* Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research.
* Corrected the description for vit_penalty_type. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13918 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/06/29
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* Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research. [Inkfish]
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09/06/28
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09/06/28
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* Implemented script command "autobonus". [Inkfish]
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* Implemented script command "autobonus". [Inkfish]
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- "autobonus" is similar to "bonusautoscript", however it has a timer of its own.
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- "autobonus" is similar to "bonusautoscript", however it has a timer of its own.
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@ -88,10 +88,10 @@ agi_penalty_count: 3
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// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
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// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
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agi_penalty_num: 10
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agi_penalty_num: 10
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// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
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// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 0 = no penalty is applied
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// 1 = vit_penalty_num is reduced from FLEE as a %
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// 1 = vit_penalty_num is reduced from DEF as a %
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// 2 = vit_penalty_num is reduced from FLEE as an exact amount
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// 2 = vit_penalty_num is reduced from DEF as an exact amount
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vit_penalty_type: 1
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vit_penalty_type: 1
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// When vit penalty is enabled, to whom it should apply to? (Note 3)
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// When vit penalty is enabled, to whom it should apply to? (Note 3)
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@ -2790,6 +2790,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
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d.dmg_lv = ATK_MISS;
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d.dmg_lv = ATK_MISS;
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d.dmotion = 0;
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d.dmotion = 0;
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}
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}
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else // Some skills like Weaponry Research will cause damage even if attack is dodged
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d.dmg_lv = ATK_DEF;
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return d;
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return d;
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}
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}
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