Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
toms 2006-08-21 18:46:08 +00:00
parent 200813da7e
commit 6dfd77c8f5
4 changed files with 11 additions and 3 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/21
* Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms]
* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
* Corrected isequipped() so that cards will not be tagged as "used up"
unless all the specified items were found. [Skotlex]

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@ -19,6 +19,8 @@
-----
=========================
08/21
* Added delay to HLIF_AVOID [Toms]
08/20
* Fixed Fling not reducing DEF for 30 seconds [Playtester]
* Updates Zeny givers (Red Pouch) [Lupus]

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@ -966,7 +966,7 @@
//-- HLIF_HEAL
8001,0,1000,0,0,1000
//-- HLIF_AVOID
8002,0,0,0,40000:35000:30000:25000:20000,0
8002,0,0,0,40000:35000:30000:25000:20000,40000:45000:50000:55000:60000
//-- HLIF_CHANGE
8004,0,0,0,60000:180000:300000,600000:900000:1200000
//-- HAMI_CASTLE

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@ -3766,9 +3766,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case HLIF_AVOID:
if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
case HAMI_DEFENCE:
i = skill_get_time(skillid,skilllv);
clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
break;
case NJ_BUNSINJYUTSU:
@ -5532,10 +5534,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
if (unit_movepos(src,bl->x,bl->y,0,0)) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
clif_fixpos(src) ;
if (unit_movepos(bl,x,y,0,0))
{
clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
clif_fixpos(bl) ;
}
//TODO: Shouldn't also players and the like switch targets?
map_foreachinrange(skill_chastle_mob_changetarget,src,