diff --git a/src/map/intif.c b/src/map/intif.c index 5b1f7a35c3..d0d18c07de 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -3213,7 +3213,7 @@ static bool intif_parse_StorageReceived(int fd) if (sd->status.party_id == 0 && (j = pc_bound_chk(sd, BOUND_PARTY, idxlist))) { // Party was deleted while character offline int i; for (i = 0; i < j; i++) - pc_delitem(sd, idxlist[i], sd->inventory.u.items_inventory[idxlist[i]].amount, 0, 1, LOG_TYPE_OTHER); + pc_delitem(sd, idxlist[i], sd->inventory.u.items_inventory[idxlist[i]].amount, 4, 1, LOG_TYPE_OTHER); } #endif //Set here because we need the inventory data for weapon sprite parsing.