* common/mmo.h: changed base_level and job_level to unsigned int to increase max levels
* char/char.c: added a NULL check for the file in parse_friend_txt * map/atcommand.c/.h: added @clearweather (thanks to Dexity) * map/charcommand.c/.h: added #spiritball * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@563 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,10 @@
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Date Added
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12/14
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* common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
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* char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
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* map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
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* map/charcommand.c/.h: added #spiritball [Codemaster]
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* map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
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* Added nullpo_retb to nullpo.c - does a break; if null [celest]
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* Replaced some parts in skill.c with nullpo checks [celest]
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* Corrected some typos - penaly -> penalty [celest]
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@ -578,6 +578,9 @@ int parse_friend_txt(struct mmo_charstatus *p)
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// Open the file and look for the ID
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fp = fopen(friends_txt, "r");
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if(fp == NULL)
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return 1;
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while(fgets(line, sizeof(line)-1, fp)) {
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@ -129,7 +129,7 @@ struct mmo_charstatus {
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short head_top,head_mid,head_bottom;
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char name[24];
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unsigned char base_level,job_level;
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unsigned int base_level,job_level;
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short str,agi,vit,int_,dex,luk;
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unsigned char char_num,sex;
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@ -206,6 +206,7 @@ ATCOMMAND_FUNC(trade); // by MouseJstr
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ATCOMMAND_FUNC(send); // by davidsiaw
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ATCOMMAND_FUNC(setbattleflag); // by MouseJstr
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ATCOMMAND_FUNC(unmute); // [Valaris]
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ATCOMMAND_FUNC(clearweather); // Dexity
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ATCOMMAND_FUNC(uptime); // by MC Cameri
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ATCOMMAND_FUNC(changesex); // by MC Cameri
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ATCOMMAND_FUNC(mute); // celest
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@ -455,6 +456,7 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Send, "@send", 60, atcommand_send },
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{ AtCommand_SetBattleFlag, "@setbattleflag", 60, atcommand_setbattleflag },
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{ AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris]
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{ AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity
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{ AtCommand_UpTime, "@uptime", 0, atcommand_uptime }, // by MC Cameri
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{ AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri
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{ AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest]
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@ -7686,6 +7688,27 @@ atcommand_leaves(
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clif_specialeffect(&sd->bl,effno,2);
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return 0;
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}
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/*==========================================
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* Clearing Weather Effects by Dexity
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*------------------------------------------
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*/
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int
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atcommand_clearweather(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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int effno = 0;
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nullpo_retr(-1, sd);
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map[sd->bl.m].flag.rain=0;
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map[sd->bl.m].flag.snow=0;
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map[sd->bl.m].flag.sakura=0;
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map[sd->bl.m].flag.fog=0;
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map[sd->bl.m].flag.leaves=0;
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clif_specialeffect(&sd->bl,effno,2);
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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@ -187,6 +187,7 @@ enum AtCommandType {
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AtCommand_Send,
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AtCommand_SetBattleFlag,
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AtCommand_UnMute,
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AtCommand_Clearweather, // by Dexity
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AtCommand_UpTime, // by MC Cameri
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AtCommand_ChangeSex, // by MC Cameri
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AtCommand_Mute, // [celest]
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@ -42,6 +42,7 @@ CCMD_FUNC(option);
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CCMD_FUNC(save);
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CCMD_FUNC(stats_all);
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CCMD_FUNC(reset);
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CCMD_FUNC(spiritball);
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#ifdef TXT_ONLY
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/* TXT_ONLY */
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@ -70,6 +71,7 @@ static CharCommandInfo charcommand_info[] = {
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{ CharCommandReset, "#reset", 60, charcommand_reset },
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{ CharCommandSave, "#save", 60, charcommand_save },
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{ CharCommandStatsAll, "#statsall", 40, charcommand_stats_all },
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{ CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball },
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#ifdef TXT_ONLY
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/* TXT_ONLY */
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@ -248,8 +250,8 @@ int charcommand_config_read(const char *cfgName) {
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charcommand_config_read(w2);
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else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
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w2[0] != '/' && // symbol of standard ragnarok GM commands
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w2[0] != '%' && // symbol of party chat speaking
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w2[0] != '@') // symbol for @commands
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w2[0] != '%' // symbol of party chat speaking
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)
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command_symbol = w2[0];
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}
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fclose(fp);
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@ -701,3 +703,44 @@ int charcommand_stats_all(const int fd, struct map_session_data* sd, const char*
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return 0;
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}
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/*==========================================
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* CharSpiritBall Function by PalasX
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*------------------------------------------
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*/
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int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
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{
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struct map_session_data *pl_sd;
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char character[100];
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int spirit = 0;
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memset(character, '\0', sizeof(character));
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if(!message || !*message || sscanf(message, "%d %99[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
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clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
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return -1;
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}
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if((pl_sd = map_nick2sd(character)) != NULL) {
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if (spirit >= 0 && spirit <= 0x7FFF) {
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if (pl_sd->spiritball != spirit || spirit > 999) {
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if (pl_sd->spiritball > 0)
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pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
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pl_sd->spiritball = spirit;
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clif_spiritball(pl_sd);
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// no message, player can look the difference
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if (spirit > 1000)
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clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
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} else {
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clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[3]); // Character not found.
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return -1;
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}
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return 0;
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}
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@ -11,6 +11,7 @@ enum CharCommandType {
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CharCommandOption,
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CharCommandSave,
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CharCommandStatsAll,
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CharCommandSpiritball,
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#ifdef TXT_ONLY
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/* TXT_ONLY */
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@ -4185,7 +4185,8 @@ void mob_reload(void)
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static int mob_read_sqldb(void)
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{
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char line[1024];
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int i,class,ln=0;
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int i,class;
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long unsigned int ln=0;
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char *str[55],*p,*np;
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memset(mob_db,0,sizeof(mob_db));
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