Corrected Card/Enchant Combos (#3856)

* Fixes #3644.
* Corrected the loop that counts card/enchant combos at login being limited to the number of slots on the main item instead of MAX_SLOTS.
Thanks to @Badarosk0!
This commit is contained in:
Aleos 2019-01-13 19:29:18 -05:00 committed by GitHub
parent db9666e795
commit 6bea2da34d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -9771,7 +9771,7 @@ int pc_load_combo(struct map_session_data *sd) {
if(!itemdb_isspecial(sd->inventory.u.items_inventory[idx].card[0])) {
struct item_data *data;
int j;
for( j = 0; j < id->slot; j++ ) {
for( j = 0; j < MAX_SLOTS; j++ ) {
if (!sd->inventory.u.items_inventory[idx].card[j])
continue;
if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[idx].card[j]) ) != NULL ) {