diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 657ff23f80..4362f6d7be 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -837,7 +837,7 @@ 1489,Spearfish_,Marlin,5,0,,0,220,,3,0,0x00004082,18,2,34,1,50,0,5,{ bonus bUnbreakableWeapon,1; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; } },{},{} 1490,Giant_Lance,Gigantic Lance,5,20,,20000,20,,3,0,0x00000080,63,2,34,4,140,1,5,{ bonus bAspd,-10; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } 1491,Upg_Lance,Upg Lance,5,20,,1500,105,,3,1,0x00004082,63,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -1492,Velum_Glaive,Vellum Glaive,5,20,,4500,250,,3,0,0x00004082,63,2,34,4,95,1,5,{ bonus2 bAddRace,RC_Player,80; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +1492,Velum_Glaive,Vellum Glaive,5,20,,4500,250,,3,0,0x00004082,63,2,34,4,95,1,5,{ bonus2 bAddRace,RC_Player,80; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_OVERBRAND",50; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} 1493,Metal_Lance,Metal Lance,5,20,,0,100,,3,1,0x00004082,63,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} 1494,Undine_Spear,Spear Of Odin,5,50000,,3800,190,,3,3,0x00004082,63,2,34,4,105,1,5,{ bonus bAtkEle,Ele_Water; },{},{} 1495,TE_Woe_Lance,TE Woe Lance,5,0,,0,150,,3,0,0x00004082,63,2,34,3,40,1,5,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{}