Corrected Card/Enchant Combos (#3856)
* Fixes #3644. * Corrected the loop that counts card/enchant combos at login being limited to the number of slots on the main item instead of MAX_SLOTS. Thanks to @Badarosk0!
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@ -9771,7 +9771,7 @@ int pc_load_combo(struct map_session_data *sd) {
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if(!itemdb_isspecial(sd->inventory.u.items_inventory[idx].card[0])) {
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if(!itemdb_isspecial(sd->inventory.u.items_inventory[idx].card[0])) {
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struct item_data *data;
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struct item_data *data;
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int j;
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int j;
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for( j = 0; j < id->slot; j++ ) {
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for( j = 0; j < MAX_SLOTS; j++ ) {
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if (!sd->inventory.u.items_inventory[idx].card[j])
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if (!sd->inventory.u.items_inventory[idx].card[j])
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continue;
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continue;
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if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[idx].card[j]) ) != NULL ) {
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if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[idx].card[j]) ) != NULL ) {
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