- Sacrifice no longer shows damage to self.
- When Asura fails, the skill display will still come off. - Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db - Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases. - Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free - Cleaned up function merc_hom_dead - Simplified lots of code around by using the new merc functions. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
c8198b8ea7
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6e5a887656
@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/14
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* Sacrifice no longer shows damage to self. [Skotlex]
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* When Asura fails, the skill display will still come off. [Skotlex]
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* Lots of cleaning of the Homun-code. Perhaps the crashes as of late will
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be fixed now (reusing AM_CALLHOMUN seems to be the cause of them)
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[Skotlex]
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* Increased Run's walk speed bonus to 25->50% [Skotlex]
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* Modified emergency_call setting to allow for more specific configuration
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(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
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@ -172,7 +172,7 @@
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236,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ケミカルア?マ?チャ?ジ#
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237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ケミカルヘルムチャ?ジ#
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243,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS
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243,0,0,10,0,0,0,99,0,0,none,0,7142,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS
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244,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_REST
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247,0,0,74:68:62:56:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_RESURRECTHOMUN
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@ -1143,7 +1143,6 @@ static struct Damage battle_calc_weapon_attack(
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case PA_SACRIFICE:
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wd.damage = sstatus->max_hp* 9/100;
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status_zap(src, wd.damage, 0);//Damage to self is always 9%
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clif_damage(src,src, gettick(), 0, 0, wd.damage, 0 , 0, 0);
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wd.damage2 = 0;
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if (sc && sc->data[SC_SACRIFICE].timer != -1)
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@ -1670,8 +1670,7 @@ int map_quit(struct map_session_data *sd) {
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sd->state.waitingdisconnect = 1;
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if (sd->pd) unit_free(&sd->pd->bl);
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if(sd->status.hom_id > 0 && sd->hd) //[orn]
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merc_hom_delete(sd->hd, 2) ;
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if (sd->hd) unit_free(&sd->hd->bl);
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unit_free(&sd->bl);
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chrif_save(sd,1);
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} else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
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@ -113,46 +113,69 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
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int merc_hom_dead(struct homun_data *hd, struct block_list *src)
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{
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hd->battle_status.hp = hd->master->homunculus.hp = 0 ;
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clif_hominfo(hd->master,hd,0); // Send dead flag
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if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
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merc_stop_walking(hd, 1);
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merc_stop_attack(hd);
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clif_emotion(&hd->master->bl, 23) ; //omg
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merc_hom_delete(hd,1) ;
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return 1 ;
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struct map_session_data *sd = hd->master;
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if (!sd)
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{
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clif_emotion(&hd->bl, 16) ; //wah
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return 7;
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}
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sd->homunculus.hp = 0 ;
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clif_hominfo(sd,hd,0); // Send dead flag
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if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
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clif_emotion(&sd->bl, 23) ; //omg
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return 7; //Delete from memory.
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}
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clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
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clif_emotion(&hd->bl, 16) ; //wah
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clif_emotion(&hd->master->bl, 28) ; //sob
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merc_hom_delete(hd, 0);
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return 1; // Removing is handled by merc_hom_delete
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clif_emotion(&sd->bl, 28) ; //sob
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return 3; //Remove from map.
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}
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int merc_hom_delete(struct homun_data *hd, int flag)
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//Vaporize a character's homun. If flag, HP needs to be 80% or above.
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int merc_hom_vaporize(struct map_session_data *sd, int flag)
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{
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nullpo_retr(0, hd);
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struct homun_data *hd;
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if ((flag & 2) && hd->bl.prev == NULL)
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{
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// Homunc was already removed from map, so just free the bl
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return unit_free(&hd->bl);
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}
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nullpo_retr(0, sd);
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// Delete homunculus
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if ( flag&1 ) { //sabbath
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intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
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clif_emotion(&hd->bl, 28) ; //sob
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hd->master->status.hom_id = 0;
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hd->master->homunculus.hom_id = 0;
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chrif_save(hd->master,0);
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} else
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hd = sd->hd;
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if (!hd || sd->homunculus.vaporize)
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return 0;
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if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100))
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return 0;
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sd->homunculus.vaporize = 1;
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clif_hominfo(sd, sd->hd, 0);
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merc_save(hd);
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return unit_remove_map(&hd->bl, 0);
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}
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//delete a homunculus, completely "killing it".
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//Emote is the emotion the master should use, send negative to disable.
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int merc_hom_delete(struct homun_data *hd, int emote)
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{
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struct map_session_data *sd;
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nullpo_retr(0, hd);
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sd = hd->master;
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if (!sd)
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return unit_free(&hd->bl);
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if (emote >= 0)
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clif_emotion(&sd->bl, emote);
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//This makes it be deleted right away.
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sd->homunculus.intimacy = 0;
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// Send homunculus_dead to client
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sd->homunculus.hp = 0;
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clif_hominfo(sd, hd, 0);
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return unit_free(&hd->bl);
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}
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int merc_hom_calc_skilltree(struct map_session_data *sd)
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{
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int i,id=0 ;
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@ -314,7 +337,7 @@ int merc_hom_evolution(struct homun_data *hd)
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hd->master->homunculus.vaporize = 1;
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merc_stop_walking(hd, 1);
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merc_stop_attack(hd);
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merc_hom_delete(hd, 0) ;
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merc_hom_delete(hd, -1) ;
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merc_call_homunculus(hd->master);
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clif_emotion(&hd->master->bl, 21) ; //no1
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clif_misceffect2(&hd->bl,568);
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@ -442,10 +465,10 @@ static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
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// tick = va_arg(ap,int);
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// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
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if ( hd && ( status_isdead(&hd->bl) ||
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if ( status_isdead(&hd->bl) ||
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( ( hd->sc.count ) &&
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( (hd->sc.data[SC_POISON].timer != -1 ) || ( hd->sc.data[SC_BLEEDING].timer != -1 ) )
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) )
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)
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) { //Cannot heal neither natural or special.
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hd->hp_sub = hd->inchealhptick = 0;
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hd->sp_sub = hd->inchealsptick = 0;
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@ -578,7 +601,7 @@ int merc_menu(struct map_session_data *sd,int menunum)
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merc_hom_food(sd, sd->hd);
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break;
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case 2:
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merc_hom_delete(sd->hd, 1);
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merc_hom_delete(sd->hd, -1);
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break;
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default:
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ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
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@ -629,15 +652,9 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
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clif_hom_food(sd,hd->homunculusDB->foodID,1);
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// Too much food :/
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if(sd->homunculus.intimacy == 0) {
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merc_stop_walking(hd, 1);
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merc_stop_attack(hd);
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// Send homunculus_dead to client
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sd->homunculus.hp = 0;
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clif_hominfo(sd, hd, 0);
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merc_hom_delete(hd,1);
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clif_emotion(&sd->bl, 23); //omg
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}
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if(sd->homunculus.intimacy == 0)
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return merc_hom_delete(sd->hd, 23); //omg
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return 0;
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}
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@ -674,19 +691,10 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
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if(sd->homunculus.hunger < 0) {
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sd->homunculus.hunger = 0;
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// Delete the homunculus if intimacy <= 100
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if ( !merc_hom_decrease_intimacy(hd, 100) ) {
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merc_stop_walking(hd, 1);
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merc_stop_attack(hd);
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// Send homunculus_dead to client
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sd->homunculus.hp = 0;
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clif_hominfo(sd, hd, 0);
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merc_hom_delete(hd,1);
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clif_emotion(&sd->bl, 23) ; //omg
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return 0 ;
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} else {
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if ( !merc_hom_decrease_intimacy(hd, 100) )
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return merc_hom_delete(sd->hd, 23); //omg
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clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
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}
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}
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clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
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hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
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@ -812,45 +820,34 @@ int merc_hom_data_init(struct map_session_data *sd)
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return 0;
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}
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// FIX call_homunculus [albator]
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int merc_call_homunculus(struct map_session_data *sd)
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{
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int class_ = 0 ;
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nullpo_retr(0, sd);
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struct homun_data *hd;
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if (!sd->status.hom_id)
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{
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class_ = 6000 + rand(1, 8) ;
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return merc_create_homunculus(sd, class_) ;
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}
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if (!sd->status.hom_id) //Create a new homun.
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return merc_create_homunculus(sd, 6000 + rand(1, 8)) ;
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// If homunc not yet loaded, load it, else just activate it
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//Recall homunculus to you.
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if (sd->homunculus.vaporize)
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return 0; //Can't use this when homun was vaporized.
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// If homunc not yet loaded, load it
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if (!sd->hd)
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merc_hom_create(sd);
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else
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merc_hom_data_init(sd);
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// call vaporized homunculus [albator]
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if(sd->homunculus.vaporize == 1)
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{
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sd->homunculus.vaporize = 0;
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}
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else
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{
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// Homunc was dead, set hp to 1
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sd->homunculus.hp = 1 ;
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}
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if ( sd->homunculus.hp && sd->hd && sd->bl.prev != NULL) {
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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hd = sd->hd;
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if (hd->bl.prev == NULL)
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{ //Spawn him
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map_addblock(&hd->bl);
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clif_spawn(&hd->bl);
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clif_send_homdata(sd,SP_ACK,0);
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clif_hominfo(sd,sd->hd,1);
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clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_hominfo(sd,hd,1);
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clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_homskillinfoblock(sd);
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}
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// save
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merc_save(sd->hd);
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merc_save(hd);
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} else
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//Warp him to master.
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unit_warp(&hd->bl,sd->bl.m,sd->bl.x,sd->bl.y,0);
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return 1;
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}
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@ -62,7 +62,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) ;
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int merc_hom_levelup(struct homun_data *hd) ;
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int merc_hom_evolution(struct homun_data *hd) ;
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void merc_hom_heal(struct homun_data *hd,int hp,int sp);
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int merc_hom_delete(struct homun_data *hd, int flag) ;
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int merc_hom_vaporize(struct map_session_data *sd, int flag);
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int merc_hom_revive(struct map_session_data *sd, int per);
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void merc_save(struct homun_data *hd);
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int merc_call_homunculus(struct map_session_data *sd);
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10
src/map/pc.c
10
src/map/pc.c
@ -4783,14 +4783,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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pet_unlocktarget(sd->pd);
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}
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if(sd->status.hom_id > 0 && sd->hd) //orn
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{
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sd->homunculus.vaporize = 1;
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clif_hominfo(sd,sd->hd,0);
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merc_stop_walking(sd->hd, 1) ;
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merc_stop_attack(sd->hd) ;
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merc_hom_delete(sd->hd,0);
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}
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if(sd->status.hom_id > 0) //orn
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merc_hom_vaporize(sd, 0);
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// Leave duel if you die [LuzZza]
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if(battle_config.duel_autoleave_when_die) {
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@ -5487,37 +5487,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case AM_CALLHOMUN: //[orn]
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if (sd)
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{
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if (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1) {
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if (sd->status.hom_id == 0) {
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i = pc_search_inventory(sd,7142);
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if(i < 0) {
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if (sd && !merc_call_homunculus(sd))
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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pc_delitem(sd,i,1,0);
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}
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if (merc_call_homunculus(sd))
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break;
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}
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clif_skill_fail(sd,skillid,0,0);
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}
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break;
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case AM_REST: //[orn]
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{
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if (sd)
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{
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if (sd->hd && !sd->homunculus.vaporize && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
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sd->homunculus.vaporize = 1;
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clif_hominfo(sd, sd->hd, 0);
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merc_hom_delete(sd->hd, 0) ;
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} else
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if (sd && !merc_hom_vaporize(sd,1))
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clif_skill_fail(sd,skillid,0,0);
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}
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break;
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}
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case AM_RESURRECTHOMUN: //[orn]
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{
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if (sd)
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@ -5821,8 +5799,10 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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else if(dy < 0) dy--;
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if (unit_movepos(src, src->x+dx, src->y+dy, 1, 1))
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{ //Display movement + animation.
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clif_slide(src,src->x,src->y);
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clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5);
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}
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clif_skill_fail(sd,ud->skillid,0,0);
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}
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}
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@ -8320,6 +8300,14 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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}
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zeny = 0; //Zeny is reduced on skill_attack.
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break;
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case AM_CALLHOMUN: //Can't summon if a hom is already out (vaporized also counts).
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if (sd->status.hom_id || sd->homunculus.vaporize) {
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clif_skill_fail(sd,skill,0,0);
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return 0;
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}
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if (sd->status.hom_id) //Don't delete items when hom is already out.
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delitem_flag = 0;
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break;
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}
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if(!(type&2)){
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@ -1497,7 +1497,6 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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unit_skillcastcancel(bl,0);
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// Do not reset can-act delay. [Skotlex]
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ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
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clif_clearchar_area(bl,clrtype);
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if(sc && sc->count ) { //map-change/warp dispells.
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if(sc->data[SC_BLADESTOP].timer!=-1)
|
||||
@ -1588,18 +1587,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
|
||||
struct pet_data *pd = (struct pet_data*)bl;
|
||||
struct map_session_data *sd = pd->msd;
|
||||
|
||||
if(!sd) {
|
||||
map_delblock(bl);
|
||||
unit_free(bl);
|
||||
map_freeblock_unlock();
|
||||
return 0;
|
||||
}
|
||||
if (sd->pet.intimate <= 0)
|
||||
{ //Remove pet.
|
||||
intif_delete_petdata(sd->status.pet_id);
|
||||
sd->status.pet_id = 0;
|
||||
sd->pd = NULL;
|
||||
pd->msd = NULL;
|
||||
if(!sd || sd->pet.intimate <= 0) {
|
||||
clif_clearchar_area(bl,clrtype);
|
||||
map_delblock(bl);
|
||||
unit_free(bl);
|
||||
map_freeblock_unlock();
|
||||
@ -1608,28 +1597,17 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
|
||||
} else if (bl->type == BL_HOM) {
|
||||
struct homun_data *hd = (struct homun_data *) bl;
|
||||
struct map_session_data *sd = hd->master;
|
||||
|
||||
// Desactive timers
|
||||
merc_hom_hungry_timer_delete(hd);
|
||||
merc_natural_heal_timer_delete(hd);
|
||||
|
||||
if(!sd) {
|
||||
if(!sd || !sd->homunculus.intimacy)
|
||||
{ //He's going to be deleted.
|
||||
clif_emotion(bl, 28) ; //sob
|
||||
clif_clearchar_area(bl,clrtype);
|
||||
map_delblock(bl);
|
||||
unit_free(bl);
|
||||
map_freeblock_unlock();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Homunc was deleted or player is leaving the server, remove it from memory
|
||||
if (sd->homunculus.hom_id == 0 || sd->state.waitingdisconnect)
|
||||
{ //Remove pet.
|
||||
map_delblock(bl);
|
||||
unit_free(bl);
|
||||
sd->hd = NULL;
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
clif_clearchar_area(bl,clrtype);
|
||||
map_delblock(bl);
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
@ -1761,9 +1739,14 @@ int unit_free(struct block_list *bl) {
|
||||
pd->loot = NULL;
|
||||
}
|
||||
if (sd) {
|
||||
sd->pd = NULL;
|
||||
if(sd->pet.intimate > 0)
|
||||
intif_save_petdata(sd->status.account_id,&sd->pet);
|
||||
sd->pd = NULL;
|
||||
else
|
||||
{ //Remove pet.
|
||||
intif_delete_petdata(sd->status.pet_id);
|
||||
sd->status.pet_id = 0;
|
||||
}
|
||||
}
|
||||
} else if(bl->type == BL_MOB) {
|
||||
struct mob_data *md = (struct mob_data*)bl;
|
||||
@ -1794,6 +1777,24 @@ int unit_free(struct block_list *bl) {
|
||||
}
|
||||
if(mob_is_clone(md->class_))
|
||||
mob_clone_delete(md->class_);
|
||||
} else if(bl->type == BL_HOM) {
|
||||
struct homun_data *hd = (TBL_HOM*)bl;
|
||||
struct map_session_data *sd = hd->master;
|
||||
// Desactive timers
|
||||
merc_hom_hungry_timer_delete(hd);
|
||||
merc_natural_heal_timer_delete(hd);
|
||||
if(sd) {
|
||||
sd->hd = NULL;
|
||||
hd->master = NULL;
|
||||
if (sd->homunculus.intimacy > 0)
|
||||
merc_save(hd);
|
||||
else
|
||||
{
|
||||
intif_homunculus_requestdelete(sd->homunculus.hom_id) ;
|
||||
sd->status.hom_id = 0;
|
||||
sd->homunculus.hom_id = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
skill_clear_unitgroup(bl);
|
||||
|
Loading…
x
Reference in New Issue
Block a user