Implemented a small quest in Einbroch and fixed the name of the spawning mobsters in Lighthalzen.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6809 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
f2cedb537e
commit
6ddc0020db
@ -31,6 +31,8 @@ Evera
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Date Added
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======
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05/27
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* Implemented a small quest in Einbroch and fixed the name of the [MasterOfMuppets]
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spawning mobsters in Lighthalzen
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* Implemented the second entrance to biolabs and added some crap NPCs [MasterOfMuppets]
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- The sewer pipe does no longer REQUIRE a lab passport, but it requires completion of the cube quest
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- The second entrance to biolabs does not REQUIRE completion of the cube quest, but it does require
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Nexon
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//===== Current Version: =====================================
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//= 0.4c
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//= 0.6
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//===== Compatible With: =====================================
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//= eAthena Revision 3000+
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//===== Description: =========================================
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@ -16,6 +16,7 @@
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//= 0.4b Added missing close [Komurka]
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//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
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//= Info provided by RockmanEXE [erKURITA]
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//= 0.6 Implemented a crap quest [MasterOfMuppets]
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//============================================================
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@ -1514,6 +1515,398 @@ einbroch.gat,188,72,3 script Keneshiotz 855,{
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close;
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}
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einbroch.gat,215,180,5 script Uwe Kleine 85,{
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if(EinUwe == 2)goto s_Cont2;
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if(EinUwe == 1)goto s_Cont;
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mes "[Uwe]";
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mes "Cooking is such a joy~!";
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mes "The scents, the flavors, the";
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mes "sensation of sheer ^EFAEBDsatiation^000000...";
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next;
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menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
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mes "[Uwe]";
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mes "Cooking begins with";
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mes "fire and ends with fire.";
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mes "There's a certain art to";
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mes "creating fine, delicious";
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mes "foods to delight the palate~";
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close;
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s_Forge:
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mes "[Uwe]";
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mes "Is this a forge?";
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mes "Oh, sugar honey,";
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mes "you haven't been here";
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mes "before, haven't you?";
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next;
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mes "[Uwe]";
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mes "My name is Uwe Kleine";
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mes "and this is my forge~! I am";
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mes "the most elegant Blacksmith";
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mes "and the best chef here in the";
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mes "Schwartzwald Republic~";
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next;
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mes "[Uwe]";
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mes "So, how can";
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if(!Sex)mes "I help you?";
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if(Sex)
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{
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mes "I help you, you";
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mes "adoooooooooorable";
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mes "hunk of a man?";
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}
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next;
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menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
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mes "[Uwe]";
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mes "Take care,";
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mes "sugar honey~";
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mes "Ho ho ho!";
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close;
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s_Ein:
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mes "[Uwe]";
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mes "Einbroch was originally";
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mes "build to support Einbech's";
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mes "mining efforts. Because it's";
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mes "small and crowded with people,";
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mes "there's no room to build the ore";
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mes "refining factories over there.";
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next;
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mes "[Uwe]";
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mes "Sine Einbroch used to be";
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mes "an empty lot, it was perfect";
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mes "for building factories. That's";
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mes "what my grandfather told me a";
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mes "long time ago. Anyway, Einbroch";
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mes "quickly grew into a major city.";
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next;
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mes "[Uwe]";
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mes "Now people think that this";
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mes "city was never planned to be";
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mes "just an extension of Einbech.";
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mes "See that rampart over there?";
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mes "It doesn't connection to Einbech";
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mes "at all! No protection for them...";
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next;
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mes "[Uwe]";
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mes "It's like the government";
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mes "lost all interest in Einbech.";
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mes "Even the miners there have";
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mes "been moving here to work in";
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mes "the factories. But more people";
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mes "hasn't made this city more lively.";
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next;
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mes "[Uwe]";
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mes "Einbroch may look modern";
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mes "and exciting now, but soon";
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mes "you'll see that there's no sign";
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mes "of warmth or life. So... Just";
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mes "don't live here in your old age.";
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next;
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menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
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mes "[Uwe]";
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mes "Oh, that is such";
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mes "a good decision,";
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mes "sugar honey! Oh, you";
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mes "cutie adventurers are";
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mes "so precious, so lovable.";
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mes "^111111*Tee hee hee~*^000000";
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next;
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mes "[Uwe]";
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mes "Well, that was";
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mes "a fun talk. Come";
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mes "back and visit, 'kay?";
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mes "I'll miss you until";
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mes "the next time~";
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close;
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s_WhyHere:
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mes "[Uwe]";
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mes "Well, I have some";
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mes "precious memories of";
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mes "this place. Once, there was";
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mes "a man who lived here who";
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mes "was just like a father to me.";
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next;
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mes "[Uwe]";
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mes "Oh, but I'm sure that";
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mes "you don't want to hear";
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mes "about that. Next time you";
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mes "drop by, we'll talk about";
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mes "something more fun, 'kay?";
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mes "Buhbye for now, cutie~";
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close;
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s_Weap:
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mes "[Uwe]";
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mes "Well...";
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mes "I actually just";
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mes "do smithing work";
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mes "to create my own";
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mes "cooking tools.";
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next;
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mes "[Uwe]";
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mes "Oh, I understand";
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mes "that somebody needs";
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mes "to fight the monsters,";
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mes "but I'm the wrong person";
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mes "to ask for forging weapons.";
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mes "I... am a strict pacifist~";
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next;
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mes "[Uwe]";
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mes "Just go look";
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mes "around for a little";
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mes "bit, I'm sure you'll";
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mes "find a Blacksmith";
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mes "who's willing to forge";
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mes "you a good weapon~";
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close;
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s_Cook:
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mes "[Uwe]";
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mes "Mm...?";
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mes "Did you just";
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mes "say that you";
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mes "want to learn";
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mes "the art of cooking?";
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next;
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mes "[Uwe]";
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mes "I'm sorry, but I can't";
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mes "really give culinary";
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mes "lessons. But I will";
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mes "give good advice for";
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mes "hopeful beginners.";
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next;
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mes "[Uwe]";
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mes "Now...";
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mes "For your tuiton";
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mes "I'll need-- Gosh,";
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mes "there's just so many";
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mes "things. Get some paper,";
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mes "and a pen for this list...";
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next;
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mes "[Uwe]";
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mes "Just kidding!";
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mes "^111111*Titter~* ^000000I don't need";
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mes "much to make some";
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mes "cooking utensils. Bring";
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mes "6 ^0000FFLarge Jellopies^000000. That's it!";
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next;
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mes "[Uwe]";
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mes "In return, I will give you";
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mes "1 Coal and some useful";
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mes "cooking advice for novices.";
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mes "I give this advice for free to";
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mes "my smithing colleages, though.";
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next;
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mes "[Uwe]";
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mes "Why ^EFAEBDdon't^000000 you";
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mes "become a Blacksmith?";
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mes "I'm much more confident";
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mes "in that field. ^111111*Tee hee~*^000000";
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next;
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mes "[Uwe]";
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mes "Well, I'll be";
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mes "waiting right";
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mes "here until you";
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mes "come back.";
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mes "^111111...*Tee hee~*";
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set EinUwe,1;
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close;
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s_Cont:
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mes "[Uwe]";
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mes "Oh hello hello~";
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mes "It's been a long";
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mes "time since we've talked,";
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mes "you cutie adventurer~";
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next;
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mes "[Uwe]";
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mes "So, sugar honey,";
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mes "how is it going with";
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mes "the little favor I asked";
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mes "you about last time?";
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mes "Did you already forget";
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mes "the 6 Large Jellopies?";
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next;
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menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
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s_Material:
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if(countitem(7126) > 5)goto s_EnoughItems;
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mes "[Uwe]";
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mes "Huh...?";
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mes "You brought";
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if(countitem(7126))mes "only " + countitem(7126) + " of them?";
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if(!countitem(7126))mes "none at all...?";
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mes "Next time, be sure";
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mes "to bring 6 Large Jellopies,";
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mes "okay? Don't forget, cutie~";
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close;
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s_EnoughItems:
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mes "[Uwe]";
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mes "Thank you ^EFAEBDso^000000 much!";
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mes "Here's the Coal I promised~";
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delitem 7126,6;
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getitem 1003,1;
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set EinUwe,2;
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next;
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mes "[Uwe]";
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mes "Now, I can't teach you everything";
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mes "about cooking, but I will give you";
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mes "some good advice for beginners.";
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mes "I hope you pay attnetion, sugar";
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mes "honey. Now what would you like";
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mes "to hear more about? Hmm...?";
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next;
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s_Menu3:
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menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
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mes "[Uwe]";
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mes "Take care,";
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mes "sugar honey~";
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mes "Ho ho ho!";
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close;
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s_Heart:
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mes "[Uwe]";
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mes "Ah, heart. Just like forging,";
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mes "you need passion and desire";
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mes "to create something special.";
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mes "Every smith and cook knows that";
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mes "you can do anything if you have";
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mes "the will and the commitments.";
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next;
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mes "[Uwe]";
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mes "Well, that's all";
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mes "I really have to";
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mes "say about that. But";
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mes "come back and chat";
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mes "whenever you please.";
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mes "...Behbie~";
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close;
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s_Ingredients:
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mes "[Uwe]";
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mes "Now, for beginners,";
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mes "learning to select";
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mes "and use ingredients";
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mes "is one of the most";
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mes "important fundamentals.";
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next;
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mes "[Uwe]";
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mes "Cooking is like forging";
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mes "since specific ingredients";
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mes "are needed to make specialty";
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mes "items or dishes. You can't just";
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mes "skip them if you really need";
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mes "them, right? Right!";
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next;
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mes "[Uwe]";
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mes "Once you make up your";
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mes "mind to do something,";
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mes "focus on finishing it, 'kay?";
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mes "Never cut corners and always";
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mes "dedicate yourself to make the";
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mes "very best finished product~";
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next;
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mes "[Uwe]";
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mes "Well, that was";
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mes "a fun talk. Come";
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mes "back and visit, 'kay?";
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mes "I'll miss you until";
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mes "the next time~";
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mes "...Ho ho~";
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close;
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s_Skills:
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mes "[Uwe]";
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mes "When you're beginning to learn";
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mes "skills, you can't let yourself be";
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mes "discouraged! Practice makes";
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mes "perfect, you know? But never";
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mes "use your lack of skills as an";
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mes "excuse if you happen to fail...";
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next;
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mes "[Uwe]";
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mes "Effort is also an essential";
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mes "in forging and cooking! Now,";
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mes "on the oher hand, if you put";
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mes "in all the effort but didn't learn";
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mes "any of the skills, you'll still get";
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mes "nowhere fast, right? Right!";
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next;
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mes "[Uwe]";
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mes "The key is to always";
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mes "give 100% effort and work";
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mes "on improving your skills.";
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mes "Before you know it, you'll";
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mes "be a respected master!";
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next;
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mes "[Uwe]";
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mes "Well, that was";
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mes "a fun talk. Come";
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mes "back and visit, 'kay?";
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mes "I'll miss you until";
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mes "the next time~";
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mes "...Ho ho~";
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close;
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s_Tools:
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mes "[Uwe]";
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mes "Cooking is a little";
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mes "easier if you have";
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mes "nicer tools to use,";
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mes "but that's it. Tools by";
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mes "themselves can't make";
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mes "just anybody a master.";
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next;
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mes "[Uwe]";
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mes "In the end, the best";
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mes "tools are the ones you're";
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mes "most comfortable with using.";
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mes "In fact, I still use the old knife";
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mes "I used back when I was just";
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mes "a little novice chef~";
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next;
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mes "[Uwe]";
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mes "Well, that was";
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mes "a fun talk. Come";
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mes "back and visit, 'kay?";
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mes "I'll miss you until";
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mes "the next time~";
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mes "...Ho ho~";
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close;
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s_Cont2:
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mes "[Uwe]";
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mes "Ah, hello again,";
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mes "cutie adventurer.";
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mes "How can I help you?";
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next;
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menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
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mes "[Uwe]";
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mes "Take care,";
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mes "sugar honey~";
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mes "Ho ho ho!";
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close;
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s_Cooking:
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mes "[Uwe]";
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mes "Ooh, cooking!";
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mes "So what did you";
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mes "want to ask me...?";
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next;
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goto s_Menu3;
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}
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//| Temporal NPC locations until the text inside it has been obtained
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//que_ng.gat,182,85,2 script TempNPC0 109,{
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Persian, Vicious_Pucca, Completed by aoa00
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//===== Current Version: =====================================
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//= 1.7
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//= 1.8
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -29,6 +29,7 @@
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//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
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//= 1.6 Added Gywall's Pickpocket Quest
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//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
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//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
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//============================================================
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//= aoa's comment
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//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
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@ -81,7 +82,7 @@ MakeMob:
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mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
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for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
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monster "lighthalzen.gat",0,0,"Mobster",1592,1,"AlertChk::OnMobKilled";
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monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
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}
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set $@lhz_alert, 1;
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