* Crazy Vines will now properly remove all ground type skills. * Removed UF_REM_CRAZYWEED enum.
This commit is contained in:
@@ -20,7 +20,7 @@
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// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
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// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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// 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
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// 0x04000(UF_NONE) Free
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// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
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// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
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// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
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@@ -32,14 +32,14 @@
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// u1 u2 lay r intr target flag
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//
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12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
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21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
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25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
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80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
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86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
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@@ -61,10 +61,10 @@
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220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
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285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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@@ -130,10 +130,10 @@
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2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
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2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
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2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
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2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
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2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
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2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
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2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
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2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
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2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
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2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
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2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
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2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
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@@ -155,13 +155,13 @@
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
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2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
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2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
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2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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@@ -20,7 +20,7 @@
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// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
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// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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// 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
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// 0x04000(UF_NONE) Free
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// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
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// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
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// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
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@@ -32,14 +32,14 @@
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// u1 u2 lay r intr target flag
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//
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12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
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21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
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25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
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80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
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86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
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@@ -61,10 +61,10 @@
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220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
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229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
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285,0x9a, , 3, 0, -1,all, 0xA010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0xA010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0xA010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0xA010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
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@@ -131,10 +131,10 @@
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2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
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2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
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2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
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2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
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2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
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2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
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2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
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2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
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2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
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2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
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2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
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2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
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@@ -156,13 +156,13 @@
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
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2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
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2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
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2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
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2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
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2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
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2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
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@@ -13484,13 +13484,6 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
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skill_area_temp[3] = 0;
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skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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case GN_CRAZYWEED_ATK:
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if( bl->type == BL_SKILL ) {
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struct skill_unit *su = (struct skill_unit *)bl;
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if( su && !(skill_get_inf2(su->group->skill_id)&INF2_TRAP) )
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break;
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}
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//Fall through
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default:
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skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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}
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@@ -17136,6 +17129,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
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break;
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case HW_GANBANTEIN:
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case LG_EARTHDRIVE:
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case GN_CRAZYWEED_ATK:
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// Officially songs/dances are removed
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skill_delunit(unit);
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return 1;
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@@ -17193,14 +17187,6 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
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return 1;
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}
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break;
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case GN_CRAZYWEED_ATK:
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if (unit->group->skill_id == WZ_FIREPILLAR && unit->group->unit_id != UNT_FIREPILLAR_ACTIVE)
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break;
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if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_CRAZYWEED) {
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skill_delunit(unit);
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return 1;
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}
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break;
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case RL_FIRE_RAIN:
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if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_FIRERAIN) {
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skill_delunit(unit);
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@@ -322,7 +322,7 @@ enum e_skill_unit_flag {
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UF_DUALMODE = 0x00800, // Spells should trigger both ontimer and onplace/onout/onleft effects.
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UF_NOKNOCKBACK = 0x01000, // Skill unit cannot be knocked back
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UF_RANGEDSINGLEUNIT = 0x02000, // hack for ranged layout, only display center
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UF_REM_CRAZYWEED = 0x04000, // removed by Crazyweed
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UF_FREE = 0x04000, // Free
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UF_REM_FIRERAIN = 0x08000, // removed by Fire Rain
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UF_KNOCKBACK_GROUP = 0x10000, // knockback skill unit with its group instead of single unit
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UF_HIDDEN_TRAP = 0x20000, // Hidden trap [Cydh]
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