* Follow up 28ecab5, added misisng db/import files
* Follow up 96443cd, seems like for final MaxSP use round() instead floor(). Removed unecessary floor() (Isn't by default, rounding from double to int will be rounded down like floor()?)
* A little clean up on skill_co_copy()
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
0
db/import/mob_boss.txt
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db/import/mob_boss.txt
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db/import/mob_classchange.txt
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db/import/mob_classchange.txt
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db/import/mob_poring.txt
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db/import/mob_poring.txt
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db/import/mob_pouch.txt
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db/import/mob_pouch.txt
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@@ -9875,7 +9875,7 @@ static unsigned int pc_calc_basehp(uint16 level, uint16 class_idx) {
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base_hp = 35 + level * (job_info[class_idx].hp_multiplicator/100.);
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for (i = 2; i <= level; i++)
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base_hp += floor(((job_info[class_idx].hp_factor/100.) * i) + 0.5);
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base_hp += floor(((job_info[class_idx].hp_factor/100.) * i) + 0.5); //Don't have round()
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return (unsigned int)base_hp;
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}
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123
src/map/skill.c
123
src/map/skill.c
@@ -445,16 +445,13 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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return hp;
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}
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/// Making plagiarize check its own function
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/// Credits:
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/// Aru for previous check
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/// Jobbie for class restriction idea
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/// Cydh expands the copyable skill
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/// Returns:
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/// 0 - Cannot be copied
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/// 1 - Can be copied by Plagiarism
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/// 2 - Can be copied by Reproduce
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static short skill_isCopyable (struct map_session_data *sd, uint16 skill_id, struct block_list* bl) {
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/** Making plagiarize check its own function
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* @param sd: Player who will copy the skill
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* @param skill_id: Target skill
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* @return 0 - Cannot be copied; 1 - Can be copied by Plagiarism 2 - Can be copied by Reproduce
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* @author Aru -for previous check; Jobbie for class restriction idea; Cydh expands the copyable skill
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*/
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static char skill_isCopyable (struct map_session_data *sd, uint16 skill_id) {
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int idx = skill_get_index(skill_id);
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// Only copy skill that player doesn't have or the skill is old clone
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@@ -490,7 +487,7 @@ static short skill_isCopyable (struct map_session_data *sd, uint16 skill_id, str
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return 1;
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//Reproduce can copy skill if SC__REPRODUCE is active and the skill is copyable by Reproduce
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if (skill_db[idx].copyable.reproduce && pc_checkskill(sd,SC_REPRODUCE) && (&sd->sc && sd->sc.data[SC__REPRODUCE]))
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if (skill_db[idx].copyable.reproduce && pc_checkskill(sd,SC_REPRODUCE) && (&sd->sc && sd->sc.data[SC__REPRODUCE] && sd->sc.data[SC__REPRODUCE]->val1))
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return 2;
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return 0;
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@@ -2439,52 +2436,56 @@ void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_li
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}
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}
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void skill_do_copy(struct block_list* src,struct block_list *bl, struct Damage *dmg, int64 damage, uint16 skill_id, uint16 skill_lv){
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/** Copy skill by Plagiarism or Reproduce
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* @param src: The caster
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* @param bl: The target
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* @param skill_id: Skill that casted
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* @param skill_lv: Skill level of the casted skill
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*/
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static void skill_do_copy(struct block_list* src,struct block_list *bl, uint16 skill_id, uint16 skill_lv){
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TBL_PC *tsd = BL_CAST(BL_PC,bl);
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struct status_change *tsc = status_get_sc(bl);
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//Check for copying skill
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if (damage > 0 && dmg->flag&BF_SKILL && tsd
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&& damage < tsd->battle_status.hp //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
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&& (pc_checkskill(tsd, RG_PLAGIARISM) || pc_checkskill(tsd, SC_REPRODUCE)))
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{
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uint16 copy_skill = skill_id;
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if (!tsd || !pc_checkskill(tsd,RG_PLAGIARISM) || !pc_checkskill(tsd,SC_REPRODUCE))
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return;
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else {
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short copy_flag;
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// Copy Referal: dummy skills should point to their source upon copying
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switch (skill_id) {
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case AB_DUPLELIGHT_MELEE:
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case AB_DUPLELIGHT_MAGIC:
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copy_skill = AB_DUPLELIGHT;
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skill_id = AB_DUPLELIGHT;
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break;
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case WL_CHAINLIGHTNING_ATK:
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copy_skill = WL_CHAINLIGHTNING;
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skill_id = WL_CHAINLIGHTNING;
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break;
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case WM_REVERBERATION_MELEE:
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case WM_REVERBERATION_MAGIC:
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copy_skill = WM_REVERBERATION;
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skill_id = WM_REVERBERATION;
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break;
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case WM_SEVERE_RAINSTORM_MELEE:
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copy_skill = WM_SEVERE_RAINSTORM;
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skill_id = WM_SEVERE_RAINSTORM;
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break;
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case GN_CRAZYWEED_ATK:
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copy_skill = GN_CRAZYWEED;
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skill_id = GN_CRAZYWEED;
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break;
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case GN_HELLS_PLANT_ATK:
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copy_skill = GN_HELLS_PLANT;
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skill_id = GN_HELLS_PLANT;
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break;
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case LG_OVERBRAND_BRANDISH:
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case LG_OVERBRAND_PLUSATK:
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copy_skill = LG_OVERBRAND;
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skill_id = LG_OVERBRAND;
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break;
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}
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if ((copy_flag = skill_isCopyable(tsd,copy_skill,bl))) {
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int lv;
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if (copy_flag == 2 && (lv = tsc->data[SC__REPRODUCE]->val1)) {
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//Level dependent and limitation.
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lv = min(lv,skill_get_max(copy_skill));
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copy_flag = skill_isCopyable(tsd,skill_id);
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if (copy_flag != 1 && copy_flag != 2) //Skill cannot be copied
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return;
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else {
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uint8 lv;
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if (copy_flag == 2) { //Copied by Reproduce
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struct status_change *tsc = status_get_sc(bl);
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lv = (tsc) ? tsc->data[SC__REPRODUCE]->val1 : 1; //Already did this SC check on skill_isCopyable()
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if( tsd->reproduceskill_id && tsd->status.skill[tsd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
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tsd->status.skill[tsd->reproduceskill_id].id = 0;
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tsd->status.skill[tsd->reproduceskill_id].lv = 0;
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@@ -2492,17 +2493,13 @@ void skill_do_copy(struct block_list* src,struct block_list *bl, struct Damage *
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clif_deleteskill(tsd,tsd->reproduceskill_id);
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}
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tsd->reproduceskill_id = copy_skill;
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pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE,copy_skill);
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pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE_LV,lv);
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lv = min(lv,skill_get_max(skill_id)); //Level dependent and limitation.
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tsd->status.skill[copy_skill].id = copy_skill;
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tsd->status.skill[copy_skill].lv = lv;
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tsd->status.skill[copy_skill].flag = SKILL_FLAG_PLAGIARIZED;
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clif_addskill(tsd,copy_skill);
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} else if (copy_flag == 1) {
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int type;
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lv = skill_lv;
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tsd->reproduceskill_id = skill_id;
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pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE,skill_id);
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pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE_LV,lv);
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}
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else if (copy_flag == 1) { //Copied by Plagiarism
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if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED) {
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tsd->status.skill[tsd->cloneskill_id].id = 0;
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tsd->status.skill[tsd->cloneskill_id].lv = 0;
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@@ -2510,18 +2507,19 @@ void skill_do_copy(struct block_list* src,struct block_list *bl, struct Damage *
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clif_deleteskill(tsd,tsd->cloneskill_id);
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}
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if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv)
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lv = type;
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if ((lv = pc_checkskill(tsd,RG_PLAGIARISM)) < skill_lv)
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skill_lv = lv;
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tsd->cloneskill_id = copy_skill;
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pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM,copy_skill);
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tsd->cloneskill_id = skill_id;
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pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM,skill_id);
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pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM_LV,lv);
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tsd->status.skill[skill_id].id = copy_skill;
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tsd->status.skill[skill_id].lv = lv;
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tsd->status.skill[skill_id].flag = SKILL_FLAG_PLAGIARIZED;
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clif_addskill(tsd,skill_id);
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}
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else
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return;
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tsd->status.skill[skill_id].id = skill_id;
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tsd->status.skill[skill_id].lv = lv;
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tsd->status.skill[skill_id].flag = SKILL_FLAG_PLAGIARIZED;
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clif_addskill(tsd,skill_id);
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}
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}
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}
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@@ -2839,8 +2837,12 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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}
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map_freeblock_lock();
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skill_do_copy(src,bl,&dmg,damage,skill_id,skill_lv); //try to copy a skill
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//Cannot copy skills if the blow will kill you. [Skotlex]
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if (skill_id && skill_get_index(skill_id) >= 0 &&
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dmg.damage+dmg.damage2 > 0 && dmg.flag&BF_SKILL &&
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damage < status_get_hp(bl))
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skill_do_copy(src,bl,skill_id,skill_lv);
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if (dmg.dmg_lv >= ATK_MISS && (type = skill_get_walkdelay(skill_id, skill_lv)) > 0)
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{ //Skills with can't walk delay also stop normal attacking for that
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@@ -14708,6 +14710,12 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
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/*==========================================
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* Does cast-time reductions based on sc data.
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*------------------------------------------*/
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#ifndef RENEWAL_CAST
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/** Get the skill cast time for Pre-Re cast
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* @param bl: The caster
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* @param time: Cast time before Status Change addition or reduction
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* @return time: Modified castime after status change addition or reduction
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*/
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int skill_castfix_sc (struct block_list *bl, int time)
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{
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struct status_change *sc = status_get_sc(bl);
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@@ -14739,7 +14747,14 @@ int skill_castfix_sc (struct block_list *bl, int time)
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//ShowInfo("Castime castfix_sc = %d\n",time);
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return time;
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}
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#ifdef RENEWAL_CAST
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#else
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/** Get the skill cast time for RENEWAL_CAST
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* @param bl: The caster
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* @param time: Cast time without reduction
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* @param skill_id: Skill ID of the casted skill
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* @param skill_lv: Skill level of the casted skill
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* @return time: Modified castime after status and bonus addition or reduction
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*/
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int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)
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{
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struct status_change *sc = status_get_sc(bl);
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@@ -2656,15 +2656,15 @@ static unsigned int status_calc_maxhpsp_pc(struct map_session_data* sd, uint8 fl
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level = max(sd->status.base_level,1);
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if (flag == 0) { //Calculates MaxHP
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max = floor(job_info[idx].base_hp[level-1] * (1 + (max(sd->battle_status.vit,1) * 0.01)) * ((sd->class_&JOBL_UPPER)?1.25:1));
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max = job_info[idx].base_hp[level-1] * (1 + (max(sd->battle_status.vit,1) * 0.01)) * ((sd->class_&JOBL_UPPER)?1.25:1);
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max += status_get_hpbonus(&sd->bl,STATUS_BONUS_FIX);
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max = floor(max * (1 + status_get_hpbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01));
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max = max * (1 + status_get_hpbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01);
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}
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else if (flag == 1) { //Calculates MaxSP
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max = floor(job_info[idx].base_sp[level-1] * (1 + (max(sd->battle_status.int_,1) * 0.01)));
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max = job_info[idx].base_sp[level-1] * (1 + (max(sd->battle_status.int_,1) * 0.01));
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max += status_get_spbonus(&sd->bl,STATUS_BONUS_FIX);
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max = floor(max * (1 + status_get_spbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01));
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max = floor(max * ((sd->class_&JOBL_UPPER) ?1.25:1));
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max = max * (1 + status_get_spbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01);
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max = max * ((sd->class_&JOBL_UPPER)?1.25:1)+0.5; //Don't have round()
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}
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return cap_value((unsigned int)max,1,UINT_MAX);
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