- Fixed skill range considerations using skill_get_range rather than skill_get_range2
- Corrected the range of EnergyDrain/BloodDrain (when Tharis says the range is 7, that means 7 without the cells on which the chars stand, so that means 9 in eA terms) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9833 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -230,8 +230,8 @@
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196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
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197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
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198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
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199,7,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
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200,7,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
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199,9,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
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200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
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201,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
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202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
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203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
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@ -964,7 +964,7 @@ static struct Damage battle_calc_weapon_attack(
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else
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wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
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} else { //based on used skill's range
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if (skill_get_range(skill_num, skill_lv) < 5)
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if (skill_get_range2(src, skill_num, skill_lv) < 5)
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wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
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@ -2209,7 +2209,7 @@ struct Damage battle_calc_magic_attack(
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else
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ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
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} else { //based on used skill's range
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if (skill_get_range(skill_num, skill_lv) < 5)
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if (skill_get_range2(src, skill_num, skill_lv) < 5)
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ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
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@ -2586,7 +2586,7 @@ struct Damage battle_calc_misc_attack(
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else
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md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
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} else { //based on used skill's range
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if (skill_get_range(skill_num, skill_lv) < 5)
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if (skill_get_range2(src, skill_num, skill_lv) < 5)
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md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
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else
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md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
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