Corrected Clock Tower Gatekeeper dialog (#4290)

* Fixes #4277.
* Corrected the display for the floor level on the Gatekeeper's dialog.
Thanks to @Indigo000!
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Aleos 2019-08-07 08:19:29 -04:00 committed by GitHub
parent c1b1df9f3a
commit 6db35cd6ce
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@ -1492,17 +1492,17 @@ alde_dun03,264,16,4 script Gatekeeper#ct1 101,{
}
function script F_ClockTowerGate {
.@floor = getarg(0);
.@floor$ = getarg(0);
.@item_req = getarg(1);
mes "[Gatekeeper Boy]";
mes "Welcome to";
mes "Kinase - Blue Gallino";
mes "The one of Local Speciality in Aldebaran.";
mes "You can't go through from "+ .@floor +" Floor,";
mes "You can't go through from "+ .@floor$ +" Floor,";
mes "Please go back.";
next;
switch(select("About Clock Tower:About the "+ .@floor +" Floor:Move to the "+ .@floor +" Floor:End Dialogue")) {
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy,Aldebaran!";