Corrects Hell's Plant behavior (#4966)

* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
This commit is contained in:
Aleos
2020-06-12 08:11:25 -04:00
committed by GitHub
parent 57c12910b3
commit 6ce5ba10b4
7 changed files with 23 additions and 27 deletions

View File

@@ -489,8 +489,6 @@ int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_BANDING])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_HELLS_PLANT])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_HELLS_PLANT]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_NEUTRALBARRIER_MASTER])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);