Fixes Flash Kick and Stellar Mark interaction (#5400)
* Fixes #5399. * Fixes targets getting stored into Stellar Mark if they are killed by Flash Kick. Thanks to @SeravySensei!
This commit is contained in:
@@ -6289,7 +6289,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
// Tag the target only if damage was done. If it deals no damage, it counts as a miss and won't tag.
|
||||
// Note: Not sure if it works like this in official but you can't mark on something you can't
|
||||
// hit, right? For now well just use this logic until we can get a confirm on if it does this or not. [Rytech]
|
||||
if (fk_damage > 0) { // Add the ID of the tagged target to the player's tag list and start the status on the target.
|
||||
if (tmd->status.hp > 0) { // Add the ID of the tagged target to the player's tag list and start the status on the target.
|
||||
sd->stellar_mark[i] = bl->id;
|
||||
|
||||
// Val4 flags if the status was applied by a player or a monster.
|
||||
@@ -6299,7 +6299,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
// apply the status here. We can't pass this data to skill_additional_effect.
|
||||
sc_start4(src, bl, SC_FLASHKICK, 100, src->id, i, skill_lv, 1, skill_get_time(skill_id, skill_lv));
|
||||
}
|
||||
} else if (md) { // Monster's cant track with this skill. Just give the status.
|
||||
} else if (md) { // Monsters can't track with this skill. Just give the status.
|
||||
if (fk_damage > 0)
|
||||
sc_start4(src, bl, SC_FLASHKICK, 100, 0, 0, skill_lv, 2, skill_get_time(skill_id, skill_lv));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user