Corrects Hell's Plant behavior (#4966)
* Skill is no longer a unit skill but a status. * Adjusts the attack rate timer to official. * Skill does not proc cards. * Skill does not reflect damage. Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
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@@ -489,8 +489,6 @@ int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
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skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
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if (sc->data[SC_BANDING])
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skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
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if (sc->data[SC_HELLS_PLANT])
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skill_unit_move_unit_group(skill_id2group(sc->data[SC_HELLS_PLANT]->val4), bl->m, x1-x0, y1-y0);
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if (sc->data[SC_NEUTRALBARRIER_MASTER])
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skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
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