Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/21
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2006/08/21
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* Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms]
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* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
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* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
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* Corrected isequipped() so that cards will not be tagged as "used up"
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* Corrected isequipped() so that cards will not be tagged as "used up"
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unless all the specified items were found. [Skotlex]
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unless all the specified items were found. [Skotlex]
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@ -19,6 +19,8 @@
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-----
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-----
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=========================
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=========================
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08/21
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* Added delay to HLIF_AVOID [Toms]
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08/20
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08/20
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* Fixed Fling not reducing DEF for 30 seconds [Playtester]
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* Fixed Fling not reducing DEF for 30 seconds [Playtester]
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* Updates Zeny givers (Red Pouch) [Lupus]
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* Updates Zeny givers (Red Pouch) [Lupus]
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@ -966,7 +966,7 @@
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//-- HLIF_HEAL
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//-- HLIF_HEAL
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8001,0,1000,0,0,1000
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8001,0,1000,0,0,1000
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//-- HLIF_AVOID
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//-- HLIF_AVOID
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8002,0,0,0,40000:35000:30000:25000:20000,0
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8002,0,0,0,40000:35000:30000:25000:20000,40000:45000:50000:55000:60000
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//-- HLIF_CHANGE
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//-- HLIF_CHANGE
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8004,0,0,0,60000:180000:300000,600000:900000:1200000
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8004,0,0,0,60000:180000:300000,600000:900000:1200000
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//-- HAMI_CASTLE
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//-- HAMI_CASTLE
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@ -3766,9 +3766,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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break;
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case HLIF_AVOID:
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case HLIF_AVOID:
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if (hd)
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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case HAMI_DEFENCE:
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case HAMI_DEFENCE:
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i = skill_get_time(skillid,skilllv);
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i = skill_get_time(skillid,skilllv);
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clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
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clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
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clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
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clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
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break;
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break;
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case NJ_BUNSINJYUTSU:
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case NJ_BUNSINJYUTSU:
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@ -5532,10 +5534,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
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clif_fixpos(src) ;
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clif_fixpos(src) ;
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if (unit_movepos(bl,x,y,0,0))
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if (unit_movepos(bl,x,y,0,0))
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{
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clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
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clif_fixpos(bl) ;
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clif_fixpos(bl) ;
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}
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//TODO: Shouldn't also players and the like switch targets?
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//TODO: Shouldn't also players and the like switch targets?
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map_foreachinrange(skill_chastle_mob_changetarget,src,
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map_foreachinrange(skill_chastle_mob_changetarget,src,
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