Corrected Clock Tower Gatekeeper dialog (#4290)
* Fixes #4277. * Corrected the display for the floor level on the Gatekeeper's dialog. Thanks to @Indigo000!
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@ -1492,17 +1492,17 @@ alde_dun03,264,16,4 script Gatekeeper#ct1 101,{
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function script F_ClockTowerGate {
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function script F_ClockTowerGate {
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.@floor = getarg(0);
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.@floor$ = getarg(0);
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.@item_req = getarg(1);
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.@item_req = getarg(1);
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mes "[Gatekeeper Boy]";
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mes "[Gatekeeper Boy]";
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mes "Welcome to";
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mes "Welcome to";
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mes "Kinase - Blue Gallino";
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mes "Kinase - Blue Gallino";
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mes "The one of Local Speciality in Aldebaran.";
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mes "The one of Local Speciality in Aldebaran.";
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mes "You can't go through from "+ .@floor +" Floor,";
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mes "You can't go through from "+ .@floor$ +" Floor,";
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mes "Please go back.";
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mes "Please go back.";
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next;
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next;
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switch(select("About Clock Tower:About the "+ .@floor +" Floor:Move to the "+ .@floor +" Floor:End Dialogue")) {
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switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
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case 1:
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case 1:
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mes "[Gatekeeper Boy]";
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mes "[Gatekeeper Boy]";
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mes "Homeland of Alchemy,Aldebaran!";
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mes "Homeland of Alchemy,Aldebaran!";
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