From 6c6da0c6e8b6ed62beada48c6fbf0c4db14b3a26 Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Wed, 8 Dec 2021 17:38:10 +0100 Subject: [PATCH] Follow up to 081b5c8 Thanks to @attackjom --- src/map/skill.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index fbc43bb4fa..4d15ac5e28 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -10975,7 +10975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } switch( skill_lv ) {// Select mode bassed on skill level used. - case 1: mode = EL_MODE_PASSIVE; // Standard mode. + case 1: mode = EL_MODE_PASSIVE; break; // Standard mode. case 2: mode = EL_MODE_ASSIST; break; case 3: mode = EL_MODE_AGGRESSIVE; break; } @@ -10993,12 +10993,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !sd->ed ) break; switch(sd->ed->db->class_) { - case 2115:case 2124: - case 2118:case 2121: + case ELEMENTALID_AGNI_M: case ELEMENTALID_AQUA_M: + case ELEMENTALID_VENTUS_M: case ELEMENTALID_TERA_M: duration = 6000; break; - case 2116:case 2119: - case 2122:case 2125: + case ELEMENTALID_AGNI_L: case ELEMENTALID_AQUA_L: + case ELEMENTALID_VENTUS_L: case ELEMENTALID_TERA_L: duration = 9000; break; }