Implemented a small quest in Einbroch and fixed the name of the spawning mobsters in Lighthalzen.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6809 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
MasterOfMuppets 2006-05-28 19:37:15 +00:00
parent f2cedb537e
commit 6ddc0020db
3 changed files with 399 additions and 3 deletions

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@ -31,6 +31,8 @@ Evera
Date Added
======
05/27
* Implemented a small quest in Einbroch and fixed the name of the [MasterOfMuppets]
spawning mobsters in Lighthalzen
* Implemented the second entrance to biolabs and added some crap NPCs [MasterOfMuppets]
- The sewer pipe does no longer REQUIRE a lab passport, but it requires completion of the cube quest
- The second entrance to biolabs does not REQUIRE completion of the cube quest, but it does require

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nexon
//===== Current Version: =====================================
//= 0.4c
//= 0.6
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 0.4b Added missing close [Komurka]
//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
//= Info provided by RockmanEXE [erKURITA]
//= 0.6 Implemented a crap quest [MasterOfMuppets]
//============================================================
@ -1514,6 +1515,398 @@ einbroch.gat,188,72,3 script Keneshiotz 855,{
close;
}
einbroch.gat,215,180,5 script Uwe Kleine 85,{
if(EinUwe == 2)goto s_Cont2;
if(EinUwe == 1)goto s_Cont;
mes "[Uwe]";
mes "Cooking is such a joy~!";
mes "The scents, the flavors, the";
mes "sensation of sheer ^EFAEBDsatiation^000000...";
next;
menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
mes "[Uwe]";
mes "Cooking begins with";
mes "fire and ends with fire.";
mes "There's a certain art to";
mes "creating fine, delicious";
mes "foods to delight the palate~";
close;
s_Forge:
mes "[Uwe]";
mes "Is this a forge?";
mes "Oh, sugar honey,";
mes "you haven't been here";
mes "before, haven't you?";
next;
mes "[Uwe]";
mes "My name is Uwe Kleine";
mes "and this is my forge~! I am";
mes "the most elegant Blacksmith";
mes "and the best chef here in the";
mes "Schwartzwald Republic~";
next;
mes "[Uwe]";
mes "So, how can";
if(!Sex)mes "I help you?";
if(Sex)
{
mes "I help you, you";
mes "adoooooooooorable";
mes "hunk of a man?";
}
next;
menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
mes "[Uwe]";
mes "Take care,";
mes "sugar honey~";
mes "Ho ho ho!";
close;
s_Ein:
mes "[Uwe]";
mes "Einbroch was originally";
mes "build to support Einbech's";
mes "mining efforts. Because it's";
mes "small and crowded with people,";
mes "there's no room to build the ore";
mes "refining factories over there.";
next;
mes "[Uwe]";
mes "Sine Einbroch used to be";
mes "an empty lot, it was perfect";
mes "for building factories. That's";
mes "what my grandfather told me a";
mes "long time ago. Anyway, Einbroch";
mes "quickly grew into a major city.";
next;
mes "[Uwe]";
mes "Now people think that this";
mes "city was never planned to be";
mes "just an extension of Einbech.";
mes "See that rampart over there?";
mes "It doesn't connection to Einbech";
mes "at all! No protection for them...";
next;
mes "[Uwe]";
mes "It's like the government";
mes "lost all interest in Einbech.";
mes "Even the miners there have";
mes "been moving here to work in";
mes "the factories. But more people";
mes "hasn't made this city more lively.";
next;
mes "[Uwe]";
mes "Einbroch may look modern";
mes "and exciting now, but soon";
mes "you'll see that there's no sign";
mes "of warmth or life. So... Just";
mes "don't live here in your old age.";
next;
menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
mes "[Uwe]";
mes "Oh, that is such";
mes "a good decision,";
mes "sugar honey! Oh, you";
mes "cutie adventurers are";
mes "so precious, so lovable.";
mes "^111111*Tee hee hee~*^000000";
next;
mes "[Uwe]";
mes "Well, that was";
mes "a fun talk. Come";
mes "back and visit, 'kay?";
mes "I'll miss you until";
mes "the next time~";
close;
s_WhyHere:
mes "[Uwe]";
mes "Well, I have some";
mes "precious memories of";
mes "this place. Once, there was";
mes "a man who lived here who";
mes "was just like a father to me.";
next;
mes "[Uwe]";
mes "Oh, but I'm sure that";
mes "you don't want to hear";
mes "about that. Next time you";
mes "drop by, we'll talk about";
mes "something more fun, 'kay?";
mes "Buhbye for now, cutie~";
close;
s_Weap:
mes "[Uwe]";
mes "Well...";
mes "I actually just";
mes "do smithing work";
mes "to create my own";
mes "cooking tools.";
next;
mes "[Uwe]";
mes "Oh, I understand";
mes "that somebody needs";
mes "to fight the monsters,";
mes "but I'm the wrong person";
mes "to ask for forging weapons.";
mes "I... am a strict pacifist~";
next;
mes "[Uwe]";
mes "Just go look";
mes "around for a little";
mes "bit, I'm sure you'll";
mes "find a Blacksmith";
mes "who's willing to forge";
mes "you a good weapon~";
close;
s_Cook:
mes "[Uwe]";
mes "Mm...?";
mes "Did you just";
mes "say that you";
mes "want to learn";
mes "the art of cooking?";
next;
mes "[Uwe]";
mes "I'm sorry, but I can't";
mes "really give culinary";
mes "lessons. But I will";
mes "give good advice for";
mes "hopeful beginners.";
next;
mes "[Uwe]";
mes "Now...";
mes "For your tuiton";
mes "I'll need-- Gosh,";
mes "there's just so many";
mes "things. Get some paper,";
mes "and a pen for this list...";
next;
mes "[Uwe]";
mes "Just kidding!";
mes "^111111*Titter~* ^000000I don't need";
mes "much to make some";
mes "cooking utensils. Bring";
mes "6 ^0000FFLarge Jellopies^000000. That's it!";
next;
mes "[Uwe]";
mes "In return, I will give you";
mes "1 Coal and some useful";
mes "cooking advice for novices.";
mes "I give this advice for free to";
mes "my smithing colleages, though.";
next;
mes "[Uwe]";
mes "Why ^EFAEBDdon't^000000 you";
mes "become a Blacksmith?";
mes "I'm much more confident";
mes "in that field. ^111111*Tee hee~*^000000";
next;
mes "[Uwe]";
mes "Well, I'll be";
mes "waiting right";
mes "here until you";
mes "come back.";
mes "^111111...*Tee hee~*";
set EinUwe,1;
close;
s_Cont:
mes "[Uwe]";
mes "Oh hello hello~";
mes "It's been a long";
mes "time since we've talked,";
mes "you cutie adventurer~";
next;
mes "[Uwe]";
mes "So, sugar honey,";
mes "how is it going with";
mes "the little favor I asked";
mes "you about last time?";
mes "Did you already forget";
mes "the 6 Large Jellopies?";
next;
menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
s_Material:
if(countitem(7126) > 5)goto s_EnoughItems;
mes "[Uwe]";
mes "Huh...?";
mes "You brought";
if(countitem(7126))mes "only " + countitem(7126) + " of them?";
if(!countitem(7126))mes "none at all...?";
mes "Next time, be sure";
mes "to bring 6 Large Jellopies,";
mes "okay? Don't forget, cutie~";
close;
s_EnoughItems:
mes "[Uwe]";
mes "Thank you ^EFAEBDso^000000 much!";
mes "Here's the Coal I promised~";
delitem 7126,6;
getitem 1003,1;
set EinUwe,2;
next;
mes "[Uwe]";
mes "Now, I can't teach you everything";
mes "about cooking, but I will give you";
mes "some good advice for beginners.";
mes "I hope you pay attnetion, sugar";
mes "honey. Now what would you like";
mes "to hear more about? Hmm...?";
next;
s_Menu3:
menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
mes "[Uwe]";
mes "Take care,";
mes "sugar honey~";
mes "Ho ho ho!";
close;
s_Heart:
mes "[Uwe]";
mes "Ah, heart. Just like forging,";
mes "you need passion and desire";
mes "to create something special.";
mes "Every smith and cook knows that";
mes "you can do anything if you have";
mes "the will and the commitments.";
next;
mes "[Uwe]";
mes "Well, that's all";
mes "I really have to";
mes "say about that. But";
mes "come back and chat";
mes "whenever you please.";
mes "...Behbie~";
close;
s_Ingredients:
mes "[Uwe]";
mes "Now, for beginners,";
mes "learning to select";
mes "and use ingredients";
mes "is one of the most";
mes "important fundamentals.";
next;
mes "[Uwe]";
mes "Cooking is like forging";
mes "since specific ingredients";
mes "are needed to make specialty";
mes "items or dishes. You can't just";
mes "skip them if you really need";
mes "them, right? Right!";
next;
mes "[Uwe]";
mes "Once you make up your";
mes "mind to do something,";
mes "focus on finishing it, 'kay?";
mes "Never cut corners and always";
mes "dedicate yourself to make the";
mes "very best finished product~";
next;
mes "[Uwe]";
mes "Well, that was";
mes "a fun talk. Come";
mes "back and visit, 'kay?";
mes "I'll miss you until";
mes "the next time~";
mes "...Ho ho~";
close;
s_Skills:
mes "[Uwe]";
mes "When you're beginning to learn";
mes "skills, you can't let yourself be";
mes "discouraged! Practice makes";
mes "perfect, you know? But never";
mes "use your lack of skills as an";
mes "excuse if you happen to fail...";
next;
mes "[Uwe]";
mes "Effort is also an essential";
mes "in forging and cooking! Now,";
mes "on the oher hand, if you put";
mes "in all the effort but didn't learn";
mes "any of the skills, you'll still get";
mes "nowhere fast, right? Right!";
next;
mes "[Uwe]";
mes "The key is to always";
mes "give 100% effort and work";
mes "on improving your skills.";
mes "Before you know it, you'll";
mes "be a respected master!";
next;
mes "[Uwe]";
mes "Well, that was";
mes "a fun talk. Come";
mes "back and visit, 'kay?";
mes "I'll miss you until";
mes "the next time~";
mes "...Ho ho~";
close;
s_Tools:
mes "[Uwe]";
mes "Cooking is a little";
mes "easier if you have";
mes "nicer tools to use,";
mes "but that's it. Tools by";
mes "themselves can't make";
mes "just anybody a master.";
next;
mes "[Uwe]";
mes "In the end, the best";
mes "tools are the ones you're";
mes "most comfortable with using.";
mes "In fact, I still use the old knife";
mes "I used back when I was just";
mes "a little novice chef~";
next;
mes "[Uwe]";
mes "Well, that was";
mes "a fun talk. Come";
mes "back and visit, 'kay?";
mes "I'll miss you until";
mes "the next time~";
mes "...Ho ho~";
close;
s_Cont2:
mes "[Uwe]";
mes "Ah, hello again,";
mes "cutie adventurer.";
mes "How can I help you?";
next;
menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
mes "[Uwe]";
mes "Take care,";
mes "sugar honey~";
mes "Ho ho ho!";
close;
s_Cooking:
mes "[Uwe]";
mes "Ooh, cooking!";
mes "So what did you";
mes "want to ask me...?";
next;
goto s_Menu3;
}
//| Temporal NPC locations until the text inside it has been obtained
//que_ng.gat,182,85,2 script TempNPC0 109,{

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Persian, Vicious_Pucca, Completed by aoa00
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -29,6 +29,7 @@
//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
//= 1.6 Added Gywall's Pickpocket Quest
//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
//============================================================
//= aoa's comment
//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
@ -81,7 +82,7 @@ MakeMob:
mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
monster "lighthalzen.gat",0,0,"Mobster",1592,1,"AlertChk::OnMobKilled";
monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
}
set $@lhz_alert, 1;