From 6e0187bc2b7d470a84ce6dddfb71f80be8f56b53 Mon Sep 17 00:00:00 2001 From: Atemo Date: Tue, 20 Feb 2018 23:11:56 +0100 Subject: [PATCH] * Initial release of dimensional travel quest (access to flame bassin) (#2775) * * Initial release of dimensional travel quest (access to flame bassin) * Include misc npcs related to ep14.3 * Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave. Thanks @ecdarreola, @rye305 for testing Thanks to https://www.divine-pride.net/ ! --- db/re/mob_db.txt | 14 +- db/re/mob_skill_db.txt | 3 + db/re/quest_db.txt | 17 +- db/re/skill_db.txt | 2 +- npc/re/quests/quests_14_3.txt | 1296 +++++++++++++++++++++++++++++++++ npc/re/scripts_athena.conf | 1 + src/map/mob.cpp | 2 +- src/map/skill.cpp | 1 + src/map/unit.cpp | 1 + 9 files changed, 1327 insertions(+), 10 deletions(-) create mode 100644 npc/re/quests/quests_14_3.txt diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index 17490c7a81..10eefd5bce 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -2177,15 +2177,15 @@ //3017,EP14_3_DEATH_C_MOB2 //3018,EP14_3_DEATH_C_MOB3 //3019,CELINE_KIMI -//3020,FIRE_CONDOR -//3021,FIRE_SAND_MAN -//3022,FIRE_FRILLDORA -//3023,FIRE_GOLEM +3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,1364,2565,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,1404,2760,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,1511,2903,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,1478,2799,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //3024,14_3_MERCENARY_A //3025,14_3_MERCENARY_B -//3026,FIREPIT -//3027,FULBUK -//3028,SONIA +3026,FIREPIT,Fire Pit,Fire Pit,17,10,1,58,43,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +3028,SONIA,Sonia,Sonia,17,20,1,58,43,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //3029,GRIM_REAPER_ANKOU //3030,STANDING_SOUL //3031,MUTANT_NECROMANCER diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt index eda70d8797..0b7ad8683d 100644 --- a/db/re/mob_skill_db.txt +++ b/db/re/mob_skill_db.txt @@ -11076,6 +11076,9 @@ 2997,Kimi's Phantom@NPC_WIDESOULDRAIN,attack,680,3,10000,5000,50000,no,self,myhpltmaxrate,10,,,,,,42, 2997,Kimi's Phantom@NPC_MAXPAIN,attack,716,3,10000,3000,50000,no,self,myhpltmaxrate,10,,,,,,, 2997,Kimi's Phantom@NPC_POWERUP,attack,349,1,10000,0,50000,no,self,myhpltmaxrate,5,,,,,,6, + +3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,, + 3038,Hidden Mob 7@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,0,,,,,,, 3038,Hidden Mob 7@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,0,,,,,,, // 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,, diff --git a/db/re/quest_db.txt b/db/re/quest_db.txt index 24b23c877e..a7ca28d23a 100644 --- a/db/re/quest_db.txt +++ b/db/re/quest_db.txt @@ -2434,6 +2434,22 @@ 11347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Acolyte_soft bone(LV.18)" 11348,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Acolyte_Solid bone(LV.23)" +// Dimensional Travel Quest +11349,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel" +11350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel" +11351,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel" +11352,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel" +11353,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel" +11354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection" +11355,0,3026,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection" +11356,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection" +11357,0,3028,25,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection" +11358,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection" +11359,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote" +11360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote" +11361,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote" +11362,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote" + // Episode 15.1 To Phantasmagorika! 11363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!" 11364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!" @@ -2451,7 +2467,6 @@ 11376,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Let the Specialists Handle It" 11377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Act of Kindness" -//11366,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"" 11378,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Trick or treat" // Halloween Event 2013 // Episode 15.2 The Last Room Instance diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 70a7acd1f0..f9565dbeb0 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -861,7 +861,7 @@ //715,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DARKPIERCING,Dark Piercing 716,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_MAXPAIN,Max Pain 717,0,6,1,0,0xD2,18,10,1,no,0,0x2,0,misc,0,0x0, NPC_MAXPAIN_ATK,Max Pain Attack -//718,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DEATHSUMMON,Death Summon +718,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DEATHSUMMON,Death Summon //719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning //720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2 //721,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEWEB,Wide Web diff --git a/npc/re/quests/quests_14_3.txt b/npc/re/quests/quests_14_3.txt new file mode 100644 index 0000000000..130696442e --- /dev/null +++ b/npc/re/quests/quests_14_3.txt @@ -0,0 +1,1296 @@ +//===== rAthena Script ======================================= +//= Quest NPCs related to episode 14.3 +//===== Description: ========================================= +//= [Walkthrough Conversion] +//- Dimensional Travel Quest (access to Flame Basin / Flame Cave) +//- Others NPCs related to ep14.3 +//===== Changelogs: ========================================== +//= 1.0 First version. [Capuche] +//============================================================ + +// Dimensional Travel Quest +morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{ + if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You are carrying too many items to proceed with the quest. -"; + close; + } + if (BaseLevel < 140) { + mes "- There is a pile of dirty rags. -"; + close; + } + if (ep14_3_dimensional_travel == 0) { + mes "- There is a pile of dirty rags. -"; + next; + if (select( "Leave it.", "Remove it." ) == 1) { + mes "- You left the pile of dirty rags where it is. -"; + close; + } + mes "[???]"; + mes "Ugh..."; + next; + mes "- A moan is heard underneath the pile of rags. -"; + next; + if (select( "Run.", "Shake the rags." ) == 1) { + mes "- Startled, you ran. -"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Hey,"; + mes "wake up!"; + next; + mes "[???]"; + mes "Ugh..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Are you all right?"; + next; + mes "[???]"; + mes "Ugh..."; + mes "I n-need food..."; + mes "I could even eat ^0000FFMonster's Feed^000000. Please..."; + next; + mes "- Again he lost consciousness, exhausted just from talking."; + mes "You should feed him ^0000FFMonster's Feed^000000. -"; + setquest 11349;// Dimensional Travel + ep14_3_dimensional_travel = 1; + close; + } + if (ep14_3_dimensional_travel < 3) { + if (ep14_3_dimensional_travel == 2) + cutin "ep143_tadir.bmp",2; + else { + if (countitem(528) < 1) { + mes "- Again he lost consciousness, exhausted just from talking."; + mes "You should feed him ^0000FFMonster's Feed^000000. -"; + close; + } + mes "[???]"; + mes "Ugh..."; + next; + if (select( "Leave it.", "Give Monster's Feed." ) == 1) { + mes "[???]"; + mes "Ugh... H-help..."; + close; + } + mes "[???]"; + mes "Ugh..."; + mes "Yuck!"; + cutin "ep143_tadir.bmp",2; + delitem 528,1;// Monster's Feed + completequest 11349;// Dimensional Travel + setquest 11350;// Dimensional Travel + ep14_3_dimensional_travel = 2; + next; + mes "[???]"; + mes "*Chomp Chomp*"; + mes "*Barf*"; + next; + mes "[???]"; + mes "Phew..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Are you all right?"; + next; + mes "[???]"; + mes "*Retch* Oh, yes, thanks to you."; + mes "*Retch*"; + next; + mes "[???]"; + mes "I thought I was going to die. I'm lucky to be alive."; + next; + mes "[???]"; + mes "I've been having nothing but bad luck lately."; + next; + mes "[???]"; + mes "I got sucked into some strange place, separated from the rest of my party. The place I arrived was terrible. There was no sign of Human habitation."; + next; + mes "[???]"; + mes "It's a miracle that I'm here."; + next; + mes "[???]"; + mes "I lucked out."; + mes "Still alive."; + mes "Hah hah hah!"; + next; + mes "[???]"; + mes "Oh!"; + mes "Where are my manners? I forgot to thank you properly."; + next; + mes "[???]"; + mes "Thank you"; + mes "for feeding me, though the feed tasted horrible."; + next; + mes "[???]"; + mes "I'm glad I didn't die on the street. The world is still a beautiful place."; + mes "I'm moved."; + next; + mes "[Tamarin]"; + mes "My name is ^0000FFTamarin^000000."; + mes "I'm an adventurer, and no, this isn't my preferred attire."; + next; + select("Introduce yourself."); + mes "[Tamarin]"; + mes "" + strcharinfo(0) + ", huh? That's a good name."; + next; + } + mes "[Tamarin]"; + mes "Ah,"; + mes "I'd better do something before people start asking if I'm homeless."; + next; + mes "[Tamarin]"; + mes "Do you know a place where I can wash myself?"; + next; + if (select( "Tell him the place.", "Say you don't know." ) == 2) { + mes "[Tamarin]"; + mes "Water is scarce in the desert, huh?"; + close3; + } + mes "[Tamarin]"; + mes "Ah,"; + mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?"; + next; + mes "[Tamarin]"; + mes "I've been in Morroc, but this is my first time inside the village."; + mes "I remember hearing that the place holds special water."; + next; + mes "[Tamarin]"; + mes "I feel excited to wash myself with the special water!"; + mes "I'm going to the oasis now. Could you wait for me?"; + next; + mes "[Tamarin]"; + mes "It'll take a while before I feel strong again, but at least I can walk on my own."; + mes "Hah hah hah!"; + next; + if (select( "Watch him.", "Accompany him." ) == 1) { + mes "[Tamarin]"; + mes "(Braces himself and inhales.)"; + mes "Wait, wait."; + mes "I can stand up on my own."; + next; + mes "[Tamarin]"; + mes "Wait, wait!"; + close3; + } + mes "[Tamarin]"; + mes "How kind of you!"; + mes "The world is still an okay place to live."; + next; + mes "[Tamarin]"; + mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000."; + erasequest 11350;// Dimensional Travel + setquest 11351;// Dimensional Travel + ep14_3_dimensional_travel = 3; + close3; + } + if (ep14_3_dimensional_travel == 3) { + mes "[Tamarin]"; + mes "How kind of you!"; + mes "The world is still an okay place to live."; + cutin "ep143_tadir.bmp",2; + next; + mes "[Tamarin]"; + mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000."; + close3; + } + mes "- There is a pile of dirty rags. -"; + close; + +OnInit: + questinfo 11349, QTYPE_QUEST, 1; + setquestinfo_level 11349,140,175; + end; +} + +moc_ruins,106,140,4 script Tamarin#ep14bs_ru 4_M_TAMARIN,{ + if (ep14_3_dimensional_travel == 3 || ep14_3_dimensional_travel == 4) { + if (ep14_3_dimensional_travel == 3) { + mes "[Tamarin]"; + mes "Pah!"; + mes "This feels great!"; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "The water feels too warm for my liking, but beggars can't be choosers."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "You saved me from starvation, and took me to this great place. I must have been a great person in the past life"; + mes "to deserve such kindness."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "I want to repay you, fellow adventurer."; + mes "I lost all my belongings when I fell into that strange hole and got separated from my party,"; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "but at least I can tell you an ^0000FFinteresting story^000000."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "It's about the strange place I've been to."; + cutin "ep143_tahuk.bmp",2; + next; + if (select( "Not interested.", "I'm listening." ) == 1) { + mes "[Tamarin]"; + mes "All right, then."; + mes "I thought you were serious about adventuring."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "Then"; + mes "do you want your Monster's Feed back?"; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "*Retch*"; + cutin "ep143_taang.bmp",2; + close3; + } + ep14_3_dimensional_travel = 4; + mes "[Tamarin]"; + mes "I knew you'd be interested!"; + mes "Nothing piques adventurers' interest like the story of a strange place, right?"; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "Ahem."; + mes "The story begins with my journey to the ^0000FFOther World^000000, the latest hot spot for adventurers."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "Adventurer Tamarin and his party went on a journey to the land of the unknown, Other World."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "Their journey was perilous, but they bravely moved forward."; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "Oh,"; + mes "why am I speaking in the third-person perspective?"; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "My original inspiration was Bard, but then I became a Hunter because my friends thought that suited me better."; + cutin "ep143_tasmi.bmp",2; + next; + select("Ask him to be more straightforward."); + mes "[Tamarin]"; + mes "Yes."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "A while ago, my friends and I decided to explore the Other World together."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "Since it'd be our first visit to the Other World, we wanted to go to a more popular spot, but one of us wouldn't have it--he was so excited that he started acting out of control."; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "When I came back to my senses, I was alone in a strange place."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "The ^0000FFland was burning with perpetual flames^000000 that weren't too hot to touch, and ^0000FFstrange-looking plants and insects^000000 were crawling all over the place."; + next; + mes "[Tamarin]"; + mes "At first I yelled for help and moved around hoping to find others, but all to no avail."; + next; + mes "[Tamarin]"; + mes "After a few days of having nothing to eat, I started to eat anything I saw off the ground, and I had the worst diarrhea ever."; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "I didn't know how many days had passed before I saw a group of some entities that I thought were men at a glance."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "But ^0000FFthey looked too strange to pass as human^000000."; + mes "I couldn't talk to them, so I just jumped into the Crack that they came through."; + next; + mes "[Tamarin]"; + mes "My knees gave way and I rolled on my side. When I looked around, I was back at the ^0000FFDimensional Crack^000000 where my friends and I first arrived."; + next; + mes "[Tamarin]"; + mes "I came out through the ^0000FFMorroc Dimensional Teleporter^000000 and used every ounce of my energy to get to Morroc."; + next; + mes "[Tamarin]"; + mes "Sigh..."; + mes "I wonder if my friends are safe."; + cutin "ep143_tasta.bmp",2; + next; + } + mes "[Tamarin]"; + mes "I should seek them out,"; + mes "but first I want to go back to that strange place when I get my full strength back. Not many people have a chance to see such a special place, you know."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "Fortunately for me, with the ^0000FFMorroc restoration work^000000 underway, I shouldn't have a problem making money through some part-time jobs."; + next; + if (select( "Tell him have safe travel.", "Tell him you want to tag along." ) == 1) { + mes "[Tamarin]"; + mes "I will."; + mes "Thank you for saving me."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "This is the beauty of adventuring:"; + mes "making new friends!"; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "I'll be in Morroc for a while, making some money and getting ready for another adventure. I hope I can see you again before I leave."; + close3; + } + mes "[Tamarin]"; + mes "!!"; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "Do you mean it?"; + next; + mes "[Tamarin]"; + mes "By the gods I'm a lucky bastard!"; + mes "*Sob*"; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "It may take a while for me to get everything packed, so get your other business done in the meantime."; + erasequest 11351;// Dimensional Travel + setquest 11352;// Dimensional Travel + ep14_3_dimensional_travel = 5; + close3; + } + if (ep14_3_dimensional_travel == 5) { + mes "[Tamarin]"; + mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "It may take a while for me to get everything packed, so get your other business done in the meantime."; + close3; + } + mes "[Tamarin]"; + mes "Pah!"; + mes "This feels great!"; + cutin "ep143_tasmi.bmp",2; + close3; +} + +dali,112,69,4 script Tamarin#ep14bs_cha 4_M_TAMARIN,{ + if (ep14_3_dimensional_travel == 5) { + mes "[Tamarin]"; + mes "" + strcharinfo(0) + ", over here!"; + mes "You're early."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "(Glancing around surreptitiously)"; + mes "I hope no one's watching us."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "I've hidden the opening to that place: I didn't want anyone to get there before me."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there."; + mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open."; + erasequest 11352;// Dimensional Travel + setquest 11353;// Dimensional Travel + ep14_3_dimensional_travel = 6; + close3; + } + if (ep14_3_dimensional_travel == 6) { + mes "[Tamarin]"; + mes "I've hidden the opening to that place: I didn't want anyone to get there before me."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there."; + mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open."; + close3; + } + mes "[Tamarin]"; + mes "Hm, my mark had better stay where I left it."; + cutin "ep143_tahuk.bmp",2; + close3; +} + +dali02,90,62,0 script Sand Mound#ep14bs 4_SOIL,{ + if (ep14_3_dimensional_travel < 6) { + mes "- A mound of sand stands awkwardly, looking out of place. -"; + close; + } + if (ep14_3_dimensional_travel == 6) { + mes "- A mound of sand stands awkwardly, looking out of place. -"; + next; + mes "[Tamarin]"; + mes "Whew!"; + mes "I'm glad you've found me."; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "Let me clear the dirt..."; + mes "Be mindful of the opening. It's quite narrow."; + cutin "ep143_tasta.bmp",2; + next; + if (select( "Enter.", "Quit." ) == 2) { + mes "[Tamarin]"; + mes "Aren't you going in?"; + cutin "ep143_tahuk.bmp",2; + close3; + } + mes "- The passage is barely wide enough to contain one person. -"; + completequest 11353;// Dimensional Travel + ep14_3_dimensional_travel = 7; + close2; + warp "moro_vol",136,135; + end; + } + mes "- A mound of sand stands awkwardly, looking out of place. -"; + next; + if (select( "Enter.", "Quit." ) == 2) { + mes "You decided not to enter."; + close; + } + mes "- The passage is barely wide enough to contain one person. -"; + close2; + warp "moro_vol",136,135; + end; +} + +moro_vol,137,136,0 script Sand Mound#ep14bs_ 4_SOIL,{ + mes "- A mound of sand stands awkwardly, looking out of place. -"; + next; + if (select( "Return to the Dimensional Crack.", "Quit." ) == 2) { + mes "You decided not to enter."; + close; + } + mes "- The passage is barely wide enough to contain one person. -"; + close2; + warp "dali02",91,63; + end; +} + +moro_vol,91,105,1 script Eclage Teleporter#143_1 PORTAL,{ + mes "[Dophe]"; + mes "This teleporter is connected to Eclage."; + mes "It'll be destroyed once our operation is over, but for now it's something we cannot live without."; + next; + mes "Use the teleporter to move to Eclage."; + next; + if (select( "Move to Eclage.", "Cancel." ) == 2) { + mes "Do not use the teleporter."; + close; + } + mes "Move to Eclage."; + close2; + warp "ecl_in01",38,96; + end; +} + +ecl_in01,38,98,1 script Interdimensional Device#ecl PORTAL,{ + if (ep14_3_dimensional_travel < 8) { + mes "[Eclage Guard]"; + mes "This teleporter is connected to the recently discovered hideout of the Demon God."; + mes "Only those allowed to enter the hideout can use this teleporter."; + close; + } + mes "This teleporter is connected to the recently discovered hideout of the Demon God."; + mes "Do you want to use it?"; + next; + if (select( "Move to the Demon God's hideout.", "Quit." ) == 2) { + mes "Do not use the teleporter."; + close; + } + mes "Use the teleporter to move to the Demon God's hideout."; + close2; + warp "moro_vol",91,102; + end; +} + +ecl_in01,40,96,3 script Eclage Guard#143_6 4_M_FAIRYSOLDIER,{ + mes "[Eclage Guard]"; + mes "How may I help you?"; + next; + switch( select( "What's that teleporter?", "Why is it so crowded in here?", "Demon God's hideout?", "Goodbye." ) ) { + case 1: + mes "[Eclage Guard]"; + mes "It's connected to the recently discovered hideout the of Demon God."; + mes "It's scientifically designed to send its user directly to the Dimensional Crack where his hideout is."; + next; + mes "[Eclage Guard]"; + mes "Many a warrior already left to the hideout."; + mes "So long as Morroc exists, Yggdrasil is not safe. I'm going to join the Expedition."; + close; + case 2: + mes "[Eclage Guard]"; + mes "It turns out Demon God ran from Morroc to hide out in our dimension."; + mes "He has to be dealt with, either banished back to his realm or destroyed."; + next; + mes "[Eclage Guard]"; + mes "If you want to join the Expedition to defeat the Demon God, then use this teleporter."; + mes "It'll send you directly to the Expedition Camp."; + close; + case 3: + mes "[Eclage Guard]"; + mes "You know the Dimensional Crack, don't you? Recently it's been revealed that the Crack is made up of dimensional passageways."; + mes "We can now use those passageways to explore inside the Crack."; + next; + mes "[Eclage Guard]"; + mes "Originally the Crack was created by the Demon God to aid in his escape,"; + mes "so it'd been thought investigating the Crack could locate him."; + next; + mes "[Eclage Guard]"; + mes "And it was; finally his hideout has been discovered."; + mes "His traces and his demon soldiers are sighted mainly around the giant hill in the center."; + next; + mes "[Eclage Guard]"; + mes "If you want more details, then you should visit the actual site."; + mes "Just use the teleporter over there."; + close; + case 4: + mes "[Eclage Guard]"; + mes "May Yggdrasil bless you."; + close; + } +} + +moro_vol,132,140,4 script Tamarin#ep14bs_ju 4_M_TAMARIN,{ + if (ep14_3_dimensional_travel == 7) { + mes "[Tamarin]"; + mes "Whoa!"; + mes "I didn't expect to see so many people."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "I'm disappointed that I'm not the first one to discover the place, and am glad that I'm not alone in this dismal place."; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "I see more of those entities that look sort of like men."; + mes "This place might be much more than I thought it was!"; + cutin "ep143_tasmi.bmp",2; + next; + mes "[Tamarin]"; + mes "Look!"; + mes "Walking trees!"; + mes "Grrr-!"; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Barget Tiblack]"; + mes "HEY!"; + mes "What the hell do you think you're doing?!"; + cutin "",255; + setquest 11354;// Specimen Collection + ep14_3_dimensional_travel = 8; + close; + } + if (ep14_3_dimensional_travel == 8) { + mes "[Tamarin]"; + mes "Look!"; + mes "Walking trees!"; + mes "Grrr-!"; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Barget Tiblack]"; + mes "HEY!"; + mes "What the hell do you think you're doing?!"; + cutin "",255; + close; + } + if (ep14_3_dimensional_travel == 9) { + mes "[Tamarin]"; + mes "They might kick us out if they know we sneaked in."; + mes "Let's do what they ask for now, yeah?"; + cutin "ep143_taang.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 10 || ep14_3_dimensional_travel == 11) { + mes "[Tamarin]"; + mes "Collecting the plant specimens doesn't sound too difficult. We can split them between us."; + cutin "ep143_tasta.bmp",2; + next; + mes "[Tamarin]"; + mes "^0000FFWhen you collect 25 Sonia stems, meet me by the big rock in the center of this place^000000."; + if (ep14_3_dimensional_travel == 10) { + erasequest 11356;// Specimen Collection + setquest 11357;// Specimen Collection + ep14_3_dimensional_travel = 11; + } + close3; + } + if (ep14_3_dimensional_travel == 12) { + if (countitem(6690) < 25) { + mes "[Tamarin]"; + mes "Ooh! (Wincing)"; + mes "You don't have enough stems."; + mes "Get more and take them to Barget."; + cutin "ep143_tahuk.bmp",2; + close3; + } + mes "[Tamarin]"; + mes "Let's report to Barget first."; + cutin "ep143_tahuk.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 14 || ep14_3_dimensional_travel == 15) { + mes "[Tamarin]"; + mes "Come on,"; + mes "hurry over to ^0000FFInstructor Rugen^000000!"; + cutin "ep143_tahuk.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 16) { + mes "[Tamarin]"; + mes "Thank the gods, who knew that thing I ate out of hunger would save me?"; + mes "Let's report to Barget."; + cutin "ep143_tahuk.bmp",2; + close3; + } + if (ep14_3_dimensional_travel > 16) { + mes "[Tamarin]"; + mes "Arrgh!"; + mes "" + strcharinfo(0) + " Get in the cave before everyone else explores it!"; + cutin "ep143_tahuk.bmp",2; + close3; + } + mes "[Tamarin]"; + mes "Ugh..."; + mes "I was the first to come to this place!"; + cutin "ep143_taang.bmp",2; + close3; +} + +moro_vol,142,131,5 script Barget Tiblack#ep14bs 4_M_ALCHE_D,{ + if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You are carrying too many items to proceed with the quest. -"; + close; + } + if (ep14_3_dimensional_travel < 8) { + mes "[Barget Tiblack]"; + mes "Ugh, I'm exhausted."; + mes "I understand the urgency, but that doesn't mean I like being bossed around."; + close; + } + if (ep14_3_dimensional_travel == 8) { + mes "[Barget Tiblack]"; + mes "You've ruined my precious samples!"; + mes "I've asked people of your ilk to steer clear of my work zone. Didn't your superiors tell you that?"; + next; + mes "[Barget Tiblack]"; + mes "I haven't even finished the research at the camp, and they dragged me away for yet another burdening project."; + next; + mes "[Barget Tiblack]"; + mes "I demand an assistant!"; + mes "Enough with that budget problem!"; + mes "Argh!"; + next; + mes "[Barget Tiblack]"; + mes "..."; + mes "..."; + next; + mes "[Barget Tiblack]"; + mes "All right."; + mes "You two over there!"; + mes "You must have too much time on your hands, loitering about aimlessly. Make yourself useful and help me collect samples."; + next; + mes "[Barget Tiblack]"; + mes "You've ruined my existing samples, after all."; + next; + mes "[Barget Tiblack]"; + mes "First, I want to collect animal specimens."; + mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000."; + next; + mes "[Barget Tiblack]"; + mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000."; + next; + mes "[Barget Tiblack]"; + mes "Firebugs that crawl out of their pits die soon after."; + next; + mes "[Barget Tiblack]"; + mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000."; + mes "Be careful not to burn yourself in the process."; + erasequest 11354;// Specimen Collection + setquest 11355;// Specimen Collection + ep14_3_dimensional_travel = 9; + close; + } + if (ep14_3_dimensional_travel < 12) { + if (ep14_3_dimensional_travel == 9) { + if (countitem(6689) < 50 || checkquest(11355,HUNTING) != 2) { + mes "[Barget Tiblack]"; + mes "First, I want to collect animal specimens."; + mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000."; + next; + mes "[Barget Tiblack]"; + mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000."; + next; + mes "[Barget Tiblack]"; + mes "Firebugs that crawl out of their pits die soon after."; + next; + mes "[Barget Tiblack]"; + mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000."; + mes "Be careful not to burn yourself in the process."; + close; + } + mes "[Barget Tiblack]"; + mes "Oh,"; + mes "well done!"; + mes "You finished your task more quickly than I anticipated."; + delitem 6689,50;// Burning Bug Skin + erasequest 11355;// Specimen Collection + setquest 11356;// Specimen Collection + ep14_3_dimensional_travel = 10; + next; + mes "[Barget Tiblack]"; + mes "Ouch, HOT!"; + mes "*Huffing Puffing*"; + mes "Let me bottle them before they get cold, and send them to the lab."; + next; + } + mes "[Barget Tiblack]"; + mes "Now, it's time for plant specimens."; + mes "Our target plant is called Sonia, a very primitive type of plant."; + next; + mes "[Barget Tiblack]"; + mes "At a glance, Sonias look like plastic tubes, but their structure is very minimal."; + next; + mes "[Barget Tiblack]"; + mes "They're not difficult to gather. Please ^0000FFpick 50 Sonias and bring me 50 stems^000000."; + next; + mes "[Barget Tiblack]"; + mes "Sonia specimens are the last of my specimen collection. If you happen to ^0000FFsee peculiar Sonias^000000, please don't hesitate to let me know."; + next; + mes "[Barget Tiblack]"; + mes "Try not to stray too far away from the base. It's too dangerous out there."; + mes "Come back safely."; + next; + mes "[Tamarin]"; + mes "Hm..."; + mes "" + strcharinfo(0) + ", wait!"; + cutin "ep143_tahuk.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 12) { + if (countitem(6690) < 25) { + mes "[Barget Tiblack]"; + mes "How are you doing with collecting Sonias?"; + close; + } + mes "[Barget Tiblack]"; + mes "Ah,"; + mes "welcome back!"; + mes "I forgot to tell you ^0000FFnot to go near the rock in the center of this place^000000."; + next; + mes "[Barget Tiblack]"; + mes "When I realized my mistake, I called a rescue party, so worried for your safety. I'm glad you're back unscathed."; + next; + mes "[Barget Tiblack]"; + mes "I apologize for being a total jerk."; + mes "I was stressed out about my heavy workload."; + next; + mes "[Barget Tiblack]"; + mes "I still have so many things to do... Sigh..."; + next; + select("Tell her about the central rock."); + mes "[Barget Tiblack]"; + mes "Say WHAT?!"; + mes "You went there?!"; + mes "And you came back unscathed? How?"; + next; + mes "[Barget Tiblack]"; + mes "Everyone else who went there ^0000FFfell into a coma due to the noxious gas released from the rock^000000."; + next; + mes "[Barget Tiblack]"; + mes "What did you do?"; + mes "This is a great discovery!"; + next; + select("Relay what happened."); + mes "[Barget Tiblack]"; + mes "You ate a Sonia stem."; + mes "Okay, I've known the stem is nontoxic, but I haven't finished its substance research yet. Did you experience any side effect?"; + next; + mes "[Barget Tiblack]"; + mes "Wow!"; + mes "This really is a great discovery!"; + next; + mes "[Barget Tiblack]"; + mes "I'd better get back to the research..."; + mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000"; + next; + mes "[Barget Tiblack]"; + mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him."; + mes "Please hand me the document. I'll sign it for you."; + next; + mes "[Barget Tiblack]"; + mes "I'd better get back to my stem research. I'll ask someone else for assistance."; + mes "You lucked out this time. Better not make a habit of eating things off the ground."; + erasequest 11358;// Specimen Collection + setquest 11359;// Antidote + ep14_3_dimensional_travel = 13; + close; + } + if (ep14_3_dimensional_travel == 13) { + mes "[Barget Tiblack]"; + mes "I'd better get back to the research..."; + mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000"; + next; + mes "[Barget Tiblack]"; + mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him."; + mes "Please hand me the document. I'll sign it for you."; + next; + mes "[Barget Tiblack]"; + mes "I'd better get back to my stem research. I'll ask someone else for assistance."; + mes "You lucked out this time. Better not make a habit of eating things off the ground."; + close; + } + if (ep14_3_dimensional_travel < 16) { + mes "[Barget Tiblack]"; + mes "Did you see Instructor Rugen?"; + close; + } + if (ep14_3_dimensional_travel == 16) { + mes "[Barget Tiblack]"; + mes "Hah hah hah!"; + mes "How did it go?"; + mes "They worked, didn't they?"; + next; + mes "[Barget Tiblack]"; + mes "I have high hopes for my research."; + mes "Your seemingly reckless decision has saved many lives."; + next; + mes "[Barget Tiblack]"; + mes "With this, we'll soon be able to investigate that ^0000FFsuspicious cave^000000 from the inside out!"; + next; + select("What cave?"); + mes "[Barget Tiblack]"; + mes "Oh, the cave that releases the noxious gas."; + mes "The gas is ^0000FFso thick in the air, you can't see the cave entrance clearly^000000."; + next; + mes "[Barget Tiblack]"; + mes "Those who we gave the first batch of the vaccine already left to the cave."; + mes "We haven't heard from them yet. I'd like to believe it's a good sign."; + next; + mes "[Barget Tiblack]"; + mes "If it weren't two of you, I could have pulled all my hair out in frustration."; + mes "Good job, you guys!"; + getexp 0,1500000; + completequest 11362;// Antidote + ep14_3_dimensional_travel = 17; + close; + } + mes "[Barget Tiblack]"; + mes "Those who we gave the first batch of the vaccine already left to the cave."; + mes "We haven't heard from them yet. I'd like to believe it's a good sign."; + next; + mes "[Barget Tiblack]"; + mes "If it weren't two of you, I could have pulled all my hair out in frustration."; + mes "Good job, you guys!"; + close; +} + +moro_vol,101,74,4 script Patient#ep14bs2 4_F_FAIRYKID6,{ + mes "[Patient]"; + mes "*Moan*"; + close; +} + +moro_vol,101,72,4 script Patient#ep14bs1 4_M_PATIENT,{ + mes "[Patient]"; + mes "Ugh..."; + close; +} + +moro_vol,103,71,6 script Patient#ep14bs3 4_F_PATIENT,{ + mes "[Patient]"; + mes "*Groan*"; + close; +} + +moro_vol,106,69,4 script Patient#ep14bs4 4_M_PATIENT,{ + mes "[Patient]"; + mes "Aww... Ugh..."; + close; +} + +moro_vol,104,70,4 script Intoxicated Patient#ep1 4_M_LIEMAN,{ + if (ep14_3_dimensional_travel == 14) { + mes "[Poisoned Patient]"; + mes "Ugh..."; + next; + mes "- You feed him a Sonia stem. The color instantly returns to his face. -"; + erasequest 11360;// Antidote + setquest 11361;// Antidote + ep14_3_dimensional_travel = 15; + close; + } + if (ep14_3_dimensional_travel == 15) { + mes "[Poisoned Patient]"; + mes "Ugh..."; + next; + mes "- You feed him a Sonia stem. The color instantly returns to his face. -"; + mes "- Talk to Instructor Rugen. -"; + close; + } + mes "[Poisoned Patient]"; + mes "Ugh..."; + close; +} + +moro_vol,105,71,5 script Instructor Rugen#ep14bs 4_M_YOUNGKNIGHT,{ + if (ep14_3_dimensional_travel < 13) { + mes "[Instructor Rugen]"; + mes "Phew..."; + mes "Why were you so reckless?"; + next; + mes "[Instructor Rugen]"; + mes "Is this worth it?"; + mes "..."; + close; + } + if (ep14_3_dimensional_travel == 13) { + mes "[Instructor Rugen]"; + mes "Phew..."; + mes "Why were you so reckless?"; + next; + mes "[Instructor Rugen]"; + mes "Is this worth it?"; + mes "..."; + next; + if (select( "Talk to him.", "No, he looks too upset to talk." ) == 2) { + mes "[Instructor Rugen]"; + mes "Sigh..."; + mes "This is just..."; + close; + } + mes "[Instructor Rugen]"; + mes "How may I help you?"; + mes "If you're seeking medical assistance, then please describe your symptoms at the reception desk and wait until help arrives."; + next; + select("Give Sonia stems."); + if (countitem(6690) < 25) { + mes "[Instructor Rugen]"; + mes "These aren't enough."; + mes "Could you check the number of your Sonia stems?"; + close; + } + mes "[Instructor Rugen]"; + mes "Are you serious?"; + mes "Dr. Tiblack sent you, so I should believe you."; + mes "I'll feed these to the patients."; + delitem 6690,25;// Yummy Stem + erasequest 11359;// Antidote + setquest 11360;// Antidote + ep14_3_dimensional_travel = 14; + close; + } + if (ep14_3_dimensional_travel == 14) { + mes "[Instructor Rugen]"; + mes "Are you serious?"; + mes "Dr. Tiblack sent you, so I should believe you."; + mes "I'll feed these to the patients."; + close; + } + if (ep14_3_dimensional_travel == 15) { + mes "[Instructor Rugen]"; + mes "Oh!"; + mes "Otto!"; + mes "Can you see me?"; + next; + mes "[Otto]"; + mes "Ugh..."; + next; + mes "[Instructor Rugen]"; + mes "Oh!"; + mes "It worked!"; + next; + mes "[Instructor Rugen]"; + mes "The patients are showing remarkable improvements, though they need to stay in bed for now."; + mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research."; + next; + mes "[Instructor Rugen]"; + mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000."; + mes "Hah hah."; + mes "It worked!"; + erasequest 11361;// Antidote + setquest 11362;// Antidote + ep14_3_dimensional_travel = 16; + close; + } + if (ep14_3_dimensional_travel == 16) { + mes "[Instructor Rugen]"; + mes "The patients are showing remarkable improvements, though they need to stay in bed for now."; + mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research."; + next; + mes "[Instructor Rugen]"; + mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000."; + mes "Hah hah."; + mes "It worked!"; + close; + } + mes "[Instructor Rugen]"; + mes "I'm glad that the research resulted in our favor."; + mes "My comrades are well on their way to a full recovery."; + mes "Thank to you."; + close; +} + +// Flame Cave entrance +moro_vol,198,179,4 script Tamarin#ep14bs_st 4_M_TAMARIN,{ + if (ep14_3_dimensional_travel < 11) { + mes "[Tamarin]"; + mes "Hm..."; + mes "We don't have time for this!"; + cutin "ep143_taang.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 11) { + if (countitem(6690) < 25 || checkquest(11357,HUNTING) != 2) { + mes "[Tamarin]"; + mes "^0000FFWhen you collect 25 Sonia stems, meet me here^000000."; + cutin "ep143_tasta.bmp",2; + close3; + } + mes "[Tamarin]"; + mes "I don't remember this rock was so big."; + mes "Or seeing these strange things around it."; + mes "I also smell ^0000FFsmoke^000000."; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "Again,"; + mes "I don't remember seeing ^0000FFso many strange animals and plants^000000 either."; + mes "These are Sonias, right? They weren't so many before."; + next; + mes "[Tamarin]"; + mes "If they were, I wouldn't have had to starve."; + mes "Sonias were the most delicious and least toxic among all the plants I tried."; + cutin "ep143_taang.bmp",2; + next; + mes "[Tamarin]"; + mes "" + strcharinfo(0) + ", do you want to taste it?"; + mes "I brought a few stems for memories' sake."; + cutin "ep143_tasmi.bmp",2; + next; + cutin "",255; + mes "- Taste of Sonia -"; + mes "Its thick, tongue-warming sap fills your mouth with delicious aroma."; + next; + mes "[Tamarin]"; + mes "What do you think?"; + mes "Delicious, huh?"; + cutin "ep143_tahuk.bmp",2; + next; + mes "[Tamarin]"; + mes "I've got only a few left. Let's take turns to gather some more."; + cutin "ep143_tasmi.bmp",2; + erasequest 11357;// Specimen Collection + setquest 11358;// Specimen Collection + ep14_3_dimensional_travel = 12; + close3; + } + if (ep14_3_dimensional_travel == 12) { + mes "[Tamarin]"; + mes "I've got only a few left. Let's take turns to gather some more."; + cutin "ep143_tasmi.bmp",2; + close3; + } + if (ep14_3_dimensional_travel < 16) { + mes "[Tamarin]"; + mes "Come on,"; + mes "hurry over to ^0000FFInstructor Rugen^000000!"; + cutin "ep143_tahuk.bmp",2; + close3; + } + if (ep14_3_dimensional_travel == 16) { + mes "[Tamarin]"; + mes "Thank the gods, who knew that thing I ate out of hunger would save me?"; + mes "Let's report to Barget."; + cutin "ep143_tahuk.bmp",2; + close3; + } + mes "[Tamarin]"; + mes "Arrgh!"; + mes "" + strcharinfo(0) + " get in there before everyone else explores it!"; + cutin "ep143_tahuk.bmp",2; + next; + if (select( "Enter.", "Quit." ) == 2) { + mes "[Tamarin]"; + mes "Ah..."; + cutin "ep143_taang.bmp",2; + close3; + } + mes "[Tamarin]"; + mes "The floor is dark. Watch your step!"; + close2; + warp "moro_cav",40,50; + end; +} + +// Others +ecl_in01,44,99,1 script Combat Laphine#143_4 4_M_FAIRYSOLDIER2,{ + mes "[Combat Laphine]"; + mes "I'm nervous."; + close; +} + +ecl_in01,46,99,1 script Combat Laphine#143_5 4_M_FAIRYSOLDIER2,{ + mes "[Combat Laphine]"; + mes "I hope I can return in one piece."; + close; +} + +ecl_in01,48,99,1 script Combat Laphine#143_6 4_M_FAIRYSOLDIER2,{ + mes "[Combat Laphine]"; + mes "Hmm..."; + close; +} +ecl_in01,44,97,1 script Combat Laphine#143_7 4_F_FAIRYSOLDIER,{ + mes "[Combat Laphine]"; + mes "Shush."; + close; +} + +ecl_in01,46,97,1 script Combat Laphine#143_8 4_F_FAIRYSOLDIER,{ + mes "[Combat Laphine]"; + mes "Mwa hah hah, it's time for me to shine!"; + close; +} + +ecl_in01,48,97,1 script Combat Laphine#143_9 4_F_FAIRYSOLDIER,{ + mes "[Combat Laphine]"; + mes "I must have been out of my mind when I decided to join the army. Sigh, why does the Door to Verities have to be so high up there?"; + close; +} + +ecl_in01,46,102,3 script Commander Laphine#143_1 4_M_FAIRYSOLDIER,5,5,{ + mes "[Commander Laphine]"; + mes "Evil must be nipped in the butt."; + mes "You're unexpected visitors from the Midgard Continent."; + next; + mes "[Commander Laphine]"; + mes "If you are the cause doom to ourselves OR Yggdrasil, then we won't hesitate to fight you."; + close; + +OnTouch_: + if (.talk == 0) { + .talk = 1; + npctalk "Commander: Soldiers, finally it's time to put your training to use!"; + sleep 2000; + npctalk "Argh!", "Combat Laphine#143_4"; + npctalk "Argh!", "Combat Laphine#143_5"; + npctalk "Argh!", "Combat Laphine#143_6"; + npctalk "Ah!", "Combat Laphine#143_7"; + npctalk "Argh!", "Combat Laphine#143_8"; + npctalk "Argh!", "Combat Laphine#143_9"; + sleep 2000; + npctalk "Commander: Did someone just whimper?"; + sleep 3000; + npctalk "Commander: Don't disappoint your comrades at the Splendide advance base!"; + sleep 3000; + npctalk "Commander: Stay focused! We're going to finish off the Demon God!"; + sleep 2000; + npctalk "Yeah, yeah.", "Combat Laphine#143_7"; + sleep 2000; + npctalk "...", "Combat Laphine#143_4"; + npctalk "Ah...", "Combat Laphine#143_5"; + npctalk "...", "Combat Laphine#143_6"; + npctalk "...", "Combat Laphine#143_8"; + sleep 3000; + npctalk "Commander: Ah, suddenly I can't see..."; + .talk = 0; + } + end; +} + +ecl_in01,37,90,3 script Magic Scholar Lemony#14 4_F_FAIRY2,{ + mes "[Lemony]"; + mes "Did you read the latest issue of the Door to Verities magazine?"; + mes "Was Avant's new teleporter really featured in it?"; + next; + mes "[Armandi]"; + mes "Yes, just the basic principles and the information relevant to the Humans."; + mes "I didn't quite understand it all."; + next; + mes "[Lemony]"; + mes "I wonder if this means Avant has finally decided to pursue his interest in research activities."; + next; + mes "[Lemony]"; + mes "Hey, Human."; + mes "Were you eavesdropping on us? Well, though it wasn't like we're discussing secrets."; + next; + mes "[Lemony]"; + mes "Oh, right. Are you too going there?"; + mes "You know, the hideout of the Demon God who created some of the Space Time Dimensional Cracks has recently been discovered."; + next; + mes "[Lemony]"; + mes "If you're curious, then use that teleporter to the hideout over there."; + mes "There will be quite a spectacle to watch."; + mes "Oh, just so you know, you might be throwing away your life. *Giggle*"; + next; + mes "[Armandi]"; + mes "Lemony, you really need to work on improving your personality."; + mes "Tsk, tsk."; + close; +} + +ecl_in01,35,89,6 script Magic Scholar Armandi#1 4_M_FAIRYKID6,{ + mes "[Armandi]"; + mes "I hope the Interdimensional Device won't take a heavy toll on the world."; + mes "By the way, Avant never fails to amaze me."; + next; + mes "[Lemony]"; + mes "Ack, I hate that guy."; + next; + mes "[Armandi]"; + mes "Avant may be repulsive,"; + mes "but he's the best at what he does."; + next; + mes "[Lemony]"; + mes "That, I agree."; + mes "Only he could pull off this kind of teleporter."; + mes "Why is he helping the Mayor, anyway?"; + next; + mes "[Armandi]"; + mes "When I asked him, he mumbled something about repentance."; + mes "I can only guess it has something to do with the Mayor's birth."; + next; + mes "[Armandi]"; + mes "I wanted to ask more, but he looked down his nose at me."; + mes "Sigh, it's unfair such a jerk is considered the best in magical science."; + next; + mes "[Lemony]"; + mes "You can always study hard to beat him."; + close; +} + +// Warps +moro_cav,64,13,0 warp #flame_cave_out 3,3,moro_vol,198,176 + +// Merchants +moro_vol,95,96,6 shop Tool Merchant 4_CAT_DOWN,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1 + +// Placeholder (unknown scripts) +// ecl_in01,47,92,0 script #ecl_buff_N HIDDEN_WARP_NPC +// ecl_in01,48,44,0 script #ecl_buff_S HIDDEN_WARP_NPC +// ecl_in01,23,68,0 script #ecl_buff_W HIDDEN_WARP_NPC +// ecl_in01,48,67,0 script #ecl_orb_buff HIDDEN_WARP_NPC +// ecl_in01,71,67,0 script #ecl_buff_E HIDDEN_WARP_NPC +// ecl_in01,47,27,0 script #mgate03 HIDDEN_WARP_NPC diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf index d77e0e9374..e4260b4c1a 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts_athena.conf @@ -153,6 +153,7 @@ npc: npc/re/quests/mrsmile.txt npc: npc/re/quests/ninja_quests.txt npc: npc/re/quests/pile_bunker.txt npc: npc/re/quests/quests_13_1.txt +npc: npc/re/quests/quests_14_3.txt npc: npc/re/quests/quests_15_1.txt npc: npc/re/quests/quests_15_2.txt npc: npc/re/quests/quests_aldebaran.txt diff --git a/src/map/mob.cpp b/src/map/mob.cpp index 673770385d..e4f147304b 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -3390,7 +3390,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) if (mobdb_checkid(data.id) == 0) continue; - if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { + if (skill_id != NPC_DEATHSUMMON && map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { data.x = x; data.y = y; } else { diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 7727b56719..c75e6f00d2 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -8201,6 +8201,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: + case NPC_DEATHSUMMON: if(md && md->skill_idx >= 0) mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv,skill_id); break; diff --git a/src/map/unit.cpp b/src/map/unit.cpp index 57335bff35..d468bef6d7 100644 --- a/src/map/unit.cpp +++ b/src/map/unit.cpp @@ -1695,6 +1695,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch( skill_id ) { case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: + case NPC_DEATHSUMMON: case AL_TELEPORT: if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) return 0;