* Fixed Backstab not checking for and consuming arrows

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1166 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-02-23 04:24:12 +00:00
parent ef85b4ff38
commit 6e5ec4f762
3 changed files with 28 additions and 15 deletions

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@ -1,6 +1,7 @@
Date Added
02/23
* Fixed Backstab not checking for and consuming arrows [celest]
* Fixed another bad typo causing @allskill to not add points into advanced job
skills [celest]
* Fixed a bad typo in status.c's StatusChangeTable [celest]

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@ -302,8 +302,8 @@ Progress: 100% [My bad, fixed ^^; ]
Problem: Rogues Skill "back stab" works without PREPARING arrows.
It consumes arrows, but works even when them aren't prepered (equipped)
Assigned: N/A
Progress: 0%
Assigned: Celest
Progress: 100%
Problem: Party EXP share bug
When one member enter, re-enter the server sometimes it happens you

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@ -1293,20 +1293,23 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //魔法攻?でマジックロッド?態でsrc=dsrcなら
dmg.damage = dmg.damage2 = 0; //ダメ?ジ0
if(bl->type == BL_PC) { //?象がPCの場合
int sp = skill_get_sp(skillid,skilllv); //使用されたスキルのSPを吸?
sp = sp * sc_data[SC_MAGICROD].val2 / 100; //吸?率計算
if(skillid == WZ_WATERBALL && skilllv > 1) //ウォ?タ?ボ?ルLv1以上
sp = sp/((skilllv|1)*(skilllv|1)); //さらに計算?
if(sp > 0x7fff) sp = 0x7fff; //SP多すぎの場合は理論最大値
else if(sp < 1) sp = 1; //1以下の場合は1
if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //回復SP+現在のSPがMSPより大きい場合
sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SPをMSP-現在SPにする
((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //現在のSPにMSPを代入
struct map_session_data *sd = (struct map_session_data *)bl;
if (sd) {
int sp = skill_get_sp(skillid,skilllv); //使用されたスキルのSPを吸?
sp = sp * sc_data[SC_MAGICROD].val2 / 100; //吸?率計算
if(skillid == WZ_WATERBALL && skilllv > 1) //ウォ?タ?ボ?ルLv1以上
sp = sp/((skilllv|1)*(skilllv|1)); //さらに計算?
if(sp > 0x7fff) sp = 0x7fff; //SP多すぎの場合は理論最大値
else if(sp < 1) sp = 1; //1以下の場合は1
if(sd->status.sp + sp > sd->status.max_sp) { //回復SP+現在のSPがMSPより大きい場合
sp = sd->status.max_sp - sd->status.sp; //SPをMSP-現在SPにする
sd->status.sp = sd->status.max_sp; //現在のSPにMSPを代入
}
else //回復SP+現在のSPがMSPより小さい場合は回復SPを加算
sd->status.sp += sp;
clif_heal(sd->fd,SP_SP,sp); //SP回復エフェクトの表示
sd->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); //
}
else //回復SP+現在のSPがMSPより小さい場合は回復SPを加算
((struct map_session_data *)bl)->status.sp += sp;
clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP回復エフェクトの表示
((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); //
}
clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //マジックロッドエフェクトを表示
}
@ -6522,6 +6525,15 @@ int skill_check_condition(struct map_session_data *sd,int type)
}
arrow_flag = 1;
break;
case RG_BACKSTAP:
if(sd->status.weapon == 11) {
if (sd->equip_index[10] < 0) {
clif_arrow_fail(sd,0);
return 0;
}
arrow_flag = 1;
}
break;
}
if(!(type&2)){