0 )
return -1;
max = instance[instance_id].num_map;
for( i = 0; i < max; i++ )
if( map[instance[instance_id].map[i]].instance_map[0] == m )
return instance[instance_id].map[i];
return -1;
}
/*--------------------------------------
* map_instance_create
* type : 0 = Party | 1 = Guild
* group_id : party_id / guild_id
* name_id : ...
* name : instance name
* Return value could be
* -4 = already exists | -3 = no free instances | -2 = missing parameter | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int map_instance_create(int party_id, int name_id, const char *name)
{
int i;
struct party_data *p = NULL;
if( !party_id || !name_id || !name )
{
ShowError("map_instance_create: missing parameter.\n");
return -2;
}
p = party_search(party_id);
if( !p || p->instance_id )
return -4; // Party already instancing
// Searching a Free Instance
// 0 is ignored as this mean "no instance" on maps
ARR_FIND(1, MAX_INSTANCE, i, instance[i].party_id == 0);
if( i == MAX_INSTANCE )
{
ShowError("map_instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
return -3;
}
instance[i].instance_id = i;
instance[i].name_id = name_id;
instance[i].idle_timer = INVALID_TIMER;
instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
instance[i].progress_timer = INVALID_TIMER;
instance[i].progress_timeout = instance[i].progress_timeoutval = 0;
instance[i].users = 0;
instance[i].party_id = party_id;
instance[i].ivar = NULL;
instance[i].svar = NULL;
memcpy( instance[i].name, name, sizeof(instance[i].name) );
memset( instance[i].map, 0x00, sizeof(instance[i].map) );
p->instance_id = i;
clif_instance(i, 1, 0); // Start instancing window
ShowInfo("[Instance] Created: %s.\n", name);
return i;
}
/*--------------------------------------
* map_instance_npcname
* Conver "name" to "name_MEM000" format
*--------------------------------------*/
char *map_instance_npcname(char *name, int instance_id)
{
static char npc_name[NAME_LENGTH+1];
uint32 crc = crc32(name, strlen(name));
snprintf(npc_name, sizeof(npc_name), "MEM_%.8x_%u", crc, instance_id);
return &npc_name[0];
}
/*--------------------------------------
* map_instance_map
* Add a map to the instance using src map "name"
*--------------------------------------*/
int map_instance_map(const char *name, int instance_id)
{
int m = map_mapname2mapid(name), i, ii = -1, im = -1;
size_t num_cell, size;
if( m < 0 )
return -1; // source map not found
if( !instance[instance_id].name_id )
{
ShowError("map_instance_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
return -1;
}
if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
{
ShowError("map_instance_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
return -2;
}
if( map[m].instance_id != 0 )
{ // Source map is a Instance.
ShowError("map_instance_map: trying to instance already instanced map %s.\n", name);
return -4;
}
ARR_FIND(map_instance_start, map_num, i, !map[i].name[0]); // Searching for a Free Map
if( i < map_num ) im = i; // Unused map found (old instance)
else if( map_num - 1 >= MAX_MAP_PER_SERVER )
{ // No more free maps
ShowError("map_instance_map: no more free space to create maps on this server.\n");
return -5;
}
else im = map_num++; // Using next map index
// Grab instance map id
ARR_FIND(0, ARRAYLENGTH(map[m].instance_map), i, !map[m].instance_map[i]);
if( i >= ARRAYLENGTH(map[m].instance_map) )
{
ShowError("map_instance_map: limit of instances per map reach.\n");
return -2;
}
ii = i;
// Copy source map
memcpy( &map[im], &map[m], sizeof(struct map_data));
// Add map index
snprintf(map[im].name, MAP_NAME_LENGTH, "%.3d%s", ii, name);
map[im].index = mapindex_addmap(-1, map[im].name);
if( !map[im].index )
{
map[im].name[0] = '\0';
ShowError("map_instance_map: no more free map indexes.\n");
return -3; // No free map index
}
// Reallocate cells
num_cell = map[im].xs * map[im].ys;
CREATE( map[im].cell, struct mapcell, num_cell);
memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell));
size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
map[im].block = (struct block_list**)aCalloc(size, 1);
map[im].block_mob = (struct block_list**)aCalloc(size, 1);
memset(map[im].npc, 0x00, sizeof(map[i].npc));
map[im].npc_num = 0;
memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
map[im].mob_delete_timer = INVALID_TIMER;
map[im].m = im;
map[im].instance_id = instance_id;
map[m].instance_map[ii] = im; // add the mapid of this instance to the source map
map[im].instance_map[0] = m; // uses index [0] to store source map for this instance
instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
uidb_put(map_db, (unsigned int)map[im].index, &map[im]); // Put to map list
return im;
}
/*--------------------------------------
* map_instance_map_npcsub
* Used on Init instance. Duplicates each script on source map
*--------------------------------------*/
int map_instance_map_npcsub(struct block_list* bl, va_list args)
{
char *inst_name;
static char w1[50], w2[50], w3[50], w4[50];
const char* stat_buf = "- call from instancing subsystem -\n";
struct npc_data* nd = (struct npc_data*)bl;
int m = va_arg(args, int);
inst_name = map_instance_npcname(nd->exname, map[m].instance_id);
if( inst_name == NULL )
return 1;
if( nd->subtype == WARP )
{ // Adjust destination, if instanced
struct npc_data *wnd;
int dm = map_mapindex2mapid(nd->u.warp.mapindex), im;
if( dm < 0 ) return 1;
im = map_instance_mapid2imapid(dm, map[m].instance_id);
if( im == -1 )
{
ShowError("map_instance_map_npcsub: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, nd->exname);
return 1;
}
CREATE(wnd, struct npc_data, 1);
wnd->bl.id = npc_get_new_npc_id();
map_addnpc(m, wnd);
wnd->bl.prev = wnd->bl.next = NULL;
wnd->bl.m = m;
wnd->bl.x = nd->bl.x;
wnd->bl.y = nd->bl.y;
safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
safestrncpy(wnd->exname, inst_name, ARRAYLENGTH(wnd->exname));
wnd->class_ = WARP_CLASS;
wnd->speed = 200;
wnd->u.warp.mapindex = map_id2index(im);
wnd->u.warp.x = nd->u.warp.x;
wnd->u.warp.y = nd->u.warp.y;
wnd->u.warp.xs = nd->u.warp.xs;
wnd->u.warp.ys = nd->u.warp.ys;
wnd->bl.type = BL_NPC;
wnd->subtype = WARP;
npc_setcells(wnd);
map_addblock(&wnd->bl);
status_set_viewdata(&wnd->bl, wnd->class_);
status_change_init(&wnd->bl);
unit_dataset(&wnd->bl);
clif_spawn(&wnd->bl);
strdb_put(npcname_db, wnd->exname, wnd);
return 1;
}
snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, nd->bl.x, nd->bl.y, nd->ud.dir);
snprintf(w2, sizeof(w2), "duplicate(%s)", nd->exname);
snprintf(w3, sizeof(w3), "%s::%s", nd->name, inst_name);
if( nd->u.scr.xs >= 0 && nd->u.scr.ys >= 0 )
snprintf(w4, sizeof(w4), "%d,%d,%d", nd->class_, nd->u.scr.xs, nd->u.scr.ys);
else
snprintf(w4, sizeof(w4), "%d", nd->class_);
npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
return 1;
}
/*--------------------------------------
* map_instance_init
* Init all map on the instance. Npcs are created here
*--------------------------------------*/
void map_instance_init(int instance_id)
{
int i;
if( !instance_id )
return;
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(map_instance_map_npcsub, map[instance[instance_id].map[i]].instance_map[0], BL_NPC, instance[instance_id].map[i]);
ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
}
/*--------------------------------------
* map_instance_del_load
* Used on instance deleting process.
* Warps all players on each instance map to its save points.
*--------------------------------------*/
int map_instance_del_load(struct map_session_data* sd, va_list args)
{
int m = va_arg(args,int);
if( !sd || sd->bl.m != m )
return 0;
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
return 1;
}
/*--------------------------------------
* map_instance_del
* Removes a simple instance map
*--------------------------------------*/
void map_instance_del(int m)
{
int sm, i;
if( m <= 0 || !map[m].instance_id )
{
ShowError("Tried to remove non-existing instance map (%d)\n", m);
return;
}
sm = map[m].instance_map[0];
map_foreachpc(map_instance_del_load, m);
map_foreachinmap(cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
mapindex_removemap( map[m].index );
// Free memory
aFree(map[m].cell);
aFree(map[m].block);
aFree(map[m].block_mob);
// Remove from instance
for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
{
if( instance[map[m].instance_id].map[i] == m )
{
instance[map[m].instance_id].num_map--;
for( ; i < instance[map[m].instance_id].num_map; i++ )
instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
i = -1;
break;
}
}
if( i == instance[map[m].instance_id].num_map )
ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
uidb_remove(map_db, map[m].index); // Remove from mapindex db
map[m].m = map[m].index = 0;
map[m].name[0] = '\0';
ARR_FIND(0, ARRAYLENGTH(map[sm].instance_map), i, map[sm].instance_map[i] == m);
if( i < ARRAYLENGTH(map[sm].instance_map) )
{
memmove(&map[sm].instance_map[i], &map[sm].instance_map[i+1], sizeof(map[sm].instance_map) - (i+1)*sizeof(map[sm].instance_map[0]));
map[sm].instance_map[ARRAYLENGTH(map[sm].instance_map) - 1] = 0; // Because i am not sure if the final value is set to 0 by "memmove"
}
else
ShowError("Failed to remove instance from instance db.\n");
memset(&map[m], 0x00, sizeof(map[0]));
}
/*--------------------------------------
* map_instance_destroy_freesvar
* Used for instance variables. Clean each variable from memory.
*--------------------------------------*/
void map_instance_destroy_freesvar(void *key, void *data, va_list args)
{
if( data ) aFree(data);
}
/*--------------------------------------
* map_instance_destroy_timer
* Timer to destroy instance by process or idle
*--------------------------------------*/
int map_instance_destroy_timer(int tid, unsigned int tick, int id, intptr data)
{
map_instance_destroy(id);
return 0;
}
/*--------------------------------------
* map_instance_destroy
* Removes a instance, all its maps and npcs.
*--------------------------------------*/
void map_instance_destroy(int instance_id)
{
int last = 0, type;
struct party_data *p;
time_t now = time(NULL);
if( !instance_id || !instance[instance_id].name_id )
return;
if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
type = 1;
else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
type = 2;
else
type = 3;
clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
{
last = instance[instance_id].map[0];
map_instance_del( instance[instance_id].map[0] );
}
if( instance[instance_id].ivar )
linkdb_final( &instance[instance_id].ivar );
if( instance[instance_id].svar )
{
linkdb_foreach( &instance[instance_id].svar, map_instance_destroy_freesvar );
linkdb_final( &instance[instance_id].svar );
}
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, map_instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, map_instance_destroy_timer);
instance[instance_id].ivar = NULL;
instance[instance_id].svar = NULL;
if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
p->instance_id = 0;
ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
}
/*--------------------------------------
* map_instance_check_idle
* Checks if there are users in the instance or not to start idle timer
*--------------------------------------*/
void map_instance_check_idle(int instance_id)
{
bool idle = true;
time_t now = time(NULL);
if( !instance_id || instance[instance_id].idle_timeoutval == 0 )
return;
if( instance[instance_id].users )
idle = false;
if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
{
delete_timer(instance[instance_id].idle_timer, map_instance_destroy_timer);
instance[instance_id].idle_timer = INVALID_TIMER;
instance[instance_id].idle_timeout = 0;
clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
}
else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
{
instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, map_instance_destroy_timer, instance_id, 0);
clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
/*--------------------------------------
* map_instance_set_timeout
* Set instance Timers
*--------------------------------------*/
void map_instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
time_t now = time(0);
if( !instance_id )
return;
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, map_instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, map_instance_destroy_timer);
if( progress_timeout )
{
instance[instance_id].progress_timeoutval = progress_timeout;
instance[instance_id].progress_timeout = now + progress_timeout;
instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, map_instance_destroy_timer, instance_id, 0);
}
else
{
instance[instance_id].progress_timeoutval = 0;
instance[instance_id].progress_timeout = 0;
instance[instance_id].progress_timer = INVALID_TIMER;
}
if( idle_timeout )
{
instance[instance_id].idle_timeoutval = idle_timeout;
instance[instance_id].idle_timer = INVALID_TIMER;
map_instance_check_idle(instance_id);
}
else
{
instance[instance_id].idle_timeoutval = 0;
instance[instance_id].idle_timeout = 0;
instance[instance_id].idle_timer = INVALID_TIMER;
}
if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
clif_instance(instance_id, 3, 0);
}
/*--------------------------------------
* map_instance_check_mapkick
* Checks if sd in on a instance and should be kicked from it
*--------------------------------------*/
void map_instance_check_kick(struct map_session_data *sd)
{
int m = sd->bl.m;
clif_instance_leave(sd->fd);
if( map[m].instance_id )
{ // User was on the instance map
if( map[m].save.map )
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, 3);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3);
}
}
////////////////////////////////////////////////////////////////////////
static int map_ip_set = 0;
static int char_ip_set = 0;
@ -3830,7 +3304,7 @@ void do_final(void)
mapit_free(iter);
for( i = 0; i < MAX_INSTANCE; i++ )
if( instance[i].party_id ) map_instance_destroy(i);
if( instance[i].state != INSTANCE_FREE ) instance_destroy(i);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
@ -4056,8 +3530,6 @@ int do_init(int argc, char *argv[])
map_sql_init();
#endif /* not TXT_ONLY */
memset(instance, 0x00, sizeof(instance));
mapindex_init();
if(enable_grf)
grfio_init(GRF_PATH_FILENAME);
@ -4067,11 +3539,11 @@ int do_init(int argc, char *argv[])
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
add_timer_func_list(map_instance_destroy_timer, "map_instance_destroy_timer");
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
do_init_atcommand();
do_init_battle();
do_init_instance();
do_init_chrif();
do_init_clif();
do_init_script();

View File

@ -45,8 +45,6 @@ struct item_data;
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288
#define MAX_MAP_PER_INSTANCE 10
#define MAX_INSTANCE 500
//The following system marks a different job ID system used by the map server,
//which makes a lot more sense than the normal one. [Skotlex]
@ -463,6 +461,7 @@ struct map_data {
unsigned nochat :1;
unsigned partylock :1;
unsigned guildlock :1;
unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
@ -478,8 +477,9 @@ struct map_data {
int jexp; // map experience multiplicator
int bexp; // map experience multiplicator
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
// Instance Variables
int instance_id;
int instance_map[1000];
int instance_src_map;
};
/// Stores information about a remote map (for multi-mapserver setups).
@ -492,22 +492,6 @@ struct map_data_other_server {
uint16 port;
};
// Instancing
struct map_instance {
char name[61];
unsigned int name_id;
// int m;
unsigned int instance_id;
int party_id;
int map[MAX_MAP_PER_INSTANCE];
int num_map;
struct linkdb_node *ivar, *svar;
time_t progress_timeout, idle_timeout;
time_t progress_timeoutval, idle_timeoutval;
int progress_timer, idle_timer;
int users;
};
int map_getcell(int,int,int,cell_chk);
int map_getcellp(struct map_data*,int,int,cell_chk);
void map_setcell(int m, int x, int y, cell_t cell, bool flag);
@ -515,7 +499,6 @@ void map_setgatcell(int m, int x, int y, int gat);
extern struct map_data map[];
extern int map_num;
extern int map_instance_start;
extern int autosave_interval;
extern int minsave_interval;
@ -637,21 +620,8 @@ int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
// Instancing
int map_instance_map(const char *name, int instance_id);
void map_instance_del(int m);
int map_instance_create(int party_id, int name_id, const char *name);
void map_instance_init(int instance_id);
int map_instance_mapid2imapid(int m, int instance_id);
int map_instance_map2imap(int m, struct map_session_data *sd, int type);
void map_instance_destroy(int instance_id);
void map_instance_check_idle(int instance_id);
void map_instance_check_kick(struct map_session_data *sd);
char *map_instance_npcname(char *name, int instance_id);
void map_instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout);
extern struct map_instance instance[MAX_INSTANCE];
void map_addmap2db(struct map_data *m);
void map_removemapdb(struct map_data *m);
extern char *INTER_CONF_NAME;
extern char *LOG_CONF_NAME;

View File

@ -21,6 +21,7 @@
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "instance.h"
#include "battle.h"
#include "skill.h"
#include "unit.h"
@ -2303,6 +2304,80 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
return end;
}
int npc_duplicate4instance(struct npc_data *snd, int m)
{
char newname[NAME_LENGTH];
int i = 0;
if( map[m].instance_id == 0 )
return 1;
snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id);
if( npc_name2id(newname) != NULL )
{ // Name already in use
ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id);
return 1;
}
if( snd->subtype == WARP )
{ // Adjust destination, if instanced
struct npc_data *wnd = NULL; // New NPC
int dm = map_mapindex2mapid(snd->u.warp.mapindex), im;
if( dm < 0 ) return 1;
im = instance_mapid2imapid(dm, map[m].instance_id);
if( im == -1 )
{
ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname);
return 1;
}
CREATE(wnd, struct npc_data, 1);
wnd->bl.id = npc_get_new_npc_id();
map_addnpc(m, wnd);
wnd->bl.prev = wnd->bl.next = NULL;
wnd->bl.m = m;
wnd->bl.x = snd->bl.x;
wnd->bl.y = snd->bl.y;
safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
wnd->class_ = WARP_CLASS;
wnd->speed = 200;
wnd->u.warp.mapindex = map_id2index(im);
wnd->u.warp.x = snd->u.warp.x;
wnd->u.warp.y = snd->u.warp.y;
wnd->u.warp.xs = snd->u.warp.xs;
wnd->u.warp.ys = snd->u.warp.ys;
wnd->bl.type = BL_NPC;
wnd->subtype = WARP;
npc_setcells(wnd);
map_addblock(&wnd->bl);
status_set_viewdata(&wnd->bl, wnd->class_);
status_change_init(&wnd->bl);
unit_dataset(&wnd->bl);
clif_spawn(&wnd->bl);
strdb_put(npcname_db, wnd->exname, wnd);
}
else
{
static char w1[50], w2[50], w3[50], w4[50];
const char* stat_buf = "- call from instancing subsystem -\n";
snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir);
snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
else
snprintf(w4, sizeof(w4), "%d", snd->class_);
npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
}
return 0;
}
void npc_setcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;

View File

@ -145,11 +145,9 @@ int npc_reload(void);
void npc_read_event_script(void);
int npc_script_event(struct map_session_data* sd, enum npce_event type);
const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath);
int npc_duplicate4instance(struct npc_data *snd, int m);
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);
extern struct npc_data* fake_nd;
extern DBMap* npcname_db;
#endif /* _NPC_H_ */

View File

@ -14,6 +14,7 @@
#include "atcommand.h" //msg_txt()
#include "pc.h"
#include "map.h"
#include "instance.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
@ -540,7 +541,7 @@ int party_member_leaved(int party_id, int account_id, int char_id)
clif_charnameupdate(sd); //Update name display [Skotlex]
//TODO: hp bars should be cleared too
if( p->instance_id )
map_instance_check_kick(sd);
instance_check_kick(sd);
}
return 0;
@ -559,15 +560,18 @@ int party_broken(int party_id)
if( p->instance_id )
{
instance[p->instance_id].party_id = 0;
map_instance_destroy( p->instance_id );
instance_destroy( p->instance_id );
}
for(i=0;i<MAX_PARTY;i++){
if(p->data[i].sd!=NULL){
for( i = 0; i < MAX_PARTY; i++ )
{
if( p->data[i].sd!=NULL )
{
clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
p->data[i].sd->status.party_id=0;
}
}
idb_remove(party_db,party_id);
return 0;
}

View File

@ -25,6 +25,7 @@
#include "map.h"
#include "path.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "mob.h" // MAX_MOB_RACE_DB
#include "npc.h" // fake_nd
@ -3868,11 +3869,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
*------------------------------------------*/
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype)
{
struct party_data *p;
int m;
nullpo_retr(0, sd);
if (!mapindex || !mapindex_id2name(mapindex)) {
if( !mapindex || !mapindex_id2name(mapindex) )
{
ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
return 1;
}
@ -3884,17 +3887,17 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
m = map_mapindex2mapid(mapindex);
if( map[m].instance_map[0] && map[m].instance_id == 0 )
{ // Source Instance Map
int im = map_instance_map2imap(m, sd, 0);
if( im <= 0 )
{
ShowError("pc_setpos: player %s trying to enter instance map '%s' without instanced copy.\n", sd->status.name, map[m].name);
return 2; // map not found
if( map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
{
// Request the mapid of this src map into the instance of the party
int im = instance_map2imap(m, sd->status.party_id, 0);
if( im < 0 )
; // Player will enter the src map for instances
else
{ // Changes destiny to the instance map, not the source map
m = im;
mapindex = map_id2index(m);
}
m = im;
mapindex = map_id2index(m);
}
sd->state.changemap = (sd->mapindex != mapindex);

View File

@ -30,6 +30,7 @@
#include "pet.h"
#include "mapreg.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "intif.h"
#include "skill.h"
@ -71,10 +72,6 @@
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
void crc32_init();
//
// struct script_state* st;
//
@ -3447,7 +3444,6 @@ int do_final_script()
*------------------------------------------*/
int do_init_script()
{
crc32_init();
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
scriptlabel_db=strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA),50);
@ -7474,10 +7470,9 @@ BUILDIN_FUNC(monster)
else
{
m = map_mapname2mapid(mapn);
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id )
{
m = map_instance_mapid2imapid(m, st->instance_id);
if( m < 0 )
if( map[m].flag.src4instance && st->instance_id )
{ // Try to redirect to the instance map, not the src map
if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return 1;
@ -7555,10 +7550,9 @@ BUILDIN_FUNC(areamonster)
else
{
m = map_mapname2mapid(mapn);
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id )
{
m = map_instance_mapid2imapid(m, st->instance_id);
if( m < 0 )
if( map[m].flag.src4instance && st->instance_id )
{ // Try to redirect to the instance map, not the src map
if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return 1;
@ -7619,9 +7613,9 @@ BUILDIN_FUNC(killmonster)
if( (m=map_mapname2mapid(mapname))<0 )
return 0;
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id && (m=map_instance_mapid2imapid(m, st->instance_id)) < 0 )
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
return 0;
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
@ -7657,10 +7651,10 @@ BUILDIN_FUNC(killmonsterall)
int m;
mapname=script_getstr(st,2);
if( (m=map_mapname2mapid(mapname))<0 )
if( (m = map_mapname2mapid(mapname))<0 )
return 0;
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id && (m=map_instance_mapid2imapid(m, st->instance_id)) < 0 )
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
return 0;
if( script_hasdata(st,3) ) {
@ -9915,12 +9909,12 @@ BUILDIN_FUNC(mobcount) // Added by RoVeRT
event=script_getstr(st,3);
check_event(st, event);
if( (m=map_mapname2mapid(mapname))<0 ) {
if( (m = map_mapname2mapid(mapname)) < 0 ) {
script_pushint(st,-1);
return 0;
}
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id && (m=map_instance_mapid2imapid(m, st->instance_id)) < 0 )
if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
script_pushint(st,-1);
return 0;
@ -13727,15 +13721,12 @@ BUILDIN_FUNC(bg_get_data)
BUILDIN_FUNC(instance_create)
{
const char *name;
int party_id, name_id;
int res;
int party_id, res;
name = script_getstr(st, 2);
party_id = script_getnum(st, 3);
name_id = script_getnum(st, 4);
res = map_instance_create(party_id, name_id, name);
res = instance_create(party_id, name);
if( res == -4 ) // Already exists
{
script_pushint(st, -1);
@ -13763,19 +13754,24 @@ BUILDIN_FUNC(instance_create)
BUILDIN_FUNC(instance_destroy)
{
int instance_id;
struct map_session_data *sd;
struct party_data *p;
if( script_hasdata(st, 2) )
instance_id = script_getnum(st, 2);
else
else if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
{
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
return 0;
}
map_instance_destroy(instance_id);
instance_destroy(instance_id);
return 0;
}
@ -13785,18 +13781,14 @@ BUILDIN_FUNC(instance_attachmap)
int m;
int instance_id;
instance_id = script_getnum(st, 2);
name = script_getstr(st, 3);
m = map_instance_map(name, instance_id);
if( m < 0 )
name = script_getstr(st, 2);
instance_id = script_getnum(st, 3);
if( (m = instance_add_map(name, instance_id)) < 0 )
{
ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
script_pushconststr(st, "");
return 0;
}
script_pushconststr(st, map[m].name);
return 0;
@ -13804,19 +13796,27 @@ BUILDIN_FUNC(instance_attachmap)
BUILDIN_FUNC(instance_detachmap)
{
const char *name;
int m;
name = script_getstr(st, 2);
m = map_mapname2mapid(name);
if( m < 0 )
{
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", name);
return 0;
}
map_instance_del(m);
struct map_session_data *sd;
struct party_data *p;
const char *str;
int m, instance_id;
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
else if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id,0)) < 0 )
{
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
return 0;
}
instance_del_map(m);
return 0;
}
@ -13835,7 +13835,7 @@ BUILDIN_FUNC(instance_attach)
BUILDIN_FUNC(instance_id)
{
int type, instance_id;
struct map_session_data *sd = script_rid2sd(st);
struct map_session_data *sd;
struct party_data *p;
if( script_hasdata(st, 2) )
@ -13843,13 +13843,14 @@ BUILDIN_FUNC(instance_id)
type = script_getnum(st, 2);
if( type == 0 )
instance_id = st->instance_id;
else if( type == 1 && sd && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
instance_id = p->instance_id;
else
instance_id = 0;
}
else
instance_id = st->instance_id;
script_pushint(st, instance_id);
return 0;
}
@ -13858,29 +13859,30 @@ BUILDIN_FUNC(instance_set_timeout)
{
int progress_timeout, idle_timeout;
int instance_id;
struct map_session_data *sd;
struct party_data *p;
progress_timeout = script_getnum(st, 2);
idle_timeout = script_getnum(st, 3);
if( script_hasdata(st, 4) )
instance_id = script_getnum(st, 4);
else
else if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
if( instance_id > 0 )
map_instance_set_timeout(instance_id, progress_timeout, idle_timeout);
instance_set_timeout(instance_id, progress_timeout, idle_timeout);
return 0;
}
BUILDIN_FUNC(instance_init)
{
int instance_id;
instance_id = script_getnum(st, 2);
map_instance_init(instance_id);
int instance_id = script_getnum(st, 2);
instance_init(instance_id);
return 0;
}
@ -13888,78 +13890,105 @@ BUILDIN_FUNC(instance_announce)
{
const char *str, *color=NULL;
int flag,instance_id,i;
struct map_session_data *sd;
struct party_data *p;
instance_id=script_getnum(st,2);
str=script_getstr(st,3);
flag=script_getnum(st,4);
if (script_hasdata(st,5))
color=script_getstr(st,5);
instance_id = script_getnum(st,2);
str = script_getstr(st,3);
flag = script_getnum(st,4);
if( script_hasdata(st,5) )
color = script_getstr(st,5);
if( instance_id == 0 )
instance_id = st->instance_id;
{
if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
}
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
return 0;
for(i=0; i<instance[instance_id].num_map; i++)
map_foreachinmap(buildin_mapannounce_sub, instance[instance_id].map[i], BL_PC, str,strlen(str)+1,flag&0x10, color);
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(buildin_mapannounce_sub, instance[instance_id].map[i], BL_PC, str, strlen(str) + 1, flag&0x10, color);
return 0;
}
BUILDIN_FUNC(instance_npcname)
{
const char *str;
struct npc_data *nd = map_id2nd(st->oid);
int instance_id;
struct map_session_data *sd;
struct party_data *p;
struct npc_data *nd;
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
else
else if( st->instance_id )
instance_id = st->instance_id;
script_pushconststr(st, map_instance_npcname((char*)str, instance_id));
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
if( (nd = npc_name2id(str)) != NULL )
{
char npcname[NAME_LENGTH];
snprintf(npcname, ARRAYLENGTH(npcname), "dup_%d_%d", instance_id, nd->bl.id);
script_pushconststr(st,npcname);
}
else
script_pushconststr(st,"");
return 0;
}
BUILDIN_FUNC(has_instance)
{
TBL_PC* sd = script_rid2sd(st);
struct map_session_data *sd = script_rid2sd(st);
const char *str;
int m;
str = script_getstr(st, 2);
if( (m = map_mapname2mapid(str)) < 0 || (m = map_instance_map2imap(m,sd,0)) < 0 )
if( !sd || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, sd->status.party_id, 0)) < 0 )
{
script_pushconststr(st, "");
return 0;
}
script_pushconststr(st, map[m].name);
return 0;
}
BUILDIN_FUNC(instance_warpall)
{
TBL_PC *pl_sd;
int m, i;
struct map_session_data *pl_sd;
int m, i, instance_id;
const char *mapn;
int x, y;
unsigned short mapindex;
struct party_data *p = NULL;
if( !st->instance_id )
mapn = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if( script_hasdata(st,5) )
instance_id = script_getnum(st,5);
else if( st->instance_id )
instance_id = st->instance_id;
else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
return 0;
mapn = script_getstr(st, 2);
x = script_getnum(st, 3);
y = script_getnum(st, 4);
if( (m=map_mapname2mapid(mapn)) < 0 || (map[m].instance_map[0] && (m=map_instance_mapid2imapid(m,st->instance_id)) < 0) )
return 0;
if( !(p = party_search(instance[st->instance_id].party_id)) )
if( !(p = party_search(instance[instance_id].party_id)) )
return 0;
mapindex = map_id2index(m);
@ -13969,39 +13998,6 @@ BUILDIN_FUNC(instance_warpall)
return 0;
}
void crc32_init()
{
uint32 crc, poly;
uint32 i, c;
poly = 0xEDB88320;
for( i = 0; i < 256; i++ )
{
crc = i;
for( c = 8; c; c-- )
{
if( crc & 1 )
crc = (crc >> 1) ^ poly;
else
crc >>= 1;
}
crctab[i] = crc;
}
}
uint32 crc32(char *dat, int len)
{
uint32 crc, i;
crc = 0xFFFFFFFF;
for( i=0; i<len; i++ )
crc = ((crc >> 8 ) & 0x00FFFFFF) ^ crctab[(crc ^ *dat++) & 0xFF];
return (crc ^ 0xFFFFFFFF);
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
@ -14074,7 +14070,7 @@ BUILDIN_FUNC(areamobuseskill)
return 0;
}
if( map[m].instance_map[0] && map[m].instance_id == 0 && st->instance_id && (m=map_instance_mapid2imapid(m, st->instance_id)) < 0 )
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
return 0;
center.m = m;
@ -14467,19 +14463,21 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(bg_get_data,"ii"),
BUILDIN_DEF(bg_getareausers,"isiiii"),
BUILDIN_DEF(bg_updatescore,"sii"),
// Instancing
BUILDIN_DEF(instance_create,"sii?"),
BUILDIN_DEF(instance_create,"si"),
BUILDIN_DEF(instance_destroy,"?"),
BUILDIN_DEF(instance_attachmap,"is"),
BUILDIN_DEF(instance_detachmap,"is"),
BUILDIN_DEF(instance_attachmap,"si"),
BUILDIN_DEF(instance_detachmap,"s?"),
BUILDIN_DEF(instance_attach,"i"),
BUILDIN_DEF(instance_id,"?"),
BUILDIN_DEF(instance_set_timeout,"ii?"),
BUILDIN_DEF(instance_init,"i"),
BUILDIN_DEF(instance_announce,"isi*"),
BUILDIN_DEF(instance_attach,"i"),
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(has_instance,"s"),
BUILDIN_DEF(instance_id,"?"),
BUILDIN_DEF(instance_warpall,"sii"),
BUILDIN_DEF(instance_set_timeout,"ii?"),
BUILDIN_DEF(instance_warpall,"sii?"),
//Quest Log System [Inkfish]
BUILDIN_DEF(setquest, "i"),
BUILDIN_DEF(erasequest, "i"),

View File

@ -166,6 +166,4 @@ int add_str(const char* p);
const char* get_str(int id);
int script_reload(void);
uint32 crc32(char *dat, int len);
#endif /* _SCRIPT_H_ */

View File

@ -13,6 +13,7 @@
#include "mob.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "skill.h"
#include "clif.h"
@ -1843,7 +1844,7 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l
if( map[bl->m].instance_id )
{
instance[map[bl->m].instance_id].users--;
map_instance_check_idle(map[bl->m].instance_id);
instance_check_idle(map[bl->m].instance_id);
}
sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS]
sd->debug_file = file;

View File

@ -327,6 +327,14 @@ SOURCE=..\src\map\homunculus.h
# End Source File
# Begin Source File
SOURCE=..\src\map\instance.c
# End Source File
# Begin Source File
SOURCE=..\src\map\instance.h
# End Source File
# Begin Source File
SOURCE=..\src\map\mercenary.c
# End Source File
# Begin Source File

View File

@ -255,6 +255,10 @@ SOURCE=..\src\map\homunculus.c
# End Source File
# Begin Source File
SOURCE=..\src\map\instance.c
# End Source File
# Begin Source File
SOURCE=..\src\map\mercenary.c
# End Source File
# Begin Source File
@ -383,6 +387,10 @@ SOURCE=..\src\map\homunculus.h
# End Source File
# Begin Source File
SOURCE=..\src\map\instance.h
# End Source File
# Begin Source File
SOURCE=..\src\map\mercenary.h
# End Source File
# Begin Source File

View File

@ -238,6 +238,12 @@
<File
RelativePath="..\src\map\homunculus.h">
</File>
<File
RelativePath="..\src\map\instance.c">
</File>
<File
RelativePath="..\src\map\instance.h">
</File>
<File
RelativePath="..\src\map\mercenary.c">
</File>

View File

@ -238,6 +238,12 @@
<File
RelativePath="..\src\map\homunculus.h">
</File>
<File
RelativePath="..\src\map\instance.c">
</File>
<File
RelativePath="..\src\map\instance.h">
</File>
<File
RelativePath="..\src\map\mercenary.c">
</File>

View File

@ -423,6 +423,14 @@
RelativePath="..\src\map\homunculus.h"
>
</File>
<File
RelativePath="..\src\map\instance.c"
>
</File>
<File
RelativePath="..\src\map\instance.h"
>
</File>
<File
RelativePath="..\src\map\intif.c"
>

View File

@ -274,6 +274,14 @@
RelativePath="..\src\map\homunculus.h"
>
</File>
<File
RelativePath="..\src\map\instance.c"
>
</File>
<File
RelativePath="..\src\map\instance.h"
>
</File>
<File
RelativePath="..\src\map\intif.c"
>

View File

@ -470,6 +470,14 @@
RelativePath="..\src\map\homunculus.h"
>
</File>
<File
RelativePath="..\src\map\instance.c"
>
</File>
<File
RelativePath="..\src\map\instance.h"
>
</File>
<File
RelativePath="..\src\map\mercenary.c"
>

View File

@ -273,6 +273,14 @@
RelativePath="..\src\map\homunculus.h"
>
</File>
<File
RelativePath="..\src\map\instance.c"
>
</File>
<File
RelativePath="..\src\map\instance.h"
>
</File>
<File
RelativePath="..\src\map\intif.c"
>