new job quests for Taekwon, Soul Linker, Star Gladiolus ^_-

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6189 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-04-20 07:33:10 +00:00
parent f97d4f78b9
commit 6e6d18c076
5 changed files with 656 additions and 115 deletions

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@ -27,6 +27,10 @@ Nexon
Date Added
======
04/20
* Updated Job Quests of Taekwon, SG, SL (all thanks to Celestria) [Lupus]
They have oficial sprites, actions. But some dialogs are made up. ^_-
- Don't forget to update your Global_Functions.txt !
04/19
* Whoops, eAAC members made a mistake with scripts and I didn't notice => Quest Warper.txt [erKURITA]
* Added quest_warper.txt and banker.txt to npc\customs\eAAC_Scripts. [erKURITA]

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@ -1,71 +1,113 @@
//===== eAthena Script =======================================
//= Taekwon Job Quest
//===== By: ==================================================
//= Lupus
//= Celestria
//===== Current Version: =====================================
//= 0.3
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1 Now it's just a questless temp NPC
//= We use CLASS instead of BASEJOB to protect from Advanced/Baby Classes
//= 0.3 Updated The Job Qusts due to SG / SL Job Quests [Lupus]
//= A temp Taekwon Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized, updated [Lupus]
//============================================================
payon.gat,146,87,7 script Taekwon 764,{
mes "[Taekwon]";
if(Class==Job_Novice) goto L_Check;
if(Class==Job_Soul_Linker || Class==Job_Star_Gladiator){
mes "That's all for now. You know your way. Be brave!";
mes "I'm staying here and looking forward to the new hope of the Rune-Midgart Kingdom.";
payon.gat,157,141,5 script Monk#tktest 753,{
if(Class==Job_Novice && TAEK_Q) goto L_Continue;
if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
mes "[Monk]";
mes "So, how goes the kicking?";
close;
}
if(Class==Job_Taekwon){
mes "Hello, my brother Taekwon!";
if(JobLevel<40) {
mes "On achieving Job Level 40 visit me again...";
emotion e_go;
close;
}
mes "You've became much stronger... Now tell me your way?";
mes "[Monk]";
mes "All my life I've been punching and punching things.";
mes "As such I've developed quite a lot of muscles in my arms.";
next;
menu "I choose the way of Stars...",-,"I prefer the way of Soul...",M_SOUL,"I've none.",M_NOTHING;
warp "job_star.gat",166,21; //SG
end;
M_SOUL:
warp "job_star.gat",99,22; //SL
end;
}
mes "Good day. I'm a Taekwon Guild Master.";
emotion e_what;
close;
L_Check:
mes "Hi, brave Novice!";
mes "Waht do you want?";
mes "[Monk]";
mes "However in my travels I have also walked a lot, and have";
mes "developed strong muscles in my legs.";
next;
menu "I want to be a Taekwon",-,"Nothing.",M_NOTHING;
if(Class==Job_Novice && JobLevel==10) {
mes "[Monk]";
mes "Hmmm... You seem to be the kind to walk around a lot.";
mes "Perhaps you would be interested in helping me with an experiment?";
next;
menu "What sort of experiment?",-,"Umm... no.",L_No;
mes "[Taekwon]";
if(JobLevel<10 || SkillPoint) {
mes "You have to learn all the basic skills and reach 10 Job Level.";
emotion e_sry;
mes "[Monk]";
mes "Well you see, I've thought that since one is always";
mes "strengthening their legs by walking, if one were to";
mes "fight by kicking they would be even stronger than punching.";
next;
mes "[Monk]";
mes "I've already practiced a little myself, but I need";
mes "someone young to teach, who can further improve these skills.";
next;
mes "[Monk]";
mes "I was hoping that maybe you could help me test this theory.";
next;
menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
set TAEK_Q,BaseLevel;
mes "[Monk]";
mes "Great!";
mes "Now, before I teach what moves I've learnt, I need to ask you";
mes "to prove that you actually do walk around a lot.";
next;
mes "[Monk]";
mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
close;
}
mes "[Monk]";
mes "Hmmm... I wonder...";
close;
L_No:
mes "[Monk]";
mes "I see...";
mes "Well, If you change your mind, I'll still be here.";
close;
L_Continue:
if(TAEK_Q<=BaseLevel) goto L_Nolvl;
if(SkillPoint){
mes "[Monk]";
mes "You definately seem to have walked enough, but you still have skill points left over.";
next;
mes "[Monk]";
mes "Use them all up, then you can come talk to me again.";
close;
}
mes "[Monk]";
mes "I see that you have walked far.";
next;
mes "[Monk]";
mes "Very well, I shall teach you all that I know.";
next;
mes "You and the monk spend several hours practicing various kicks.";
mes "It soon becomes apparant why he needed you to help him.";
next;
mes "Wow. You're really good.";
mes "I hope you continue to go on fighting with your feet,";
mes "I'd really like to see how well that works for you.";
if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
//in jRO you get a Guard[0]... have to prove it later
getitem 2101,1; //Guard[0]
}
jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
mes "Congratulations!";
next;
mes "Well, you should go practice some more now.";
mes "Take care.";
close;
M_NOTHING:
mes "[Taekwon]";
mes "Then... see you soon.";
L_Nolvl:
mes "[Monk]";
mes "Hmm...";
mes "I don't think you have walked far enough yet.";
mes "Go train some more.";
close;
}

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@ -1,56 +1,289 @@
//===== eAthena Script =======================================
//= Star Gladiator Job Quest
//===== By: ==================================================
//= Lupus
//= Celestria
//===== Current Version: =====================================
//= 0.1a
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1 Now it's just a temp job quest NPC [Lupus]
//= 0.1a Small fix in warp [Komurka]
//= A temp Star Gladiator Job Changer based on the kRO quest.
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.
//= 1.0 Optimized, updated [Lupus]
//============================================================
job_star.gat,166,15,0 warp startopay 1,1,payon.gat,151,85
job_star.gat,166,37,2 script Star Gladiator 764,{
mes "[Star Gladiator]";
if(Class==Job_Taekwon) goto L_Check;
if(Class==Job_Star_Gladiator){
mes "You've chosen the hardest way... But it's your faith...";
close;
}
mes "Are you a Taekwon? No?! Get lost.";
emotion e_what;
payon.gat,215,102,2 script MooHyun 828,{
mes "[MooHyun]";
if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
if(STGL_Q) goto L_Quest;
mes "Aaaah, it's such lovely weather today, don't you think?";
close;
L_Check:
mes "Hello!";
mes "Are you strong enough to protect your sisters and brothers? Do you want to be a Star Gladiator?";
L_Taekwon:
mes "Oooh, a Taekwon!";
mes "I don't see many of those around.";
mes "I don't suppose you're interested in becoming even stronger?";
menu "Oh..?",-,"No, not really.",L_No;
mes "[MooHyun]";
mes "Well, there are these dedicated";
mes "fighters who are known as Star Gladiators.";
mes "I just so happen to know someone who";
mes "can warp to their meditation spot.";
next;
menu "I want to be a Star Gladiator",-,"Not yet.",M_NOTHING;
mes "[Star Gladiator]";
if(JobLevel<40 || SkillPoint) {
mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
mes "[MooHyun]";
mes "What a coincidence!";
mes "However he does need some rare";
mes "materials to form the warp.";
set STGL_Q,1;
next;
mes "[MooHyun]";
L_Quest:
mes "You will need to take him:";
mes "^0000FF- 1 Flame Heart^000000";
mes "^0000FF- 1 Mystic Frozen^000000";
mes "^0000FF- 1 Rough Wind^000000";
mes "^0000FF- 1 Great Nature^000000";
next;
mes "[MooHyun]";
mes "You can find him in Comodo.";
mes "He normally like to hang out at";
mes "the top of the mountain there.";
//mes "Write this down, because I won't tell you again.";
close;
}
if(Weight<MaxWeight) {
mes "You have strong feet... Bring me as much ores, gems and gold as you can... Much More Heavier Than Now!";
emotion e_sry;
L_No:
mes "[MooHyun]";
mes "I see. Well, if that's how you feel...";
close;
}
comodo.gat,172,231,2 script Man#SKTest 730,{
if(STGL_Q==1) goto L_Talk;
if(STGL_Q>=2) goto L_Needwarp;
mes "[Man]";
mes "...";
close;
L_Talk:
mes "[Man]";
mes "...";
next;
mes "[Warper Man]";
mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
mes "Did you want me to warp you?";
next;
menu "Yes",L_Warp,"No",-;
mes "[Warper Man]";
mes "Hmph, wasting my time...";
mes "Come back when you actually";
mes "DO want me to warp you.";
close;
L_Warp:
if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
delitem 994,1;
delitem 995,1;
delitem 996,1;
delitem 997,1;
set STGL_Q,2;
mes "[Warper Man]";
mes "Great! With these items I can create a warp at any time.";
mes "so if you need to warp again just ask me, okay?";;
next;
warp "job_star.gat",33,41;
close;
L_Noitem:
mes "[Warper Man]";
mes "In order to warp you, I need rare magical items.";
next;
mes "[Warper Man]";
mes "Bring me:";
mes "^0000FF- 1 Flame Heart^000000";
mes "^0000FF- 1 Mystic Frozen^000000";
mes "^0000FF- 1 Rough Wind^000000";
mes "^0000FF- 1 Great Nature^000000";
close;
L_Needwarp:
mes "[Warper Man]";
mes "Did you need me to warp you again?";
next;
menu "Yes",L_Again,"No",-;
close;
L_Again:
warp "job_star.gat",33,41;
close;
}
job_star.gat,29,33,4 script Gladiator of the Sun 823,{
if(STGL_Q==3) goto L_Warpnow1;
if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
mes "[Gladiator of the Sun]";
mes "How did you get in here!?";
mes "Get out at once!";
next;
warp "payon.gat",256,242;
close;
L_Talk1:
mes "[Gladiator of the Sun]";
mes "Ah. A Taekwon.";
mes "It is always good to see a follower of a disciplined art.";
next;
mes "[Gladiator of the Sun]";
mes "I assume you came here to become a Star Gladiator.";
mes "So allow me to explain...";
next;
mes "[Gladiator of the Sun]";
mes "The Sun, the Moon, and the Stars.";
mes "All have their own subtle";
mes "energies. We Star Gladiators use";
mes "these energies in addition";
mes "to our own strength to aid us";
mes "in combat.";
next;
mes "[Gladiator of the Sun]";
mes "In here I teach Taekwons how to";
mes "tap into the energy of the sun.";
mes "I shall teach you this now.";
next;
mes "^0000FFYou spend several hours meditating^000000";
mes "^0000FFtogehther under the sun.^000000";
mes "^0000FFYou do start to feel warm, although^000000";
mes "^0000FFthat's probably because you aren't^000000";
mes "^0000FFwearing any suncream.^000000";
next;
mes "[Gladiator of the Sun]";
mes "You have learnt all I can teach you.";
mes "I shall now send you to your";
mes "next instructor.";
next;
L_Warpnow1:
warp "job_star.gat",99,41;
close;
}
job_star.gat,95,34,4 script Gladiator of the Moon 758,{
if(STGL_Q==3) goto L_Warpnow2;
if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
mes "[Gladiator of the Moon]";
mes "How did you get in here!?";
mes "Get out at once!";
next;
warp "payon.gat",256,242;
close;
L_Talk2:
mes "[Gladiator of the Moon]";
mes "Ah. A Taekwon.";
mes "It is good that you have";
mes "managed to come this far.";
next;
mes "[Gladiator of the Moon]";
mes "My job here is to help";
mes "Taekwons become more in";
mes "touch with the energies of the Moon.";
next;
mes "[Gladiator of the Moon]";
mes "The Moon has calming energies.";
mes "So you must be careful not";
mes "to fall asleep while meditating";
next;
mes "[Gladiator of the Moon]";
mes "Now, sit down.";
mes "Stare into the Moon and feel.";
mes "it's light flow through you.";
next;
mes "^0000FFAfter a few minutes of meditation^000000";
mes "^0000FFyour eyes start to grow heavy.^000000";
mes "^0000FFcomposing yourself you force^000000";
mes "^0000FFyourself awake, and feel a^000000";
mes "^0000FFrenewed vigour.^000000";
next;
mes "[Gladiator of the Moon]";
mes "You have learnt all I can teach you.";
mes "I shall now send you to the";
mes "final instructor.";
next;
L_Warpnow2:
warp "job_star.gat",165,39;
close;
}
job_star.gat,161,34,4 script Gladiator of the Stars 77,{
if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
if(STGL_Q==3) goto L_Itemcheck;
mes "[Gladiator of the Stars]";
mes "How did you get in here!?";
mes "Get out at once!";
next;
warp "payon.gat",256,242;
close;
L_Talk3:
mes "[Gladiator of the Stars]";
mes "Greetings Taekwon.";
mes "I am here to teach you about";
mes "the multiple energies that";
mes "come from the stars.";
//goto L_Itemcheck;
L_Itemcheck:
if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
if(SkillPoint) goto L_Skill;
delitem 1000,1;
delitem 1001,1;
mes "[Gladiator of the Stars]";
mes "Since you have the required items,";
mes "we shall now begin.";
next;
mes "^0000FFAs you meditate you feel a^000000";
mes "^0000FFpower growing within you.^000000";
mes "^0000FFThis power does not feel like^000000";
mes "^0000FFyour own, but like something^000000";
mes "^0000FFout there is giving you a hand.^000000";
next;
jobchange Job_Star_Gladiator;
callfunc "F_ClearJobVar";
mes "You did it! You are worth!";
mes "[Gladiator of the Stars]";
mes "It seems that you are indeed";
mes "in touch with the sun, moon, and stars.";
next;
mes "[Gladiator of the Stars]";
mes "I wish you luck on your journey.";
next;
warp "payon.gat",256,242;
close;
M_NOTHING:
mes "[Star Gladiator]";
mes "I'll wait here forever. We need more protectors for our people.";
L_Skill:
mes "[Gladiator of the Stars]";
mes "It would seem you still have";
mes "some unused skill points.";
mes "Use these all up, then come";
mes "talk to me again.";
close;
L_Noitem3:
mes "[Gladiator of the Stars]";
mes "In order to become one with";
mes "the stars, you will need to bring me:";
mes "^0000FF- 1 Star Crumb^000000";
mes "^0000FF- 1 Star Dust^000000";
next;
mes "[Gladiator of the Stars]";
mes "I will now send you back to";
mes "look for these items.";
next;
set STGL_Q,3;
warp "payon.gat",256,242;
close;
}

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@ -1,56 +1,313 @@
//===== eAthena Script =======================================
//= Soul Linker Job Quest
//===== By: ==================================================
//= Lupus
//= Celestria
//===== Current Version: =====================================
//= 0.1a
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1 Now it's just a temp job quest NPC [Lupus]
//= 0.1a Small fix in warp [Komurka]
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized and updated [Lupus]
//============================================================
job_star.gat,99,13,0 warp soultopay 1,1,payon.gat,151,85
job_star.gat,99,33,2 script Soul Linker 764,{
mes "[Soul Linker]";
if(Class==Job_Taekwon) goto L_Check;
if(Class==Job_Soul_Linker){
mes "Go forth and help people...";
morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
if(SOUL_Q==1) goto L_Check;
if(SOUL_Q >= 2) goto L_Warp;
if(Class==Job_Soul_Linker) goto L_Thanks;
mes "[Little Boy]";
mes "*sniff sniff*";
next;
if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
mes "The little boy is crying and";
mes "it doesn't look like you're";
mes "going to be able to stop him.";
close;
}
mes "I speak to Taekwons only...";
emotion e_what;
L_Thanks:
mes "[Little Boy]";
mes "Hey, Thank you for helping";
mes "me earlier ^_^";
close;
L_Taekwon:
mes "[Little Boy]";
mes "Excuse me. *sniff*";
mes "I don't suppose you couldvhelp me?";
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
L_No:
mes "[Little Boy]";
mes "Waaaaaaaaaaaaaah~";
close;
L_Goon:
mes "[Little Boy]";
mes "Well you see, I was doing some";
mes "shopping for my daddy, who's";
mes "an alchemist, and on my way home";
mes "a thief came and took my shopping!";
next;
menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
mes "[Little Boy]";
mes "Really!?";
mes "You'll do that for me?";
set SOUL_Q,1;
next;
mes "[Little Boy]";
mes "Ok, what I need is:";
mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 3-Carat Diamond^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
mes "[Little Boy]";
mes "Please find these things quickly...";
close;
L_Check:
mes "Hello!";
mes "Are you ready to help your brothers and sisters? Do you want to be a Soul Linker?";
if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
delitem 748,1;
delitem 732,1;
delitem 929,1;
set SOUL_Q,2;
if(SkillPoint) goto L_Skill;
mes "[Little Boy]";
mes "Wow, Thank you so much!";
mes "You're so helpful, I think I";
mes "know of a few other people";
mes "who could use your help.";
next;
menu "I want to be a Soul Linker",-,"Not yet.",M_NOTHING;
mes "[Soul Linker]";
if(JobLevel<40 || SkillPoint) {
mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
mes "[Little Boy]";
mes "Okay, come back when you change your mind.";
close;
}
if(Weight) {
mes "Bring me the most valuable thing you have. The only thing!";
emotion e_sry;
L_Noitem:
mes "[Little Boy]";
mes "Awww... you haven't found all the items yet.";
next;
mes "[Little Boy]";
mes "Remember, it was:";
mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 3-Carat Diamond^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
mes "[Little Boy]";
mes "Please find these things quickly...";
close;
L_Warp:
if(SkillPoint) goto L_Skill;
mes "[Little Boy]";
mes "Okay, here we go";
warp "job_soul.gat",30,30;
close;
L_Skill:
mes "[Little Boy]";
mes "It seems you have some skill";
mes "points left. I can't warp you";
mes "to my friends until you use them.";
close;
}
job_soul.gat,30,35,2 script Lost Soul#1 827,{
if(SOUL_Q==2) goto L_Talk1;
mes "[Lost Soul]";
mes "I have said all I have needed to say. Thank you.";
close;
L_Talk1:
mes "[Lost Soul]";
mes "Welcome to the lost plane";
mes "This is where souls of";
mes "those who have passed on";
mes "go if they have not yet";
mes "let go of what they believe";
mes "they were meant to do.";
next;
mes "[Lost Soul]";
mes "I am here because I wanted";
mes "to protect people with my";
mes "strong arms.";
next;
mes "[Lost Soul]";
mes "Yet they were not strong";
mes "enough to protect myself";
mes "and those I truly loved...";
next;
mes "[Lost Soul]";
mes "So now I float here in";
mes "death, reflecting on the past";
mes "and how it could have been";
mes "different had I been stronger.";
next;
mes "[Lost Soul]";
mes "But with time I have decided";
mes "that dwelling on the past";
mes "accomplishes nothing.";
mes "Only actions can protect";
mes "those around you.";
next;
mes "[Lost Soul]";
mes "You!!";
mes "You seem strong.";
mes "I shall join you, and add";
mes "My strength to yours so";
mes "that you might protect others.";
set SOUL_Q,3;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul.gat,25,30,3 script Lost Soul#2 744,{
if(SOUL_Q==3) goto L_Talk2;
if(SOUL_Q < 3) goto L_Notyet2;
mes "[Lost Soul]";
mes "I have said all I have";
mes "needed to say. Thank you.";
close;
L_Notyet2:
mes "[Lost Soul]";
mes "Please talk to the others first.";
close;
L_Talk2:
mes "[Lost Soul]";
mes "It seems that you already know where you are.";
next;
mes "[Lost Soul]";
mes "I am here because I wanted";
mes "to cure the sick an injured";
mes "with my herbs and potions.";
next;
mes "[Lost Soul]";
mes "But I was inexperienced";
mes "and accidentally mixed";
mes "ingrediants I should not have...";
next;
mes "[Lost Soul]";
mes "Those I was trying to save,";
mes "myself, and families in the";
mes "close vicinity all in flames";
mes "because of my incompetance.";
next;
mes "[Lost Soul]";
mes "I've spent years here furious";
mes "at myself for making that one";
mes "simple mistake.";
next;
mes "[Lost Soul]";
mes "Sure, lots of people make";
mes "mistakes, but seldom on that scale.";
mes "And so I shall join you, so as to";
mes "be a guiding voice, reminding you";
mes "that you should always prethink";
mes "your own actions.";
set SOUL_Q,4;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul.gat,30,25,0 script Lost Soul#3 754,{
if(SOUL_Q==4) goto L_Talk3;
if(SOUL_Q < 4) goto L_Notyet3;
mes "[Lost Soul]";
mes "I have said all I have needed to say. Thank you.";
close;
L_Notyet3:
mes "[Lost Soul]";
mes "Please talk to the others first.";
close;
L_Talk3:
mes "[Lost Soul]";
mes "I guess it's time for my story...";
next;
mes "[Lost Soul]";
mes "Study. Study. Study.";
mes "All I ever did was study.";
next;
mes "[Lost Soul]";
mes "Oh! The things I learnt.";
mes "My vocabulary was larger than";
mes "others, I new the names of all";
mes "the local plants, I even helped";
mes "in the writing of the code for";
mes "the AI Guardian, Apocolypse.";
next;
mes "[Lost Soul]";
mes "But in all my time studying";
mes "I never made any time for";
mes "friends, and never spent any";
mes "time with my family.";
next;
mes "[Lost Soul]";
mes "It wasn't until one day when I got sick from lack of sleep and";
mes "no one came to my aid, that I realised just how lonely I was.";
next;
mes "[Lost Soul]";
mes "So I wish to join with you.";
mes "I shall be that gentle reminder";
mes "that no matter how important";
mes "something is to you, you must";
mes "always make time for friends and family.";
set SOUL_Q,5;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul.gat,35,30,3 script Little Boy#4 716,{
if(SOUL_Q < 5) goto L_Notyet4;
mes "[Little Boy]";
mes "So you have listened to the tales of my friends?";
next;
mes "[Little Boy]";
mes "They aren't bad people they've just been depressed for so very long.";
next;
mes "[Little Boy]";
mes "But they seem to have renewed vigour since they talked to you.";
mes "I haven't seen them this lively ever.";
next;
mes "[Little Boy]";
mes "You seem to have a gift with people, so with your permisson,";
mes "I would like to make you a Soul Linker.";
next;
menu "Yes",-,"No",L_Warpout;
mes "[Little Boy]";
mes "Very Well then.";
mes "You are now a Soul Linker.";
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
mes "Congratulations!";
misceffect 247;
next;
mes "[Little Boy]";
mes "Please try to help others.";
next;
warp "morocc_in.gat",175,31;
close;
M_NOTHING:
mes "[Soul Linker]";
mes "I'll wait here. We need more Soul Linkers to protect our brothers and sisters.";
L_Warpout:
mes "[Little Boy]";
mes "If you change your mind come and talk to me.";
next;
warp "morocc_in.gat",175,31;
close;
L_Notyet4:
mes "[Little Boy]";
mes "Please talk to the others first.";
close;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -18,6 +18,7 @@
//= 1.6 Added F_RandMes, F_SexMes, F_Hi, F_Bye functions [Lupus]
//= Moved here useful function 'getJobName'
//= 1.7 Added "F_ItemName" function, added a great sample for "F_ItemName"
//= 1.8 Added Job Vars clear for Extended classes: TK,SL,SG [Lupus]
//============================================================
@ -52,6 +53,10 @@ function script F_ClearJobVar {
set SAGE_Q,0; set SAGE_Q2,0;
set DANC_Q,0;
set BARD_Q,0;
// Extended Classes
set TAEK_Q,0;
set STGL_Q,0;
set SOUL_Q,0;
return;
}