minor code improvement, moved some "hidden" configs to config/Core.h
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15329 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3766,18 +3766,13 @@ static void clif_getareachar_pc(struct map_session_data* sd,struct map_session_d
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struct block_list *d_bl;
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int i;
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if(dstsd->chatID)
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{
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struct chat_data *cd;
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cd=(struct chat_data*)map_id2bl(dstsd->chatID);
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if(cd && cd->usersd[0]==dstsd)
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if( dstsd->chatID ) {
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struct chat_data *cd = NULL;
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if( (cd = (struct chat_data*)map_id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd)
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clif_dispchat(cd,sd->fd);
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}
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if( dstsd->state.vending )
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} else if( dstsd->state.vending )
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clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd);
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if( dstsd->state.buyingstore )
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else if( dstsd->state.buyingstore )
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clif_buyingstore_entry_single(sd, dstsd);
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if(dstsd->spiritball > 0)
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@ -5,6 +5,24 @@
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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**/
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/**
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* Max Refine available to your server
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* Raising this limit requires edits to /db/refine_db.txt
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**/
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#define MAX_REFINE 20
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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//#define CELL_NOSTACK
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//Uncomment to enable circular area checks.
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//By default, all range checks in Aegis are of Square shapes, so a weapon range
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// of 10 allows you to attack from anywhere within a 21x21 area.
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//Enabling this changes such checks to circular checks, which is more realistic,
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// but is not the official behaviour.
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//#define CIRCULAR_AREA
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/**
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* No settings past this point
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**/
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@ -27,17 +27,6 @@ enum E_MAPSERVER_ST
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MAPSERVER_ST_LAST
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};
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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//#define CELL_NOSTACK
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//Uncomment to enable circular area checks.
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//By default, all range checks in Aegis are of Square shapes, so a weapon range
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// of 10 allows you to attack from anywhere within a 21x21 area.
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//Enabling this changes such checks to circular checks, which is more realistic,
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// but is not the official behaviour.
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//#define CIRCULAR_AREA
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#define MAX_NPC_PER_MAP 512
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#define BLOCK_SIZE 8
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@ -11,8 +11,6 @@ struct homun_data;
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struct mercenary_data;
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struct status_change;
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//Use this to refer the max refinery level [Skotlex]
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#define MAX_REFINE 20
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#define MAX_REFINE_BONUS 5
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extern unsigned long StatusChangeFlagTable[];
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