git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@484 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
amber 2004-12-07 06:23:51 +00:00
parent 540f7297ad
commit 6b91449f6c
17 changed files with 1098 additions and 1096 deletions

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@ -1,5 +1,7 @@
Date Added Date Added
12/6 12/6
* Fixed file props for new npcs [MouseJstr]
* Fixed weddings.txt as per Fress_Boy [MouseJstr]
* Added a case_sensitive to login [MouseJstr] * Added a case_sensitive to login [MouseJstr]
* Fixed follow crashing server when gm dies [MouseJstr] * Fixed follow crashing server when gm dies [MouseJstr]
* Fixed global message not working on txt [Wizputer] * Fixed global message not working on txt [Wizputer]

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@ -251,7 +251,7 @@ L_DisableSameSex:
mes "Same-Sex Weddings are disabled now!"; mes "Same-Sex Weddings are disabled now!";
close; close;
L_ResetVariables: L_ResetVariables:
set $@progress,0; set $progress,0;
set $groom$,"null"; set $groom$,"null";
set $bride$,"null"; set $bride$,"null";
set $name$,"null"; set $name$,"null";
@ -708,4 +708,4 @@ areaannounce "prt_church.gat",0,0,350,350,"The wedding has been cancelled.",0;
set @register,0; set @register,0;
set event_wedding,0; set event_wedding,0;
set @get_ring,0; set @get_ring,0;
} }

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@ -1,138 +1,138 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= X-Shaped Hairpin, Bandage & Flower Hairpin Quests //= X-Shaped Hairpin, Bandage & Flower Hairpin Quests
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate quests for these items. //= Seperate quests for these items.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
gef_tower.gat,128,148,6 script Arjen 807,{ gef_tower.gat,128,148,6 script Arjen 807,{
mes "[Arjen]"; mes "[Arjen]";
mes "What item information do you require?"; mes "What item information do you require?";
next; next;
menu "X-Shaped Hairpin.",M1,"Bandage",M2,"Flower Hairpin.",M3; menu "X-Shaped Hairpin.",M1,"Bandage",M2,"Flower Hairpin.",M3;
M1: M1:
mes "[Arjen]"; mes "[Arjen]";
mes "Hyaaaaaaaa!"; mes "Hyaaaaaaaa!";
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "Ooops, sorry. I was practicing my balance."; mes "Ooops, sorry. I was practicing my balance.";
mes "Good that I have my hairpin to stop my hair getting in my eyes."; mes "Good that I have my hairpin to stop my hair getting in my eyes.";
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "Im not much of a craftsman, but If you bring me some items I can make you"; mes "Im not much of a craftsman, but If you bring me some items I can make you";
mes "my ^660000X-Shaped Hairpin^000000."; mes "my ^660000X-Shaped Hairpin^000000.";
next; next;
menu "Make me the hairpin.",-,"What are the requirements?",X_REQ,"No, thanks.",EXT; menu "Make me the hairpin.",-,"What are the requirements?",X_REQ,"No, thanks.",EXT;
If ((countitem(10011) < 1) || (countitem(7219) < 400)) GOTO X_NM; If ((countitem(10011) < 1) || (countitem(7219) < 400)) GOTO X_NM;
mes "[Arjen]"; mes "[Arjen]";
mes "Yes, that's just what I require!"; mes "Yes, that's just what I require!";
mes "Nayayayaaaaaa!"; mes "Nayayayaaaaaa!";
next; next;
delitem 10011,1; delitem 10011,1;
delitem 7219,400; delitem 7219,400;
mes "[Arjen]"; mes "[Arjen]";
mes "Hmm... okay, thanks for the items."; mes "Hmm... okay, thanks for the items.";
mes "Let me make it for you."; mes "Let me make it for you.";
next; next;
getitem 5079,1; getitem 5079,1;
mes "[Arjen]"; mes "[Arjen]";
mes "Thanks very much, you look cool now."; mes "Thanks very much, you look cool now.";
close; close;
X_NM: X_NM:
mes "[Arjen]"; mes "[Arjen]";
mes "Come on man, gimme a break."; mes "Come on man, gimme a break.";
mes "This is hot property!"; mes "This is hot property!";
next; next;
GOTO X_REQ; GOTO X_REQ;
X_REQ: X_REQ:
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "Hmm, it's a very rare Item."; mes "Hmm, it's a very rare Item.";
mes "I need 1 Stellar Hairpin for its spacial properties."; mes "I need 1 Stellar Hairpin for its spacial properties.";
mes "And I need 400 Ectoiplasm to give it its special powers."; mes "And I need 400 Ectoiplasm to give it its special powers.";
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "You need to have travelled well to get these items..."; mes "You need to have travelled well to get these items...";
close; close;
M2: M2:
mes "[Arjen]"; mes "[Arjen]";
mes "Ouch, have you ever gotten an injury after doing too much exercise?"; mes "Ouch, have you ever gotten an injury after doing too much exercise?";
mes "It sucks, especially when you excercise so much."; mes "It sucks, especially when you excercise so much.";
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "What is that you say? you have just the problem?"; mes "What is that you say? you have just the problem?";
mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!"; mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!";
next; next;
menu "Yes, please make me one!",-,"What are the requirements?",B_REQ,"No, thanks.",EXT; menu "Yes, please make me one!",-,"What are the requirements?",B_REQ,"No, thanks.",EXT;
If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO B_NM; If ((countitem(930) < 500) || (countitem(970) < 1)) GOTO B_NM;
mes "[Arjen]"; mes "[Arjen]";
mes "Wow! You have the stuff I need! Thanks!"; mes "Wow! You have the stuff I need! Thanks!";
mes "Lemme do a swap, your stuff for the bandage"; mes "Lemme do a swap, your stuff for the bandage";
next; next;
delitem 930,500; delitem 930,500;
delitem 970,1; delitem 970,1;
getitem 5070,1; getitem 5070,1;
mes "[Arjen]"; mes "[Arjen]";
mes "Thanks! Hope that cures your aches!"; mes "Thanks! Hope that cures your aches!";
close; close;
B_NM: B_NM:
mes "[Arjen]"; mes "[Arjen]";
mes "Argh, please, If you want the item, bring me what I asked for."; mes "Argh, please, If you want the item, bring me what I asked for.";
next; next;
GOTO B_REQ; GOTO B_REQ;
B_REQ: B_REQ:
mes "[Arjen]"; mes "[Arjen]";
mes "I need 500 Rotten Bandages to make the actual cast."; mes "I need 500 Rotten Bandages to make the actual cast.";
mes "Then I need 1 Alcohol so I can get the stains out of the bandages."; mes "Then I need 1 Alcohol so I can get the stains out of the bandages.";
close; close;
EXT: EXT:
mes "[Arjen]"; mes "[Arjen]";
mes "Okay, have a nice day!"; mes "Okay, have a nice day!";
close; close;
M3: M3:
mes "[Arjen]"; mes "[Arjen]";
mes "Ahh, don't you love the romance in the air?"; mes "Ahh, don't you love the romance in the air?";
mes "Isn't it great to look good, and also, keep your girl or boy pretty?"; mes "Isn't it great to look good, and also, keep your girl or boy pretty?";
next; next;
menu "Yes, of course!",-,"No, not quite.",EXT; menu "Yes, of course!",-,"No, not quite.",EXT;
mes "[Arjen]"; mes "[Arjen]";
mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000."; mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000.";
next; next;
menu "Yes, please.",RL,"No, thanks.",EXT; menu "Yes, please.",RL,"No, thanks.",EXT;
RL: RL:
mes "[Arjen]"; mes "[Arjen]";
mes "Well, I need..."; mes "Well, I need...";
mes "1 Romantic Leaf, for the element of love,"; mes "1 Romantic Leaf, for the element of love,";
mes "10 Steels for the pin part,"; mes "10 Steels for the pin part,";
mes "And 20,000 Zeny for the forging costs."; mes "And 20,000 Zeny for the forging costs.";
next; next;
mes "[Arjen]"; mes "[Arjen]";
mes "Would you like to make this item?"; mes "Would you like to make this item?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO FH_NM; If ((countitem(2269) < 1) || (countitem(999) < 10) || (Zeny < 20000)) GOTO FH_NM;
mes "[Arjen]"; mes "[Arjen]";
mes "Thanks!"; mes "Thanks!";
next; next;
delitem 2269,1; delitem 2269,1;
delitem 999,10; delitem 999,10;
set Zeny,Zeny-20000; set Zeny,Zeny-20000;
getitem 5061,1; getitem 5061,1;
mes "[Arjen]"; mes "[Arjen]";
mes "Enjoy!"; mes "Enjoy!";
close; close;
FH_NM: FH_NM:
mes "[Arjen]"; mes "[Arjen]";
mes "Sorry, but you don't have the correct items."; mes "Sorry, but you don't have the correct items.";
next; next;
GOTO RL; GOTO RL;
End; End;
} }

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@ -1,58 +1,58 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Back Ribbon Quest //= Back Ribbon Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Back Ribbon quest. //= Seperate Back Ribbon quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
prontera.gat,164,232,5 script Netpia 815,{ prontera.gat,164,232,5 script Netpia 815,{
mes "[Netpia]"; mes "[Netpia]";
mes "Wheee! Don't you just love making youself look pretty!?"; mes "Wheee! Don't you just love making youself look pretty!?";
mes "I love glamourising myself with all the best accessories!"; mes "I love glamourising myself with all the best accessories!";
next; next;
mes "[Netpia]"; mes "[Netpia]";
mes "Ever heard of a ^560000Back Ribbon^000000?"; mes "Ever heard of a ^560000Back Ribbon^000000?";
mes "I can make you one, and you too can be fashionable!"; mes "I can make you one, and you too can be fashionable!";
next; next;
menu "Please make me a ^670000Back ribbon^000000.",-,"What are the requirements?",BR_REQ,"No, I dont want one.",EXT; menu "Please make me a ^670000Back ribbon^000000.",-,"What are the requirements?",BR_REQ,"No, I dont want one.",EXT;
If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO BR_NM; If ((countitem(2244) < 1) || (countitem(2209) < 1) || (countitem(10007) < 1)) GOTO BR_NM;
mes "[Netpia]"; mes "[Netpia]";
mes "Wow, thank you! Let me just take your items."; mes "Wow, thank you! Let me just take your items.";
next; next;
delitem 2244,1; delitem 2244,1;
delitem 2209,1; delitem 2209,1;
delitem 10007,1; delitem 10007,1;
getitem 5083,1; getitem 5083,1;
mes "[Netpia]"; mes "[Netpia]";
mes "Okay, now here is your item."; mes "Okay, now here is your item.";
next; next;
mes "[Netpia]"; mes "[Netpia]";
mes "Enjoy being pretty!"; mes "Enjoy being pretty!";
close; close;
BR_NM: BR_NM:
mes "[Netpia]"; mes "[Netpia]";
mes "Aww... sorry, but I cant make it If you don't bring me the materials."; mes "Aww... sorry, but I cant make it If you don't bring me the materials.";
next; next;
GOTO BR_REQ; GOTO BR_REQ;
BR_REQ: BR_REQ:
mes "[Netpia]"; mes "[Netpia]";
mes "Well, for me to make you my BEAUTIFUL Back Ribbon..."; mes "Well, for me to make you my BEAUTIFUL Back Ribbon...";
mes "I require these materials:"; mes "I require these materials:";
mes "1 big ribbon."; mes "1 big ribbon.";
mes "1 ribbon (Slotted)."; mes "1 ribbon (Slotted).";
mes "1 silk ribbon."; mes "1 silk ribbon.";
close; close;
EXT: EXT:
mes "[Netpia]"; mes "[Netpia]";
mes "Aww, well, okay then!"; mes "Aww, well, okay then!";
mes "Be pretty some other time"; mes "Be pretty some other time";
close; close;
} }

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@ -1,62 +1,62 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Bear Hat Quest //= Bear Hat Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Bear hat quest. //= Seperate Bear hat quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
xmas.gat,156,152,3 script Bora 826,{ xmas.gat,156,152,3 script Bora 826,{
mes "[Bora]"; mes "[Bora]";
mes "Don't bears have such a cute expression on their faces?"; mes "Don't bears have such a cute expression on their faces?";
mes "And I bet you wouldn't mind one of those vute expressions yourself!"; mes "And I bet you wouldn't mind one of those vute expressions yourself!";
next; next;
mes "[Bora]"; mes "[Bora]";
mes "Well, I can make you one!"; mes "Well, I can make you one!";
next; next;
menu "Yes, make me one now!",NN,"What are the requirements?",REQ,"No, thanks.",EXT; menu "Yes, make me one now!",NN,"What are the requirements?",REQ,"No, thanks.",EXT;
MN: MN:
mes "[Bora]"; mes "[Bora]";
mes "Yay! now I can make my famous Bear Hat!"; mes "Yay! now I can make my famous Bear Hat!";
mes "Now, give me your items!"; mes "Now, give me your items!";
next; next;
delitem 5030,1; delitem 5030,1;
delitem 7213,100; delitem 7213,100;
delitem 7217,100; delitem 7217,100;
delitem 7167,300; delitem 7167,300;
mes "[Bora]"; mes "[Bora]";
mes "Now I will give you the hat!"; mes "Now I will give you the hat!";
next; next;
getitem 5059,1; getitem 5059,1;
mes "[Bora]"; mes "[Bora]";
mes "Thanks, and bye!"; mes "Thanks, and bye!";
close; close;
REQ: REQ:
mes "[Bora]"; mes "[Bora]";
mes "Bring me..."; mes "Bring me...";
mes "1 Panda Hat,"; mes "1 Panda Hat,";
mes "100 Stabbing Needles,"; mes "100 Stabbing Needles,";
mes "100 Spool of Thread"; mes "100 Spool of Thread";
mes "300 Zippers."; mes "300 Zippers.";
next; next;
mes "[Bora]"; mes "[Bora]";
mes "For the Stabbing Needles and Spool of Thread,"; mes "For the Stabbing Needles and Spool of Thread,";
mes "Hyzoloists in Niflheim drop those, I believe."; mes "Hyzoloists in Niflheim drop those, I believe.";
close; close;
EX_NI: EX_NI:
mes "[Bora]"; mes "[Bora]";
mes "Sorry, I want all the items I asked."; mes "Sorry, I want all the items I asked.";
mes "Please dont try to cheat me."; mes "Please dont try to cheat me.";
close; close;
EXT: EXT:
mes "[Bora]"; mes "[Bora]";
mes "Okay, well, byebye!"; mes "Okay, well, byebye!";
close; close;
} }

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@ -1,55 +1,55 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Burning Blood Bandana Quest //= Burning Blood Bandana Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Burning Blood Bandana quest. //= Seperate Burning Blood Bandana quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
yuno.gat,301,188,6 Genbolt 826,{ yuno.gat,301,188,6 Genbolt 826,{
mes "[Genbolt]"; mes "[Genbolt]";
mes "Why, don't you think looking badass is most important?"; mes "Why, don't you think looking badass is most important?";
mes "After all, we all have to fend for ourselves in this world!"; mes "After all, we all have to fend for ourselves in this world!";
next; next;
mes "[Genbolt]"; mes "[Genbolt]";
mes "I am the only one who can make you look the coolest,"; mes "I am the only one who can make you look the coolest,";
mes "as I can craft a ^000090Burning Blood Bandana^000000."; mes "as I can craft a ^000090Burning Blood Bandana^000000.";
mes "You can wear this, and you clench your fist without knowing"; mes "You can wear this, and you clench your fist without knowing";
mes "because of the raw power you feel!"; mes "because of the raw power you feel!";
next; next;
menu "Wow! make me one!",-,"What do I need?",REQ,"Naw, bye",EXT; menu "Wow! make me one!",-,"What do I need?",REQ,"Naw, bye",EXT;
if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO EX_NI; if ((countitem(7216) < 300) || (countitem(7097) < 300) || (countitem(982) < 1) || (countitem(2211) < 1)) GOTO EX_NI;
mes "[Genbolt]"; mes "[Genbolt]";
mes "Very well, here you go."; mes "Very well, here you go.";
next; next;
delitem 7216,300; delitem 7216,300;
delitem 7097,300; delitem 7097,300;
delitem 982,1; delitem 982,1;
delitem 2211,1; delitem 2211,1;
mes "[Genbolt]"; mes "[Genbolt]";
mes "Now I can make it..."; mes "Now I can make it...";
next; next;
getitem 5071,1; getitem 5071,1;
mes "[Genbolt]"; mes "[Genbolt]";
mes "Enjoy."; mes "Enjoy.";
close; close;
REQ: REQ:
mes "[Genbolt]"; mes "[Genbolt]";
mes "Bring me:"; mes "Bring me:";
mes "300 Red Scarfs,"; mes "300 Red Scarfs,";
mes "300 Burning Hearts,"; mes "300 Burning Hearts,";
mes "1 White Dyestuff,"; mes "1 White Dyestuff,";
mes "and 1 Bandana."; mes "and 1 Bandana.";
close; close;
EXT: EXT:
mes "[Genbolt]"; mes "[Genbolt]";
mes "Bye then."; mes "Bye then.";
close; close;
} }

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@ -1,66 +1,66 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Cat Hairband Quest //= Cat Hairband Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Cat Hairband quest. //= Seperate Cat Hairband quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
pay_cast01.gat,110,160,4 KoneKone 819,{ pay_cast01.gat,110,160,4 KoneKone 819,{
mes "[KoneKone]"; mes "[KoneKone]";
mes "Don't you just love cats? the way they have the pointy,"; mes "Don't you just love cats? the way they have the pointy,";
mes "sticky ears and stuff, they're just so cute!"; mes "sticky ears and stuff, they're just so cute!";
next; next;
mes "[KoneKone]"; mes "[KoneKone]";
mes "Hehe... well, I decided, I would make a Cat Hairband!"; mes "Hehe... well, I decided, I would make a Cat Hairband!";
mes "It is modeled on my most favourite of cat... BLACK!"; mes "It is modeled on my most favourite of cat... BLACK!";
mes "Of course, I got the idea from Hwikebain!"; mes "Of course, I got the idea from Hwikebain!";
next; next;
mes "[KoneKone]"; mes "[KoneKone]";
mes "I can make it for you, but it requires the correct materials."; mes "I can make it for you, but it requires the correct materials.";
next; next;
menu "Please make me this item.",-,"What are the materials needed?",BCM,"Bye.",EXT; menu "Please make me this item.",-,"What are the materials needed?",BCM,"Bye.",EXT;
If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO CAT_NM; If ((countitem(2213) < 1) || (countitem(7063) < 200) || (countitem(983) < 1) || (Zeny < 10000)) GOTO CAT_NM;
mes "[KoneKone]"; mes "[KoneKone]";
mes "Wow! thankies! I will now take your items!"; mes "Wow! thankies! I will now take your items!";
next; next;
delitem 2213,1; delitem 2213,1;
delitem 7063,200; delitem 7063,200;
delitem 983,1; delitem 983,1;
set Zeny,Zeny-1000; set Zeny,Zeny-1000;
mes "[KoneKone]"; mes "[KoneKone]";
mes "Mew mew! thanks! Now for your ears!"; mes "Mew mew! thanks! Now for your ears!";
next; next;
getitem 5057,1; getitem 5057,1;
mes "[KoneKone]"; mes "[KoneKone]";
mes "Mew! thanks! It was a pleasure to make them for you!"; mes "Mew! thanks! It was a pleasure to make them for you!";
close; close;
CAT_NM: CAT_NM:
mes "[KoneKone]"; mes "[KoneKone]";
mes "Sorry, but you dont have what I asked for..."; mes "Sorry, but you dont have what I asked for...";
close; close;
BCM: BCM:
mes "[KoneKone]"; mes "[KoneKone]";
mes "For the ^670000Cat Hairband^000000, the following items are needed:"; mes "For the ^670000Cat Hairband^000000, the following items are needed:";
next; next;
mes "[KoneKone]"; mes "[KoneKone]";
mes "1 Kitty Band,"; mes "1 Kitty Band,";
mes "200 Soft Feathers,"; mes "200 Soft Feathers,";
mes "Some Black Dye,"; mes "Some Black Dye,";
mes "And of course 10,000z for labour costs."; mes "And of course 10,000z for labour costs.";
next; next;
mes "[KoneKone]"; mes "[KoneKone]";
mes "Bring me these items and the money and I will make it for you."; mes "Bring me these items and the money and I will make it for you.";
close; close;
EXT: EXT:
mes "[KoneKone]"; mes "[KoneKone]";
mes "Okay, *meow* have a nice day!"; mes "Okay, *meow* have a nice day!";
close; close;
} }

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@ -1,128 +1,128 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Hat Seller (New Hat Quests) //= Hat Seller (New Hat Quests)
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate New Hat quests. //= Seperate New Hat quests.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
xmas_in.gat,123,131,4 script Hat Seller 806,{ xmas_in.gat,123,131,4 script Hat Seller 806,{
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "What hat would you like information on?"; mes "What hat would you like information on?";
mes "I can make all the hats I mention here"; mes "I can make all the hats I mention here";
next; next;
menu "Pointy Cap",M1,"Straw Hat",M2,"Cowboy Hat",M3,"Sombrero",M4,"Furry Hat",M5; menu "Pointy Cap",M1,"Straw Hat",M2,"Cowboy Hat",M3,"Sombrero",M4,"Furry Hat",M5;
M1: M1:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Okay well, for this item I require:"; mes "Okay well, for this item I require:";
mes "1 Santa Hat,"; mes "1 Santa Hat,";
mes "100 Waxed/Slick paper,"; mes "100 Waxed/Slick paper,";
mes "100 Oily Paper."; mes "100 Oily Paper.";
next; next;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "You got these items?"; mes "You got these items?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((Countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO EXT_NI; if ((Countitem(2236) < 1) || (countitem(7111) < 100) || (countitem(7151) < 100)) GOTO EXT_NI;
delitem 2236,1; delitem 2236,1;
delitem 7111,100; delitem 7111,100;
delitem 7151,100; delitem 7151,100;
getitem 5060,1; getitem 5060,1;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Thanks! Bye."; mes "Thanks! Bye.";
close; close;
EX_NI: EX_NI:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Not enough items, bye."; mes "Not enough items, bye.";
close; close;
EXT: EXT:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Bye!"; mes "Bye!";
close; close;
M2: M2:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "For this item I require:"; mes "For this item I require:";
mes "1 Sakkat,"; mes "1 Sakkat,";
mes "300 Tough Branches,"; mes "300 Tough Branches,";
mes "300 Bamboo Pieces."; mes "300 Bamboo Pieces.";
next; next;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Bring those, and we got a deal."; mes "Bring those, and we got a deal.";
mes "You got them?"; mes "You got them?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO EX_NI; if ((countitem(2280) < 1) || (countitem(7203) < 300) || (countitem(7150) < 300)) GOTO EX_NI;
delitem 2280,1; delitem 2280,1;
delitem 7203,300; delitem 7203,300;
delitem 7150,300; delitem 7150,300;
getitem 5062,1; getitem 5062,1;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "There you go... bye."; mes "There you go... bye.";
close; close;
M3: M3:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "For this item I require:"; mes "For this item I require:";
mes "1 Western Grace,"; mes "1 Western Grace,";
mes "108 Desert Wolf Claws,"; mes "108 Desert Wolf Claws,";
mes "108 Soft Grass,"; mes "108 Soft Grass,";
mes "and 4 Burning Horseshoes."; mes "and 4 Burning Horseshoes.";
next; next;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Bring those, and we got a deal."; mes "Bring those, and we got a deal.";
mes "You got them?"; mes "You got them?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO EX_NI; if ((countitem(2248) < 1) || (countitem(7030) < 108) || (countitem(7194) < 108) || (countitem(7120) < 4)) GOTO EX_NI;
delitem 2248,1; delitem 2248,1;
delitem 7030,108; delitem 7030,108;
delitem 7194,108; delitem 7194,108;
getitem 5075,1; getitem 5075,1;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "There you go... bye."; mes "There you go... bye.";
close; close;
M4: M4:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "For this item I require:"; mes "For this item I require:";
mes "1 Straw Hat,"; mes "1 Straw Hat,";
mes "1 Guitar,"; mes "1 Guitar,";
mes "50 Cactus Needle."; mes "50 Cactus Needle.";
next; next;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Bring those, and we got a deal."; mes "Bring those, and we got a deal.";
mes "You got them?"; mes "You got them?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO EX_NI; if ((countitem(5062) < 1) || (countitem(1907) < 1) || (countitem(952) < 50)) GOTO EX_NI;
delitem 5062,1; delitem 5062,1;
delitem 1907,1; delitem 1907,1;
delitem 952,300; delitem 952,300;
getitem 5067,1; getitem 5067,1;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "There you go... bye."; mes "There you go... bye.";
close; close;
M5: M5:
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "For this item I require:"; mes "For this item I require:";
mes "1 Cap,"; mes "1 Cap,";
mes "500 Bear Fur."; mes "500 Bear Fur.";
next; next;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "Bring those, and we got a deal."; mes "Bring those, and we got a deal.";
mes "You got them?"; mes "You got them?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO EX_NI; if ((countitem(2227) < 1) || (countitem(7161) < 300)) GOTO EX_NI;
delitem 2227,1; delitem 2227,1;
delitem 7161,300; delitem 7161,300;
getitem 5076,1; getitem 5076,1;
mes "[Hat Seller]"; mes "[Hat Seller]";
mes "There you go... bye."; mes "There you go... bye.";
close; close;
} }

View File

@ -1,42 +1,42 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Indian Headband Quest //= Indian Headband Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Indian Headband quest. //= Seperate Indian Headband quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
comodo.gat,238,217,5 script Merunte 832,{ comodo.gat,238,217,5 script Merunte 832,{
mes "[Merunte]"; mes "[Merunte]";
mes "Well, umbaga umbumbaga."; mes "Well, umbaga umbumbaga.";
mes "I like to do stuff like that!"; mes "I like to do stuff like that!";
mes "And I love Indian Headbands too!"; mes "And I love Indian Headbands too!";
next; next;
mes "[Merunte]"; mes "[Merunte]";
mes "Give me:"; mes "Give me:";
mes "100 Bill of Birds,"; mes "100 Bill of Birds,";
mes "and 10,000 Zeny."; mes "and 10,000 Zeny.";
next; next;
mes "[Merunte]"; mes "[Merunte]";
mes "Got these items?"; mes "Got these items?";
next; next;
menu "Yep!",-,"Nope!",EXT; menu "Yep!",-,"Nope!",EXT;
if ((countitem(925) < 1) || (Zeny < 10000)) GOTO EXT; if ((countitem(925) < 1) || (Zeny < 10000)) GOTO EXT;
delitem 925,1; delitem 925,1;
set Zeny,Zeny-10000; set Zeny,Zeny-10000;
getitem 5071,1; getitem 5071,1;
mes "[Merunte]"; mes "[Merunte]";
mes "Thanks! Bye."; mes "Thanks! Bye.";
close; close;
EXT: EXT:
mes "[Merunte]"; mes "[Merunte]";
mes "Kay bye."; mes "Kay bye.";
close; close;
} }

View File

@ -1,44 +1,44 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Mask of Alarm Quest //= Mask of Alarm Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Mask of Alarm quest. //= Seperate Mask of Alarm quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
aldebaran.gat,87,181,3 script Muslam 819,{ aldebaran.gat,87,181,3 script Muslam 819,{
mes "[Muslam]"; mes "[Muslam]";
mes "I love Alarms, so evil, just like me."; mes "I love Alarms, so evil, just like me.";
mes "Touch me and I will rip your arm off!"; mes "Touch me and I will rip your arm off!";
next; next;
mes "[Muslam]"; mes "[Muslam]";
mes "Anyways... If you want a Mask of an Alarm,"; mes "Anyways... If you want a Mask of an Alarm,";
mes "bring me 3000 Zeny,"; mes "bring me 3000 Zeny,";
mes "and 1 Monster Oxygen Mask."; mes "and 1 Monster Oxygen Mask.";
next; next;
mes "[Muslam]"; mes "[Muslam]";
mes "Got these?"; mes "Got these?";
next; next;
menu "Yep!",-,"Nope!",EXT; menu "Yep!",-,"Nope!",EXT;
if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO EX_NR; if ((countitem(10002) < 1) || (Zeny < 300000)) GOTO EX_NR;
mes "[Muslam]"; mes "[Muslam]";
mes "Great!"; mes "Great!";
next; next;
delitem 1002,1; delitem 1002,1;
set Zeny,Zeny-300000; set Zeny,Zeny-300000;
getitem 5087,1; getitem 5087,1;
mes "[Muslam]"; mes "[Muslam]";
mes "Enjoy your item!"; mes "Enjoy your item!";
close; close;
EX_NR: EX_NR:
mes "[Muslam]"; mes "[Muslam]";
mes "Kay! byeee."; mes "Kay! byeee.";
close; close;
} }

View File

@ -1,50 +1,50 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Mushroom Hairband Quest //= Mushroom Hairband Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Mushroom Hairband quest. //= Seperate Mushroom Hairband quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
prontera.gat,66,87,6 script Aipo 819,{ prontera.gat,66,87,6 script Aipo 819,{
mes "[Aipo]"; mes "[Aipo]";
mes "Heeeeee."; mes "Heeeeee.";
next; next;
mes "[Aipo]"; mes "[Aipo]";
mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?"; mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?";
mes "Well, I can make you one If you like, just give me 300 Mushroom Spores!"; mes "Well, I can make you one If you like, just give me 300 Mushroom Spores!";
next; next;
mes "[Aipo]"; mes "[Aipo]";
mes "This wondrous item grew in the depths of a gave and needs the spores for the final"; mes "This wondrous item grew in the depths of a gave and needs the spores for the final";
mes "materials neededm"; mes "materials neededm";
mes "Want me to make it for you?"; mes "Want me to make it for you?";
next; next;
menu "Yes! Now make me the item!",-,"No, thanks!",EXT; menu "Yes! Now make me the item!",-,"No, thanks!",EXT;
if (countitem(921) < 300) GOTO NM_EXT; if (countitem(921) < 300) GOTO NM_EXT;
mes "[Aipo]"; mes "[Aipo]";
mes "Wow! Thanks! Lemme make the item then."; mes "Wow! Thanks! Lemme make the item then.";
next; next;
delitem 921,300; delitem 921,300;
mes "[Aipo]"; mes "[Aipo]";
mes "Okay, thanks for the items, now yours in return!"; mes "Okay, thanks for the items, now yours in return!";
next; next;
getitem 5082,1; getitem 5082,1;
mes "[Aipo]"; mes "[Aipo]";
mes "Thanks again! Bye!"; mes "Thanks again! Bye!";
close; close;
NM_EXT: NM_EXT:
mes "[Aipo]"; mes "[Aipo]";
mes "You don't have enough Mushroom Spores... sorry!"; mes "You don't have enough Mushroom Spores... sorry!";
close; close;
EXT: EXT:
mes "[Aipo]"; mes "[Aipo]";
mes "Well, I'm always here If you change your mind!"; mes "Well, I'm always here If you change your mind!";
close; close;
} }

View File

@ -1,101 +1,101 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Neris (New Hat Quests) //= Neris (New Hat Quests)
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate New Hat quests. //= Seperate New Hat quests.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
yuno.gat,21,17,7 script Neris 806,{ yuno.gat,21,17,7 script Neris 806,{
mes "[Neris]"; mes "[Neris]";
mes "So, whatcha want then?"; mes "So, whatcha want then?";
next; next;
menu "Large Golden Bell.",LGB,"Crown of Mistress.",COM,"Crown of Ancient Queen.",COAQ; menu "Large Golden Bell.",LGB,"Crown of Mistress.",COM,"Crown of Ancient Queen.",COAQ;
LGB: LGB:
mes "[Neris]"; mes "[Neris]";
mes "Hehe, so you are a fan of Sohee's eh?"; mes "Hehe, so you are a fan of Sohee's eh?";
mes "Yeah, I guess I like the bell they carry too!"; mes "Yeah, I guess I like the bell they carry too!";
next; next;
mes "[Neris]"; mes "[Neris]";
mes "Looks pretty cute when you wear it."; mes "Looks pretty cute when you wear it.";
mes "So... what can I do for you?"; mes "So... what can I do for you?";
menu "Make me the golden bell!",-,"What do I need to make it?",REQL,"Nothing, thanks.",EXT; menu "Make me the golden bell!",-,"What do I need to make it?",REQL,"Nothing, thanks.",EXT;
if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR; if ((countitem(10016) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
mes "[Neris]"; mes "[Neris]";
mes "Now, lets swap your items."; mes "Now, lets swap your items.";
next; next;
delitem 10016,1; delitem 10016,1;
delitem 714,1; delitem 714,1;
delitem 969,3; delitem 969,3;
set Zeny,Zeny-1000; set Zeny,Zeny-1000;
getitem 5091,1; getitem 5091,1;
mes "[Neris]"; mes "[Neris]";
mes "Thanks, and bye!"; mes "Thanks, and bye!";
close; close;
REQL: REQL:
mes "[Neris]"; mes "[Neris]";
mes "Okay all these are gold related:"; mes "Okay all these are gold related:";
mes "1 Golden Bell,"; mes "1 Golden Bell,";
mes "1 Emperium,"; mes "1 Emperium,";
mes "3 Golds,"; mes "3 Golds,";
mes "1000 Zeny for the labor."; mes "1000 Zeny for the labor.";
close; close;
COM: COM:
mes "[Neris]"; mes "[Neris]";
mes "You like mistresses?"; mes "You like mistresses?";
next; next;
mes "[Neris]"; mes "[Neris]";
mes "So... what can I do for you?"; mes "So... what can I do for you?";
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT; menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR; if ((countitem(2249) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
mes "[Neris]"; mes "[Neris]";
mes "Now, lets swap your items."; mes "Now, lets swap your items.";
next; next;
delitem 2249,1; delitem 2249,1;
delitem 714,1; delitem 714,1;
delitem 969,3; delitem 969,3;
set Zeny,Zeny-1000; set Zeny,Zeny-1000;
getitem 5081,1; getitem 5081,1;
mes "[Neris]"; mes "[Neris]";
mes "Thanks, and bye!"; mes "Thanks, and bye!";
close; close;
REQC: REQC:
mes "[Neris]"; mes "[Neris]";
mes "Okay all these are gold related:"; mes "Okay all these are gold related:";
mes "1 Coronet,"; mes "1 Coronet,";
mes "1 Emperium,"; mes "1 Emperium,";
mes "3 Golds,"; mes "3 Golds,";
mes "1000 Zeny for the labor."; mes "1000 Zeny for the labor.";
close; close;
COAQ: COAQ:
mes "[Neris]"; mes "[Neris]";
mes "You like ancient queens?"; mes "You like ancient queens?";
next; next;
mes "[Neris]"; mes "[Neris]";
mes "So.. what can I do for you?"; mes "So.. what can I do for you?";
menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT; menu "Make me the item.",-,"What do I need to make it?",REQC,"Nothing, thanks.",EXT;
if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR; if ((countitem(10006) < 1) || (countitem(714) < 1) || (countitem(969) < 3) || (Zeny < 1000)) GOTO EX_NR;
mes "[Neris]"; mes "[Neris]";
mes "Now, lets swap your items"; mes "Now, lets swap your items";
next; next;
delitem 10006,1; delitem 10006,1;
delitem 714,1; delitem 714,1;
delitem 969,3; delitem 969,3;
set Zeny,Zeny-1000; set Zeny,Zeny-1000;
getitem 5080,1; getitem 5080,1;
mes "[Neris]"; mes "[Neris]";
mes "Thanks, and bye!"; mes "Thanks, and bye!";
close; close;
EX_NR: EX_NR:
mes "[Neris]"; mes "[Neris]";
mes "Don't take me for a fool!"; mes "Don't take me for a fool!";
mes "No items, no deal!"; mes "No items, no deal!";
close; close;
} }

View File

@ -1,91 +1,91 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Angel & Devil Ears Quests //= Angel & Devil Ears Quests
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Angel & Devil Ears quests. //= Seperate Angel & Devil Ears quests.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
yuno.gat,246,51,4 script Old Blacksmith 813,{ yuno.gat,246,51,4 script Old Blacksmith 813,{
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well then my good man!"; mes "Well then my good man!";
mes "What can I do for you?"; mes "What can I do for you?";
next; next;
menu "Give me the ears of a devil!",EOD,"Give me the ears of an angel!",EOA; menu "Give me the ears of a devil!",EOD,"Give me the ears of an angel!",EOA;
EOD: EOD:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well, this item sure makes you look like a evil bastard."; mes "Well, this item sure makes you look like a evil bastard.";
mes "It makes me crap in my pants when I see these."; mes "It makes me crap in my pants when I see these.";
next; next;
menu "Dont care, make me the Item!",-,"What are the requirements?",EODREQ,"Nothing",EXT; menu "Dont care, make me the Item!",-,"What are the requirements?",EODREQ,"Nothing",EXT;
if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO EX_REQ; if ((countitem(5038) < 1) || (countitem(2286) < 1) || (Zeny < 20000)) GOTO EX_REQ;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Wow, never thought a little fella like you could get tha.t"; mes "Wow, never thought a little fella like you could get tha.t";
mes "Bwahaha, ok."; mes "Bwahaha, ok.";
next; next;
delitem 5038,1; delitem 5038,1;
delitem 2286,1; delitem 2286,1;
set Zeny,Zeny-20000; set Zeny,Zeny-20000;
getitem 5068,1; getitem 5068,1;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well, enjoy your item!"; mes "Well, enjoy your item!";
close; close;
EOA: EOA:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well, this item sure makes you look like a holy bastard."; mes "Well, this item sure makes you look like a holy bastard.";
next; next;
menu "Dont care, make me the Item!",-,"What are the requirements?",EOAREQ,"Nothing",EXT; menu "Dont care, make me the Item!",-,"What are the requirements?",EOAREQ,"Nothing",EXT;
if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO EX_REQ_A; if ((countitem(2286) < 1) || (countitem(2254) < 1) || (Zeny < 20000)) GOTO EX_REQ_A;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well well well! Someone who has the spirit!"; mes "Well well well! Someone who has the spirit!";
mes "Okay, gimme the items."; mes "Okay, gimme the items.";
next; next;
delitem 2286,1; delitem 2286,1;
delitem 2254,1; delitem 2254,1;
set Zeny,Zeny-20000; set Zeny,Zeny-20000;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Okay, and here you go."; mes "Okay, and here you go.";
next; next;
getitem 5066,1; getitem 5066,1;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Enjoy it!"; mes "Enjoy it!";
close; close;
EAOREQ: EAOREQ:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well, this item is very holy, so I will need:"; mes "Well, this item is very holy, so I will need:";
mes "1 Angel Wing/Angel Hheadband,"; mes "1 Angel Wing/Angel Hheadband,";
mes "1 Elven Ears for the ears,"; mes "1 Elven Ears for the ears,";
mes "and 20,000z for the labour costs!"; mes "and 20,000z for the labour costs!";
close; close;
EODREQ: EODREQ:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well, let's see..."; mes "Well, let's see...";
mes "I need something for the evil, that be a Deviruchi Cap,"; mes "I need something for the evil, that be a Deviruchi Cap,";
mes "I also need the ears for the base of it, Elven Ears would be OK,"; mes "I also need the ears for the base of it, Elven Ears would be OK,";
mes "Last of all, I need 20,000 Zeny for me troubles."; mes "Last of all, I need 20,000 Zeny for me troubles.";
next; next;
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Hey, I have to make a living!"; mes "Hey, I have to make a living!";
close; close;
EX_REQ: EX_REQ:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well sorry, but you dont have enough items!"; mes "Well sorry, but you dont have enough items!";
next; next;
GOTO EODREQ; GOTO EODREQ;
EX_REQ_A: EX_REQ_A:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Well sorry, but you dont have enough items!"; mes "Well sorry, but you dont have enough items!";
next; next;
GOTO EOAREQ; GOTO EOAREQ;
EXT: EXT:
mes "[Old Blacksmith]"; mes "[Old Blacksmith]";
mes "Fair yee well!"; mes "Fair yee well!";
close; close;
} }

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@ -1,61 +1,61 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Posture Fix Hat Quest //= Posture Fix Hat Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Posture Fix Hat quest. //= Seperate Posture Fix Hat quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
pay_in01.gat,171,142,5 script Nan Hyang 814,{ pay_in01.gat,171,142,5 script Nan Hyang 814,{
If (getequipisequiped(5073)) GOTO GOOD; If (getequipisequiped(5073)) GOTO GOOD;
If (Class == 0) GOTO EXT; If (Class == 0) GOTO EXT;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "Tut tut! you have terrible posture!"; mes "Tut tut! you have terrible posture!";
mes "You need to correct it immediately!"; mes "You need to correct it immediately!";
next; next;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "I could correct it for you If you brought me"; mes "I could correct it for you If you brought me";
mes "some materials to make you a posture aid."; mes "some materials to make you a posture aid.";
next; next;
menu "Can you please make me the aid.",-,"What do I need to bring?",AIT,"No thanks!",EXT; menu "Can you please make me the aid.",-,"What do I need to bring?",AIT,"No thanks!",EXT;
If ((Countitem(1550) <1) || (Countitem(2285) < 1 )) GOTO A_NM; If ((Countitem(1550) <1) || (Countitem(2285) < 1 )) GOTO A_NM;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "Ahh at last, someone who is serious!"; mes "Ahh at last, someone who is serious!";
next; next;
delitem 1550,1; delitem 1550,1;
delitem 2885,1; delitem 2885,1;
getitem 5073,1; getitem 5073,1;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "Hehe, well, maybe you will become more careful, or your sense will"; mes "Hehe, well, maybe you will become more careful, or your sense will";
mes "become balanced."; mes "become balanced.";
close; close;
AIT: AIT:
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "What I require is very simple..."; mes "What I require is very simple...";
next; next;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "1 Book."; mes "1 Book.";
mes "And 1 Apple o' Archer to balance on it."; mes "And 1 Apple o' Archer to balance on it.";
close; close;
A_NM: A_NM:
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "At least be serious, you dont have enough items!"; mes "At least be serious, you dont have enough items!";
mes "Come back when you wish to learn posture."; mes "Come back when you wish to learn posture.";
close; close;
GOOD: GOOD:
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "Ah, that's it! good to see you are willing to learn!"; mes "Ah, that's it! good to see you are willing to learn!";
close; close;
EXIT: EXIT:
next; next;
mes "[Nan Hyang]"; mes "[Nan Hyang]";
mes "Good day to you."; mes "Good day to you.";
close; close;
} }

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Sea Otter Hat Quest //= Sea Otter Hat Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Seo Otter Hat quest. //= Seperate Seo Otter Hat quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
xmas.gat,184,267,4 script Pretty Rency 818,{ xmas.gat,184,267,4 script Pretty Rency 818,{
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Wow! you heard of a Sea Otter Hat?"; mes "Wow! you heard of a Sea Otter Hat?";
next; next;
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "The requirements for this item, are very simple:"; mes "The requirements for this item, are very simple:";
mes "1 Raccoon Hat,"; mes "1 Raccoon Hat,";
mes "1 Transform Leaf"; mes "1 Transform Leaf";
next; next;
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Do you have these items?"; mes "Do you have these items?";
next; next;
menu "Yes.",-,"No.",EXT; menu "Yes.",-,"No.",EXT;
if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO NM_EXT; if ((countitem(5084) < 1) || (countitem(5064) < 1)) GOTO NM_EXT;
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Congratulations!"; mes "Congratulations!";
next; next;
delitem 5084,1; delitem 5084,1;
delitem 5064,1; delitem 5064,1;
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Thanks for your items! Now I will make yours for you!"; mes "Thanks for your items! Now I will make yours for you!";
next; next;
getitem 5078,1; getitem 5078,1;
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Thanks! Byeeeeeee!"; mes "Thanks! Byeeeeeee!";
close; close;
NM_EXT: NM_EXT:
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Sorry, not enough items."; mes "Sorry, not enough items.";
close; close;
EXT: EXT:
mes "[Pretty Rency]"; mes "[Pretty Rency]";
mes "Byebye! Have a nice time in the world of Ragnarok!"; mes "Byebye! Have a nice time in the world of Ragnarok!";
close; close;
} }

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Traveler (New Hat Quests) //= Traveler (New Hat Quests)
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate New Hat quests. //= Seperate New Hat quests.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
morroc.gat,234,77,6 script Traveler 807,{ morroc.gat,234,77,6 script Traveler 807,{
if (Class == 0) GOTO EXT; if (Class == 0) GOTO EXT;
mes "[Traveler]"; mes "[Traveler]";
mes "What item do you want from me?"; mes "What item do you want from me?";
next; next;
menu "Annoyed Raccoon Dog Hat.",MN1,"Fresh Bluish Fish Hat",MN2,"Drooping Cat",MN3,"Transformation Leaf",MN4; menu "Annoyed Raccoon Dog Hat.",MN1,"Fresh Bluish Fish Hat",MN2,"Drooping Cat",MN3,"Transformation Leaf",MN4;
MN1: MN1:
mes "[Traveler]"; mes "[Traveler]";
mes "Gimme 1000 Acorns,"; mes "Gimme 1000 Acorns,";
mes "100 Sea Otter Skins,"; mes "100 Sea Otter Skins,";
mes "and 10 Raccoon Dog's Leaf"; mes "and 10 Raccoon Dog's Leaf";
next; next;
mes "[Traveler]"; mes "[Traveler]";
mes "Got these items?"; mes "Got these items?";
next; next;
menu "Yep.",-,"No!",EXT; menu "Yep.",-,"No!",EXT;
if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO EX_NM; if ((countitem(1026) < 1000) || (countitem(7065) < 100) || (countitem(945) < 10)) GOTO EX_NM;
mes "[Traveler]"; mes "[Traveler]";
mes "Well, then here is your item"; mes "Well, then here is your item";
next; next;
delitem 1026,1000; delitem 1026,1000;
delitem 7065,100; delitem 7065,100;
delitem 945,10; delitem 945,10;
getitem 5084,1; getitem 5084,1;
mes "[Traveler]"; mes "[Traveler]";
mes "Enjoy."; mes "Enjoy.";
close; close;
MN2: MN2:
mes "[Traveler]"; mes "[Traveler]";
mes "Gimme 1 Rotten Fish,"; mes "Gimme 1 Rotten Fish,";
mes "300 Rotten Scales,"; mes "300 Rotten Scales,";
mes "50 Sashimi,"; mes "50 Sashimi,";
mes "1 Tail of a Fish,"; mes "1 Tail of a Fish,";
mes "and 100 Sticky Mucus"; mes "and 100 Sticky Mucus";
next; next;
mes "[Traveler]"; mes "[Traveler]";
mes "Got these items?"; mes "Got these items?";
menu "Yes",-,"No.",EXT; menu "Yes",-,"No.",EXT;
if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO EX_NM; if ((countitem(624) < 1) || (countitem(959) < 300) || (countitem(1144) < 50) || (countitem(1023) < 1) || (countitem(938) < 100)) GOTO EX_NM;
mes "[Traveler]"; mes "[Traveler]";
mes "Okay, thanks."; mes "Okay, thanks.";
next; next;
delitem 624,1; delitem 624,1;
delitem 959,300; delitem 959,300;
delitem 1144,50; delitem 1144,50;
delitem 1023,1; delitem 1023,1;
delitem 938,100; delitem 938,100;
getitem 5065,1 getitem 5065,1
mes "[Traveler]"; mes "[Traveler]";
mes "Thanks. Bye."; mes "Thanks. Bye.";
close; close;
MN3: MN3:
mes "[Traveler]"; mes "[Traveler]";
mes "Give me 1 Slotted Circlet,"; mes "Give me 1 Slotted Circlet,";
mes "1 Black Dyestuff,"; mes "1 Black Dyestuff,";
mes "and 300 Cat Dolls."; mes "and 300 Cat Dolls.";
mes "Loli Ruri drops the last one."; mes "Loli Ruri drops the last one.";
next; next;
mes "[Traveler]"; mes "[Traveler]";
mes "Have you these items?"; mes "Have you these items?";
next; next;
menu "Yes",-,"No.",EXT; menu "Yes",-,"No.",EXT;
if ((countitem(2233) < 1) || (countitem(7206) < 300)) GOTO EX_NM; if ((countitem(2233) < 1) || (countitem(7206) < 300)) GOTO EX_NM;
mes "[Traveler]"; mes "[Traveler]";
mes "Okay, here you are."; mes "Okay, here you are.";
next; next;
delitem 2233,1; delitem 2233,1;
delitem 7206,300; delitem 7206,300;
getitem 5058,1; getitem 5058,1;
mes "[Traveler]"; mes "[Traveler]";
mes "Good luck."; mes "Good luck.";
close; close;
MN4: MN4:
mes "[Traveler]"; mes "[Traveler]";
mes "Bring me 600 Raccoon Dog's Leaf (Raccoon Leaf)"; mes "Bring me 600 Raccoon Dog's Leaf (Raccoon Leaf)";
next; next;
mes "[Traveler]"; mes "[Traveler]";
mes "You have these?"; mes "You have these?";
next; next;
menu "Yes!",-,"Nope.",EXT; menu "Yes!",-,"Nope.",EXT;
if (countitem(945) < 600) GOTO EX_NM; if (countitem(945) < 600) GOTO EX_NM;
mes "[Traveler]"; mes "[Traveler]";
mes "Thanks. here's your leaf"; mes "Thanks. here's your leaf";
next; next;
delitem 945,600; delitem 945,600;
getitem 5064,1; getitem 5064,1;
mes "[Traveler]"; mes "[Traveler]";
mes "Enjoy your Item"; mes "Enjoy your Item";
close; close;
EX_NM: EX_NM:
mes "[Traveler]"; mes "[Traveler]";
mes "No stuff, no item!"; mes "No stuff, no item!";
mes "When you have it, come back."; mes "When you have it, come back.";
close; close;
EXT: EXT:
mes "[Traveler]"; mes "[Traveler]";
mes "Bye."; mes "Bye.";
close; close;
} }

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Tulip Hairpin Quest //= Tulip Hairpin Quest
//===== By: ================================================== //===== By: ==================================================
//= Halca (1.0) //= Halca (1.0)
//= Mass Zero (1.1) //= Mass Zero (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any eAthena Version. //= Any eAthena Version.
//===== Description: ========================================= //===== Description: =========================================
//= Seperate Tulip Hairpin quest. //= Seperate Tulip Hairpin quest.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//============================================================ //============================================================
prontera.gat,84,189,6 script Ses 815,{ prontera.gat,84,189,6 script Ses 815,{
mes "[Ses]"; mes "[Ses]";
mes "Woo, hello! Fruit fruit!"; mes "Woo, hello! Fruit fruit!";
mes "Sorry, I just love flowers, fruits and everything that makes me"; mes "Sorry, I just love flowers, fruits and everything that makes me";
mes "look more FRUITY!"; mes "look more FRUITY!";
next; next;
menu "Shh, just make me the Tulip Hairpin!",-,"What do I need for the Tulip Hairpin?",TH_REQ,"Bye!",EXIT; menu "Shh, just make me the Tulip Hairpin!",-,"What do I need for the Tulip Hairpin?",TH_REQ,"Bye!",EXIT;
mes "[Ses]"; mes "[Ses]";
mes "You have the items?"; mes "You have the items?";
next; next;
menu "Yes!",-,"No!",EXIT; menu "Yes!",-,"No!",EXIT;
If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO EX_NM; If ((countitem(2278) < 1) || (countitem(975) < 1)) GOTO EX_NM;
mes "[Ses]"; mes "[Ses]";
mes "Yay! thanks! Pineapple!"; mes "Yay! thanks! Pineapple!";
mes "Here you go!"; mes "Here you go!";
next; next;
delitem 2278,1; delitem 2278,1;
delitem 975,1; delitem 975,1;
getitem 5077,1; getitem 5077,1;
mes "[Ses]"; mes "[Ses]";
mes "Enjoy being pretty!"; mes "Enjoy being pretty!";
close; close;
TH_REQ: TH_REQ:
mes "[Ses]"; mes "[Ses]";
mes "Well, I need..."; mes "Well, I need...";
mes "1 Mr. Smile for the substance"; mes "1 Mr. Smile for the substance";
mes "and 1 scarlet dyestuff!"; mes "and 1 scarlet dyestuff!";
mes "Bring these to me for your item!"; mes "Bring these to me for your item!";
close; close;
EXIT: EXIT:
mes "[Ses]"; mes "[Ses]";
mes "Okay!"; mes "Okay!";
mes "Byeeeee!"; mes "Byeeeee!";
} }